Portfolio Calvin Haring

Page 1


Hello,

My name is Calvin Haring and I welcome you to my portfolio!

I am 23 years old and currently living in the beautiful city of Enschede! For as long as I can remember I have been fascinated by creating new things. Drawing and crafts have always brought me joy, so when graduating high school I decided to keep moving in that direction. At the University of Twente, I joined and finished the Industrial Design Engineering (IDE) bachelor, where I learned the complete cycle of building a new product.

In the 3 years of the IDE program I learned to use my passion for creating and creativity to make new consumer products. The study covered the whole design cycle, from the first sketches until the finalised end product.

EDUCATION PERSONAL

The study taught me new skills and gave me useful tools to use when designing. Soon enough I started to implement these tools and gained knowledge in my spare time when designing personal projects. This portfolio is focusing on the balance between the two types of work. On the left pages the educational projects will be displayed and on the right side my personal projects, while showing the connection between the two. The topics covered are in my opinion some of the most important in creating an appealing design.

Have fun reading!

3D

Eye-catching

The goal for the following magazine covers was to catch the eye of a potential buyer. The assignment was to define a target group for a magazine and to create a fitting cover. During this course we got peer reviewed and got tips and feedback from a graphic design professor. The target group consists of wealthy housewives between the age of 30-45 years old. The different versions of the magazine aim to cover the different interests this target group has. The covers contain a captiva-

ting picture that resonates with the target group. Furthermore, to grab the attention of the potential buyer in the store, the cover has several flashy quotes and stickers that are meant to provoke the interest of the customers. Although all the covers are different, they all show consistency in their lay-out to create a fresh and distinguishing brand image of Boterbloem. They are made using the prototyping program Adobe XD, which also appeared to be useful for such graphic design work.

January 2021

The feedback I received from the magazines helped a lot with improving the posters and banners I made for fun. On the top there are two designs for posters made for house parties. The main lay-out of the posters stays the same every year to create a consistent brand.The key goal was to make the poster stand out and to give subtly more information to the viewer. To achieve this, strong contrast in colour and size is used and the eyes of the viewer are in this way guided. The poster on the right was made for a table football tournament at my current workplace Thuisbezorgd. The main goal for the

was made for a table soccer tournament at my current workplace Thuisbezorgd. The main goal for the poster was to grab the attention of the coworkers walking in and out, and for them to quickly understand the announcement. The poster contains a small text box for the detailed information and a QR-code for a quick sign-up. The colour scheme is in line with the Thuisbezorgd brand colours. The fade out of the orange on the top to grey on the bottom guides the eyes of the viewer through the poster. Finally, the date indication and the pencil sketch to explain the use of the QR-code finish the poster.

January 2023

Targeted design

The aim of this next assignment was to create a business card that resonates with a target group. Below you can see 2 double-sided business cards and one single-sided card. The card on the left is a business card of a scuba diver promoting a scuba diving camp for children. The playful cartoonish drawing in the front sends a playful, child friendly message. On the back the viewer can find the information in the turmoil of underwater bubbles.

The second card is for a soccer player at the soccer club ‘Koninklijke’ (royal) UD. Since the club is over 100 years old, it has obtained the title royal. To express this, there is a small golden edge around the entire card. The final card is for a funeral service business. The colour scheme and the dandelions on the background make sure that the card expresses respect and calmth to the viewer.

January 2021

The logo on the right was made for a skiing trip with my family to Selva in Italy. The logo needed to be printed on the back of a sweater and could only use 2 colours to save costs. The goal was to make an authentic looking logo that covers the feeling of our annual trip. To achieve this the logo contains two crossed skis and a horizontal snowboard with the year 2023 written in it. In addition, it shows a fish, referring to our last name; Haring. The fish contains the idyllic vector images of a forest, mountains and sunbeams. Finally, to tie it all together, the circle with the curved text in it closes the logo.

This logo was made using Adobe Illustrator, which works best for printing clothing because the image can be exported as a vector file.

January 2023

WINTERSPORT

20

23

Storytelling

In this group project, we got the assignment to design a product to improve the life of a person with a disability. Our participant was auditory disabled, which meant he had only a little part of his hearing ability left. An interview with the participant made clear that his biggest obstacle was to have normal conversations in his day to day life. And even though he had a very positive mindset, this caused him to feel left out. After some brainstorm sessions we came up with multiple first concept directions. One of these directions was a set of glasses that projects the spoken words onto the glasses for our participant to read. The glasses come with an application that functions as a microphone and speech interpreter. This way the glasses can be as slim and lightweight as possible. To propose this concept to our participant I created the following concept sketch in the drawing program SketchBook. The sketch guides the viewer from left to right in a flowing motion from start to finish. The use of the concept is broken down in the most important steps and clearly depicted.

This cartoon was made during a short workshop for cartooning. The workshop gave me a lot of freedom to use my creativity. At the end of the course I worked out my best cartoon into this final result. The skill to tell a story to a viewer quickly came in handy. The most important aspects I used are to guide the viewer through the story, without them having to put in extra effort. The reader should not even have to think about how to interpret a story, it should happen intuitively. Another important aspect is to keep the objective and aim of the story clear and simple. This is done by highlighting the core by placing it in contrast with the background information.

May 2021

3D visualisation

In the next group project we created a smart sensor for a vegetable garden. The customer would place the sensor in their garden, and the device could send useful information to the user through an app. The application could give the user tips and helps them with taking care of the garden. After we chose a concept we started to model the product in SolidWorks to explain the product to potential stakeholders. This model was used to create some good looking renders and to place it in a 3D environment. This environment was made in Unity, where the user can walk

around and interact with the product as if it was real. The assets in the environment were freely available on the internet and placed together in Unity to put the product in the right environment. The final product was a small simulation where the user can walk around freely and interact with the objects in the world. The user could get an idea regarding the size, placing and use of the product. Building the simulation was easier than expected with just a couple of lessons on the basics of Unity. This was a good opportunity to start working with these kinds of 3D modelling software.

June 2021

During my bachelor I’ve worked with the CAD program SolidWorks quite some times. Although I found it useful for detailed and exact projects, like 3D printing a part of a product, I never found it not quite as intuitive as I expected it to be. However, I stayed interested in 3D product design, so I decided to follow free online courses in different digital sculpting programs. In the end I found Blender to be the most useful and intuitive of them. On this page you can see the final renders of two of the courses. Firstly, there is the 16-part donut tutorial. This tutorial took me from start to finish in creating a 3D donut and a glass of coffee, while in the meantime ex-

plaining the basics of Blender. The lessons left a lot of room for my own interpretation to test out the different functions in the program. The second render is the end product of a designer chair. In this 10-part tutorial I learned how to make a wooden chair based on technical drawings. After having finished the donut tutorial, this one was easier since I already knew quite some of the mechanics. The two tutorials differ in the way of using Blender, with the donut being more focussed on sculpting an organic looking product. This is something that cannot be done in, for example, SolidWorks.

February 2022

Skill level

Adobe Illustrator

Adobe InDesign

Adobe XD

Adobe Premiere

Adobe Photoshop

SketchBook

3D Blender SolidWorks

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