Challenges of Adopting AR in Education Do you know that the first-ever experience of augmented reality dates back to 1968? When the world was fighting for independence, science was brewing our future. Back then, as independence seemed blurry, so did the possibilities of AR. However, today the world has achieved both goals. If we talk about AR, the global market will surpass $26.75 billion by 2021 and reach $340.16 billion by 2028. That's the outreach of AR in different sectors. The adoption of augmented reality in education has completely transformed learning. It has changed the way learners and educators interact. Though AR has many benefits, implementing it is challenging. Yes, the education app development company you choose will help you with the technological aspects. However, there are other limitations that you need to tackle. Let's explore what they are:
1. Hardware Dependency In the era of technology, no one wants to lag behind. Every institute wants to adopt technology for better learning and simplifying daily operations. However, not every organization is well-prepared to handle it. They don't understand that technology demands space and equipment along with implementation, maintenance, and support. Consider AR. For that, you need expensive headsets. Besides, many of the headsets need to tether with computers, limiting the experience. You can use smartphones and tablets for AR applications. However, they have their own set of challenges in a visual display. For instance, electric interference can disturb mobile sensors like accelerometers. Besides, it would be hard to render 3D images on mobile phones. Hence, you would have to undergo mass hardware adoption. Along with this, you would have to ensure that the institute has a robust Wi-Fi connection, systems in place, and sufficient space for professional development and training.
2. Inadequate Knowledge Not everyone loves gadgets. Many are unaware of the technology and its possible reach. What if you don't understand the AR technology or think it's all about 360-degree images and videos? Well, you won't know how AR and VR can transform classroom learning. And this inadequate knowledge about AR, its use cases, features would affect it in the development.
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