Davide Valentini - Portfolio

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Bianco

Bovisa Urban Garden

Borgo di Tellaro

Labyrinth

Persone altamente sensibili

Istituto Liberale

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vivo CHESSi
Quanto
Contents

davide valentini

Hello, my name is Davide, I'm 22 years old and I live in Milano. I grew up in Camogli, Ligury, and I earned the High school scientific diploma in Recco, while I had the opportunity to spend a year in the United States during my Junior year. In 2022 I obtained my Bachelor's degree in Communication Design and I am currently enrolled in the Master's degree program in Communication Design. Among my greatest passions, alongside design, are politics - driven by the love of freedom, traveling without taking Instagram photos, music - both as a listener and a producer, and football.

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Education

2014–2019

High school scientific Diploma

Liceo Nicoloso da Recco – Fike High School (NC)

2019–2022

Bachelor's degree in Communication Design

Politecnico di Milano

2022–

Master's degree in Communication Design

Politecnico di Milano

Languages

Italian

Mother tongue

English – Proficient (C2)

5 email davidevalentini12@gmail.com phone +39 339 824 4968 linked-in www.linkedin.com/in/d-valentini
Contacts

Group project:

Benedetta Bellucci

Giulia Calabrese

Noemi Capparelli

Matilde Cirafici

Beatrice Ulivi

Davide Valentini

Bianco vivo

Complex systems and artifacts design Studio, 2023

Bianco vivo is a museum pathway that narrates the potential of white through a triptych of artworks, linked by the theme of color and exhibited at the Museo del Novecento in Milan. The project's objective was to create a system of artifacts that could communicate in an accessible manner, making the three artworks enjoyable for blind or visually impaired users. For this reason, the system includes elements that refer to different senses in a complementary way. The main artifact is a short animated video designed to be experienced by deaf and blind individuals. The system also comprises three interactive tactile panels that evoke the distinctive elements of each artwork, as well as various Braille captions. Additionally, there are three boxes containing candies whose taste and shape are matched to the referenced work.

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#accessibilitydesign #motiongraphics #sounddesign
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8 Check out Bianco vivo on RaiPlay! Click on the screens
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Group project:

Marco De Marchi

Sofia Foresta

Emma Lombardini

Tommaso Pollastri

Davide Valentini

CHESSi

Interaction design Studio, 2023

CHESSi is an interactive system aimed at connecting and engaging people who are unfamiliar with each other.

Primarily designed for young individuals and students, CHESSi offers an interactive variation of the chess game, brimming with new dynamics, played "relay-style" in public spaces on a monthly basis. The irreverent, fresh, and edgy tone of the brand is immediately evident from its name (pronounced "cessi" - toilets), further reinforced by a visual identity that blends the culture of social media, Twitch, and TikTok with street culture and graffiti.

Upon authenticating themselves using an NFC system, participants divide into two teams facing the giant screen. Each team's active player, through their own app, controls the team's moves for three minutes. Meanwhile the other teammates contribute to decisions, chat, or play mini-games to earn team bonuses. When the timer expires, next player's up.

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#branding #gamedesign #UXdesign #UIdesign
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Group project:

Giacomo Bozzato

Sofia Carrascón Garrido

Alessio De Nicolò

Olivia Manara

Davide Valentini

#branding

Quanto

Visual communication Studio, 2021

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In 2044, a fictional company called Quanto develops and sells advanced technologies for generating renewable electricity from lightnings. The objective of the Studio was to create the brand identity and visual identity, producing the company's brand book and a one-minute reel showcasing the visual identity.The product was determined and the brand strategy was established, encompassing the company's vision, mission, and values centered around themes of challenge, future, science, and curiosity. The corporate image, designed to align with these guidelines, primarily featured a vibrant blue gradient along with black, inspired by images of Earth from space, and incorporated lunar crosshairs, reminiscent of early lunar photos. Additionally, the logo, logotype, color palette, typographic guidelines, and coordinating elements were defined. There were various applications, including a website, app, social media presence, advertisements, and more. #logodesign #visualidentity #printdesign
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Scan or press on the QR-code to see the one-minute showcase reel.

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Group project:

Diego Cosenza

Alice Jachetti

Irene Vago

Davide Valentini

#logodesign #interiordesign #physicalbranding

Bovisa Urban Garden

From wayfinding to physical branding: between communication and interior design, 2022

The objective of the course was to optimize wayfinding (navigation in physical space) and physical branding (translating the brand into a physical space) for a chosen public space or activity. Our group selected Bovisa Urban Garden, a Bar&Bistro in Milano that already had a strong identity tightly related to the Industrial Jungle style. Initially, I designed a new logo and visual identity that better reflected the values of sustainability, innovation, and urban community on which the Bovisa Urban Garden is built. We then applied this new identity to various areas, effectively addressing orientation and directional challenges. During the project presentation, the owners were also in attendance. Currently, we are collaborating with them to further develop and implement part of the concepts developed during the course.

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Group project:

Jeydin Bautro

Matilde Brambilla

Melissa Cani

Aurora Chiaravalloti

Davide Valentini

Borgo di Tellaro

Tools and methods for identity communication, 2022

The objective of the course was to create a territorial identity for Lerici (Ligury) and its villages. Each group was assigned a village, and each team member was assigned an event or point of interest to associate with a recognizable graphic symbol and consistent typographic treatment. I was responsible for designing the logo for the Fairy Village Festival in Tellaro, featuring a mysterious sorcerer moving through the night. Additionally, I worked to establish a unique and cohesive identity for the Village of Tellaro, incorporating the symbols created by my teammates. The result is an effective and versatile visual identity, rooted in the village's local heritage and based on the simplicity and modularity of the square. Finally, we compiled two books that narrate Lerici, the village of Tellaro, the graphic symbols, and the visual identity of the village.

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#logodesign #visualidentity #printdesign
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Group project:

Noemi Barzaghi

Giacomo Bozzato

Federica Ferrari

Francesco Nozza

Stefania Orlando

Arianna Tarzia

Alessia Toffanin

Davide Valentini

Francesca Vita

#gamedesign #UIdesign #coding #3Dmodeling

Labyrinth

Computer graphics and Game design Studio, 2021

The objective of the project Once Upon a Time... on stage - Labyrinth was to design an interactive web app that brings the traditional myth of the Minotaur to the stage. The Studio required the design of a platform video game, accompanied by 3D renders based on Lego models, that were to enable a complete narrative.

Given the complexity of the project, the working group was quite large. Specifically, I was responsible for the storytelling, the game mechanics, the user interface, and the programming aspects.

The result is an engaging game that can be quite challenging to successfully complete. The numerous gameplay mechanics, different enemies, and advanced features guide the user through the labyrinth to save Ariadne from the fearsome Minotaur.

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PLAY LABYRINTH ON YOUR COMPUTER

PRESS ON THE SCREEN

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Group project:

Raimondo Simone Caramazza

Amerigo De Pisapia

Alessandro Nason

Davide Ponselè

Davide Valentini

#informationdesign #printdesign

Persone altamente sensibili

Workshop, 2022

The theme of the workshop, and the focus of our project, was high sensitivity, a characteristic of temperament that is primarily innate and present in approximately one in five individuals. Highly sensitive individuals show greater activation in neural regions involved in attention, emotions, and awareness.

Our group's objective was to communicate and raise awareness among a specifically male target audience, who generally have reservations about certain topics, through an informative brochure. Through further exploration of the topic and analyzing the target audience, we realized that two elements would be particularly effective: data - numerical, direct, and explicit - and animals, which have always benefited from the presence of highly sensitive individuals for detecting and reacting to dangers. The brochure we designed was later published in 2023 by HSP Switzerland (High Sensitive Persons).

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Extracurricular activity

#visualidentity #contentstrategy #informationdesign

Istituto Liberale

Chief Design Officer, January 2022–today

Istituto Liberale is a political-cultural think tank, the largest of its kind in Italy with a classical liberal orientation, dedicated to promoting liberalism and advocating for liberal principles. Before assuming the role of Chief Design Officer in October 2022, I volunteered at the institute. Within the team, my responsibilities include communication, graphic design, content strategy, and marketing. In addition to solidifying the visual identity, I have designed various promotional and exhibition artifacts. I conducted user research and analyzed target audience behaviors, resulting in effective marketing campaigns. I have also created numerous graphics for social media platforms, particularly Instagram and Facebook, which have garnered thousands of likes. By combining impactful and catchy headlines with clear and effective information design, the graphics have successfully captured attention and engagement.

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