D'alberto ciara 583411 finaljournal

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D Y

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P S E U D O

C O D E

Attempt to create a series of spheres along a rectangular outline: Create basic outline in rhino and then select points of curves. Divide and explode to break it up into groups from which spheres can be adjusted accordingly. Achieving Volume: Once points or curves are divided and exploded, put into a list command to and find a way to specify groups and values. We plan to connect this to a sphere and attach number sliders to enable easy change and adjustment of shape sizes, and then loft or bake to see what kind of shape is achieved. Hollow: Create a surface through a brep or mesh and explode or split and delete overlapping sections. Then play with boolean tool and perhaps even creating shapes within the existing spheres and delete those shapes to hollow out the 3D surfaces. Panels: Look at triangulation commands and Voronoi.

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