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BSB STEAM LEARNING

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A School of INNOVATORS

The British School of Brussels (BSB) offers one of the most dynamic and innovative STEAM (Science, Technology, Engineering, Arts and Mathematics) programmes in Europe.

STEAM at BSB is not just about preparing students for exams, it is about nurturing curiosity, equipping learners for the challenges of tomorrow, and inspiring a sense of social responsibility. With exceptional teaching, unique international pathways, and world-class facilities, BSB shapes innovators ready to impact the world.

BSB is internationally recognised for its interdisciplinary approach, handson learning, and strong industry partnerships. The school’s outstanding academic achievements in STEAM-related subjects, and graduate progression to leading universities to study STEAM courses clearly demonstrate its leadership and impact in this field.

Additionally, external recognition of BSB’s STEAM programme includes being named Spear’s School of the Year in 2023, an accolade based on the school’s outstanding excellence and innovation in academic performance, facilities, and technology integration, criteria in which STEAM is central. The school has also been rated as one of the world’s best private schools for five consecutive years, recognised by the Spear’s 500 index and other international organisations such as Carfax Education for its leadership and innovation in education.

Designed to engage learners from their earliest school years through to university preparation, BSB’s STEAM education emphasises interdisciplinarity, inquiry, creativity, and real-world application. Students benefit from a balance of theory and practice, with strong academic achievement supported by a thriving co-curricular programme and international outlook.

EARLY YEARS and PRIMARY

STEAM learning begins early at BSB, embedding curiosity and creativity into the foundation of schooling:

CURRICULUM HOURS:

In Early Years (ages 1–5), children experience around 3–4 hours per week of STEAM-related learning built into play-based, cross-curricular activities. In Primary (Ages 5–11), this increases to 6–8 hours weekly across Science, Design Technology, and Mathematics, with coding introduced from Year 1.

APPROACH:

STEAM (Science, Technology, Engineering, Arts, Mathematics) projects are hands-on, taught in specialist areas and outdoor learning environments.

HIGHLIGHTS:

Children build simple circuits, explore forces through play, and begin blockbased coding through platforms like Code.org, Lego WeDo and Kubo robots.

EXTRA CURRICULAR ACTIVITIES AND CLUBS:

The popular “I Wonder Club” allows pupils to explore their own questions through experiments, alongside eco clubs and junior robotics challenges.

PARTICIPATION:

Primary students engage with STEAM projects in class, with over 200 joining after-school STEAM-related clubs annually.

200+

BSB students join STEAM-related after-school clubs every year

LOWER SECONDARY

STEAM evolves into a structured, interdisciplinary programme as students transition into lower secondary.

CURRICULUM HOURS:

Students typically study 4–6 hours of STEAM per week in Science, 4 hours in Mathematics, and 2–3 hours in Technology & Computing, approximately 12–13 hours per week dedicated to STEAM learning.

TRANSFORMATIVE LEARNING:

Major projects focus on sustainability, renewable energy and climate science, linking science, geography, and design technology to create interdisciplinary connections. Transformative Learning promotes deep understanding and critical thinking and encourages reflection.

Students learn by connecting concepts to real-world issues and develop skills that are directly applicable to future careers and civic life. These group projects build teamwork and communication skills, essential for modern workplaces while promoting adaptability and resilience.

TECHNOLOGY FOCUS:

All students learn coding and programming through micro:bit, code.org, Lego Spike, Sphero Bolt, Minecraft Education and game design tasks.

STEAM DAYS:

Themed days challenge students to apply what they have learned, solving engineering and sustainability problems, such as solar-powered cars and sustainable fashion.

ENRICHMENT:

First Lego League (with competitions in Belgium), Digital Ambassadors, Graphic Design, Sphero Robotics, Minecraft Ambassadors, and engineering challenges such as bridge-building are among the most popular activities.

75% of BSB students join at least one STEAM-related co-curricular activity

SENIOR SCHOOL and PRE-UNIVERSITY

In Years 10-13, students benefit from one of Europe’s broadest ranges of pathways into STEAM.

SUBJECTS OFFERED:

Biology, Chemistry, Physics, Mathematics, Further Mathematics, Computer Science, Design Technology, and Environmental Systems.

FACILITIES:

Students work in eight specialist science laboratories, dedicated Design Technology suites, and a new robotics/coding space.

UNIVERSITY GUIDANCE:

The Higher Education team specialises in supporting STEAM university applications, advising on subject selection, research placements and personal statements.

EXAMINATION SUCCESS:

BSB students have achieved Outstanding Pearson Learner Awards for top marks in Europe and globally, particularly in Mathematics and Computer Science.

In 2024, two BSB students achieved the highest International GCSE mark in the world in Mathematics, while one student had the highest mark in Belgium in GCE Advanced Level Mathematics and another the highest in Europe in GCSE Computer Science.

CURRICULUM HOURS PER WEEK:

Depending on subject choices

A-LEVEL

IB DIPLOMA

EIGHT

specialist science laboratories

BEYOND the classroom

STEAM at BSB extends well beyond timetabled lessons.

OVER 200 ENRICHMENT ACTIVITIES:

These are offered across the school, including 40 STEAM-specific activities.

POPULAR CHOICES:

Robotics, Advanced Coding, Science Olympiad, Astronomy Club, EcoInnovation, and Engineering Challenges.

RESEARCH TRIPS:

At least three to five major cross-year and cross-discipline trips, plus numerous smaller enrichment outings and day visits, take place every year. These visits include the TECH2 campus in Genk for renewable energy, the European Space Agency, and Brussels’ science research institutes.

STUDENT LEADERSHIP:

“STEAM Ambassadors” mentor younger peers, lead coding workshops, and help design STEAM fairs.

STUDENT outcomes

BSB students consistently excel and go on to prestigious universities.

STEAM UPTAKE:

Around 60% of BSB graduates pursue a STEAM-related course at university.

DESTINATIONS:

Recent alumni have taken places at Imperial College London, ETH Zürich, University of Cambridge, University College London, Delft University of Technology, KU Leuven, MIT, and the University of Edinburgh.

SCHOLARSHIPS:

Several students have earned funded places based on STEAM excellence.

GLOBAL CITIZENSHIP:

Many students apply their STEAM skills to fields such as environmental science, renewable energy, biomedical science, and computer engineering.

STEAM-specific enrichment activities

60% of BSB graduates pursue STEAM-related courses at university (approx)

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