Brian Slusher
Selected Work (4 of 4)

The Architect’s Studio
The Artist’s Studio is a recurring theme explored by artists, across cultures and times. How an artist portrays his studio is perhaps more revealing than a self-portrait.
The Architect’s Studio displays a palate of objects and works which are both general to a SCI-Arc student, and unique to myself.

Left Above Bitmap of a found object.
Left Below Oblique of pleating design of alternating large and small pleats.
Opposite Plan layout or pleating design, corresponding to bit map pattern to be folded accordingly.





Bitmapping a found object was a means for probing the figure ground of a space. The object was found in the vicinity of the architect’s studio. Ultimately the produced bitmap image became a pattern to be pleated physically and digitally. Both artifacts appear in the final composition (see page 48). The process of pleating the bitmap image required a procedure of reflecting portions of the original image, resulting in a new image, which has been stretched in one dimension. The reflections produce moments of pause as the eye traverses from one end to the other of new image.

The bitmap images, which were generated from a physical object, were then made physical again by printing and mounting on the wall. The left photographed print shows a render of the stretched bitmap image, which was digitally pleated in a physics simulator.
The right shows a print which occurred one step earlier. The pleating occurs after the digital object has been made digital.




The above composition conveys a curated conception of the architect’s studio. It is photograph inspired, but a render of entirely digital objects.
Framing around recursive images of certain elements in the composition emphasizes this tension between realism and digital representation.
The shadows both imply a world beyond the frame of the entire composition; at the same time the
recursive images are a disruption to the validity of the composition.

Between Folding and Bending
Bending is inherently a manipulative process applied to objects. Whereas, folding is a process which applies to surfaces.




An ascot brick assembly was bended using a prescribed set of rules, and then selectively each brick was booleaned to create semi-random geometries. The resulting section of the composite geometry was then made into a printing block to produce the above prints. Completed in collaboration with Max Lorenze.

An assembly of ascot bricks was folded within a prescribed set of rules, intended to cause random intersections between individual brick members. The intersecting bricks were then booleaned to create varied geometries which are displayed in the shown array.
bending operation.

The above composition conveys a curated conception of the architect’s studio. It is photograph inspired, but a render of entirely digital objects.
Framing around recursive images of certain elements in the composition emphasizes this tension between realism and digital representation.
The shadows both imply a world beyond the frame of the entire composition; at the same time the

recursive images are a disruption to the validity of the composition.
