Bianco
Bovisa Urban Garden
Borgo di Tellaro
Labyrinth
Persone altamente sensibili
Istituto Liberale
Bianco
Bovisa Urban Garden
Borgo di Tellaro
Labyrinth
Persone altamente sensibili
Istituto Liberale
Hello, my name is Davide, I'm 22 years old and I live in Milano. I grew up in Camogli, Ligury, and I earned the High school scientific diploma in Recco, while I had the opportunity to spend a year in the United States during my Junior year. In 2022 I obtained my Bachelor's degree in Communication Design and I am currently enrolled in the Master's degree program in Communication Design. Among my greatest passions, alongside design, are politics - driven by the love of freedom, traveling without taking Instagram photos, music - both as a listener and a producer, and football.
2014–2019
High school scientific Diploma
Liceo Nicoloso da Recco – Fike High School (NC)
2019–2022
Bachelor's degree in Communication Design
Politecnico di Milano
2022–
Master's degree in Communication Design
Politecnico di Milano
Languages
Italian
Mother tongue
English – Proficient (C2)
Group project:
Benedetta Bellucci
Giulia Calabrese
Noemi Capparelli
Matilde Cirafici
Beatrice Ulivi
Davide Valentini
Bianco vivo is a museum pathway that narrates the potential of white through a triptych of artworks, linked by the theme of color and exhibited at the Museo del Novecento in Milan. The project's objective was to create a system of artifacts that could communicate in an accessible manner, making the three artworks enjoyable for blind or visually impaired users. For this reason, the system includes elements that refer to different senses in a complementary way. The main artifact is a short animated video designed to be experienced by deaf and blind individuals. The system also comprises three interactive tactile panels that evoke the distinctive elements of each artwork, as well as various Braille captions. Additionally, there are three boxes containing candies whose taste and shape are matched to the referenced work.
Group project:
Marco De Marchi
Sofia Foresta
Emma Lombardini
Tommaso Pollastri
Davide Valentini
CHESSi is an interactive system aimed at connecting and engaging people who are unfamiliar with each other.
Primarily designed for young individuals and students, CHESSi offers an interactive variation of the chess game, brimming with new dynamics, played "relay-style" in public spaces on a monthly basis. The irreverent, fresh, and edgy tone of the brand is immediately evident from its name (pronounced "cessi" - toilets), further reinforced by a visual identity that blends the culture of social media, Twitch, and TikTok with street culture and graffiti.
Upon authenticating themselves using an NFC system, participants divide into two teams facing the giant screen. Each team's active player, through their own app, controls the team's moves for three minutes. Meanwhile the other teammates contribute to decisions, chat, or play mini-games to earn team bonuses. When the timer expires, next player's up.
Giacomo Bozzato
Sofia Carrascón Garrido
Alessio De Nicolò
Olivia Manara
Davide Valentini
#branding
Quanto
Scan or press on the QR-code to see the one-minute showcase reel.
Group project:
Diego Cosenza
Alice Jachetti
Irene Vago
Davide Valentini
#logodesign #interiordesign #physicalbranding
The objective of the course was to optimize wayfinding (navigation in physical space) and physical branding (translating the brand into a physical space) for a chosen public space or activity. Our group selected Bovisa Urban Garden, a Bar&Bistro in Milano that already had a strong identity tightly related to the Industrial Jungle style. Initially, I designed a new logo and visual identity that better reflected the values of sustainability, innovation, and urban community on which the Bovisa Urban Garden is built. We then applied this new identity to various areas, effectively addressing orientation and directional challenges. During the project presentation, the owners were also in attendance. Currently, we are collaborating with them to further develop and implement part of the concepts developed during the course.
Group project:
Jeydin Bautro
Matilde Brambilla
Melissa Cani
Aurora Chiaravalloti
Davide Valentini
The objective of the course was to create a territorial identity for Lerici (Ligury) and its villages. Each group was assigned a village, and each team member was assigned an event or point of interest to associate with a recognizable graphic symbol and consistent typographic treatment. I was responsible for designing the logo for the Fairy Village Festival in Tellaro, featuring a mysterious sorcerer moving through the night. Additionally, I worked to establish a unique and cohesive identity for the Village of Tellaro, incorporating the symbols created by my teammates. The result is an effective and versatile visual identity, rooted in the village's local heritage and based on the simplicity and modularity of the square. Finally, we compiled two books that narrate Lerici, the village of Tellaro, the graphic symbols, and the visual identity of the village.
Group project:
Noemi Barzaghi
Giacomo Bozzato
Federica Ferrari
Francesco Nozza
Stefania Orlando
Arianna Tarzia
Alessia Toffanin
Davide Valentini
Francesca Vita
The objective of the project Once Upon a Time... on stage - Labyrinth was to design an interactive web app that brings the traditional myth of the Minotaur to the stage. The Studio required the design of a platform video game, accompanied by 3D renders based on Lego models, that were to enable a complete narrative.
Given the complexity of the project, the working group was quite large. Specifically, I was responsible for the storytelling, the game mechanics, the user interface, and the programming aspects.
The result is an engaging game that can be quite challenging to successfully complete. The numerous gameplay mechanics, different enemies, and advanced features guide the user through the labyrinth to save Ariadne from the fearsome Minotaur.
Group project:
Raimondo Simone Caramazza
Amerigo De Pisapia
Alessandro Nason
Davide Ponselè
Davide Valentini
The theme of the workshop, and the focus of our project, was high sensitivity, a characteristic of temperament that is primarily innate and present in approximately one in five individuals. Highly sensitive individuals show greater activation in neural regions involved in attention, emotions, and awareness.
Our group's objective was to communicate and raise awareness among a specifically male target audience, who generally have reservations about certain topics, through an informative brochure. Through further exploration of the topic and analyzing the target audience, we realized that two elements would be particularly effective: data - numerical, direct, and explicit - and animals, which have always benefited from the presence of highly sensitive individuals for detecting and reacting to dangers. The brochure we designed was later published in 2023 by HSP Switzerland (High Sensitive Persons).
Istituto Liberale is a political-cultural think tank, the largest of its kind in Italy with a classical liberal orientation, dedicated to promoting liberalism and advocating for liberal principles. Before assuming the role of Chief Design Officer in October 2022, I volunteered at the institute. Within the team, my responsibilities include communication, graphic design, content strategy, and marketing. In addition to solidifying the visual identity, I have designed various promotional and exhibition artifacts. I conducted user research and analyzed target audience behaviors, resulting in effective marketing campaigns. I have also created numerous graphics for social media platforms, particularly Instagram and Facebook, which have garnered thousands of likes. By combining impactful and catchy headlines with clear and effective information design, the graphics have successfully captured attention and engagement.