Facilitating spontaneity and depth in social networks

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Hit Me Up: Facilitating Spontaneity and Depth in Social Networks Dovid Kahn Stanford, United States dkahn293@stanford.edu

Akshay Rampuria Stanford, United States rampuria@stanford.edu

ABSTRACT

Despite the fact that maintenance of deep relationships over time is critical for human wellbeing, few social networking platforms prioritize this need. To explore this issue, we first conducting a Generative Study that encompassed a literature review, competitive review, user interviews, and participatory design sessions. Brainstorming lead us to the idea for an app that connects friends with one another when free time overlaps. After conducting a Usability Study on a paper prototype, we built and deployed the app with extensive instrumentation to 17 users over the span of 11 days. User engagement with the app was minimal due to issues with our design and inherent challenges in this domain. However, our findings suggest that the app idea is appealing in theory to a large number of people and in practice can fit well into a minority of users lives. Author Keywords

Friendship; networks; close ties; spontaneity; mobile application. ACM Classification Keywords

H.5.2 [Information interfaces and presentation]: Usercentered design. H.5.3 [Group and Organization Interfaces]: Synchronous interaction. INTRODUCTION

Friendships are critical to human happiness and wellbeing. Unfortunately, friendships are contingent: people change locations, people become overwhelmed with present concerns, and people grow farther apart from their once close friends. Interestingly, apps that focus on getting users to meet new people have multiplied in the recent past while very few apps focus on reconnecting old friends and facilitating deeper connections between those friends. The present paper delineates an attempt to explore this area of the design space: we follow User-Centered Design principles to develop and test a mobile application that tries to satisfy user needs in this domain. We first explored current research around systems that mediate friendships such as social media, ubicomp solutions, and old fashioned media like phone and mail; we also explored social networking apps in this domain. From there, we formulated research questions that guided interviews and participatory design sessions from which we extrapolated overarching themes in an affinity analysis that guided our brainstorm process. From our brainstorm process, we came up with an app called ‘Hit Me Up’ that combines spontaneity and

Joshua Singer Stanford, United States jsinge@stanford.edu

depth of interaction by connecting friends for phone calls during their overlapping free time. We first tested a paper prototype of the app and then built and deployed this app with extensive instrumentation to 17 users over the span of 11 days. Quantitative feedback and qualitative feedback revealed that our app design had critical flaws regarding the model for adding of friends in the app. Despite this, 3 of our users added numerous friends and conducted a few calls during the period. Feedback from those “power users” and the other users revealed that the app is both appealing in theory to a large number of people and in practice can fit well into some users lives. RELATED WORK

Both the HCI research community and consumer technology industry have focused considerable attention on the question of technology’s role in mediating friendships. Social media sites such as Facebook are undoubtedly the dominant technology for connecting friends. However, some research suggests that social media as it is currently designed does not optimally encourage true social connection between individuals. For example, Burke, et al considered the way tie strength between two individuals who are “friends” on social media changes depending on mutual levels of engagement with content from the other [1]. In other words, deep engagement with friend’s social media content rather than ignoring or merely “liking”–the prevailing ways people engage with content–produces a greater sense of tie strength. Furthermore, Grieve, et al found that one’s sense of social connectedness derived from online sources differs from the sense of connectedness derived from real life; we maintain distinct “internal gauges” of our connectedness for the online world and real world [2]. Another research domain considers the maintenance of friendships from the perspective of Ubiquitous Computing. For example, Dey et al found ambient awareness displays to be effective at increasing a sense of connectedness with remote loved ones, while Biemans, et al considered the positive effect of an electronic picture frame that displayed friends’ recent photos in restoring social connectedness for rehabilitation [3, 4]. This line of inquiry suggests that friendships may be positively enhanced through more indirect technological interventions. Finally, in contrast to social media or ubicomp approaches, Shklovski, et al studied the role of more traditional forms of communication in friendship maintenance after residential moves [5]. Their


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