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Friday, August 12, 2016 Vol. 11 No. 307
P25.00 nationwide | 5 sections 34 pages | 7 days a week
SEMIRARA, SAGITTARIUS, CENTURY ALSO FACE CANCELLATION OF ECC
Creative industry, tourism and local devt in S. Korea
Lopez campaign claims scalp of 2 more miners
E
INSIDE
By Jonathan L. Mayuga
nvironment Secretary Regina Paz L. Lopez continues to add teeth to her campaign versus environmentally destructive business operations, this time halting the operations of two more miners and threatening to cancel the environmental compliance certificate (ECC) of three other firms.
HOP on Top
Sports
Fernando T. Aldaba and Ser Percival K. Peña-Reyes
@jonlmayuga
LOPEZ: “My commitment is to the welfare of the people.”
T
EAGLE WATCH
oday South Korea is among the developed economies of East Asia, with a percapita income of about $34,336 (PPP). In the 1960s the Philippine economy was virtually on a par with South Korea, with both countries recovering from their war years, although the latter had just come from a more recent bloody conflict with its northern counterpart in the 1950s. (The Philippine war years happened earlier in the 1940s.)
Lopez announced two more mining operations in Eastern Samar have been suspended by the Department of Environment and Natural Resources (DENR). The operations of Mount Sinai Mining Continued on A2
C4
rio olympics medal tally
Continued on A11
1 United States 2 China 3 Japan 4 Australia 5 Hungary 6 Russia 7 South Korea 8 Italy 9 Great Britain 10 France 11 Kazakhstan 12 Thailand 13 Germany 14 Sweden 15 Netherlands 16 Belgium 17 Brazil 17 Colombia 17 Slovenia 17 Vietnam 21 Chinese Taipei 22 Spain 22 Greece 22 Switzerland 25 Argentina 25 Croatia 25 IOA 25 Kosovo 29 North Korea 30 Ukraine 31 Indonesia 31 New Zealand 31 South Afric 34 Canada 35 Georgia 36 Philippines
G 11 10 6 5 5 4 4 3 3 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0
S 11 5 1 2 1 7 2 6 3 3 2 1 2 2 1 1 1 1 1 1 0 0 0 0 0 0 0 0 2 2 2 2 2 1 1 1
B 10 8 11 5 1 4 3 2 6 1 3 1 1 0 2 1 0 0 0 0 2 1 1 1 0 0 0 0 2 1 0 0 0 5 1 0
T 32 23 18 12 7 15 9 11 12 6 7 4 4 3 4 3 2 2 2 2 3 2 2 2 1 1 1 1 4 3 2 2 2 6 2 1
China’s video-game biz a bright spot even with no PokÉmon
I
HERO’S WELCOME Hidilyn Diaz, 2016 Summer Olympics silver medalist for weightlifting, kisses her mother Emelita as her father Eduardo Sr. holds her medal, after she arrived at the Ninoy Aquino International Airport on Thursday. Also in photo is William Ramirez, chairman of the Philippine Sports Commission. Story on A12. Nonie Reyes
BSP concedes inflation to miss target; forecast at 1.8% in Aug By Bianca Cuaresma
T
@BcuaresmaBM
he Bangko Sentral ng Pilipinas (BSP) conceded on Thursday that inflation would most likely miss its annual target range for the second consecutive year this 2016. The pronouncement was made in the news briefing following the fifth
PESO exchange rates n US 46.7770
monetary-policy meeting for the year, where the central bank maintained all key policy rates and instruments in their current levels. “The Monetary Board’s decision is based on its assessment that the inflation environment remains manageable. Latest forecasts continue to indicate that average inflation is likely to settle slightly below the 3-percent plus/mi-
nus 1-percentage-point target range in 2016 and rise toward the midpoint of the target range in 2017 and 2018,” BSP chief Amando M. Tetangco Jr. said in a statement following the meeting. Central bank Deputy Governor for the Monetary Stability Sector Diwa C. Guinigundo said the BSP’s forecast was scaled down to 1.8 percent in its August See “Inflation,” A2
f you want an example of China’s rising consumer class, take a look at the burgeoning demand to play video games. Sales will jump an average 7.4 percent a year from 2016 to 2020, according to PricewaterhouseCoopers Llp. (PwC). That’s higher than the 4.8-percent rate forecast for the industry worldwide, PwC said in its global entertainment and media outlook. While in absolute terms games contribute a tiny sliver of GDP, they’re part of the bigger tectonic shift led by consumers who are cushioning the drag from a factory slowdown. China’s gaming population was an estimated 534 million players last year—that’s one out of every 14 humans. Boosting the world’s third-largest video-game market—after the United States and Japan—are sales of streaming video games and e-sports competitions this year, PwC said. In other words, gaming is increasingly social, not solo. The rising popularity of competitions helps the appeal of both PC and mobile games in China, which boosts advertising revenue and will enlarge the “fan economy,” PwC analysts said in the report. Games should get a lift from government policies that favor boosting innovation, as well as generous spending for state-run firms to boost wireless network speeds, Wilson Chow, the Shenzhen-based industry leader for tech, media and telecom in China and Hong Kong at PwC, said in an interview. Tencent Holdings Ltd. also will speed up the development of the country’s game industry, he said. China’s largest Internet company is leading an $8.6-billion acquisition of Finnish gamemaker Supercell Oy. By 2020, China’s gaming sales will climb to $12.85 billion, up from $8.98 billion last year, PwC estimates, outpacing a global revenue increase to $90.07 billion from $71.27 billion in 2015. Shanghai, Beijing and Guangdong are the main hubs of video-game publication, according to PwC. Bloomberg News
n japan 0.4619 n UK 60.8709 n HK 6.0313 n CHINA 7.0447 n singapore 34.8718 n australia 36.0276 n EU 52.2920 n SAUDI arabia 12.4736
Source: BSP (11 August 2016 )