Metaverse Art Book 3

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josina burgess nazz lane velazquez bonetto

metaverse art

2008-2010 Nr.3




This e-book dedicated to

Giorgio Vasari

(30 July 1511 – 27 June 1574)


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A publication of the Artspace Diabolus Cybernetic Art Research Project (CARP) 2010 copyrights: Artspace Diabolus Cybernetic Art Research Project (CARP) 2010 Josina Burgess aka. Jose den Burger (Amsterdam Holland) Nazz Lane (USA) Velazquez Bonetto aka. Lรกszlรณ ร rdรถgh Diabolus (Stuttgart Germany) forward: DanCoyote Antonelli aka DC Spensley (USA) Metaverse snapshots: Helfe Ihnen Igor Ballyhoo Josina Burgess MillaMilla Noel Tyrhel Byk Alizarin Goldflake Chrom Underwood Velazquez Bonetto All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in a form or by any means, without the prior permission in writing of the copyright owners. This publication includes some words which have or are asserted to have proprietary status as trademarks or otherwise. Their inclusion does not imply that they have acquired for a legal purposes a non-proprietary or general significance nor any other judgement concerning their legal status.

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metaverse art ARTISTS: Adam Ramona Abstract Baroque Ak Yip Al Hoffman Alan Sondheim Alizarin Goldflake AM Radio Amarynth Emmons Anita Fontaine Anu Papp Arcana Jasnma Ariella Languish Artistide Despres Avatara Alchemi Bingo Onomatopoeia Bennet Dunkley Bryn Oh Caravaggio Bonetto Calimera Lane Carly Frequency Chantal Harvey Chen Pitney Chi5 Shenzou Cinega Soon CodeWarrior Carling Comet Morigi Cristian Rexie Christo Kayo Chrome Underwood Cypress Rosewood Dale Innis Dancoyote Antonelli Darcy Mokeev DB Bailey Debbie Trilling Dekka Raymaker Del May Diavolina Kirax DeNovo Broome Deruub Pastorelli Eden Toll Eeyore Ogg Eifachfilm Vacirca Elfod Nemeth Em Larsson

Eros Boa Evaluna Sperber Evo Szuyuan Fau Ferdinand Feathers Boa Four Yip FreeWee Ling Frieda Korda Flower Exonar Gazira Babelli George Janick Gleman Jun Gumnosophistai Nurmi Humming Pera Haico Hax Helfe Ihnen Ida Abbey Igor Ballyhoo Jack Shoreland Jenaia Morane Joff Fassnacht Josina Burgess Juanita Deharo junivers Stockholm Juria Yoshikawa Karl Merlyn Kolor Fall Kourosh Eusebio Lamosca Velde Lion Igaly

Lollito Larkham

Loup Erin Lucian Iwish Luce Laval Man Michinaga Magdeleine Rossini Man Michinaga Marion Rickenbacker Marly Milena Marco Manray Maxxo Klaar Medora Chevalier Mencius Watts Merlino Mayo Morris Vig Myth Guyot

MillaMilla Noel Miso Susanowa Misprint Thursday Miulew Takahe MosHax Max Myth Guyot Nazz Lane Nicci Lane Nicolas Sack nnoiz Papp Nonnatus Korhonen Patrick Millard Patric MOYA Penelope Parx Pixels Sideway Rose Borchovski Sabrinaa Nightfire Sanam Sewell Sandree Aubierre Sarima Giha Sasun Steinbeck SaveMe Oh Sca Shilova Selavy Oh Sennaspirit Coronet shellina Winkler Solkide Auer Sisi Biedermann Sicily Zapatero Sowa Mai Stephen Wenkmann Sunn Thunders Therese Carfagno Thess Writer Tim Deschanel Tyrehl Byk Velazquez Bonetto Werner Kurosawa Wirxli Flimflam ART GROUPS: Avatar Orchestra Caelreon Cetus Diabolus/CARP Museo del Metaverso

Odysseyart Pirats Second Front PROMOTERS: Angeline Blachere Desideria Stockton Cher Harrington Cyanide Seelowe Jilly Kidd Joy Ash Inarra Saarinen ItsNaughtKnotty Cannned Katie Reve Lauren Canetti Nebulosus Severine Preciousse Moody Slim Warrior Thinkerer Melville Tommy Parrott Tricia Aferdita Upo Choche Xander Ruttan Yavanna Llanfair AUDIENCE: Artfox Daviau Calimera Lane Chestnut Rau Clovis Luik Dublin Rodenberger Frutti Freschi Kitterannae Hifeng noname Oona Pinion Penelope Parx Prissy Price Rowan Derryth Siss Criss Tayzia Abattoir Theo Finney Thirza Ember Uva Oxide Vicky Dixon Vive Voom Wendy Swenson


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Contents Artist index

Metaverse Art 3 The Arts in SecondLife by Nazz Lane Audience interviews: Artfox Daviau Calimera Lane Chestnut Rau Clovis Luik Dublin Rodenberge Frutti Freschi Kitteranne Hilfeng noname avatar Oona Pinion Penelope Parx Prissy Price Rowan Derrith Siss Criss Tayzia Abattoir Theo Finnely Thirza Ember Uva Oxide Vicky Dixon Vive Voom Wendy Swenson

11 19 27 35 43 51 59 67 75 81 89 95 103 111 119 127 135 143 151 157 165

Werner Kurosawa: 11,12 Rose Borchovski: 16,17,19,20,21,22,23,24,25,26,36 Calimera Lane: 28,29,30,31 Debbie Trlling: 32,33 Tyrhel Byk: 34,48,66 Bryn Oh: 37,38,39,40,41,68,69,70,71 Lollito Larkham: 42 Pixel Sideways: 46,47 Four Yip: 49 Bennet Dunkley:52,53,54,55,56,57 SaveMe Oh; 58 nnoiz Papp: 60 Velazquez Bonetto: 60,61,116,117,118,127,128,130, 131,137,166,167,168,169,170,171,172,173,174 Caravaggio Bonetto: 60,120,132,145,146,147,148, 149,150 Josina Burgess: 60,116,129,137,144,152,153,154, 155,156 Elfod Nemeth: 62,63 CARP: 64,65,109 DB Bailey: 72,73,74,105 Patric MOYA: 76,77,78,79,80,82,83,84,85 MillaMIlla Noel: 86,87 Nicolas Sack: 88 Moshax Max: 90,91,92,93,94 Second Front: 96,97,98,99,100,101,102 AM Radio: 104 Arcana Jansma: 105,121,122,123 Igor Ballyhoo: 106 Caelreon: 110 Sowa May: 112,113 Stephen Wenkmann: 114,115


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Lucian Iwish: 124,125 eros Boa: 126 Evaluna Sperber: 133 Luce Laval: 133 Divaolina Kirax: 136 Flower Exonar: 138,139,140,141,142 Karl Merlin: 158,159 Eden Toll: 160,161,162,163 Abstract Baroque: 164 Kourosh Eusebio: 152,153,154,155,156

Dear Reader, This book will give you an insight of the Phenomenon: ART IN THE METAVERSE. We will show you many different examples of what is created here and from many different creators as well. Many creators that work in this Metaverse were so kind to express in this book what they think and how they use this virtual world as a tool to express themselves in a total new way. Its hard to show all and everything, there is a constant process of creating, pioneering and experimenting going on, but we have tried to give you a good idea about what is going on right now in the metaverse. Dont expect this to be a list of artists with their creations, we give a random view of what is made and created, what is written and what is thought about this wonderful new world, The Virtual World.

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metaverse art We asked the Audience / Gallery Owner / Art Collector / Journalist / Patron to answere 12 questions about their opinion and personal views on Metaverse Art. Many of them dont have english as their native language, allthough on SL the most spoken and written language is english. We preferred to let the artists speak in their own way, so did not change their words. The questions we asked are these: We are interested in publishing a series of articles in a book form about Art in the Metaverse. With this in mind, we would like to include your responses, perceptions and your experiences regarding the creation of art in the metaverse. In recognition of your contributions as a Gallery Owner / Art Collector / Journalist / Patron what you think and have to say is important and our goal is to present many diverse viewpoints about Metaverse Art from as many different perspectives. We would like to hear from you and are asking that you please complete the following questionnaire and return your answers back to us. We are also requesting that you include any supporting information that you deem important in helping us understand your responses, please include relevant materials such as; a biography, a short history of the group / venue / collection / writings, a catalog, links to website’s etc. Please note, by completing this questionnaire and returning it along with supporting information to us, you are providing us your approval to use and publish your responses. Should you have any questions, please contact any of us listed below , in-world or out-world. We look forward to your responses. Josina Burgess Nazz Lane Velazquez Bonetto 1. How did you get connected with Metaverse Art? 2. Which Metaverse Art have you personally found to have had the most significance or emotional impact

or importance? Which Metaverse Art is unforgettable to you? 3. How do you choose what Art events you want to see and why? 4. Is your decision spontaneous or are you searching for specific types of Art? If so, what kind? 5. What kind of Art-objects or Art-events have your interest? What is the most interesting to you? 6. If you find that you have not really understood what a particular piece of Artwork means, do you ask the Creator about the meaning and expression or form? Do you discuss it with friends? Or does that particular artwork lose its interest to you? 7. How do you decide if you “like” a Metaverse artwork? Do you use instinct or intuition, perhaps? Or from the feelings and emotions stimulated by the work? Or do o you prefer to understand more about the piece intellectually? Is it a combination of some or all of these? 8. Have you see already a piece of Metaverse Art that changed your view about Art and /or Life? 9. What type of Metaverse Art do you decidedly *not* like? Why? 10. What differences do you see between Art in your RL environment and Metaverse Art. Please give examples? 11. Do you tend to prefer Metaverse only art (“NPIRL”) or RL artwork imported into the Metaverse? Why? 12. How do you think Metaverse Art will develop in the future?


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applied, while others were laced with a touch of cynicism. The one aspect that seems to have sparked the most commentary, counter-commentary, attribution, retraction and clarification revolved around “inclusion”, which I think could be fairly summarized by the very simple but amazingly subjective question that has perplexed mankind for generations, “What is art?”

Nazz Lane

The post’s author provided a frame of reference to that question with a quote attributable to the Grecian philosopher Aristotle.

The Arts in SecondLife

“The aim of art is to represent not the outward appearance of things, but their inward significance.”

In somewhat of a surprising move, Niko Linden announced the formation of the “Linden Endowment for the Arts” an initiative aimed at supporting the Arts in Second Life. His blog post, which appeared on February 23rd characterized the program by saying;”it will help support, encourage, and highlight Second Life artists and their work.” The posting elaborated on the programs intent by saying; “We hope that the collaboration between Linden Lab and the wealth of talented Second Life artists will contribute to a vibrant new chapter for the arts in Second Life.” Not surprisingly, this post kicked off a fair number of responses by residents, from both within and outside of the arts community. While many were excited at the formation of the program, there were some who expressed skepticism as to the intent, some of which was lightly

Rather than my attempting to define an answer here to that question, other than to say that I am not unique when I say that I know “art” when I see it, I’ll defer to an interesting and related question posed by the author of the widely followed Second Life blog, New World Notes. The post which was written a few days after the Linden announcement was made, takes note of the inclusion controversy. The author also acknowledges the decision for creating the endowment with a hearty compliment, to which I readily agree. He then neatly side steps addressing the larger question, by posing this question; “What is Art in Second Life?” and gives examples in characterization as to the immersive aspects of Second Life along with the mention of to several well known and highly skilled artists who practice immersive art. He then builds onto the “I know” statement by saying; “with Second Life art, we’re still in the ‘I can’t define it, but I know it when I’m immersed in it’ stage”. Much to his credit he also pounds a stake in the ground with a definition that will undoubtedly be the focal point of much discussion: “Second Life art is art that attempts to essentialize an

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important aspect of the human experience in a way that’s only feasible in SL, leveraging most or all of Second Life’s unique affordances.” Mr. Au’s definition is both illuminating and illustrative of the diversity of opinions between elements within the Second Life art community. Let us start with the words “only feasible in SL”. There are elements of the immersive experiences presented by artists such as Bryn Oh, DC Spensley, Glyph Graves and Comet Morigi to name just a few, that are only possible only in the virtual world of Second Life. The key being leverage of the unique affordance and as amplified by Ms Oh who said in her commentary to the Linden announcement that; “The ability we have in Second Life is to create paintings that you can enter and explore. Instead of paint we use sound, prims, particles, scripts, narrative, and many other tools which allow us to create a new form of art”. When done well and through the virtual presence of our avatar we human’s behind the keyboard become immersed in the artists vision captivated by the sights and sounds the artist has rendered for us to view.

Picture 2: metaverse art opening event in art space diabolus

Perhaps the most illuminating part of the definition is in the words “human experience”. Art in a multitude of media and forms have existed for thousands of years, while computer generated virtual worlds are a recent phenomena in the human saga. The questions of what is art and what is Second Life art are important, not in that we need a definition but in that we must continually seek answers. The Linden Endowment for the Arts is but one of several attempts, others are evident in the art groups such as Diabolus, Caerleon and Pirats which preceded the Linden creation and will no doubt feed it. They are equally important in the quest. In his second paragraph of a personal note to the readers of Picture 1: KingKong and Escher in diabolus

Picture 3: metaverse art exhibition, sculpture by Merlino Mayo

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“The Creators: A History of Heroes of the Imagination”, author Daniel J Boorstin said; “These creators, makers of the new, can never become obsolete, for in the arts there is no correct answer.” He then adds in conclusion; “But each of us alone must experience how the new adds to the old and how the old enriches the new, how Picasso enhances Leonardo and how homer illuminates Joyce.” The saga about this new form of human experience is only beginning; much will be written and eventually new will either enhance or supplant it. The journey continues.

Picture 4: metaverse art exhibition level 8 Werner Kurosawa


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Picture 5: Susa by Rose Borchovski

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Picture 6: particle sculpture by Tyrhel Byk


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Artfox Daviau Picture 1: virtual landscape by Rose Borchovski

I do real life sculpture and pastels so Second Life gallery and sculpture was a very natural progression I love seeing and making prim sculptures, which are going out of fashion lately following the emergence of sculpties I rarely visit galleries, no time . I will go to see works by my friends No i just go when I get to sorting my Landmarks I lose interest unless its an exceptional build I think of how hard it is to duplicate or how it affects me personally like the works of Fimi gefore her death Yes a pastel of a Balloon done by Artistic FimiColoud Moving Interference patterns on twisted prims Anything impossible in real life can be done in SL like floating in my own Artfox Universe

Picture 2: virtual landscape by Rose Borchovski

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Picture 1: Susa by Rose Borchovski


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Picture 4: Susa by Rose Borchovski

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Picture 5: Susa by Rose Borchovski


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Picture 4:

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Picture 6: Susa by Rose Borchovski


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so much of a difference in structure, but in means used. Theres no particles in RL emitting from an invisible attachment I wear, or someone, but pretty much of the virtual actually is not as much virtual as common sense perceives. RL arts can be animated and made Meta, as done in your Camera Obscure. It makes no difference whether one displays RL oil paintings in scripted prims or SL photography or even creates wearable art. The difference lies in the animation.

Calimera Lane

Are you referring to the concept of interactive art? The beginning clearly was Darek’s particle theatre. The early VJazz sessions I attended also triggered something. In my first year I often used the search engine, later I followed inworld group notices or links in blogposts. In my first year in SL I went for live music. Later I went for NPIRL thingies, or CARP ones. I go for all kinds of representations of mind and nature. Finding out about the individual(s) also interests me. That depends on the artwork, and/or the author, and/ or on the person who has pointed me on it. Well once one has begun to think about it, theres not

Sometimes I like to watch RL art that is just displayed completely unanimated on a boring one side of a flat prim, because I could never travel to where the author lives and has it hanging in a gallery or whatever kind of wall.

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Picture 1-2: interactive particle installation by Calimera Lane


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Picture 3-4: interactive particle installation by Calimera Lane

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Picture 5: interactive particle installation by Calimera Lane


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Picture 6: Particle Garden by Debbie Trilling

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Picture 7: particle show Tyrhel Byk


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Impossible in Real Life group for notices about interesting creations. I will search out and view art installations or exhibits most every day. I am not looking for one thing in particular when I explore. I mostly what to see what artists are doing that is new. I am most interested in immersive and interactive art.

Chestnut Rau

I do discuss art with friends and have talked to creators as well.Generally I am a lazy admirer of art. I do not want to have to study or read a thesis to “get it.” I dont think I have ever reached out to an artist to say “what did you mean?” The work should stand on its own I think. I interpret the work based on my own experience and perception of the art. I don’t have a background in art so I don’t bring an intellectual knowledge base to my experiences. I hope that the work interests me because it is pretty to look at, interesting to explore, causes and emotional reaction or makes me laugh.

I loved the art I came across in SL so I started blogging about on my personal blog. When I started writing professionally for New World Notes, it was natural for me to promote art events because I love them and I think others do too. This is a difficult question to answer because there are so many artists and works that have touched me over the years. I absolutely loved Wintermute by manmoth Nishi last December. Work by AM Radio, Bryn Oh, and Glyph Graves really touch me in a significant way. I think these artists (and many others) have impact becausethey have reached large numbers of people. I am very lucky in that artists offer me previews of their work frequently, due to my job. I rely heavily on the

I do not like 2D Real world art that is uploaded into SL becuase it represents the RL art badly and does not use the capablility of thevirtual space. Mostly it bores me. Differences? Size and scope. In RL I can’t fly through sculpture that plays music in response to my touch as an example. I love RL artwork in RL and 3D art work that takes advantage of the assets of virtual spaces in the metaverse. I will leave predicting the future to people who are smarter than I, but I will say that metaverse art is grow-

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ing and changing and expanding and I very much look forward to watching what happens overtime. Thanks for asking me to complete this survey. I am not sure my answers are at all useful but here they are anyway.

Picture 2: virtual sculpture by Bryn Oh

Picture 1: virtual environment by Rose Borchovski

Picture 3: virtual sculpture by Bryn Oh

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Picture 4: virtual sculpture by Bryn Oh


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Picture 5: virtual sculpture by Bryn Oh


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Picture 6: virtual sculpture by Bryn Oh

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Picture 7: virtual scenario by Lollito Larkham


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the creator. However if the artist genuinely wants to discuss the piece or provides input about it I am very interested in what they have to say and very willing to listen. I like to observe what impact it has on me over time RL seems very constrained to me now both forms have validity. I believe it will be a path to many different directions that i am not yet aware of.

Clovis Luik

Metropolis stunned me. I attend art events produced by artists i am aware of and artists which i believe have greater than average abilities. normally i plan to attend events will in the future but will also attend spontaneously. I am very interested in sculpture and works with social, political, spiritual, or sexual themes. discuss it with friends? Or does that particular artwork lose its interest to you? I rarely bother the artist about the meaning of a piece as a feel that it can sometimes be very annoying to

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Picture 1: exhibition Doppelg채nger


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Picture 2: exhibition Doppelg채nger

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Picture 3: virtual scenario by Pixel Sideways

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Picture 4: particle show by Thyrel Byk


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Picture 5: virtual scenario by Four Yip

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Picture 6: Pirats art trush tower


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I see no differences, excepted the use of scripts. Sometimes very good, sometimes just stupid. Is there scripted comportements in RL ? These are exactly the same to me. Talent is talent. By imagination and new technics. ( the use of Maya, for exemple, or open grids, interGrid communications) I think it could replace the web as we know it now.

Dublin Rodenberge

Television spot. Second life builts and special estetic. Avatar art - art of the avatar. Traveling around looking for Strange synthetic beauty; Ideas and fantasms. I am interested by anything. Looking around till it matches. Imagination in buildings and Sims, scripted or unscripted, photographic avatar compositions. Lose its interest. Life is short, even in second hand. interest in the technical side. Whatever it is, It has to be well done. As in RL I dont like non creative work that consist in copying abstract easy mess from Picasso or other contemporary shit. (xcuse)

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Picture 1: virtual architecture by Bennet Dunkley


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Picture 2: Nicolsas Scjรถffer vuirtual museum by Bennet Dunkley


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Picture 3: Nicolsas Scjรถffer vuirtual museum by Bennet Dunkley


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Picture 4: virtual architecture by Bennet Dunkley

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Picture 5: wodoo by SaveMe Oh


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Frutti Freschi

I’m a free traveller of the virtual world. I started for the need to express myself in a different way. I discovered that SL could be dangerous but interesting and useful too. Now I see SL as a medium. I don’t spend so much time in SL... for me it is just fun. But I had the opportunity to meet interesting people... I met a lot of good people here, some of them are real friends now. my photos: http://www.flickr.com/photos/frutti_freschi/ my music: http://www.myspace.com/attarus MillaMilla Noel XD I found very impressive performances that join different media... as video, visual effects, graphic, music, location etc... to create something that couldn’t be cre-

ated in RL but only in a vistual world For me art is linked with the artist. So usually I choose to see art form people I met and attract me. My preferences are about music, photo and graphic, but I’m open mind. I’m interested in how different arts could come togheter... so this is what I look for XD Nice question. I don’t know since I don’t have a standard way to act. could be all the three things... depends on the situation, the artwork and the artist. Maybe a combination. emotions are very important because you need to get a “feeling” with an artwork to like it. Also, artworks that show imagination and technique behind are catching. I think that only one, even a fantastic one, could not be enough, I hed to see many different pieces or performances to undesrtand how art in metaverse could be. well I don’t like art when it’s boring XD Art in RL could be paint, photos, music, movie and more... art in SL could be colours, shapes, sounds and images combined and totally free from real world laws. I dont’ think it can be useful to divide those types of art. Just mix, and you can obtain something really new 3 years ago I couldn’t even image such a virtual world... as we say in Italia: chi vivrà vedrà XD

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Picture 1: Living architecture soundtrack creator nnoiz Papp, visual artists: Velazquez Bonetto, Caravaggio Bonetto, Josina Burgess


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Picture 3: The RINGS the first full immersive 4d cinema

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Picture 4: The RINGS. The OIL MONSTER by Elfod Nemeth

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Picture 5: break those WALLS


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Picture 4:

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Picture 6: Tyrhel Byk particle show


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possible to know people without judging them on the outside packaging, without having to deal with their otherness. In SL we are all beautiful, we all have something to say, something to contribute, we are all important in ways we may not be able to achieve in RL. For these things I fully embrace SL, warts and all.

Kitteranne Hilfeng

In real life I am an older woman, retired from a long career in the sciences, and still curious about everything. In my youth I loved art and I loved science, and I wanted a career that would embrace both but life, the fates, whatever, had other ideas so I ended up in the sciences. My art could only be a hobby. But I am still curious about everything! I take classes at a local college to keep my brain in shape. I hike the trails of Northwest New Jersey to keep my body in shape. I love SL because of what it represents and what it can do. SL is the future, it can only get better, and in the long run it might even be instrumental in saving the world. A lot of prejudice and hate happen because it is human nature to hate “other”, to hate any who are different, to hate what we cannot understand. Knowing people in the Metaverse takes away some of that, making it

I searched for “art” shortly after joining SL and found a number of excellent galleries. Some of them have gone by the wayside but some are still viable and I try to visit them regularly. My RL self has actively been engaged in both art and science for my entire life so it was natural for me to pursue both in SL. I joined a number of science sites & a number of art sites but, due to the 25 group limit, I now limit each category to the two that seemed to cross-post the greatest number of events taking place by other galleries & groups. I love the kinds of art that can only be created in the Metaverse, the “moving art” created by artists such as Ally Aeon & Feathers Boa, to name two of many. Plus, if you think about it, the Metaverse is really one big art installation, with beautiful buildings and vistas to be found everywhere. A lot is scheduling, what happens at a time I am available. Even more it is those events put on by groups I have close ties with. Sometimes an art event is used to promote a charity I empathize with, such as health issues (cancer, aids) or children’s issues (orphans of war, children with aids, etc.) or environmental issues, the list is long. My main focus in art is that I like it. It doesn’t have to be a specific type, it can be digital, like the pictures that move or sculptures that move, or mundane pieces, photographs, drawings, paintings, imported from real life.

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Art objects should have some kind of appeal, beauty, form, whatever. Or should make an important statement. Maybe have a certain whimsical quality that makes it stand out. It needs to be interesting in some way. I usually don’t ask an artist what they mean by a piece of work. My not understanding the work only means to me that something about it is outside my worldview and that doesn’t make it less interesting, if anything it might be more interesting. I don’t need to understand something to like it. I like any kind of art that “speaks” to me. I have to feel pulled in by it. That doesn’t mean I have to understand it, that means something about it calls to me at a visceral level. I guess my appreciation of art happens at an instictual, maybe even somewhat emotional, level. As a scientist and an artist I found that I need to keep my art on the soft, emotional side of myself and my science on the hard, intellectual side. To try to combine them produces bad art & worse science.

Picture 2: Bryn Oh MdM arena 2008

No, I am at an age when my views about art and life are long established and aren’t easily shaken up. Not to say it can’t happen, just that it is less likely now than it would have been if the metaverse happened when I was a lot younger. There is no “type” of art in RL or in the Metaverse that I do not like, per se. I judge every piece on its own merit, not on its “type”. Any kind of art can be good or bad, its individual characteristics determining which state rather than its “type”. The biggest difference is the way art in the Metaverse Picture 1: Bryn Oh MdM arena 2008

Picture 3: Bryn Oh MdM arena 2008

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can act, such as wall art that moves, kinetic art, that cannot happen in RL unless it happens on a computer screen, in which case it then becomes Metaverse art happening outside the Metaverse. I don’t prefer either, I prefer quality. It all goes back to the “type” of art question, in that no “type” of art can be all good or all bad, each piece is an individual and should be judged on individual merit. I have not idea, but I am sure it will be wonderful!

Picture 4: Bryn Oh MdM arena 2008


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PicturePicture 4 Pappal 4: Apartement by DB Bailey MdM arena 2008

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Picture 5: Pappal Apartement by DB Bailey MdM arena 2008


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how I understand/interpret a piece may not be what the artist intended at all. We all perceive things differently and that is one of the best things about art. As long as I react to a picture (positively or otherwise) it has leaves an impression and is therefore valid.

noname avatar

A combination. Sometimes i see a piece and it just takes my breath away. Sometimes i find myself mentally comparing a piece to the work of a known rl artist or style. Sometimes I ask the artist about it. This can be fun/interesting because my view of a work often differs from the artist’s view. Many pieces make me envious, leaving me wishing I had the creativity, skill or just the idea. I like how inworld art can break rules, meaning it is not limited by factors such as gravity, engineering/structural contraints or nature as we know it.

In another virtual world called There.com. I uploaded own art and sold it online. I simply continued when i migrated to SL. Some of the better designed 3D pieces that defy the limitations of rl art - colour, texture, structure, etc. Usually on the basis of knowing the artist or an attendee. Always spontaneous unless specifically invited or if a competition I have entered. Live-art (eg by Zeppie Innis) where an in-world event occurs while we avies watch art being created in irl on a screen by the artist. The inclusion of music also helps. All of the above, depending on the artwork. Sometimes “understanding” is not an issue. I can appreciate an artwork without necesarily understanding it. Also,

Viele Stücke machen mich neidisch, während ich wünschte, ich hätte die Kreativität, Geschicklichkeit oder einfach nur die Idee. Ich mag, wie in der Kunst-Welt kann Regeln brechen, dh sie wird nicht durch Faktoren wie Schwerkraft, Ingenieur-und Strukturpolitik contraints oder Art eingeschränkt, da wir es kennen. Copies of works from rl famous artists - borrrrringggg. I like either as long as they are original works created with a degree of skill and creativity. I see no limits. There will probably be more interactive pieces that challenge the mind and the senses, as well as a further blending between rl and in-world as the opportunity for the worlds to merge and overlap expand with technology.

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Picture 1: Patric MOYA MdM arena 2008


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Picture 2: Patric MOYA MdM arena 2008

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Picture 3: Patric MOYA MdM arena 2008


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Picture 4: Patric MOYA MdM arena 2008


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npirl, or largely so. at the end (start) of the day, art involves meat (real people). i still continue to be impressed and inspired what individual members of homo sapiens sapiens can achieve. difficult. there are technical and artistic challenges. one can be overcome (but is nonetheless extremely interesting), whereas the other is a gift from god. creativity is all. there’s really no difference here between rl and the elsewhere.

Oona Pinion

“life” would be overcooking it, but “art” yes. fast forward 10 years (say); where will “we” be? not where we are now, that is for sure. are we pioneers? or merely sad people who don’t actually have a real life? historians from the future must judge. stuff that is merely imported from rl (i.e. largely flat, 2d art), with the intention of someone making a few (extra) euros. i don’t dislike it; it just lacks imagination.

Making large breasts (for a former av). i.e. scultpties, textures, 3d-shading, etc. 3d, and using features that only present themselves in such an environment. notifications; there’s just so much great stuff to see/ do (one has to be prompted). in contrast i don’t really promote my own art; i prefer people to stumble on it. ok, so i’m not starving. largely spontaneous and supported by “community” and fine wine (of the real world variety). interaction is good. and let’s face it, fun is fun, wherever one is located.

one should think about metaversal art in its own context. it offers rich possibilities. curation though is an issue. again, what happens in 10 years time? surely “we” want to preserve some kind of record of the development of such phenomena? this is an old person’s question. like, what can you do with a computer? lord preserve us from bureaucrats. bring on the revolution!

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Picture 1: Patric MOYA


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Picture 2: Patric MOYA

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Picture 3: Patric MOYA


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Picture 4: MillaMilla Noel in the CARP videocaleidoscope


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Picture 5: virtual sculpture by Nicolas Sack


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ticles... Well... I live in Rome... do you really want I explain differences between Colosseum and Metropolis? :) Yes, I’m more interested to metaversal only art... then I’m thankful to SL to allow me to know RL works of artists which otherwise I would not know

Penelope Parx

A Art is my interest and my work in RL too, so, has been natural. The “grand odalisque” of 3D Soup now at *Chakryn Forest* I’m always looking for things i like... so i go to see artists i know not... to see what they do... and artists i know... to see what they made of new Spontaneous I see all. I like sculpts. No, I ask not, because i think art have to explain herself. Yes I discuss always with friends about what we have seen. No... I trust my taste. No, I feel it a little bit exaggerated for an artwork :) Art using too much special effects... rotations... par-

I think it is developping in two different way: 1) like RL... art of RL... sold, publicized, shown, with the same techniques of RL... marketing and politics. 2) art as experiment, produced in the Metaverse with new tools. We know not how it will develop.

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Picture 1: Moshax Max MdM arena 2009


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Picture 4: Moshax Max MdM arena 2009


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you in his mind and let you play is a SL. My Alice in Wonderland trip was worth the drink. All I can say is “Thank You” to them. I read SL reviews and ask my favorite artists who inspires them in SL then try to catch their muse exhibits. I sometimes follow word of mouth discussions. But love triping over someone new. My decision is always spontaneous. I am open to all types of art in many mediums.

Prissy Price

I got connected to Metaverse Art as a RL art lover and writer for two SL magazines. While rearching topics I found the community in SL that represented Metaverse Art I would have to say the one Artist that gives me that emotional impact is Faith Maxwell. Her sculptures and wall art takes me on a emotional journey. Sasha Dielli pieces dazzles my senses and inspires romance/love. I walk away from his work thinking “I Want”. These artists have captured shapes and movement in SL in so many ways that you have to truly study their work to pay it the respect it commands. And when your done, graduated from these artist, then you must visit Immersiva by Bryn Oh. His work I promise you will surround you and make you giddy. Bryn’s ability to wrap

My interest is peeked by Sculpture interpretations. I find it fascinating what someone can do with their imagination and a prim. I seek out events with RL messages like Cancer Research or Aid tied to an exhibit/ show. And sometimes an occassional competition event among Artists. I always seek out the Creator to learn the story/history of a piece or body of work. And I do discuss and share my discoveries with friends. Its another way for me to see the Artwork again thru someone else’s eyes. We all see something different when admiring a piece of work. I like to learn the differences in their views. Is it a combination of some or all of these? This is easy to answer its all of the above. Art is never defined to me by one approach. It requires many approaches to be appreciated. I visits some exhibits/galleries multiple times. I always get a new experience when I do. Yes, Faith Maxwells pieces on Gates of Hell and Stairway to Heaven truly moved me. I re-affirmed my beliefs viewing these pieces. Gothic/Vampire Subject redentions. I find them at times to be predictable.

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I find that Metaverse Art to have more dimensions, less limitations in how they are presented. Some pieces I have seen I find to be more complicated and challenging to me as a viewer because I do not have the luxury of stealing a touch, but I want to feel the piece based on the way the creator made it. I prefer both. Sometimes I enjoy the bridging the gap between my worlds and enjoy finding that familiarity of a style or representation. This discovery excites me and enhances my SL. I think Metaverse Art will find a way to be seen in 3D on a 2D medium. Ok I can dream...can’t I? SUBJECTS: Faith Maxwell: http://slurl.com/secondlife/Sassari/63/72/43 Sasha Dielli: http://slurl.com/secondlife/Savill%20Island/126/227/22 Immersiva by Bryn Oh http://www.blip.tv/file/2435685 http://slurl.com/secondlife/Immersiva/28/127/21

Picture 2: Second front performance MdM arena 2008

Picture 1: Second front performance MdM arena 2008

Picture 3: Second front performance MdM arena 2008

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Picture 4: Second front performance MdM arena 2008


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Picture 5: Second front performance MdM arena 2008

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most signficantly for me, PJ Trenton.

Rowan Derrith

On my very first night, which wasn’t very long ago at all, I stumbled on the right path. I went from the noob start place to the Dresden Gallery, where I clumsily flew about, listening to the audioguide, and met a lovely gentleman - an architect - named Stephen Petrovic. he is still a very close friend, but that night, he sent me along my way to Cetus. While wandering there, I met the first great artist I encountered in SL - Ragamuffin Kips. Raga took me under his wing, not only showing me his work and teaching me to rez, but introducing me to the metaverse art world through taking me to my first (of many!) Tuesday night vernissages at Pirats. It was there I met many other great artists, including Scottius Polke, Chrome Underwood, Josina Burgess, Velazquez Bonetto, and,

I can lay the blame for my burgeoning career as an arts writer/historian at PJ’s feet, as, being thier premiere photographer, he got me connected with Prim Perfect magazine. I began writing a regular column for their blog called ‘Ekphrasis’, where I have been profiling artists and discussing their work with them from a more academic, art historical standpoint. When I first saw Ragamuffin Kips’ work that very first night, I was simply enchanted with the line and colour of his exquisite primworked pastels. For this reason, and for all he did for me, I chose to write my very first ‘Ekphrasis’ on him. I was also blown away by Scottius Polke’s mushROOM installation for its creativity, incredible colour, and sheer fun factor! His most recent work, Lunamaruna, is mushROOM on steroids, and I adore it too. More recently, I’ve had the pleasure of spending some time with Glyph Graves, and have become enchanted by the strange beauty of his work; as well as that of the amazing Gwen Carillon. But I suppose in terms of emotional impact and importance, there are two clear ‘standouts’. The first is one I ‘m sure I share with the majority of SL art-lovers: AM Radio. How can anyone forget the first time they enter The Quiet and The Far Away, perhaps the most aptly named artworks in the grid. The atmosphere, the colour, the LIGHT is simply sublime. It is addictive, too, if you are a shutterbug like me. It is nearly impossible to take a bad photo there. AM Radio’s sims were the first places I saw that I found so beautiful that I actually got slightly teary. And so thought-provoking too. I recently had a chat with him about the fact that his profile pic is Friedrcih’s “Wanderer Above the Mists’, and how his work truly capture the same sense of sublimity, the overwhelming awe


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of the sky, the vastness, and the epic aspects of 19th century Romanticism. The second is perhaps a lesser known artist, for now: the aforementioned PJ Trenton. PJ is a great photographer, as anyone who has seen his work in the Primgraph, Prim Perfrect, or the web comic ‘The Quest for the Golden Prim’ can attest. But when he was putting together a selection of works for his first truly nondocumentary exhibit, ‘The Luminous Lens’, I was absolutely floored by his photographic canvases. He managed to frame and abstract what he saw in a manner that turned them into phantasmagoric paintings that one can lose themselves in. They are nothing short of stunning. I was inspired to write about them, and we decided work on a proper catalogue of the exhibit together - something that is a rarity in SL. Then, in perhaps a fit of madness, PJ allowed me to select titles for the works, an unusual and fascinating collaboration between an artist and art historian which in my experience is extremely rare.

Picture 2: virtual environment by Arcana Jansma

Now that I write about art regularly, there seem to be events that I cannot miss all the time. I pay attention to both group notices as well as the ‘word on the street’, and try to select things that I feel truly use SL as an artistic medium. I will say, though, that I still try and attend Pirats every week, both for the incredible art they show, and for sentimental value. When I began to write ‘Ekphrasis’, I had a very clear idea in mind for the kind of art I wanted to see in SL, and it is probably easier to reprint a portion of my little ‘manifesto’ here:

Picture 1: virtual environment by AM Radio

Picture 3: CETUS architecture by DB Bailey

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“First, it isn’t just rezzed, but resonates. For me, it must speak somehow. The message may not be coherent, it may just be one of the senses, but the work has something to say beyond just the figural, the representative. I may not even like the work, visually (as in, “I wouldn’t hang it in my house”), but I am objective enough to recognize and respect what it tries to do. Second, it doesn’t just resonate, but is rezzed. While it is lovely to see what a fine photographer or painter someone is in RL, in SL, I want to see someone really use the medium at their disposal. This isn’t to say that I would thumb my nose at RL work brought into SL, but then do something different with it… shape it, work prim light into it, or use it as a catalyst for the exploration of these two strange worlds somehow.” Well, I live and breath discussing art. Yes, I definitely ask the creator, but usually only after I’ve given a good, hard think about it. Then I like to hear what they have to say. Then I tell them what I think, and it is a fun game to see how we match up. I seem to do pretty well! But I do have to say that if a work doesn’t grab me critically or personally - then yes, I think I simply walk on. Again, I’ll quote my ‘Ekphrasis’ introduction: “Full disclosure: I’m an art snob. Not only by nature, but I’ve been professionally trained to be one, so doubly dangerous. I happily embrace this trait, with the full cognition that aesthetic preferences are highly individual, and what one person might love, another sees as complete rubbish. “

Picture 4: NY metro station by Igor Ballyhoo


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So what this means is that there are usually two thought processes at work, simultaneously. First, is my initial reaction to a work, which is often more personal, more emotional, but then I catalogue that away for the moment. Then, there is the intellectual, the analytical. I pick a work apart, think about what is going on from several sides: formally, allegorically, iconographically, spatially, and even historically (how does it fit in the trajectory of art history, if it does?). Then, I recall that initial reaction, and see if I can reconcile the two. This is something I teach my students: you have a reaction, and your job as a critic is to figure out why. Is it inside the work, or is it something external you’ve brought along. If it is external, can it be a basis for criticism or not? This is the art historian at work, both a blessing and a curse. But at the end of the day, sometimes, something is simply just beautiful. Have you see already a piece of Metaverse Art that changed your view about Art and /or Life? Yes. Well, in SL, anyone can be anything. And anyone can say ‘I’m an artist’ and rez RL work - or build SL work that is absolute crap. And there is a lot of crap. Let’s leave it at that, shall we? Sadly, art in the Metaverse isn’t taken as seriously - YET - by the art world at large. It will be a struggle, too, as to experience it, one must be PART of this world. That is the beauty of it, art in the Metaverse is so much more immersive, particularly works that actually take over your body via poses, teleporation, and the like. It is Meta-physical, isn’t it? By way of example, let’s compare Joseph Kosuth’s conceptual work ‘One and Three Chairs’ (1965), with Blue Tsuki’ recent installation at the Enter exhibition, ‘Reach’

(2010). Kosuth’s work consists of an actual chair, a photograph of a chair, and the word chair, with it’s dictionary definition, printed on the wall. The viewer is faced with the semiotic quesion of which of these is the real chair (a la Roland Barthes’ semiotic investiation into signs and signifiers). It is an interesting question, but we as viewers only look - we experience the chairs visually and intellectually in each of their forms, but that is all. Tsuki’s installation also revolves around chairs, but ours is a physical (if virtual) journey via sitting in chairs, which pose our bodies in interesting manners... and when we rise, we tumble, and are transported unexpectedly into a new space. Our final seat see countless chairs flying through the air around us. Is Tsuki engaging with Kosuth here? This work is equally conceptual, but the physical, immersive experience enhances the intellectual. I addressed this above in my little manifesto - I clearly like the Metaverse-heavy work. However, I’ll go ahead and challenge my own assertions now. While I feel very strongly that I prefer work that has been made and/or manipulatied and worked in SL, I do enjoy being able to see artist’s work from RL that I would never have had the opportunity to view. Similarly, I understand that SL provides artists the opportunity to show their work to a more widespread audience, and I want to support that as well. My own personal collection of work does, in fact, comprise many works that are imported RL works, including pieces by Gracie Kendal, Winter Nightfire, and Konrad Jansma. Expansively, collaboratively, and radically, awaiting the rest of the world to sit up and take notice. Picture 4: diabolus/CARP Metaverse Art Festival opening event immersive, interactive audiovisual environment.


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Picture 5: Caelreon CONSUME exhibition


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me. I find my own meaning in works... In SL I never reseach an art work as I might doin FL. If it doesn’t speak to me, I ignore it. All intuition.... if something grabs me I find out additional facts about it. I’m truthless with creating my own relationship with a piece of art.

Siss Criss

By being a FL artist who came to SL to explore and of ourse had a search image for art. The subtly amazing works of Oberon Onmura and Bryn Oh. The works of these two really makes me stop and think. Flick through the group notices and narrow them down. most definitely overlooks notices which only say ‘paintings by’ or ‘photographs by’ because of the seeming lack of concept. Am attracted to art that announces clearly waht they are about and which suggests they are an attempt to be different rather than more of the same. I prefer pure SL art or a theme or concept that interests

I’ve only seen art that has influenced my perception of SL and SL art. There are some clever and beautifull works around that really brings out the wonder and nature of SL as a world. I most decideldly do not like any pretence to the exclusive, be it with limited edition or high prising. SL is fantastic in that their’s a potential to endless copies of a work and my focus here is to make art easily accessible, not importing any elitist bull shit into an environment where art can truly be accessible and affordable. After all, an art work inworld is usually nothing more than a copy of a small computerfile. There is very much more art inworld... if there was as much art available per capita in FL, that would be a happier place indeed. It’s also more flexible with galleries not having open times and geographic distance not being an issue. When it comes to the art itself, there are huge differences. To be ruthlessly honest, there can be no FL art inworld, the best you get is photographic reproductions of 2D works and nothing at all of th 3D objects or works. All that said, I do myself exhibit some of my FL drawings here and have produced a cross over drawing project. Been answered above. i hold uploaded art in very low esteem and sees it presence inworld as nothing more than a portfolio or something like that. I even


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have trouble accepting SL photos that has been manipulated in any way. Uploaded works are nothing but reproductions and even if I don’t mind reproductions, I prefer the real thing since even a painting or a drawing in FL has a materiality about them that is part of their value but completly lost in SL. When all the technical aspects has been learnt and used by enough people, i hope there’ll be less of a love affair with scripting and it’s possibilities and become more reflective of the environment it’s created in.

Picture 2: Sowa May MdM arena 2008

Picture 1: Sowa May MdM arena 2008

Picture 3: Sowa May MdM arena 2008

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Picture 4: Stephen Wenkmann MdM arena 2008

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Picture 5: cable biotops exhibition by Josina Burgess & Velazquez Bonetto


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Picture Picture 4: 6: CARP 8 architecture by Velazquez Bonetto

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Picture 7: CARP 8 architecture by Velazquez Bonetto


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an entire immersive installation that one can lose themselves in exploring for hours and discovering delightful surprises along the way. Immersive and Interactive art is truly an amazing feature a virtual platform can provide.

Tayzia Abattoir

Upon entering the virtual community of Second Life I happened upon some sculpture created by an SL member, I immediately recognized the possibilities for artists here and the opportunities that the virtual platform could provide and became very excited about metaverse or virtual art. All metaverse art is unforgettable to me, from the static sculpture to the interactive, kinetic and fully immersive installations. I am in awe of the ability of an artist that can sculpt a beautiful piece of art from virtual wooden cubes, and the artist that can twist and turn prims, adding lighting and texturing and movement to create a beautiful piece through the merging of light, color, motion and sometimes sound, as well as the artist that can create

Time is how I choose what art events I see. I wish to see every single art event as the creativity and imagination of each artist differs and it is always exciting to see new art. From the most experienced metaverse artist to the new and upcoming artist, discovering their art and exploring what comes from their imagination is fascinating. I have to divide my time between a RL business I own and Operate, Charity work in Second Life, Exhibiting the Arts in Second Life, and a family in RL. What little I have left at the end of the day, I scan that days art events available or even just look around in search. I do often utilize that time to visit some of the artists I work with on a continuing basis as well to see what new things they have created. Completely Spontaneous, I cannot choose a favorite between a very well created static sculpture or a fully immersive or interactive piece, or a morphing piece that continually creates itself into a new shape or form of art as it is all very different and very unique types of art. I generally will ask the artist about the meaning and expression or form if I do not really understand it, sometimes I will get a straightforward answer and learn from their imagination, sometimes I will get “it’s up to the viewer to interpret and decide for themselves�. I decide how much I like a piece or installation more by instinct and intuition, how I feel when I view it, not so much emotionally but in viewing it,


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seeing the quality and craftsmanship, the creativity and imagination that the artist puts into the piece. I think that experiencing metaverse art raises the understanding that art mixed with technology can produce some really fascinating and engaging works of art that the real world should stand up and take notice of. For me it has broadened my imagination and understanding of how art can continue to grow and include wonderful new features as new mediums become available. There really isn’t any kind of metaverse art that I do not like. Easily there are huge differences in the RL art in my environment and Metaverse Art. Much of the art in my environment leans towards 2D, with a few pieces of 3D art. In SL you can experience art with movement, shape shifting and moprhisim ability unlike anything that can be experienced in RL. Examples would be Primetic by Damanios Thetan and Sasun Steinbecks morphing sculpture, many artists have created pieces that continually twist, turn, spin, change shapes completely, change colors, hues, sounds, music etc. Pieces that defy gravity and continually make shapes or movement not possible in a real life object.

Picture 2: Arcana Jansma Art space Diabolus Rinascimento metaverso 2010

There are actual island (sim) wide installations which one can immerse themselves in, interacting with the exhibit and therefore exploring the imagination of the artist. Bryn Ohs very intriguing Immersiva comes to mind, as well as the famously fun installations of Strawberry Holiday and the thought provoking minimalistic installations created by AM Radio.

Picture 1: goobal wood performance outfit by Caravaggio Bonetto

Picture 3: Arcana Jansma Art space Diabolus Rinascimento metaverso 2010


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There are re-creations of real life paintings or drawings such as Vitruvian Man by Leonardo Da Vinci, The Scream by Edvard Munch , A Cedric Gibbons Wizard of Oz Scene etc, built in 3d models where one actually can then become the art, paying homage to those artists that created the scenes. I am sure that such scenes can be created in RL in 3D, but where can you go in RL, choose from 60-100 paintings or pictures, touch a button and a 3D rendering of it appears. You then can step inside of it, get onto a pose animation to get the exact pose of the person that was in the photo, and BE the art. The fabulous light/shape shifting and color changing pieces of vroum Short, Spiral Walcher, Sledge Roffo, Gore Suntzu and many many more artists in SL are not really creatable in RL. The metaverse reactive art created by Glyph Graves and others are fascinating processes that combine the use of technology by utilizing metaverse environments and tools to create reactive art that respond to proximity triggers, virtual wind and lighting amongst many other technological advances. The pieces morph, become new art before your eyes, emitting stunning visuals of light, color, shape and sound. I could go on and on and name hundreds of artists in SL that have created really amazing and engaging exhibits. I hesitate in mentioning any names as to leave out all the others equally talented. I encourage anyone to come into SL and explore metaverse art. I tend to prefer Metaverse art only, as the metaverse and technology and tools available IS the

Picture 4:Arcana Jansma Art space Diabolus Rinascimento metaverso 2010


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medium and some of the art, as described above, is only attainable or able to be experienced in a virtual environment. While RL artwork can be equally pleasing to me, often times it loses some of the quality you can see in RL when it is downloaded into second life. I’d rather see it in RL, in its own environment. When I say that I refer mostly of photos, paintings, 2D art. I equally enjoy sculpture which IS creatable in both worlds. I can see much more if it in SL in one day, then trying to visit a multitude of museums in a month. In RL I can see the marble or ivory or other materials, the smooth buttery sleekness and amazing craftsmanship, or feel a porous surface. Likewise in SL, you can really see some amazing artistry in virtual sculpture and really enjoy the artists imagination and artistic ability and enjoy the craftsmanship, lacking only the feeling of touch. I think metaverse art will continue to develop and expand. As in any art, metaverse art is subject to the imagination of the artist. Every artists imagination differs so the possibilities are endless. I think the fully immersive and engaging installations that a person can enter in to as an avatar and interact with, will more and more find a place in the mainstream in RL galleries and Museums, as well as the morphing, light/color and sound exhibits. We have all ready seen such mixed reality exhibits taking place via RL museums and galleries. These are the installations that will grab the curiosity of visitors, engage them, fascinate them and peak interest in the capabilities of what can be created within the metaverse.


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PicturePicture 5: virtual 4: environment by Lucian Iwish

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Picture 6: Ash to ash by eros Boa


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more art addicts will notice this project. Picture 1: Artspace diabolus in Metropolis metaversum by Velazquez Bonetto

Theo Finnely

- at searching for Pink Floyd in the sl search. - the Wall - mostly spontan, with search, but also with hinzs on notecards. - music and music happenings - mostly try to sicuss it with friends - i think its intuition. it should have at least one interesting part, but the interest is subjective. - offcourse my slive. - there are some more possibilities in sl. Specially the moving audience in Metropolis. - that depends of the kind of art. some pixel happenings can only work in sl. But i will not miss your “the Wall�. - I hope the artists have fun here. And I hope much


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Picture 2: CARP 8 architecture by Velazquez Bonetto


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Picture 3: cable biotop by Josina Burgess

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Picture 4: Velazquez Bonetto brain tube 2008


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Picture 5: Emoticon 1 by Caravaggio Bonetto


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Picture 6: Emoticon 5 by Evaluna Sperber, Luce Laval & Velazquez Bonetto

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Picture 7: Ida Abbbey, Miulew Takahe, Velazquez Bonetto Double skin mixed environment performance diabolus-CARP 2009


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Big builds are nice, if they are truly interactive. A learning element is nice. I don’t want to hear any more random sounds in prims. It’s been done. Sculptures like nessuno Myoo’s work I love. But I’d like to see more theater, like metropolis. Anything related to RL/SL is interesting, especially where someone has interpreted a book/play/poem into SL. As long as it is quality work.

Thirza Ember

I write about the things I see, and interview artists, but I’m not sure ‘meaning’ is what I’m looking for, certainly not long-winded discussion I like quality, and it speaks for itself. every good piece takes me to a new place in SL. I love commitment, and attention to detail, and talent. I have seen it in every field of art - from photos to poems to architecture to giant immersive installations. I love it all

I am part of a group, SLArtsParks, originally founded to encourage and promote Literary/artistic parks in SL, places that interpret or celebrate the lives of RL artists Places that are not too self-important/commercial, and let the art speak for itself, and that have intelligent interactive elements. as for ‘artwork’ I like anything by Igor Ballyhoo, Oberon Onmura, Ub Yifu, Feathers Boa, and Bryn Oh. The best sims I have visited are Wonderland in Jabberwocky, Innsmouth, The Village, Darkstar, Amity Island, and the rezzable sims. I’ll go see anything: theatre, photos, sculpture etc but the SLT is a factor, laggy vernissages where no-one speaks are boring, and pompous artistes are a complete turn off.

I don’t like anything with too many colours, a slow rotation script and a self-involved creator I don’t have Burning Life in my back yard! No the whole npirl thing is a bit stupid. I know some builders find putting rl to one side the best way to be creative, but we live here, and can’t fail to be influenced by it. I agree, empty wastelands of ‘office space’ in SL are appalling, and unimaginative, and I do like the impossible, but importing/interpreting the excellence found in RL is one of the most delightful things we can do. It will be more interactive, it will give people things


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to do, not simply stand and stare/listen. It will make virtual world travel possible for thousands who could never leave their homes. It wil If the grid survives.

Picture 2: Emoticon 2 by Velazquez Bonetto & Josina Burgess

Picture 1: CAMERA OBSCURA Diavolina Kirax

Picture 3: Emoticon 2 by Velazquez Bonetto & Josina Burgess

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Picture 4: living architecture by Flower Exonar


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Picture 5: Flower Exonar


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Picture Picture 4: 6: living architecture by Flower Exonar

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Picture 7: living architecture by Flower Exonar


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dio, Jopsey Pendragon, the group that does Greenies Home in Rezzable, Arahan Claveau , or The Primal Forest by Soror Nishi. I’m in several art groups they send notices, or I’ll just search for key words like “immersive”. Sometimes I just go to a pile of gallery landmarks, other times I’ll see something in slunivers.Snapzilla and go into SL to check it out. I like the interactive art or places where the entire sim is a giant garden or maze etc...

Uva Oxide

http://lost3dent.blogspot.com/ I often take pics of the art I explore. I veiw more art then I create. I have sold some art in SL, so don’t know if you want me to take other survey or not. http://w w w.sluniverse.com/pics/ProfilePage. aspx?Name=Uva+Oxide My spouse, a web developer went to a Metaverse conference in 2006. I was told to go check out SL because as an artist/ writer in theory I have more time. Found the tools to build in SL fun from day one. Toured Art galleries after I met Dancoyote Antonelli - i.e. “Full Immersion Hyperformalism” my first week in world. I like the interactive art best. There are quite a few artist: Juria Yoshikawa, Nebulosus Severine, AM Ra-

Sometime I have contacted the artist. I’m not very social, but if I find something I like I may say thanks or ask about their art in IM. I enjoy fine art, both in galleries in life and in 3D, why I like it is a very long conversation. What I don’t like is realistic photos in frames, or art from old dead artists photographed and put into frames. Emphasis on the “frames”, Sl is one place where I can be a kite, there are more then enough boxes in everyday life. Also, there is such a thing as bad art, again an entire conversation to define, but I know it when I see it. I know some digital artist, and I am an artist both in & out of SL - my view is only changed by the fact that I can explore a lot of art in a short amount of time. If I don’t see any work in a gallery I just TP to the next location in 2 seconds. What I don’t like is realistic photos in frames, or art from old dead artists photographed and put into frames. Emphasis on the “frames”, The time thing, it takes entire days to see many galleries in life. Scale can be strange in SL like the Greenies


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house, or giant plants etc.. Sound, and art that animates the world around your avatar and sometimes takes your AV for a “ride”. Or you can walk through a sociology experiment in SL instead of just taking a quiz or reading results in an article, that can add to your understanding of perspective on the world. Definitely NPIRL, Why? please read above answers, This is getting redundant. I don’t know, it depends what happens in the global economy in the post oil age. Are we headed for a new dark age where the internet fails or has rolling black outs ? Or are we headed for a green revolution where solar and wind energy in combination with smart mincro-grids make, the world more connected with fast internet and give people free time to dink around beyond basic survival ?

Picture 1: cybernetic sculpture by Josina Burgess

Picture 2: interactive puppets by Caravaggio Bonetto

Picture 3: CARP Puppets exhibition

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Picture 4: Living architecture by Caravaggio Bonetto


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Picture 5: Living architecture by Caravaggio Bonetto


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Picture 6: Living architecture by Caravaggio Bonetto

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Picture 6: Al Hofmann in Living Architecture by Caravaggio Bonetto


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pear after some minutes, lol. Sometimes I discuss, but mostimes I just skip, what I dont like ... or dont understand. - intuitive. as in rl also. I love to be guided to understand a bit more. But the perfomance should give me itself the change to think about (and maybe learn). - hmmm, no. I know my live, my taste and most of my opinion. - I know only very few pieces of art I dont like, I didnt saw any in metaverse.

Vicky Dixon

- i was invited by a friend. - your fantastic performance of the wall and of metropolis. - I look into a program (notecard), get IMs and I search for music, ballet or theatre. - mosttimes i am searching for genres. but allways open for new. and so i found also some nice perfomances just exploring. - Music! Classical, Pop and Rock, open for new experimental. - ah you mean the perfomances I visit short and disap-

- the lag, lol. one of the first ballett perfomances I have seen in SL (it was sponsored by IBM) was terrible laggy. So I enjjoying this more in rl. But I like the addtitianol possibilities you have in sl. RL can never have this effects on stage. And your sparkling moving art installations, cannot be done in rl. wonderful. But picture galleries are worse in sl, I remember the “toilets�. Its was not the theme, its the graphic of the poor monitor, I like galleries more in rl. - If you import books, music and theatre in sl it can be wonderful as Metropolis. But I think you should use the special possibilities from sl also. - I hope your art will be shown in rl also (sl Berlin and a Museum in the Netherlands has had a funny project; visitors could talk to eachother). And I hope your site in the web will find many addicts. I am only a consumer, but I like your work.


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Picture 1: Living Architecture Josina Burgess soundtrack artist Kourosh Eusebio


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Picture 2: Living Architecture Josina Burgess soundtrack artist Kourosh Eusebio


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Picture 3: Living Architecture Josina Burgess soundtrack artist Kourosh Eusebio

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Picture 4: Living Architecture Josina Burgess soundtrack artist Kourosh Eusebio


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ence. That’s the chart: 1st Avatars, 2nd Machinima,3rd Immersive environment. Well i never try to explain, i follow emotions. I love details. I love emotionals. Sure, The Black Swan as art and The Blue Planet Live RL show with machinimas as life influencing

Vive Voom

Poor detailed object, and stupid replicas of traditional off-world items No differencens apart using a PC and a viewer to enjoy virtual / metaverse art. I prefer NPIRL, but also i find very interesting reinventing traditional throught virtuality ( not mimicking it )

Since my very first login in Second Life i discovered immersive virtual art as a liberation. I first created avatars, then environments and architecture. Now I am mostly known for my machinimas, but i’m now developing a personal whole new way in metaverse. I thik mostly my machinima, as Prometheus, for example, but also more than this i hope my White King, an avatar outfit, my architecture and art pavillions for Style magazine Island. I long very private and immersive, like The Black Swan or very theatrical performing like Metropolis. I’m very spontaneous but to me details make differ-

Future will be ever more immersive. Not important if metaverse art will become solid, or if we’ll plug straight into it. I’m sure it will be pervasive and sensual.


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Picture 1: village by Karl Merlin


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Picture 2: village by Karl Merlin

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Picture3: Eden Toll


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Picture 4: vjazz session by Eden Toll

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Picture 5: vjazz by Eden Toll & Abstract Baroque


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this panting has Yellow Submarine by Gracie Kendal I enjoyed all the art. I do not have access to get out to RL Art gallerys that often. Metaverse Art is easy access for me minus the lag :-) I enjoy them both. I hope it will bring more art to thos who have not experienced it.

Wendy Swenson

Gracie Kendal from SL and Facebook Yellow Submarine by Gracie Kendal I choose by the way the colors flow in a painting and the life i feel in the colors Not any specific type. I find this color flow and the life force in art in many Mediums Painting, scultures, music I would do all of the above. Asking the Creator gives you insight into what they were trying to express. Talking with friends also gives good interactions and shows what others feel and see.


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Picture 1: Metropolis metaversum Cognitive Aesthetic areal architecture by Velazquez Bonetto


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Picture2: Museo del Metaverso Cyberlandia by Velazquez Bonetto


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Picture 3: Mujseo del Metaverso Cyberlandia by Velazquez Bonetto


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Picture 4: Mujseo del Metaverso Cyberlandia by Velazquez Bonetto


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Picture 5: Mujseo del Metaverso Cyberlandia by Velazquez Bonetto






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