Daphne Gerodimou
Design / Research / Visual Storytelling

Design / Research / Visual Storytelling
"I am an architect, designer, researcher, and visual artist from Athens, Greece, presently based in Barcelona. My professional background is rooted in design research, as well as strategic and instructional design. My focus lies in crafting physical and digital experiences, with a particular emphasis on visual communication and storytelling. I have a multidisciplinary approach to design and a particular interest in how visuals convey messages and enhance user experiences in various contexts.
daphneger4@gmail.com
Digital Fabrication
Laser Cut - CNC - 3d printing
Graphic & Video
Photoshop / Illustrator / Premier / After Effects
Coding
Arduino / Processing / CSS-HTM L / Javascript
3D & 3DAnimation & Rendering
Blender /Cinema 4d
Rhino/ Grasshopper
Fusion 360
Design Methodologies
Strategic thinking
Future thinking
Instructional Design
Facilitation & Coordination
Design Research
“This is Distributed Design”
Researcher and Instructor
IAAC & FabLab BCN
-Researcher at Future Learning Unit
Educational Methodologies & Instructional Design
Design Studio Assistant TutorMaster in Design for Emergent Futures (MDEF) Digital Fabrication Instructor
Coordinator and Facilitator
Distributed Design Academy 2022 Instructional Design and Facilitation of the online program (three weeks)
Artifact Designer Engineer
Futurity Systems
Oct-Jan
Collaboration for the development Digital and physica Artifacts & Future Thinking Design Ideation Workshops
“Prototyping Hybrid Learning Environments through Distributed Design” Research Paper at FabLab Barcelona
-Future Learning Untit
“FAB 17 Conference”
Developing maker-centred learning programs to promote critical thinking about technology and design for emergent futures”
https://doi.org/10.5281/zenodo.7432107
9th International Biennial of Land scape Architecture in Barcelona”
Project - Re-Inventing Agora
Dutch design week 2020
“Future of Jobs” project
MDEF master project
Maker ABC European program
Intitute for Advanced Architecture of Catalonia (IAAC) & ELISAVA school of Design
Master in Design for Emergent
Futures
Aristotle University of Thessaloniki (AUTH)
Degree in Arcitecture engineering Faculty of Engineering / gpa: 8,79 (Excellent)
Ecole Nationale Supérieure
d’Architecture de Montpellier (ENSAM)
Erasmus + 6 months
Selected participant by FabLab BCN for the incubator program at NOD Maker Space - Bucharest and BCN
Makers’ eXchange Program
Selected participant and Grant Recipient for the project - “The Vermut Field Guide”
ENGLISH Proficient -Cambridge C2
SPANISH Fluent Speaker
(#)Workshops
(#)Visual Identity & Illustration
(#)Bio-Material Research
2021 - Personal Project
Maker’s Exchange program selected participants & recipients of a grant
Partner // Cesar Rodriguez
“The Vermouth field guide” creates a platform for making vermouth with local ingredients.Our intention is to pull back the veil of secrecy around this ancient aperitif to create an open-source distributed global network of individuals passionate about all things vermouth. With its history painted by knowledge and material trade along the silk road, vermouth could very well be considered the original “hyper global / hyper local” drink.
to develop sustainable solutions for packaging and products around vermouth consumption that make use of the residues of the making process.
Our mission is to build a community which shares knowledge globally resulting in vermouths being made from local resources like herbs and spices endemic to a region as well as
Olivera creative is a studio bringing to life design projects which centre around the shared experience of food. In the intersection of food and design we are trying to unravel the interconnectedness between humanity and food from a historical, social and creative point of view whilst exploring at the same time food futures relating to health, sustainability and equity within the food industry.
In the Vermuth Workshops we dive into the history of vermouth from the viewpoint of ancient China, Socrates, and its modern interpretations. We demonstrate a variety of methods on how to make Vermouth. Lastly, we leave participants with the tools necessary to make their own vermouth at home as well as access to our online platform where we have catalogued our knowledge.
We have conducted 5 workshops with more than 60 participants.
https://oliveracreative.com/vermut
Through our research we have created a collection of ilustrated guides of different Vermuth making methods, recipies, flavour profiles and an essential herbs and spices database.
As selected participants for the Maker’s Exchange program we had the opportunity to use thefunding provided in order to experiment with bio-materials for packaging the herbs & spices kit as well as investigating ways of creating new materials from the residues of the Vermut production.
Bio-Materials from production waste
Bio-plastics for packaging
•Pine Resin
•Carnauba wax
•Alcohol
•Vermut residues
•Agar
•Glycerine
•Water
In the Future of Jobs project our aim is to facilitate children to reflect on their skills and passions in view of imagining interdisciplinary futures concerning their professional identities. The workshop methodology consists of a series of creative activities through which the participants are encouraged to use their imagination in order to speculate future professional identities in a futuristic “think outside of the box” way. This project was developed during the Master in Design in Emergent forFutures at Iaac/Elisava in Collaboration with Wongsathon Choonhavan
During the year 2019-2020 we conducted 4 workshops, one presential with Colegio Sant Andeu of Badalona and three online. Two with the learning hub Learnlife, Barcelona and one with Speculative Futures Rotterdam. Participants vary from 12-13, 15-17 and adults in the last case.
The project was selected for Duch Design Week 2020.
The last part of the workshop is the “making a magic machine for their future job” a activity that allows for hands-on experimentation and unfiltered creativity that facilitates them to unlock their imaginative barriers and think outside of current professional paradigms. For this activity we collected waste and electronic waste materials from FabLab Barcelona.
This process includes designed prompts like the passion map template and the future worlds catalogue designed to trigger their imagination and help them initiate their own personal speculative scenarios that reflect their individual skills and interests.
0.1 Future Job Concept from Colegio Sant Andreu Workshop
0.2 Future Job Artifact from Colegio Sant Andreu Workshop - Digital Criminologist
Content/
(#)Design Methodology
(#)Collective Imagination
(#)Storytelling & Creativity
2019-2020 Part of Master in Design for Emergent Futures Thesis Project, IAAC / ELISAVA
// Narratives are portals to different worlds. Alternate realities, probable futures, imaginative places of infinite possibilities.
This project explores how speculative design can be a powerful tool in cultivating imaginations and embracing the emergence of various narratives and perceptions. It also explores how speculative and participatory design methodologies can be part of the educational paradigm introducing the need for an education of imagination alongside an education of knowledge and skills.
How can we nourish critical thinking, self-awareness and individual as well as collective imaginations?
The following methodology is part of a wider collections of workshops and speculative objects or dialogic prototypes, generated by individual and collective imaginations each of those raising inquiries about alternate presents and possible futures.
WHAT tools do we have to initiate critical dialogues for our present and future realities?
HOW can we collectively imagine and therefore design our future narratives?
This project was created during the Master in Design for Emergent Futures, Iaac/Elisava.
project’s website : https://daphnegerodimou.gitlab.io/daphne.gerodimou/project.html
This intervention employs participatory design practices in order to collectively imagine and create objects and narratives that trigger conversations and critical inquiries.
What is it? How is it made?
(#) Generative 3D (#) Blender (#) Sensor Data
In collaboration with Futurity Systems and Seastainable Ventures, the Nfseas project aims to provide dynamic and visually captivating generative NFTs that represent coral health. The 3D composition is created parametrically based on data derived from sensors, placed by Seastainable Ventures, monitoring various vital aspects of coral well-being.
lected data influences not only the colors but also the intricate forms and arrangement of the synthesized composition.
These sensors continuously gather data on vital aspects of coral health, including temperature, oxygen levels, and chlorophyll concentrations. The project therefore aims to translate this intricate data into a visual display. Through a python script embedded in blender, the col-
In essence, the Nfseas project bridges the gap between science and art, providing a captivating and informative glimpse into the world of coral health. By transforming complex scientific data into an accessible and visually striking representation, this project serves as a powerful tool for raising awareness about the critical importance of preserving and protecting our precious coral ecosystems.
(#) Virtual Environment
(#) NFT art
(#) Exhibition
Virtual environment created for the WoW Foundation - Cripto es culturaExhibition in collaboration with Futurity Systems at SOFT (Store Of Future Things).
The exhibition took place at SOFT (Store Of Future Things) in MOB Barcelona. The VR setting was adjusted to fit the actual space, allowing visitors to walk around within the virtual environment.
The area was designed to resemble a jungle where people can unwind and appreciate artworks concealed among the plants. The environment was designed in Unity.
0.6
(#)Digital Fabrication
(#)Research
(#)Illustrated documentation
To support the educational programs at IAAC and FabLab Barcelona the team has been developing an open source Paste Printer alongside with a grasshopper slicing plugin (MAMBA) and customised Ultimaker Cura profiles for paste printing. As part of Fab Lab team, my task was to test document and illustrate every aspect of the process, from the assembly of the machine and its separate parts to the use of the grasshopper plugin and the customised Cura profiles. The material we experimented most with was Clay but throughout the year we have tested several bio-material recipes as well.
The extruder design and grasshopper plugin is created by my college Eduardo Chamorro Martin.