Puzzlemania
Group Project for the Tangible Media course (DXB212)
Tool used: Arduino, Thinkercad, Illustrator, prototyping material

Design Brief:
Center on enhancing user engagement and experience through tangible technology with a specific focus on evoking joy. A tangible media project will be designed and prototyped that encourages interactive exploration, thus creating a more immersive experience for users. This project will involve meticulous planning, innovative design, and iterative refinement.
Solution Overview:
Puzzlemania is a tangible media project designed to provide an immersive and educational experience for children aged 7 to 10, with joy as its central theme.
It consists of two boxes, and the users need to discover hidden affordances in different puzzles through trial and error, which requires children to engage in various actions, including rotating, pushing, sliding, tapping, and spinning. It is also designed to use as in-class or at home activity.
Conceptualization
We started by using mind mapping as our ‘thinking network’ for brainstorming. This helped us generate potential keywords related to activities, events, people, and so on. It provided us with a broader perspective and enabled us to analyze how these elements contribute to, or facilitate Joy

Following the mind mapping, we settled on “Puzzle” as our core concept. Subsequently, we employed the PACT analysis method to dissect puzzle activities into their constituent elements, helping us gaining a comprehensive understanding of our target audience. This involved researching their activities and contexts, as well as analysing potential technologies.

Based on the PACT analysis, we defined our design direction using the “How Might We” method. This led us to formulate the following statement:
“ “
How might we design an escape puzzle that aims to provide joyful experiences with educational objectives while enhancing Fine Motor skills for children in year 7-10, suitable for both in-class and at-home activities?
Types of Fine Motor Skills
Hand-Eye Coordination
The ability to coordinate the movements of the hands and fingers with visual information.
Bilateral Coordination
The ability to coordinate movements between both hands simultaneously or sequentially.
Manipulative Skills
The ability of manipulating objects with the hands and fingers to achieve a specific goal.
In-Hand Manipulation
the ability to manipulate objects within the hand. This skill includes three aspects of mobility: translation, shift, and rotation of objects.
catching grasping clapping sewing sorting shifting scaning ratating tying tracking
The Puzzle Composition
An escape puzzle uses a simple game loop:
Puzzle Path Design
Linear Path: Puzzles are done in sequence. Solving one puzzle will give an object or clue to allow the next puzzle to be solved
CHALLENGE ?
SOLUTION REWARD
Open Path: Puzzles can be done in any sequence
The game loop theory serves as a foundational framework, allowing players to engage with escape puzzles. 1) They are presented with a challenge that prompts them to actively interact with the puzzle. 2) As they explore and interact with various elements, they gradually uncover the solution. 3) After successfully overcoming challenges and finding solutions, children are rewarded with a sense of accomplishment and satisfaction. This reward reinforces their motivation to continue exploring subsequent puzzles.
Type of Puzzles
Mental Puzzle
Mental puzzles require player to engage their thinking skills and logic. Players must analyze clues, make connections between pieces of information, and use reasoning to decipher the problem. These puzzles often involve patterns, riddles, ciphers, or complex logical scenario.
Also known as a “task” or “twitch” puzzle, is a type of puzzle that involves the manipulation of real-world artifacts to overcome challenges. In a physical puzzle, players may need to move objects, navigate obstacles, or complete physical tasks to reach a goal
Multi Linear Path: Combining both Linear and Open path, multiple linear paths can be worked on at the same time, or require previous paths to be complete
Common Challenges of Puzzles
Mathematical Puzzle: arithmetic operations, algebraic equations, geometric calculations
Word Puzzle: anagrams, cryptic messages, crossword, riddle
Logic Puzzles: shapes, colors, symbols, sequences
Pattern Recognition: logic grids, Sudoku, Einstein’s riddles



Sketching Outcome

We then started to generate numerous sketches to visualise our concepts for the puzzle’s design and visual aesthetics. The image above was produced to provide a clear representation of how the puzzles would be arranged on the box. It also helped us map out and plan the placement of the electronic components. This enabled us to eliminate the need for soldering and keep the electronic components hidden inside the box, maintaining a clean external appearance.
Storyboard

Parents and teachers want to develop the child’s cognitive skills in a joyful way. They decide to purchase the Puzzlemania, allowing children to play with it as a in-class or athome activities.

The process of solving puzzles provides opportunities for children to have fun while developing both physical dexterity and logical thinking.

After solving the hidden answer in the puzzle, they are tasked to rotate the correct number to the corresponding rotation lock.

When the answers are arranged correctly, they can find a token in the box, which leads them to the next step.

By attempting to tap the correct token on the correct number, children can uncover hidden affordances in puzzles through trial and error.

Once the second puzzle box is unlocked, children can play with the spinnable drum stick as a reward. This acts as positive reinforcement, making them more likely to tackle new challenges.
Our initial idea was to make a puzzle with various alphabets to find specific words. To achieve this, we created the first paper lo-fi prototype. Subsequently, considering the target audience and the overall puzzle’s difficulty, we increased the number of movable pieces and added simple addition and subtraction, completing the second prototype. To adjust the size specifications, we created additional prototypes using the same approach, however, to prevent the pieces from falling when attached to the puzzle box, we inserted a thick transparent film strip between the wood, resulting in the creation of the fourth prototype.
We originally planned to create combination locks using Arduino and keypad matrixes. Before purchasing the components, we used Tinkercad to simulate, but assembling it proved difficult and costly. Therefore, we designed mechanical locks through research and development. To unlock the last puzzle box, tokens were created using RFID tags and readers.Initially, we planned to use RFID tokens and push buttons. The placements were difficult and there were too many buttons. We encountered wiring issues when assembling RFID and Arduino. As a result, we taped it to the box and made a specific location for it.

Intrigued by the concept of using red cellophane filters to decode secret messages, we integrated this idea into our second puzzle. To make the experience more tangible and engaging, we started to do prototyping a rotating puzzle with the flashlight. The initial red film had insufficient saturation and couldn’t produce the desired results, leading us to struggle in finding the right material. To ensure the flashlight piece stayed in place when attached to the box, we added extra wood to the puzzle’s bottom after the first prototype. We then used p5.js to generate and print the hidden message, finally gluing it to the puzzle piece to complete the process.
First, we used thick paper to initially understand the mechanism of the combination lock and measured the size to match our actual puzzle box. Then, we created the second prototype using MDF boards, however, since there was nothing to support the inside of the lock, we used a 3D printer to create an inner locking mechanism. However, due to disparities between the puzzle box’s height and the lock’s specifications, we made several adjustments to the smaller inner wood component to ensure a secure fit. Subsequently, to maintain overall consistency, we recreated the locks only with MDF boards and integrated into the final prototype.
6) Final Reward
The third puzzle uses negative space and a sliding bar to decipher cryptic messages. To achieve this, we created the first prototype to demonstrate how users can interact with the slider. However, to increase the difficulty of the puzzle, we used Thinkercad to 3D model the second prototype. This allowed for multiple secret key pieces to slide through the sliding bar. We used Adobe Illustrator to generate the encrypted numbers and simulated the decryption process with the help of a secret key piece. To ensure smooth sliding from top to bottom, we tested the template with different materials. MDF board was chosen for the fourth prototype.
In the project’s early stages, our initial idea was to interconnect all four boxes to form the complete puzzle. Upon tutor feedbacks suggesting a need for a compelling outcome, we shifted to a design where combining four tokens produced light. However, to enhance the delight and the feeling of accomplishment, we changed our idea to intoduce a rotating, sound-producing toy as the final reward. We started with protytyping by exploring different materials to find the best result, using clay and beads. For the final prototype, we used MDF sheets for a cleaner look and a distinct sound and made it visually appealing by painting the stick and adding patterns.
1) Rotation Puzzle AWatch the video:
1st box
Three types of mechanical mini puzzles are attached to three sides of the box, each requiring different movements: rotate, push, and slide Users can discover hidden numbers As users solve these puzzles one by one. When these numbers are arranged in the correct order on a combination lock through the rotation the box opens, revealing four tokens to open the second box.
2nd box
Users need to tap the tokens on the nine numbers on top of the box one by one, attempting to figure out the combination lock password. If a light turns on during this process, it indicates the correct number in the password sequence.
Once the lock on the second box is opened, it reveals a spinnable toy, serving as the final reward for solving the puzzle.

Puzzlemania is an interactive and educational puzzle consisting of two boxes, designed specifically for our target audience: children aged 7 to 10. The puzzle integrates various action-centric interactions to create audio, visual, and tactile experiences. Its aim is to keep users engaged and entertained while they learn, striking a balance between fun and educational value. Puzzlemania helps children enhance problem-solving skills through various mechanical puzzles, an interactive tapping puzzle, and combination locks. Users need to discover hidden affordances in different mini puzzles through trial and error. Each challenge is designed to be pleasantly frustrating for children, motivating them to make progress and pay attention to crucial aspects of the puzzle (Shokeen et al., 2020). Solving each part of the puzzle provides immediate satisfaction, reinforcing positive behaviours and persistence (Domenico & Ryan, 2017).
We also utilised Arduino to provide a multi-sensory experience as feedback through colourful lights and sounds, enhancing the richness of the interaction between the puzzle and the player (Wang et al., 2023). Furthermore, the final reward a spinnable toy, is designed to bring joy and satisfaction to the learning process. This reward fosters a positive attitude toward challenges, builds self-confidence, and instills a sense of accomplishment in children (Truglio, 2022).

DESIGN RESPONSE
Back View Fianl Reward TokenMosaic
The interactive webcam instalation
Individual Project for the Creative Coding course (DXB211)
Tool used: p5js, Illustrator
Design Brief:
Develop an interactive creative coding sketch for exhibition in one of Fortitude Valley’s public laneways: Winn Lane, California Lane, or Bakery Lane. These vibrant pedestrian laneways have shops, cafes, and restaurants, and often host art events throughout the year. Produce an interactive sketch that will interest and engage visitors to the lane.

Solution Overview:
Mosaic is an interactive webcam cabinet. To engage with it, users need to activate the application, which will then trigger the webcam to capture a live feed and display it on the screen. Users can toggle between filters or effects using three arcade button inputs: ‘red’, ‘blue’, and ‘yellow’.



PLACE RESEARCH
Place Overview
Winn Lane in Brisbane is a vibrant hub for creative individuals and seekers of uniqueness. Often compared to a ‘wonderland’, it’s filled with shops and people. This bustling lane hosts a creative community of independent artisans, fashion designers, and hair stylists. It
also offers a variety of food places catering to diverse tastes. Not only is Winn Lane known for its food, but it also features lively bars with live music. It is a treasure trove of vintage, cult, and contemporary items waiting to be discovered by visitors.
Street Art and Murals
Figure 1, 2 and 3 depict mural art created through freehand painting technique. This traditional method encourages the organic expression of cultural identity, serving as a potent artistic medium. These murals reflect the unique stories, histories, and traditions of the land With detailed brushwork and layered colours, they serve as visual narratives that celebrate the area’s cultural heritage and identity.







Signage and Branding
Figures 7, 8, and 9 showcase three advertising posters, each employing a different design technique.
• Figure 7 utilizes the Linocut technique, with rugged textures that evoke a sense of craftsmanship. Its limited color palette and organic shapes contribute to a nostalgic or vintage feel.
• Figure 8 employs the Flat Illustration technique. The simplified shapes and bright colors convey a sense of playfulness and energy.


4
stickers are affixed to stair stringers. This technique not only adds visual interest but also fosters interactive engagement.
By encouraging visitors to contribute their own stickers to the collection, the space is transformed into an interactive gallery.

• Figure 9 utilizes the Duotone technique, featuring high-contrast lighting and shadow, along with bold typography, evoking a retro aesthetic reminiscent of 70s poster art.
Figures 10, 11, and 12 illustrate that store signs encompass more than just the store logo. By incorporating additional graphics, store signs can reinforce the brand identity, aligning visual elements with the brand’s values, aesthetics, or product offerings. This approach helps establish a cohesive and memorable brand image for visitors.



Figures 15 and 16 showcase store facades and signs decorated with neon light stripes. Neon lights, with their retro charm, can enhance the store’s atmosphere and the surrounding area, creating a welcoming ambiance. They remain highly visible both during the day and at night, ensuring visibility for visitors.


CREATIVE INFLUENCES

13 and 14
Figure 5 and 6 showcases contemporary flat illustration paste-ups. These stylized images are not just visually compelling, they also serve as a narrative medium, telling stories and communicating ideas through abstract symbolism and metaphorical imagery. This approach encourages visitors to engage with the artwork, stimulating their creativity and inviting them to interpret the illustrations in their own unique ways, thereby enhancing their overall experience within the space.


• Figure 13 shows various hairstyle illustrations painted on the facade of a barber shop, effectively communicating the nature of the business.
• Figure 14 presents a stationery store with a visually appealing display of products at the entrance, attracting passersby and encouraging foot traffic


Tin&Ed
Several creative influences contributed to the final outcome. One particular idea from their work that inspired my overall aesthetic aspect was their method of masking objects with a variety of textures. Their unique exploration and interpretation of texture has taught me to give life to otherwise lifeless patterns, using them in a meaningful way to add depth and energy to my work. This inspiration has made my artwork more complex and innovative, resulting in a final piece that is more interesting and thought-provoking.

PLACE RESEARCH
Street Furniture, Decor and Surrounding Environment
Figures 17 and 18 demonstrate the role of plants and vegetation in enhancing the area’s natural beauty and visual interest. They soften the built environment and providing a refreshing contrast to concrete and asphalt. Furthermore, the colorful flowers displayed in the surroundings attract visitors, encouraging visitors to take photo



Behavioral Patterns:
Due to close table placement, diners can choose solitary dining or socialize by moving between tables, fostering interaction and community within the dining area.

Free live music enhances the atmosphere of the area, attracting visitors and encouraging them to linger, socialize, and enjoy the music.

Flea markets and Sunday markets allow visitors to engage in a unique shopping experience, fostering a sense of community as they browse, haggle, and socialize in a vibrant, open-air setting.

As figure 19 shows when dining tables are placed close together, it can create a more intimate and social atmosphere, encouraging visitors to interact with each other and move between tables for socializing.

As figure 20 shows, colored lighting can be used to set the mood and tone of the live music area, whether it’s creating a vibrant and energetic atmosphere for upbeat performances, allowing fostering a Welcoming ambident
Secondhand stalls encourage sustainable shopping practices. They offer pre-loved items a new lease on life, promote the reuse and recycling of goods, and help reduce environmental waste.

Local artists and designers incorporate elements of local culture, history, and heritage into their work. By purchasing their products, visitors can both celebrate the community’s cultural identity and foster the local economy.

Street art performances offer entertainment and cultural enrichment. They allow visitors to enjoy various forms of artistic expression. At the same time, performers can connect with audiences directly and immediately, gaining exposure and recognition for their artistry.

The main reason I chose artistic visualization as my interaction style was inspired by an interactive art installation at a Louis Vuitton exhibition I visited. The installation used tracking cameras to detect the presence of visitors and displayed interactive visuals based on their movements. The core value of this interactive space shaped my thinking and considerations about how I wanted users to interact with my sketch. As a result, I decided to create an application that allows users to play with and take photos of the sketch. While interacting with an art installation at an exhibition, I noticed how people around me grabbed their phones to take photos and videos, even sharing them on social networks. This inspired me to create a unique pattern that engages users to take photos.

This code draws significant aesthetic influence from the illustrative patterns designed by Kemal Sanli. Rather than relying on mainstream geometric patterns, Sanli experiments with bold colors and intricate geometric shapes, which is reflected in the patterns generated by this code. The idea of creating these illustrative food patterns aligns with the ambiance of Winn land, a food paradise for foodies. The ffod patterns are like artistic appetizers, making food lovers excited and showing the food culture of Winn land. Sanli’s pattern also inspired me to reinforce the consistency of visual elements in the project. It encouraged me to explore different patterns, but only patterns and nothing else.

Design Development

1) In the early stages, I explored the potential visual effects triggered by different inputs of the video, including motion and gesture, brightness and colors. After deciding using brigness as the main mapping value, I started by learning while playing around the graphic elements that could be used to visualize this value in real-time. As the brightness also varies depending on movement, I experimented with how each pixel could achieve visual interest. Innitially, I envisioned transforming the feed into a grid of circles, with each circle’s size varying based on the brightness of the corresponding area in the feed. Overlaying this with random geometry was intended to create an additional layer of visual complexity.


6) After finalizing the pixel mapping effect, I proceeded to refine the visualization. Based on my store research, I created flat illustrations of a ‘cake’, ‘burger’, ‘pizza’, ‘drink’, ‘coffee’, ‘cupcake’, ‘ice cream’, and ‘donut’ to represent the different food sections in the area.

2) After creating a rough code of this, did not like how the visualization turned out. I decided to add an element of randomness to my creation to make it more visually engaging. To achieve this, I developed a system that assigns each circle a color from a preselected palette at random, in response to movements in the webcam feed.

3) To enhance the visualization, I created additional graphic elements, each randomly determined for every pixel in the video. Initially, I experimented with realistic rose and people images as pixels. Despite removing these image backgrounds, they still appeared black in the backdrop. Moreover, these realistic images did not resonate with the theme’s concept, as their details and textures detracted from the overall sense of indulgence, energy, and joy.

4) I chose more abstract and stylized elements to align with the desired mood and aesthetic. As a result, I created flat food, and geometric illustrations using Adobe Illustrator to represent the food corners of the area. However, upon implementation, the end result did not clearly display the live feed of the users.

5) Based on feedback from peers and tutors, I chose to map the brightness value with graphic elements rather than adjusting sizes. This adjustment was aimed at ensuring that each shape or pixel of the user’s input would stand out more prominently. In the experimental stage, I used only geometrical shapes instead of illustrations for efficiency.


7) I continually refined my design, aiming to deliver a visual experience that would not only respond to the camera input but also allow users to control the digital artwork they’re interacting with. I decided to create a second sketch that allows users to toggle between these effects using 2 buttons. I start by discovering the p5.js library to explore more potential of computer vision.


8) I accidentally discovered a pattern drawing library: P5.pattern. This library provides inspiration and opportunities to create my own mosaic patterns. The concept of mosaic tiles aligns perfectly with the artistic atmosphere and retro landscape of the laneway. Initially, I dissected the code from the library to understand how the foundation works, including how to change shapes and colors.

9) I proceeded to integrate these patterns as a secondary effect alongside the interactive camera, which captures live feeds. Similar to the first effect, rather than mapping the brightness of the live feed using food illustrations, the second effect utilizes mosaic patterns to achieve the desired visual outcome.



10) Considering that the application cabinet features three buttons, wanted to utilize all of them to enrich the interactive experience. During continuous refinement, I discovered that the mosaic patterns of the second effect could be refreshed each time the sketch is refreshed. Hence, I incorporated the ‘Random’ function into the code, enabling users to press the third button to refresh the mosaic effect.
DESIGN RESPONSE
Design and Aesthetic Choices
The overall design aesthetic complements perfectly the creative energy, vibrancy and the cultural diversity of Winn Lane. The first effect cleverly apply the food & drink’ theme. The use of various food illustrations as effects in the webcam feed creates a direct and playful connection to the diverse culinary experiences of Winn Lane. With each pixel of the video feed transforming into an image of a donut, a pizza, a cupcake, and other delicious treats, the digital experience becomes a meaningful, virtual food tour, mirroring the diverse food scene in the lane.
The geometric patterns of second effect represent the mosaic tiles, giving a nod to the laneway’s modern edge, representing the abstract and contemporary designs of the local designer and the unique architecture surrounding the area. The richness of patterns, which symbolizes diversity, comes together to create a visually captivating grid like a mosaic artwork. These patterns play a main role of visual and immersive story that captures the essence of Winn Lane’s artisanal culture.
The color choices are based on place research, incorporating a vibrant color palette that adds energy and liveliness to the visual experience. The colors are chosen from a range of bright and bold hues, such as red, orange, yellow, and blue. These colors evoke a sense of vibrancy, creativity, and excitement, mirroring the dynamic and eclectic nature of Winn Lane.
I chose to use Artistic Visualization with webcam input as my interaction style because I believe the interesting patterns generated will encourage users to take photos. These photos have the potential to be shared on social media or shown to others, which will help achieve our marketing goal.
Sketch Instruction
This is an interactive webcam application. Here’s how user can engage with it: When the application is running, the webcam will activated and capture live feed, displaying it on the screen. User can toggle the filter/effect using using three keyboard input: ‘red’, ‘blue’, and ‘yellow’. Firstly, a visualized instruction is displayed on the start page by default, providing users a clear and intuitive guide to negative through the precess effortlessly.
Users activate the first effect by pressing ‘1’ on the keyboard. This effect replaces pixels in the webcam feed with preloaded images based on their brightness, creating a set of food patterns. The second effect is activated by pressing ‘2’. Instead of illustrative images, this key applies a pattern effect, adding a design overlay that changes the visual presentation entirely. The Key 3 is a replay button that refreshes the pattern of the second effect. The pattern is formed by random geometries and colors each time, so it changes every time the button is pressed.
1) Press the red button to display the illustration filter



2) Press the blue button to display the mosaic filter

3) Press the yellow button to swicht the visual of the mosaic filter




CarbonWatcht Companion
Individual Project for the Critical Experience Design course (DXB210)
Tool used: Autodest Maya, Photoshop, Illustrator
Design Brief:
Choose a specific city in Australia as your focus and create a cohesive speculative future around it. Design a Speculative Zine that details an artifact fitting within this future scenario, outlining its design, functionality, and usage within the constructed world, promting readers to consider: ‘Is this the solution we want to have?’
Overview Solution:
CarbonWatch Companion is a personalized pet owning experience. Owners customize their genetically modified pets online and receive them as embryos in a protective dome. The pet’s health, determined by the owner’s sustainable practices, is monitored via a device linked to the owner’s smartphone, providing real-time feedback and encouraging sustainable behaviors.

BACKGROUND CONTEXTUAL RESEARCH
Sea level
Nasa’s report (2021) confirmed that human activities are changing Earth’s energy budget, we are disrupting the balance between the flow of energy in and out of earth’s system, which causes our planet to warm in response.
Current global challenges such as climate change, lack of resources, desertification, land degradation as well as loss of biodiversity can ultimately be due to human actions. Although consumers may express concern for these environmental issues, the attitude-behavior gap phenomenon reveals a disconnect between intention and action, which poses challenges to effective climate action and environmental stewardship.


NASA Sea Level Projection Tool predicts that if society follows a path where social, economic, and technological trends do not shift markedly from historical patterns, Sydney’s temperature could rise by 2.1 degrees and sea levels are expected to increase by 2.7 cm by 2070

Extinction of pollinating insects
Australia’s honeybees are facing a range of threats, including climate change, pollution, pesticides, intensive farming, disease and invasive species.

Floara & Fauna crisis
In 2021-22, the NSW legislation reported 321 terrestrial animals, 38 aquatic animals, and 684 plants in NSW as threatened species. This includes 78 extinct species and 116 critically endangered species. The reasons for this include overexploitation and invasive species.

Urbanization
According to climate modeling, the Greater Sydney region is expected to experience an additional 20 days of 35°C annually by 2070. Extreme climate events, such as sea level rise, heavy rainfall and flooding, and extreme heat, can significantly impact people’s daily lives.
The Hidden Barrier to Sustainable Change: Attitude-Behavior Gap
What is it?
The Attitude-Behavior Gap is a is a gap between consumers’ actions and intentions with regard to sustainability. Consumers will say they are interested in incorporating environmentally friendly substitute, showing their concern for the well-being of the Earth.
However, when it comes to translating their beliefs into action, they fall short. The AttitudeBehavior Gap becomes apparent in 66% of the U.S population (Williams, 2015), where their positive attitude towards sustainable solutions does not reflect in their actual behavior.
Immediate Feedback

Overpopulation
Sydney’s population is predicted to explode. to house more than 11 million people. This rapid population growth presents a variety of challenges for both the city and the environment, including livestock management, waste disposal, and agriculture.

Cool Suburb
In 2022, WSROC launched Cool Suburbs, a rating tool for assessing heat resilience in design and development. It can be used for assessment, approvals, policy, and planning. Cool Suburbs provides guidance on solar orientation, wind direction, cool materials, and greenery.
Immediate feedback can serve as an effective intervention to motivate people to change their behavior (Juvan, Dolnicar 2014). It provides individuals a clear understanding of the impact that results from their actions, creating an opportunity to align their actions with their beliefs and values. Here are some examples of the type of “Feedback” can bridge the Attitude-Behavior Gap:
• Data-Driven Feedback: Develop platforms or applications that allow consumers to monitor and visualize the effects of their sustainable choices. By offering transparent and accessible data.
• Gamification and Rewards: Introduce gamified elements that incentivize sustainable behaviors. For example, a mobile app that allow users to create personalized eco-challenges based on their goals, interests, and environmental values. Each challenge is tied to specific actions or behaviors related to sustainability, such as reducing energy consumption, minimizing waste, or promoting eco-friendly transportation
RICH-PIC 4 CORNERS POSSIBILITY
This Ric- Pic approach present an overview of all the immaginative goal and my preffered future for all species on this planet Technology, transport climate, flora and fauna are 4 important aspects that exist in our daily basic, so it is nesessery to have a quick prediction of what might be happening in those
AI helps automate + speed up work process
• Extended reality creates immersive learning experience
• New entertainment +learning space created in Metaverse
• 3D printed architecture technology are adopted to support sustainability
• Factories use green energy
• Genome editing technology is use to cure incurable diseases
• People transact through Blockchain
• AI robotics work in dangerous workplace
• More animals will be extincted
Lost of habitat due to overexploitation and climate change
Robotic bees/butterflies take role in pollination
• IoT is used in household to track used footprint
• Some animals and plants will be evolved to adapt the extreme climate
• Indoor agriculture
• Government use Brain-ComputerInterface technology to communicate with animals
More Than Human - Greater SydneyTechnology
Transportation adapt to extreme climate
• Designer’s goal: moving away from human centered design to planet centered design
• Shared community for human and non-human species
• Much stringent ecosystem law is created by government against people who vandalize nature
• Invasive species harms other native species
Flora
& Fauna Climate Transport
Bullet trains allow people travel faster and safer
• Cost- effective: Allow all class public to access public transport, including air vehicles
• Non-fuel vehicles replace fuel vehicles
• Large vehicle to rescue and transit animals that evacuate from natural disaster
• Flying vehicle can be used as private vehicle
• Automated vehicle
• Rising sea level heavy rain - flooding
• Global warming- rising temperature
• Global warming rising temperature causes heat wave and drought
• Global warming rising temperature causes heat wave
• Air pollution increase
• Hail storm
• Reduction in seawater’s pH level
• Increase runoff of freshwater
Continue, collapse, disciplins and transform are the possibilites that might happen in the future. This step is about have a deeper prediction about how current technologies, law, events might be transform in 50 years
• Farmers get financial support from the government
• Waste situation will not get any better due to lack of landfill
• Highly urbanized market increase property prices
• Soaring inflation and rising interest rates increase petrol price
• Overpopulation
• La Niña and El Niño will continue to be regulars in Australia
• Human centered practice moves to planet centered practice
• Carbon dioxide tax is introduced for business owners
• Carbon dioxide tax is introduced for business owners
• Co-existence of human and animals
• Exotic species Australia gains around 20 new pests or diseases each year
• Global temperature and sea level continue to rise
• Aging population causes supply shortage of qualified workers
• Cybercrime problem continue to increase
Economic inequality increase wealth gap
• Coastal erosion due to the sea level rise force residents to move away
• People addict to digital entertainment and Internet produce large amount of carbon footprint
• More extremely hot days exacerbate drought, brushfire will happen more frequently
• Kangaroos cause damage to the environment by overgrazing. This can lead to the destruction of vegetation- Habitat loss
• Self awareness people’s work
• Mass extinction due to habitat overfishing, deforestation event
• Road vehicles on the damage extreme weather
• People are filter airborne area
• Extreme climates basics
• Self awareness people’s work
• More viruses increase in animals and
Continue Disciplins
4 Corners Possibility
Collapse Transform
• More and more manufacturers use renewable energy
• Government keeps track on individual’s spending- reduce consumption
• Human won’t be replaced by ai, instead, ai is used as a tool to increase work efficiency
• IoT is used regularly to monitor and keep track everything
• Private flying vehicle and bullet trains reduces travel time
• Drones to plant trees: drones that fire seed pods into the ground to plant large number of trees at once
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•
•
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• AI will help vehicles to collect real-time data to detect danger on road
• Urbane forest is built in every suburb, allowing people to be self-sufficient + self sustainable
• More emerging technologies will be invented that benefit nonhuman species
• Construction 3D printing is adopted by builders & architectural firm
• Nano-machines are injected into the human’s and animal’s body to track health
• Necrobotics brings extinct animals back to life
TOPIC I CHOSE DEISGN STATEMENT
awareness robots AI replace work
extinction of native species habitat destruction, overfishing, invasive species, deforestation and extreme climate vehicles can no longer drive damage roadways due to weather forced to wear mask to airborne particles in polluted climates occur in daily viruses will emerge due to an contact between wild and humans.
Transform Transport
• Non-fuel vehicles that rely on alternative energy sources, such as electricity, hydrogen, or biofuels to power their engines, will be adopted by most people
• Roadable aircraft will be used on a large scale, allowing people drive on roads and fly through the air to shorten the travel distance
awareness robots AI replace work
Nano-machines are injected into the human’s and animal’s body to track health
Robotic bees/butterflies take role in pollination
More renewable energy will be explored by scientist, e.g. sand battery
Advances in genetics and biotechnology can personalized medicine,
• Magnetic levitation (Maglev) trains will become a more popular option for public transport due to their high speed, higher level of safety and smoother ride
• Completely autonomous vehicles will slowly be adopted by more people because they can eliminate human errors, vigilant and detect danger/obstacles faster than human. The future automated vehicles need to be able to ‘communicate’ with each other, sharing information about travel and road conditions make more informed decisions
Eating habit
• Human diy plant based food made from sustainable food ingredients to replace unsustainable foods. For instance, Shokouhi invented an avocado alternative made from broad beans, hazelnut, apple and rapeseed oil (Aouf 2022).
• Much more protein alternatives will be invented, e.g. microbes turn recycled carbon dioxide into protein and can be developed as meat alternative.
• Lab-grown meat can be bought in every supermarket, and its price will be affordable

Living
The future’s urbane area should be in harmony with the nature, human and wildlife coexist to share landscape.
Biomimicry building large scale 3d printed construction will adopt more innovative and sustainable material.
vertical farm will be built in every suburb, allowing to produce higher yields and reduce vegetabe and fruit price
What if artificial intelligence system is install into surveillance camera? Human activity will be under surveillance by AI detection to ensure minimal harm to the environment
Everything is data: Human daily life activities will be recorded and converted into data, which we can keep track of. These activities includes, consumption and health...etc.
Economy
Drone technology replace human labour to plant trees. These seedlings will grow to become future home for endangered wildlife species
Synthetic species are created to replace endangered or extinct species
Synthetic biology helps to modify the genetics of living organisms allowing them to adapt and handle extreme climate event
• Scientists use robotic animals to research:
• To observe and study animals in their natural habitats without disturbing them
• used in controlled experiments to study animal behavior and test hypotheses
Health
Nanosensors in the human body can detect diseases, allowing for earlier diagnosis and treatment.
Genome editing is used in hospital to modify cancer cells to make them more susceptible to treatment. Bionic body part / artificial limbs will become “smarter”, allowing human to be easily recovering from severe injuries.
How can human behavior be visualized to provide immediate feedback, fostering awareness and accountability for individuals to align their actions with their values and goals?
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