Page 15

Act 3 Scene 2

13

Snood's Third Soliloquy Each double bar indicates a break between phrase groups. The breaks are clarified by the change in instrumentation, but a minuscule rest or pause might be in order. The percussionists should phrase each measure in such a way as to reflect the rhythm and speech pattern of the indicated text. However, the text is simply a guide (it is not meant to be spoken aloud). For example, in the first measure the note corresponding to the word "leg" might be higher in pitch or dynamic level than the rest of the notes in the measure. Overall, the tempo should be extremely fast (not a realistic imitation of speech) and the dynamic level should be very loud -- Snood's mood should be feisty and testy. The notated portion of this movement should not last more than twenty seconds or so.

Instrument Group 1 Instrument Group 2 Instrument Group 3 The "No" Instrument Tam-Tam

÷

œ œœœœœœ Can Ho - nor set to

œœœ

œ

a leg?

No.

œœœœœ œœœ œ

œ

Or an arm?

No.

Or take a - way the grief of

7 Instrument Group 1 Instrument Group 2 Instrument Group 3 The "No" Instrument Tam-Tam

÷œ œ œ œ œ œ œ œ œ œ œ Ho - nor

hath

no

skill

in

sur - ge - ry

then?

No.

œ

a wound?

No.

œ œ œ œ œ œ What

is

Ho - nor?

A

word.

11 Instrument Group 1 Instrument Group 2 Instrument Group 3 The "No" Instrument Tam-Tam

÷ œ œœ œ œœ œ œœœœœ œ œœ œ œ œœ œ œ What is that word, Ho - nor?

Air:

A trim rec - kon - ing.

Who hath it?

He that died on Wednes - day.

16 Instrument Group 1 Instrument Group 2 Instrument Group 3 The "No" Instrument Tam-Tam

÷ œ œœœ œ œ œœœ œ œœœœœœ œ œœœ œ Doth he feel it?

No.

Doth he hear it?

No.

Is

it

in - sen - si - ble then?

Yea, to the dead.

p œœœœœœœœ π ÷œ œ œ œ œ œ œ œ œ œ œ œæ

22 Instrument Group 1 Instrument Group 2 Instrument Group 3 The "No" Instrument Tam-Tam

But will

27 Instrument Group 1 Instrument Group 2 Instrument Group 3 The "No" Instrument Tam-Tam

÷

it

not live with the

œ œœ œ œœ there- fore I'll none of it.

li - ving?

No.

Why?

De - trac - tion will not suf - fer

it,

p P œ œ œ œ œ œ œ œæ œ œ œ œ œ œ œ œ œæ Ho - nor is

a mere Scutch- eon,

and so ends my ca - te - chi - sm.

At the conclusion of the notated portion of this Scene, Player 1 should immediately go into a very fast, very loud cadenza, beginning with a loud tam-tam hit. The cadenza should last about ten seconds. There should be a relatively long pause after the cadenza concludes.

Profile for Carl Schimmel, composer

Snood the Poultroon (two player version), by Carl Schimmel  

(visit http://www.carlschimmel.com to purchase score and parts, or to obtain the single player version) "Snood the Poultroon" was commissio...

Snood the Poultroon (two player version), by Carl Schimmel  

(visit http://www.carlschimmel.com to purchase score and parts, or to obtain the single player version) "Snood the Poultroon" was commissio...

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