10 Ways to Avoid Boring Club Cricket Draws

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10 Ways to Avoid Boring Club Cricket Draws How many times have you played a club game in which the match is completely one-sided and ends in a completely boring draw? They can be avoided if the captain knows what he is doing and has the confidence to control the game.

These games can be avoided if the captain knows what he is doing and has the confidence to control them.

10 ways to avoid boring cricket rallies

Decide your philosophy. Some teams want to avoid defeat first and then win. Most club teams are just not good enough to handle it, and if you don't, you'll play more games. Your best bet is to go for a win and risk losing in the process. This way you will see more exciting games and a lot less draws. Bet the first. WG Grace said that if you win the toss, bat first. Maybe it's not much, but if the conditions allow batting, then first you gain control, because you can declare, and then put pressure on your opponents by attacking.

Don't accumulate. It is common practice in professional play to try to build up the load on the first hit.


This is great for first class players who have the time and bowling talent to take out the batsmen. In club cricket this level of skill is rare. This means you need to set a goal that is close enough to defeat it, but far enough away to give you room to knock it out: a subtle but important balance. Attack. Whether you play first or second (especially second), your goal is to get 10 wickets. This means attacking for as long as possible. Lots of close catchers included in the game and bowlers who know they can sacrifice a few runs initially for wickets. This does not mean that you have to be aggressive at all costs, but attack should be your first thought at every stage of the game. Edit. If the gates don't come, mix everything up. Change bowlers, pitch and attack angles: be creative and keep thinking. If the races count and you don't take wickets, make sure you defend yourself to slow down the scoring rate and frustrate the player set. Don't let it drift: always attack new batsmen when you get a wicket. Psl 2020 match timing. Don't always go for the kill. If you go first, your goal is to get 10 wickets as quickly as possible (this means you should always go for the kill). However, fielding a second means you need to strike a balance to keep the batting team in play while they lose wickets. If the wickets fall too quickly, they'll go to the toss unless you have the confidence to keep them interested (and if your philosophy is to risk losing in order to win, you should). Use spinners. Ideally, the serve should end with a pair of decent, fresh spoons. This is because spin is most effective later on in the game, and tail kicks are rarely able to counter slow bowling. Could your tail end? Think like a bowler hat. All Batmen have limitations, especially at the club level. If someone does a few runs, learn their technique, cut off their favorite shot zones, work on your guess as soon as someone walks in. The worst that can happen is that you are wrong and get hit by 4, at best you will be hailed as a genius. Know who is winning. “Who will win� is a classic question from people who don't know anything about cricket, but it's actually a pretty useful question. At any stage in the 2nd serve, one team will be ahead. You need to know who's ahead so you can control things, whether it's pitch or batting. If you start the last 20 overs with 5 wickets and 80 runs to get even sides, it's all close. Plan ahead. You know who your best players are. Plan for them, but be prepared to throw your plans away if the situation changes. Try to stay in the game like a chess grandmaster would. Ask yourself what you need to do to make this happen and what the other team will do to affect their lives.


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