Three Worlds: Lost Eons

Page 42

GAME

the

HOW TO PLAY

FRIENDS Find some friends to play with, and share this supplement with them.

GUIDE Designate a GM (Guide and Mentor) who will decide a starting point. Let players know about this beforehand so they can use that information to shape their character. CHARACTER Select a character. Choose whether you would like to play as a character from the book, or one you invent. Decide a name and a backstory, and have a think about their personality. DICE Make sure each player has two six-sided dice (2d6). If you don’t have any, you can use Google - just put 2d6 in the search bar. As the GM leads the players through the story, you might come up against challenges. RULES There might be a chasm you need to leap over, another character you have to outwit, or a twinkling light on the horizon that could bode safety or danger if you determine it correctly. In those instances, the GM will ask you to roll your dice to test your ability and luck. Look at both dice and pick the highest number. If it’s a 1-3 your attempt goes badly. 4-5 means you struggle but succeed, perhaps losing something in the process, and 6 means you succeed.


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