For this tutorial we are using PSD Extended CS5
Files in this set READY TO USE Finished Scenes
Change render quality to interactive After you opened one of the model samples check the 3D scene panel, to change render settings, set Quality to interactive (Painting) before starting the customizing process. Follow the pink dots, from top to bottom.
Ink Can materials
1 3 5
Ink Can materials For this 4 materials we use texture maps.
To customize this materials you must go to DIFFUSE double click in the page icon (A) and select OPEN TEXTURE 1. LID IN THE FLOOR - Fill inside circle with ink color, if you want with a metalic look, fill grey (1a).
2. INK CAN LID - Place inside the red circle the label, if you donâ€™t need this label, fill grey (2a).
3. Use the reference map to customize your label them LOAD TEXTURE.
4. Fill with your ink color.
Ink Can sticker label (new) If your label is just a sticker with any shape use this sample to customize. In DIFFUSE place your sticker label, over a black background. You must also place a mask in REFLECTION, label shape in black over a white background.
Ink Can engraved label (new) If you want to try the engraved label use this sample to customize. In BUMP place your sticker label, must be in B/W color, white will raised surface and black will lower the surface, can use levels of gray.
Hiding Lid To hide the lid, select in the material list the one you want to hide, them in the materials control OPACITY set the value to 0%
Customizing your scene - 3D tools (Please check the QUICK TOUR tutorial) You can rotate the model to find the perfect angle for this scene. Be sure to pick the model layer, before starting using the 3D tools, then select in the TOOL BOX the 3D tool you need (01). (3D axis tool interface to rotate (02), scale...and more. If this tool is not visible check here (03) 3D AXIS
Customizing your scene - 3D lights (Please check the QUICK TOUR tutorial)
If you need to lighten any dark part of the model, change light intensity or change the light color
(01) Lights window (02) Pick the light you need to customize (03) Light intensity (04) Light color (05) Light control (05A) show 3D light in the scene (05B) Light rotation (05C) Light rotation tool
Customizing the floor - Change color - Control floor opacity - Control reflection intensity - Hiding the floor
02 03 04
(01) Floor material (02) Floor color (03) Floor opacity (04) Floor reflection
FLOOR COLOR To change floor color, go to diffuse (02) double click in the color box or click on the texture icon to place a texture map FLOOR OPACITY You can control floor opacity (03) inserting a value in the box, 0% for hiding the floor, 100% to full opaque, or inserting a texture map (this work like a mask, black to hide, white to show) This models have a texture map to fade the floor with the background
FLOOR REFLECTION You can control floor reflection (04) inserting a value in the box, 0% no reflection, 100% full reflection. HIDING FLOOR (05) To hide the floor go to opacity, remove the texture map, (click in texture map icon) and insert 0% value in the box.
Render the final picture After concluding the customizing process, you need to render the final picture, where you can see the soft shadows, reflections... To do that you must go to 3D scene to change render settings, change Quality to Ray traced Final, follow the pink dots, from top to bottom and let the computer render the scene.
For any questions you can use the photoshop help or contact me through my email - email@example.com