National Gallery Virtual: Extrapolating Curation, Space and Display in the age of AI
ETS 5 Thesis
AA School of Architecture
2022 - 2023
Tom Chan | Diploma 6
Statement :
The project proposes a new form of museum curation and viewing. It creates an augmented reality journey that traverses the traditional experience, using Machine Learning image generation and sorting.
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Technical Project Proposal
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Artwork Dataset Sorting Al 2D to 3D AI Portal / Interface Design Development Simulation Site 2D Artwork 2.5 D Artwork AR Experience Spatial Experience Chapter 1 Chapter 3 Chapter 2 Chapter 4 Chapter 5 Chapter 6 5
Who curates the dataset?
The designer will propose criteria based on his/her observation of the individual work and then delegates the task of automation to the machine. The machine can learn to curate the dataset by training paired or unpaired data.
Individual Work
Criteria 1
Dataset of Work
Criteria 2
Proposed Criteria
Criteria 3
Machine
Criteria 4
Sorted Clusters
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Designer
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Existing Big Data Curation Methods
Curation Case Study 1: Lev Manovich
Curation Case Study 2: Andrew Kovacs
Curation Case Study 3: Refik Anadol
These curators or artists use different criteria such as formal values of the images to create the rules for sorting the dataset.
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RGB Value HSV Value X/Y Position Pixel Matrix Hue Value X/Y Position Pixel Matrix ML Recognition Color Value X/Y Position Pixel Matrix
Phototrails - “Montage”
Archive of Affinities Hue Value Archive of Affinities Machine Hallucination Machine Hallucination 9
Phototrails - “Montage”
Method 3 : Meta-data and Provenance
Metadata and provenance are both important concepts in data management and analysis.
Metadata refers to data that provides information about other data. It can include information such as the data type, format, source, creation date, author, and description of the data. Metadata can be used to help manage and organize data, as well as to provide context and information to users who are analyzing the data.
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Data Text-to-Images Meta-data Archive Simulacra Aesthetic Captions Aesthetic Rating System Artist Date Display Location Title Meta-data of a Website AA Archive’s Metadata Tree 13
Method 4 : AI Semnatic Meaning
Semantic meaning is a key concept in artificial intelligence (AI) and refers to the meaning or interpretation of language or other symbols. In AI, semantic meaning is used to enable machines to understand and process natural language and other forms of communication. AI systems can understand semantic meaning is through the use of natural language processing (NLP) techniques. NLP involves analyzing and understanding human language by breaking it down into its component parts, such as words, phrases, and sentences.
Prompt Text-to-Image Image
Stable Diffusion Clip Model Method
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“A painting of a lady standing in a landscape, sky in the background”
“Sky” “Lady” “Baby” “Landscape”
Stable Diffusion Clip Model to define semantic Meaning
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Stable Diffusion Clip Model to define semantic Meaning
Experiment 1 : RGB Sorting
Images are downloaded from National Gallery Online Archive. And then the Images are sorted through the RGB Value of the image, on average. Rhino grasshopper is used to calculate the average RGB value of image and then to sort them according to their XYZ position.
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Downloaded images from NG Archives
Rhino grasshopper Rhino grasshopper algorithm Convert RGB to XYZ K-means Cluster 16
National Gallery Online Archive
Experiment 1 : RGB Sorting
RGB values can be used as features for clustering images using the K-means algorithm. K-means clustering is an unsupervised machine learning algorithm that partitions a dataset into K clusters based on their similarity. The algorithm works by first randomly selecting K centroids (representative points for each cluster) and then iteratively updating the centroids to minimize the distance between the data points and their assigned centroid.
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Eval. Value = 0.5 Eval. Value = 0.2 Eval. Value = 0.3 Eval. Value = 0
Red Value Green Value Colour values sorted in XYZ space Colour values
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The process of clustering and converging
sorted in XYZ space
Experiment 2 : Curve Complexity Sorting
Curve complexity sorting involves sorting curves based on their complexity, where complexity is a measure of how many points or segments are needed to approximate the curve. Here’s a possible approach to sort curves based on their complexity: Define a measure of complexity for curves. This measure can be based on the number of points, the number of line segments, or some other measure that captures the complexity of the curve. Extract the curves from the image or dataset of curves. Compute the complexity measure for each curve. Sort the curves based on their complexity measure, in ascending or descending order.
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Images in File explorer before sorting
Image Image Trace Crv Sort Crv Length
Image Trace
Sorting / Graph Plot
Grasshopper to represent and plot the result.
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Tracing Component in Grasshopper
Experiment 2 : Curve Complexity Sorting
Curve complexity sorting involves sorting curves based on their complexity, where complexity is a measure of how many points or segments are needed to approximate the curve. Here’s a possible approach to sort curves based on their complexity: Define a measure of complexity for curves. This measure can be based on the number of points, the number of line segments, or some other measure that captures the complexity of the curve. Extract the curves from the image or dataset of curves. Compute the complexity measure for each curve. Sort the curves based on their complexity measure, in ascending or descending order.
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Image
traced images vs original images and crv elngth
Curve Length (pix)
Painting
Graph of curve complexity
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Image traced images vs original images
Experiment 3 : Using National Gallery’s Dataset
AI systems can understand semantic meaning is through the use of natural language processing (NLP) techniques. NLP involves analyzing and understanding human language by breaking it down into its component parts, such as words, phrases, and sentences. By analyzing the structure and context of language, NLP algorithms can infer the semantic meaning of the language and translate it into a form that machines can understand.
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2600 Images
Stable Diffusion WebUI
Python Script
Grasshopper for Plotting
Interrogate Clip Model
Proposed method of
sorting
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Text Prompt in CSV
semantic
Python algorithm to name folder and automate clip model
Experiment 3 :
Semantic Clustering Algorithm
Natural language processing (NLP) can be combined with K-means clustering to automatically cluster text documents based on the similarity of their content. One approach is to use K-means clustering to group documents into clusters and then extract keywords or tags from the documents in each cluster.
This approach can be used for various NLP tasks, such as topic modeling, sentiment analysis, and document classification. For example, clustering news articles using this approach could result in clusters representing different topics, such as politics, sports, or entertainment. The extracted tags can be used to summarize the content of each cluster and provide a quick overview of the topics covered in the documents.
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Machine Generated Semantic Tags Python algorithm to automate clip model
clip model 23
Python algorithm to automate
Experiment 3 : AI Generated Semantic Tags
One potential limitation of this approach is that it relies on the quality of the clustering and the accuracy of the tag extraction. Therefore, it’s important to evaluate the results and adjust the parameters and techniques used as needed to improve the clustering and tag extraction.
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Cluster Vector in Excel Sheet Machine
Generated Tags Based on images
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Machine Generated Tags Based on images
Experiment 3 : Representing Semantic Clusters
Once the text data has been clustered and tagged using K-means, we can plot the results as a graph to visualize the relationship between the clusters and the tags.
One way to do this is to create a network graph, where each node represents a tag or a cluster, and the edges represent the connections between them. The size and color of the nodes can be used to indicate their importance or frequency.
Import Image = 600
Import Image = 200
Import Image = 500
Import Image = 100
Import Image = 3500
Import Image = 10
Import CSV File
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Grasshopper script for plotting semantic clusters
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Grasshopper script for plotting semantic clusters
Experiment 3 : Representing Semantic Clusters
Once the text data has been clustered and tagged using K-means, we can plot the results as a graph to visualize the relationship between the clusters and the tags. One way to do this is to create a network graph, where each node represents a tag or a cluster, and the edges represent the connections between them. The size and color of the nodes can be used to indicate their importance or frequency. and the thickness or color of the edges can be used to indicate the strength of the connection between them.
Cluster Value = 0
Cluster Value = 0.2
Cluster Value = 0.4
Cluster Value = 0.6
Cluster Value = 0.8
Cluster Value = 1.0
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Images clustered based on their semantic tags
AI Sorting Criteria
There are two criteria that are related to the formal qualities and one related to the conceptual quality. RGB or colour palette and curve complexity are the formal values of the images and semantic meaning is the conceptual quality of the image.
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1 2 3
Human Curation
Designer
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Sorted Clusters Narrowed Down Sequence
Testing Methods from 2D to 3D
Converting a 2D image to a 3D image using artificial intelligence (AI) involves a process called depth estimation or depth map prediction. Depth estimation involves predicting the distance between the camera and the objects in the image to create a 3D representation of the scene.
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Frame 20 Frame 19 Frame 17 Frame 18 Nvidia NERF Image Sequence Blender Manual Projection 1 2 Stable Diffusion Z-depth
Stable Diffusion
3 4 53
Method
3D inpainting Mesh
Experiment 1 : Pseudo-2D Image Sequence
Converting a 2D image sequence to a 3D model involves a process called “structure from motion” (SfM) which uses computer vision techniques to extract 3D information from 2D images. SfM algorithms are based on the principle of triangulation, which involves calculating the position of a point in 3D space by using the angles of two or more lines of sight from different positions.
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Frame 1
Frame 9
Frame 5
Frame 13
Frame 17 Frame 2 Frame 10 Frame 6 Frame 14 Frame 18
Frame 3 Frame 11 Frame 7 Frame 15 Frame 19
Frame 4
Frame 12
Frame 8
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Frame 16 Frame 20
Experiment 1 : Pseudo-2D Image Sequence
NeRF (Neural Radiance Fields) is a state-of-the-art method for synthesizing novel views of a scene from a set of input images. However, it is important to note that NeRF is not designed to resolve camera angles solely from AI-generated images. NeRF requires a set of input images that capture the scene from different viewpoints in order to learn the underlying geometry and appearance of the scene. In other words, NeRF is limited by the information contained in the input images, and cannot generate views that were not originally captured.
Proposed workflow for Generating 3D space
NERF fails to resolve camera angle only from AI images
Attempts to translate zoomiing images to 3D scan
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Zooming Images NERF 3D .obj model
Neural Radiance Fields for View Synthesis (Source: Paper with codes)
Frame 19 Frame 20
Series of Zooming Images
Frame 20 Frame 19
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Frame 17
Frame 17 Frame 18 Frame 18
Experiment 3 : Z-depth Method
Compared to manual 3D projection, using a Z-depth map method can have some advantages in terms of accuracy and efficiency. Z-depth maps allow for more accurate placement of objects and elements in 3D space, as they capture depth information from the original 2D image.
Additionally, Z-depth maps can be used to create more realistic and accurate depth of field effects, where objects in the foreground or background are blurred to simulate the way the human eye focuses on certain areas.
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Proposed workflow for Generating 3D space Proposed workflow for Generating 3D space 60
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Experiment 4 : 3D Inpainted Mesh Method
The 3D inpainted mesh method is a technique used to generate 3D models from 2D images. The process involves using a neural network to fill in missing parts of an object in a series of 2D images, resulting in a complete 3D model.
The basic principle behind the 3D inpainted mesh method is to take a series of images of an object from different angles, and then use these images to create a 3D model. However, in order to create a complete 3D model, it is often necessary to fill in missing parts of the object that may be obscured in some of the images.
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Camera
Proposed workflow for Generating 3D space Proposed workflow for Generating 3D space 66
Camera Camera
Experiment 4 : 3D Inpainted Mesh Method
To accomplish this, a neural network is trained to “inpaint” missing parts of the object by predicting what the missing parts should look like based on the surrounding pixels. The resulting 3D model is then created by combining the complete 2D images with the inpainted parts.
Text-to-Images
Z-depth Map
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3D
Proposed workflow for Generating 3D space Proposed workflow for Generating 3D space Proposed workflow for Generating 3D space 67
Mesh
Experiments from 2D to 3D Summary
Success
Room for Improvement
N/A
It generates seemingly convincing 3D geometry when viewed from a certain angle.
The photogrammetry method failed to generate any 3D mesh.
It only works with simple mesh like boxes and it requires manual effort.
Displaced mesh is automatically generated that describes the depth of the space. It reveals hidden illusion of an image.
It is only convincing when viewed from a certain angle. Otherwise, distortion appears.
It generates seemingly convincing 3D geometry when viewed from multiple view angles.
It is still not a fully 3D mesh, therefore it still appears distorted from view angle far away.
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Method 2
Method 3
Method 4
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Method 1
Experiment 5 : Generating 2.5D Painting
The 3D inpainted mesh method can be a useful tool for museums and galleries to enhance the exhibition experience for their visitors. By using this method, they can create 3D models of artworks, sculptures, and artifacts, which can provide a more immersive and interactive experience for the visitors. The 3D models can be used to create virtual exhibitions, which can be accessed online, allowing people to view the artwork from anywhere in the world.
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Experiment 5 : Limitation of 2.5D Painting
The 3D inpainted mesh method also has some limitations. First, it heavily relies on the accuracy of the initial 2D image and the inpainting algorithm used to fill in missing information. If the image has low resolution or incomplete information, the generated 3D model may not be accurate or complete. Additionally, the 3D model generated through this method may not accurately represent the true physical properties of the object, such as material or texture.
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Experiment 5 : Analysis of 2.5D Painting
Sections are cut to understand the missing parts that the machine interpolate. Another limitation is the computational resources required to generate the 3D model. The process can be computationally intensive, especially for complex or large-scale models, which may require specialized hardware or longer processing times.
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Diana and Callisto Paul Bril
Rome: The Interior of St Peter’s Giovanni Paolo Panini
A Dutch Ship coming to Anchor Willem van de Velde
Cognoscenti in a Room hung with Pictures Flemish
Peasants driving Cattle and Sheep Jan Wijnants
A Woman Drinking with Two Men Pieter de Hooch
The Story of Papirius Domenico Beccafumi
The Market Place and the Grote Kerk at Haarlem Gerrit Berckheyde
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Venice: A Regatta on the Grand Canal Canaletto
Interface Proposal : AR Experience in Museum
Curator will curate the sequence of paintings, based on the sorting AI’s suggestion. And then designer will design the spatial experience of the AR gallery. The experience is through the use of AR portal like glasses or phone.
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Curated Sequence
Physical Gallery
AI + Architect
Curator
Painting Collage
National Gallery Interior Room
AR Gallery Portal (AR Glass / Tablet)
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AR Space
Geometry of Anamorphosis
In a perspective projection, the representation of a 3D scene is generated by projecting rays from the camera’s viewpoint through each pixel on the image plane and onto the objects in the scene. When a ray intersects an object in the scene, it determines the color and depth of that pixel. The intersection point of the ray with the object’s surface is then projected onto the image plane, producing the final 2D image.
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Geometry of Anamorphosis
It is possible to have different geometries while the projection remains the same. This is because the projection only describes how a three-dimensional object is mapped onto a two-dimensional surface, while the geometry of the object itself is independent of the projection.
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Geometry of Anamorphosis
Anamorphosis is a type of perspective drawing that involves distorting an image so that it can only be viewed accurately from a specific vantage point or through a specific optical device. It is a form of geometric projection that distorts the image to create a new, unexpected form. The geometry of perception study on Borromini Galleria Spada can be seen as a type of anamorphosis, as it involves the use of geometric projections to create a 3D representation of a 2D image. Both techniques rely on the use of geometry to create distorted or unexpected images.
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Proposed Immersive Gallery Room
The design can be broken into 2.5 D painting generated by AI, and designer will add AR virtual wall or floor in the spatial scale, to show depth and rhythm. Physical visitors will also traverse the AR environment. This is possible because the AR can track the observer’s position and project the respective image.
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AR Tablet
Camera AR Glasses
2.5D Painting AR Virtual Wall / Floor
Physical Visitor
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The Immersive Room (Projection)
Matching Paintings’ Perspective by Anamorphosis
The method is discovered by trial and error. First, the vanishing point is matched in Rhino’s viewport. However, when shifting the horizon, the camera angle changed. There should be a way to maintain the vanishing while shifting the horizontal geometry.
First, the vanishing point is matched in Rhino’s viewport.
However, when shifting the horizon, the camera angle changed.
There should be a way to maintain the vanishing while shifting the horizontal geometry.
The geometry is then shifted on the plane of projection, known as lens shift.
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Proposed Virtual Gallery Elements
An immersive gallery room can be proposed that combines AI-generated 3D paintings with a virtual floor and wall, providing visitors with an immersive and interactive art experience. The virtual floor can be designed to create the illusion of depth and enhance the immersive experience, allowing visitors to feel like they are walking through the art.
AR Elements (Floor / Colonnade / Wall / Furniture)
AR Elements (Floor / Colonnade / Wall / Furniture)
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3D Painting
3D Painting
= =
Immersive Room
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Immersive Room
Proposed AR Gallery Room
The distorted elements match the perspective of the 3D painting, but they sit in the deepened geometry of the painting, creating a sense of depth.
3D Painting
AR Element (Before Projection)
AR Element
Physical Walkway
Camera Plane
Physical Viewing Area
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Simulation of AR Gallery Room
Once the virtual room and artwork have been placed, the 3D model could be exported to an AR software platform like Unity or Unreal Engine. Users could then use their smartphone or tablet to view the AR gallery room and interact with the artwork. They could walk around the virtual room and view the paintings from different angles, or zoom in on specific details of the paintings.
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=
AA School - XR Room
AR Immersive Room
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Virtual Immersive Room
Technical Workflow for AR Simulation
Polycam scanning, Blender, and AR are three powerful tools that can be used to create immersive experiences for museum and gallery visitors. AR technology allows for the seamless integration of these 3D models into the real world, creating a fully immersive and interactive environment for visitors to explore.
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Digital Modeling
Site Mapping / 3D Scan
Blender Polycam 3D Scanning
AR Testing / Tracking Deployment
Unreal Engine
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Smartphone AR
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A
Visitor
B Spotlight AR Tracker Green Screen Table
Visitor
3D scanned site analysis 132
Polycam
Preparation for AR Simulation
To prepare for an AR simulation, one option is to use a Polycam scanning device to capture high-quality 3D scans of physical objects or spaces. These scans can then be imported into software such as Blender, where they can be further refined and combined with other digital assets to create a complete virtual environment.
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Site Mapping / 3D Scan
Point Cloud Model
Phototrails - “Montage”
150 mm 150 mm
Phototrails - “Montage”
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Phototrails - “Montage”
AR Experience Generation
Once the virtual room and artwork have been placed, the 3D model could be exported to an AR software platform like Unity or Unreal Engine. These platforms allow developers to create AR applications for smartphones or tablets that can display the virtual gallery room and paintings in a real-world environment.
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Tracking Data
Captured Image
Colorkeyed Matte
Render
Rendered Image
3D Model
Masked Image
Tracking AR Trackers
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Resulting Image
Simulation 2 : Multi User Scenario
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User using AR Smartphone
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“A Woman Drinking with Two Men” - Pieter de Hooch
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“ Cognoscenti in a Room hung with Pictures” - Flemish
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“A Woman Drinking with Two Men” - Pieter de Hooch
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Acknowledgement
I would like express my gratitude to :
AA AV Teams for providing space of testing AR simulation
Alan Harries for creative exhibition references
Anna Font-Vacas for constant support in design and technical matters
Camila Rock for presentation and booklet advice
Francesco Anselmo for technical advice regarding AR and Hologram
Giles Bruce for giving advice in interim jury
Javier Castanon for philosophical investigation
Nacho Marti for technological advice and inspiration
Omid Kamvari for setting up a propositional thesis
Patricia Mato-Mora for clarifying design position
Peggy Yu for filming AR simulation
Sho Ito for setting up a propositional thesis
Tom Raymont for advice on musuem spatial design
Verdi Tsui for filming AR simulation
Zach Chan for technical coding support
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