Page 1

: o i l o f t r o P g n i n r a Le

ARCH 20 Spring 2014/ Lum Chongmin Li


Table of Contents Dog House 1. . . . . . . . . . . 2 Dog House 3 Doric Temple. . . . 9 Doric Temple (Triglyph Focus)……15 Malevich. . . . . . . . 23 Sandbox Dream~~ . . . . . . . 29


Table of Contents Paper Plane Air Force . . . . . . . . . .34

Midterm Summery . . . . . . . . . . . . . . 40


Getting Started Dog House 1:

Perspective View


Getting Starting: Dog House 1

Exterior Elevations: Front, R. side, Rear and L. Side


Doghouse 1 : Reflections  Getting to know SketchUp is hard, there was a lot of tools that needs to remember, not only that but getting down the ideas of using the software to make something was even harder. Doghouse was the first assignment we did in class, the house took us approximately the whole 3 hour class period.

 The main purpose of this assignment is for us to be more comfortable using the tools in SketchUp, and learning how to use them. In class, Jerry(my teacher) talked about some of the interesting concepts and principles that we can apply in to our model.

 Tools used : select, rectangle, measuring box, push or pull, arc, move, copy, scale, tape measure, protractor, orbit, pan, and zoom

 Inference tools are important to control placement of objects and relate them to others.  The 3D Warehouse is where I got the dog, and resized a little so it fit the house.  The image was save as an .png file and exported to my computer. Knowing what I need helped me get the right size and picture that I need.

 Trouble thing I had was getting the stairs all the way around. Knowing that one of my line was not straight, I later add on the the missing part of my stairs to finish the job.


Doghouse 1: SLO Progress Report SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas. 1.a. Effective management of time & resources

SketchUp: 3 hrs. + Portfolio: 3 hrs.

1.b. Draw & Think using analog tools

NA

1.c. Draw & Think using digital tools

Yes

1.d. Use Architect’s Scale

NA

1.e. Use Engineer’s Scale

NA

1.f. Use Measurements dialog box

Yes

1.h. Apply appropriate Perspective Drawing Technique

Yes, see Perspective on page 3.

1.i. Create Paraline Drawing(s)

Yes, see Isometric View on page 8.

1.j. Create Orthographic Drawing(s)

Yes, see four exterior elevations on page 4.

1.k. Understand and apply Shade & Shadow

NA

1.l. Incorporate entourage to enhance credibility

Yes, from 3D Warehouse


Doghouse 1: SLO Progress Report SLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design 2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions

Used perspective and orthographic views to communicate the idea of doghouse 1

2.b. Produce a set of architectural drawings to document a case study

NA

2.c. Produce a portfolio of work that chronicles student learning throughout the semester

Yes

SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception

Using different camera views to look at the doghouse and by adding a person to it makes it more realistic. Resizing the dog to fit the house makes it more understandable that this is a doghouse.

SLO 4: Visually and verbally explain the process of idea development using graphic representation

The process of developing the doghouse included a series of following direction and understanding the concept of using SketchUp. Understanding the basic step of using the tools and getting it to the right side help me to develop this model.


Doghouse 1: SLO Progress Report SLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements

Isometric View

The doghouse here is and organizes with a gable roof, Dutch entry door, and a square window on the left and the right side of the house. The gap between the house and the stairs are a resting area, and the stair are made out of tiles, and it goes around the house.


Getting Started Doric Temple


Doric Temple

Veiws: Front, Back, L side, R side.


Doric Temple : Reflections 

The Doric Temple took a long time to create. It was not only time consuming but also took a lot of thinking. Making this model took a lot energy, because the software may listen to you, an sometimes it has a mind of its own.

This model has a lot of ancient architecture idea in it as well, we took the concept from a 5th Century B.C Doric Temple that help us built ours.

The temple is made with 48 stone columns, that is 12ft apart holding the top beams will eventually hold the roof.

I face a lot of challenge making this model, the getting the right measurement into the right sides, putting the circle right in the middle, making sure that all columns can hold the stone up.

The purpose of this assignment is for us to be comfortable using SketchUp, and be able to make more challenging things, also learning how to use more tools.

Tools used : select, rectangle, measuring box, push or pull, arc, move, copy, scale, tape measure, protractor, orbit, pan, follow me, and zoom


Doric Temple: SLO Progress Report SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas. 1.a. Effective management of time & resources

SketchUp: 12 hrs. + Portfolio: 2 hrs.

1.b. Draw & Think using analog tools

NA

1.c. Draw & Think using digital tools

Yes

1.d. Use Architect’s Scale

NA

1.e. Use Engineer’s Scale

NA

1.f. Use Measurements dialog box

Yes

1.h. Apply appropriate Perspective Drawing Technique

Yes, see Perspective on page 9

1.i. Create Paraline Drawing(s)

Yes, see Isometric View on page 12

1.j. Create Orthographic Drawing(s)

Yes, see four exterior elevations on page 10.

1.k. Understand and apply Shade & Shadow

NA

1.l. Incorporate entourage to enhance credibility

Yes, from 3D Warehouse


Doric Temple: SLO Progress Report SLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design 2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions

Used perspective and orthographic views to communicate the idea of Doric Temple.

2.b. Produce a set of architectural drawings to document a case study

NA

2.c. Produce a portfolio of work that chronicles student learning throughout the semester

Yes

SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception

Using different camera views to look at the model and putting a person next to it makes the model have a more realist look,

SLO 4: Visually and verbally explain the process of idea development using graphic representation

The process of developing the Doric Temple involve with a lot of following directions, and making sure that the measurement is right. Getting to use new tools, and apply it to this modeling, and getting use to working these new tools.


Doric Temple: SLO Progress Report SLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements

Isometric View

The Doric Temple is made out od 12 columns that is set side by side of each other. It has the Dais as stairs. The top also have different side beams that sets the base for the roof that is going to be put on..


Doric Temple ( Triglyph Focus)


Doric Temple

Front, Back, L/R side.


Doric Temple 

Working on Triglyph took us the whole class to finish it. Looking at it might be a simple little thing, but getting the detail and the right measurement took a lot of time.

The purpose of us continue working on it today in class is so we can dig deeper in to SketchUp, and use the tool to it’s extent.

Triglyph is one hard block, we gone through so much troubles and questions in class to make this. I never have been so frustrated in SketchUp as before, understanding why something is not doing what we expect it to be, we were introduce to a new tool, hide. Hiding a few lines in the model help it to look much better.

One thing I notice in SketchUp is that ( might be too late now) the first thing you put in your model is very important. If you get the first measurement wrong, your whole model can be wrong because of the first one.

Tools use: Pencil, Arc, Push/ Pull, Measurement Box, Measuring Tape, and Hide


Doric Temple: SLO Progress Report SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas. 1.a. Effective management of time & resources

SketchUp: 3 hrs. + Portfolio: 1 hrs.

1.b. Draw & Think using analog tools

NA

1.c. Draw & Think using digital tools

Yes

1.d. Use Architect’s Scale

NA

1.e. Use Engineer’s Scale

NA

1.f. Use Measurements dialog box

Yes

1.h. Apply appropriate Perspective Drawing Technique

Yes, see Perspective on page 15

1.i. Create Paraline Drawing(s)

Yes, see Isometric View on page 20

1.j. Create Orthographic Drawing(s)

Yes, see four exterior elevations on page 16.

1.k. Understand and apply Shade & Shadow

NA

1.l. Incorporate entourage to enhance credibility

Yes, from 3D Warehouse


Doric Temple: SLO Progress Report SLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design 2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions

Used perspective and orthographic views to communicate the idea of Doric Temple.

2.b. Produce a set of architectural drawings to document a case study

NA

2.c. Produce a portfolio of work that chronicles student learning throughout the semester

Yes

SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception

Using different camera views to look at the model and putting a person next to it makes the model have a more realist look,

SLO 4: Visually and verbally explain the process of idea development using graphic representation

Making the Triglyph needs a lot of listen, and follow instructions . Making sure very measurement I put down is correct.


Doric Temple: SLO Progress Report SLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements

Isometric View

Triglyph is made out of two part. The arc half circle and the bottom layer. Making sure it look good.


Redo of Doric Temple


Redo of Doric Temple


Malevich


Malevich 

In this model we get to learn new ways to use SketchUp, and new techniques we can apply to this model. This project, we import an 2D image in to our SketchUp and build using the shape that is shown in the picture.

With the 2D image, we made it 8.5ft x 11ft and scale it 6 times, after we pick a shape and outline it and build to the way we want it to be.

Working this model was a little difficult, looking at it though it was easy, but I hit the wall when I that it don’t have a face when I needed one, due to this I redone a couple of times and finally got my face, and fix everything up.

In this model I developed many ideas for it, and very it can be place, how an giant T.V screen can go on the side plane.

Tools used : select, rectangle, measuring box, push or pull, arc, move, scale, tape measure, orbit, pan, and zoom


h c i v e Mal

Front, Back, L&R Sides.


Sandbox Dream~~


Sandbox Dream~~

Front, Back, L& R Sides.


Sandbox Dream~~ 

In week 6 and 7 of our course we were introduce with a new Techniques Sandbox. Sandbox is use to make hills, and dips in a flat surface. In class we practice using Sandbox to make hills and dips and apply it in our model for a whole new look.

Learning Sandbox can be fun and frustrating at the same time. I some trouble doing the stamps in class, and later fix the problem with a little help, but the fun part is having to know how use Sandbox and fit it in to Landscape. This way we can be more comfortable using Sandbox, and maybe be more professional at it.

Putting Landscape in to our model can make it look more realistic, and this assignment help us to use more tools in our model in the future. I think it turn out pretty good on this model.

Tools used : Sandbox, select, rectangle, measuring box, push or pull, circle, move, scale, tape measure, orbit, pan, and zoom

The 3D Warehouse is really cool, that’s where I got all my people.


Sandbox Dream: SLO Progress Report SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas. 1.a. Effective management of time & resources

SketchUp: 5 hrs. + Portfolio: 1.5 hrs.

1.b. Draw & Think using analog tools

NA

1.c. Draw & Think using digital tools

Yes

1.d. Use Architect’s Scale

NA

1.e. Use Engineer’s Scale

NA

1.f. Use Measurements dialog box

Yes

1.h. Apply appropriate Perspective Drawing Technique

Yes, see Perspective on page 27

1.i. Create Paraline Drawing(s)

Yes, see Isometric View on page 31

1.j. Create Orthographic Drawing(s)

Yes, see four exterior elevations on page 27

1.k. Understand and apply Shade & Shadow

NA

1.l. Incorporate entourage to enhance credibility

Yes, from 3D Warehouse


Sandbox Dream: SLO Progress Report SLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design 2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions

Used perspective and orthographic views to communicate the idea of Model

2.b. Produce a set of architectural drawings to document a case study

NA

2.c. Produce a portfolio of work that chronicles student learning throughout the semester

Yes

SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception

There are many different people that is exporting the Model, use the size of people compare to the building.

SLO 4: Visually and verbally explain the process of idea development using graphic representation

The most of it just wanting to be more comfortable using Sandbox and apply it to the model, so it look more realistic. Also having to use Sandbox it’s like creating a world in side the screen, with Landscape and trees.


Sandbox Dream: SLO Progress Report SLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements

Isometric View

Dream Model is a mix use of Sandbox and different shapes from the tool set. The 3D Warehouse help with making it more realistic, adding trees and people.


Paper Plane Air Force


Paper Plane Air Force • Today’s Lesson is working on folding paper planes on SketchUp, this lesson help us learn that they are folding technique that we can use to apply to our model. • Folding paper plane seems easy, maybe there is only like 5 or 6 step, but the process of it is much harder then it looks. Having the right degree, and using the scale tool making sure you are having the right sides, it’s much harder. • Defiantly, practice makes perfect. When I was doing this in class I had a hard time keeping up, because there were so many steps and things to remember. But at the end, I got it all handy dandy up! • Tools used : select, rectangle, measuring box, push or pull, arc, move, scale, tape measure, orbit, pan, and zoom


Paper Plane Air Force

Front View, Right View, Top View, Paper Plane Closer View


Paper Plane : SLO Progress Report SLO 1: Appropriately apply graphic tools, techniques, and conventions to create and communicate ideas. 1.a. Effective management of time & resources

SketchUp: 2.5 hrs. + Portfolio: 1.5 hrs.

1.b. Draw & Think using analog tools

NA

1.c. Draw & Think using digital tools

Yes

1.d. Use Architect’s Scale

NA

1.e. Use Engineer’s Scale

NA

1.f. Use Measurements dialog box

Yes

1.h. Apply appropriate Perspective Drawing Technique

Yes, see Perspective on page 35

1.i. Create Paraline Drawing(s)

Yes, see Isometric View on page 38

1.j. Create Orthographic Drawing(s)

Yes, see four exterior elevations on page 35

1.k. Understand and apply Shade & Shadow

NA

1.l. Incorporate entourage to enhance credibility

Yes, from 3D Warehouse


Sandbox Dream: SLO Progress Report SLO 2: Select and effectively use either manual or digital means to explore, analyze, and document an evolution of design ideas in architecture and interior design 2.a. Relate modes of representation; select and apply best system to explore and communicate design intentions

Used perspective and orthographic views to communicate the idea of Model

2.b. Produce a set of architectural drawings to document a case study

NA

2.c. Produce a portfolio of work that chronicles student learning throughout the semester

Yes

SLO 3: Accurately relate each aspect of the drawn visual language system to three-dimensional reality and human perception

The leveling of the building and the plane, also from the Skydivers.

SLO 4: Visually and verbally explain the process of idea development using graphic representation

This assign is for us to be more comfortable doing folding, not just paper plane, but the model we do in the future. Also for us to practice more on things that we learn before, like reviewing for classes.


Sandbox Dream: SLO Progress Report SLO 5: Develop an awareness of the relationships between graphic representations and fundamental design principles and elements

Isometric View

The concept I have here is just and Airport, so I have run-ways, and Airports. Od course the sky, making it more realist that the plane is flying.


Folding Step by Step


Midterm Summary SketchUp, n o d e rt ta s t rs When I fi membering re ; rd a h h it w g everythin at each h w d n a e s u to which key rted working ta s e w n e h W tool is for. . on Doghouse1 e to figure m ti e m o s e m k It too e thing all m a s e th g in o things out. D me, and o h t a g in c ti c ra over again, p ings a is scale th re u s g in k a even m correctly.

After working on the Doghouse, we immediately jum p to something harder th e Doric Temple. Doric Templ e I think by far the most difficult project we worked on, and I’m so glad we are done with it. Although the Doric Te mple was hard, I learn a lot from it. The difficult steps and m aking different shape was indeed useful, and made fu ture project much easier.


Midterm Summery (con.) e back with m a c e w le p m e After the Doric T much of s e s u o ls a t u b r, something easie as created w h ic v le a M e h T our imagination. king it 3D. a m d n a e g a im D by importing a 2 ing that is th e m o s e d a m I In my model, or my friends e m e s u a c e b , more modern g, but sociality in d il u b l u rf lo o c might accept won’t.

Now we just finish working on folding paper plane, in my model I made it into my own little air force. I’ve also added the sky picture my teacher provide to make it more realistic.

Later we mov e on to landsc ape, which in SketchUp c all the Sandbo x. We use it to make hill and dips in ou r model, and that’s how our Sandbox D ream, which I turn in to a little coffe e place/ site viewing.


Midterm Summary (con.) so far. s s la c s i ing in th e lax, I b e r e n ik I l . y l s l s I rea ing cla x a l e r Overall, t s , but e mo g h t n i r h t a f y n y class ga n a It’s b i o o t d t o o g an n cited to x e n to a t e s don’t me t u j is l d o n t oing al l y a emotion at you are not g th knowing all day. k l a t r e teach

As just a regula r city college stu dent I’ve never think that there is this class, an d for me I just w to get my requir ant ement done. No w that I’ve taken this course it go t me thinking ab out architecture as a major.

Working on model was hard at first, but we got around, everything became easier once we get use to working with the tools and getting to know how to use the keyboard.

Learning Portfolio Midterm  

This week not much new, but it's the midterm of the semester, it's goo to sum things up. Check out the new theme I've added.

Advertisement