Formative Testing_PDF

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Formative Testing Camela Amalakuamar I make sure to test any object that I am working on throughout the process, this is so that I know if the object is working or not. Below are some tables with a few key tests jotted down. PROTOTYPE ONE Feature Expected Outcome Water Water to be animated with reflections. Character Character can move freely and is positioned correctly. Boat Boat to move along the river. Animation Animation of the models to be working. They should move with the assigned animation. Bridge and Portal Bridge and portal to have colliders attached and working. Scent sticks Scent sticks to have fire animated. Dungeon Dungeon to be standing and ability to enter. Appearance should be fine.

Observed Outcome Water is animated and reflections are on. 3rd person camera working but model is inverted. Boat does not move. Script errors. Models do no move. Animations are not working.

Pass/Fail Pass

Player unable to walk through the objects.

Pass

Fire working. Animated on the sticks. Walls are see through but able to walk into the dungeon.

Pass

Observed Outcome Chest only opens. Sound does not work either.

Pass/Fail Fail

Fail Fail Fail

Fail

PROTOTYPE TWO Feature Expected Outcome Chest To open and close with sounds working. Chest must not


repeat open when constant on_clicking. Pathways Pathway to be on the ground with red material attached and correct size. Character Character can move freely and is positioned correctly. Model Model to be animated with assigned animation. Particles Particles to be working on the model at the start of the game- base. Cows Cows to have colliders attached TV The tv should have video and audio looped.

Few pathways are working. Some have no material attached and are larger than the rest of the paths. 3rd person camera working but model is inverted. Model does not move. Animation not working. Particles appear to be working and fluent. No Lagg.

Fail

Not able to go through the cows Both audio and video are not looped and cannot hear the audio but tv does paly once.

Pass.

Observed Outcome Chests behaves as expected.

Pass/Fail Pass

Pathways are all working with correct material and size.

Pass

Sounds activated on trigger. Cricket video does not loop, audio loops.

Pass

Few objects are floating.

Fail

Fail Fail Pass.

Fail

PROTOTYPE THREE Feature Expected Outcome Chest To open and close with sounds working. Chest must not repeat open when constant on_clicking. Pathways Pathway to be on the ground with red material attached and correct size. Sounds Sounds activate once triggered. TV Cricket video is looped. Audio is looped and synchronized. Object Positioning The objects to be positioned in their designated positions and to be touching

Fail


Character Object Collide Mountain

Audio

the ground (not floating). Character can move freely and is positioned correctly. Objects to have colliders attached (if assigned) Ability to get to the top of the mountain without struggling too much. Audio assigned to objects and on loop.

1st person camera working fine.

Pass

All objects have colliders.

Pass

Achieved. Used steps to gets past uneven places.

Pass

Audios all play and on loop- sound fades off once player is out of range.

Pass


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