Adventure Games for Learning and Storytelling A Futurelab prototype context paper: Adventure Author
by Teresa Dillon
CONTENTS 1. Introduction 2. Aim of the review 3. What are adventure games? 4. History and classification of adventure games 5. Adventure games today 6. Games as a form of literacy 7. Embedding elements of storytelling within games 8. Games for learning 9. Summary and main conclusions 10. Points to consider when designing game authoring tools for the development of storytelling 11. Glossary of key terms 12. External links 13. Bibliography
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