Feudal Alloy Review I dont care how many 2D Metroidvanias I already have on my Switch show me one where I get to play as a fish-controlled medieval robot and you can colour me interested. Attu Games Feudal Alloy is that game, which for the most part delivers on its promise of being a different kind of back-andforth romp set within the familiar. Certain genre mainstays aside, there are some cool ideas here even if unvaried environments and poor navigation let it down.
Attus bot fighting antics are needed, even if they fall out of the remit of the NHS. Feudal Alloy places you in the role of Attu, a fish robot/care home assistant who is forced to take action against local bandits threatening the livelihood of his elderly patients. Its one heck of an original premise as far as metroidvanias go. And although little is done to flesh out this promising story after the prologue, Feudal Alloys beautifully sketch-based art style immediately draws you in. Its not too long before you have a sword in your hand, and a dangerous wood to explore, in the hopes of bringing the fools to justice. Doing so requires Attu to venture into Feudal Alloys various caverns and crevices that make up its map, and its here where red flags start to appear. You see, Metroidvanias rely so much on having you revisit past locations that its important to make each one varied and vibrant. Feudal Alloy, sadly, falls extremely short in this regard further not helped by its frustrating unwillingness to not offer an accurate representation of where you are at any one time. Too often did I find the next keycard needed to progress, only to think Oh crap, in what area did I last see that symbol?. Theres a map you can bring up, yes, but it lacks detail, and keeps your icon static only to your current area.