ChetMaher_EXTENDED-Folio

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HOUSING CO-OP DESIGN

My major project considered a response to a lack of access to affordable housing in Melbourne. I hypothesised that current housing models have failed to match demand, are poorly align with consumer desire/wants and therefore new housing typologies are required.

My initial concept was informed by the question: “what would be the most minimal changes required to allow people to live in abandoned buildings?”. I researched habitation of unused or under-used built structures through squatting practices and examined the social structures that enable large scale squatter settlements. From this investigation my research examined housing co-operatives and their approach to shared living: a unifying feature of which was applying an intentional design approach to living within limited means and with a higher level of communal amenity.

From this research I distilled a refined design led question: “If a squatter’s union or co-operative could secure a grant for housing how would they utilise these funds to provide housing for members that was affordable and promoted communal amenity?”

Responding to this research question, I designed a shell with ad hoc structural elements as the general built mass.

I then developed personas for the residents with a diverse range of characteristics and needs. Using these personas, I then divided the building’s floorplates to align with each households’ needs while maintaining an explicit focus on communal and shared amenities (for both efficiency’s sake and to reflect a more communal living style).

The two external renders at the bottom of this page show at left the blank state of the shell and at right the shell after spaces have been customised and occupied by residents.

In line with the political underpinning of the design response the poster for this project (refer right of page) was heavily influenced by political propaganda design and motifs (as opposed to a set of standard architectural drawings alone). Whilst traditional architectural drawings like plans and sections formed a critical component in the representation of my resolution to the design question, without the underpinning narrative they would fail to adequately convey the intent of the project.

CULTURAL & PERFORMANCE CENTRE

This studio entailed working closely with a Kirrae Whurrong Elder, Uncle Lenny Clarke. In this studio we spent time with Uncle Lenny on his land in the Western Districts of Victoria (near Warrnambool), getting to know landmarks and forming a deeper understanding of the traditional custodian’s significant cultural practices and land use over the preceding tens of thousands of years.

The studio tasked us to design a cultural centre that focused on music performance and composition as a positive outlet and initiative for the local community, particularly young First Nations peoples.

Working in pairs (with my classmate Jas Dickson), our project centred around referential nods to the local landmarks particularly those with significant meanings to the Kirrae Whurrong clan. Our design response sought to emphasise a sense of place within both the wider Western Districts, but also Victoria and further than that, Australia. The building incorporated indoor and outdoor performance spaces with the concave nature of the roof allowing for an amphitheatre space amongst a garden.

HARDWARE LANE DESIGN

Within this compressed studio I analysed and redesigned the site on the corner of Hardware Lane and Bourke Street in Melbourne. This space is currently used as a multi-storey car park and the brief was to transform this into a cultural hub for the area. My design for the site sought to maintain the grain and grit of the surrounding area whiles making the site more porous to visitors, especially foot traffic. I broke down the site programmatically. I disrupted the original square mass by projecting laneways through the site. I utilised a grasshopper script to obtain the brick gradient affect that makes the building more approachable, whilst also visually and externally representing the change in programme (from commercial/public to residential/private on the upper floors).

Residential

Commercial Workshops

Retail spaces

Resturants

Gallery space

Lobby/ cafe

Childcare Centre

26,164 ha OF INDUSTRY IN GREATER MELBOURNE - 261.54 km2

7,856 ha OF VACANT LOTS IN GREATER MELBOURNE - 78.56 km2

TOTAL AREA FOR NEW DESNITY - 340.29 km2

5,000,000 NEW PEOPLE NEED TO FIT INTO 340.29 km2

m2 of new residentail per km2

m2 of new residentail per km2

KONG ~ 15m2

m2 of new residentail per km2

SMOKESTACK OIL SILO
SPACED WAREHOUSE URBAN INDUSTRY

MULTISTOREY EDUCATION BUILDING

I worked collaboratively with a classmate to design a ten-storey building for RMIT’s engineering faculty on the corner of Queensbury and Bouvier Streets in Melbourne. We began this project with massing studies. We had the ambition to expose the core of the building given its corner location. Exposing the core would enable us to include a courtyard establishing a dialogue between the street and the building. We broke the building up programmatically and based the form of each floor on its program. A challenge we encountered and overcame was to re-orient the service core to accommodate exposing the core. Our response was to create two sets of gridlines that correspond with our different structural systems and their altering axes. Within this project we also employed a rainscreen facade system, as a way in which to make our building more self-sustaining.

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