Ready Player One online pdf

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Ready Player One online pdf To download now please click the link below. http://bluewildcat.com/RPO.htm At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed. It’s the year 2044, and the real world is an ugly place. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune— and remarkable power—to whoever can unlock them. For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape. A world at stake. A quest for the ultimate prize. Are you ready?


Reviews As a geek, a mother of 2 Gen-xers, and Trivia buff, Ready Player One was a rollicking good read. For me, it was as good as Hunger Games but with more fun factor. And gosh, I remember far too many of those games, systems, and 80's entertainment references than is probably healthy for one person. Nice tight little plot, believable geeks and online culture, requisite Big Bad...even 'The DeLorean' for good measure. I'm going to have to go back and re-read it slower this time to catch more references.

eady Player One by Ernest Cline is a story of Wade Watts, a teenager with the unfortunate problem of having grown up in the year 2045, a dystopian future where conditions in the United States have deteriorated to the point where most of its society seeks escapism in the form of the online world of The Oasis. Developed behind the masterful mind of the now deceased, James Halladay (an amalgamation of Bill Gates and Steve Jobs), The Oasis is what World of Warcraft and Second Skin could be is they had one billion users, decades of development, zero bugs, and completely immersible haptic feedback to the point where it becomes difficult to differentiate reality from virtual reality. Halladay, having grown up in the 80's, has decided to will his fortunate (in the hundreds of billions), to one lucky individual who can solve his contest and discover the ultimate easter egg hidden somewhere in his game. Wade has spent his life determined to be that winner. But with millions of other contestants, and billions of dollars at stake, he soon finds out that many contestants will stop at nothing to see that the top prize goes to them. If the title alone isn't enough, it will only take the first chapter for the reader to discover that this book is loaded with 80's pop culture references. Literally hundreds throughout the book on almost every page you turn. Having grown up in the 80s on Nintendo, comic books, and tv, this book was a huge nostalgia-fest for me. I can remember spending hours trying to get past the grue in Zork I and feeding quarter after quarter into the 1982 game "Joust." Seeing those elements incorporated directly into the story brought back a lot of fond memories, and unfortunately, I'm not sure if all of those references will be caught or appreciated by anyone under the age of 30. Additionally, the plot of this story is so entrenched in geekness, that I think it may be difficult for a "non-geek" to be entertained by it. There is some traditional action, but the overwhelming majority of events take place inside The Oasis. Someone who has never played an MMORPG (Massively Multiplayer Online Roleplaying Game) before might have trouble understanding the seriousness of spending hours trying to obtain an item that only exists in a virtual world, or how online currency can translate to the "real world." I've spent 10 straight hours camping a single spawn in Everquest before, so it's easy for me to understand the concept of extremism as it relates to gaming, but Cline takes this to an entirely new level when he puts billions of dollars at stake. Even though Cline's book is targeted toward a niche market, it is done so exceptionally well. Anyone who has spent time in a virtual world, especially one that provides a Player vs Player environment, should have an appreciation for Wade's quest. Wade Watts is what our society would currently call an "extreme gamer," only in "Ready Player One," the game is life itself, and the outside world has become so bleak and hopeless that winning this game is sometimes the only hope.


You don't have to be a gamer to love this book. It takes place in 2044 and all the stuff we worry about: global warming, corrupt politics and lack of jobs have all come to pass. The place is a mess! It's a pretty dismal situation that the country is in, and the virtual world of OASIS is a great place to escape to. With fancy visors and gloves that make virtual worlds easily accessible and much like reality, many people spend most of their time there. Real life schools have become dangerous for teachers and students alike, so much of the school system is set up on OASIS so a teacher can teach from home and students can log in to their school rooms while actually being wherever their computer is located. It's not just school, jobs and shopping that are found in the worlds of OASIS, but chatrooms where you, represented by your avatar, make it feel like you're really there and you're able to touch things and look around and operate devices within the "room". Did I mention there are also a whole slew of games on OASIS? The one in this story is a game created by the founder and one of the creators of the OASIS, James Halliday, who has just died and has stipulated in his will that his vast fortune be given to the first person who can find an "Easter egg" hidden somewhere in the OASIS. Wade Watts, our story's main player is on a search with his virtual friends to uncover this Easter Egg and win Halliday's vast fortune. I don't want to give away any spoilers because Cline has done such an amazing job of putting you right into this virtual reality world of OASIS along with Wade, that you'll have a hard time putting this book down until you've turned the last page. If you love the idea of virtual worlds and new technology and if you remember the culture of the 80's of which James Halliday was a big fan and incorporated all kinds of movies, games, music and trivia into his challenge, I think you'll probably enjoy this book as much as I did. It's one of my favorite books this year.

To download now please click the link below. http://bluewildcat.com/RPO.htm


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