Data collection, quantification and visualization of education client perspectives can be a powerful tool for design team, client and community The infographic here represents data collected from a STEEP analysis excercise conductued with BCWH Architects in Richmond, Virginia, to predict potential changes to the current trends and classroom paradigms, many already being tested and/or systematically implemented today.
Technological
Ecological
Economic
Political
changing role of teacher: teacher to faciltator shift to deep learning (experience/project-based) redesign of traditional school day tailored/interest-based learning 21st-century skills (collaboration, innovation, critical thinking) vocational education/ learning pathways to college and career readiness personalized learning environments changing US demographics holistic/community schools with blended services flexible learning environments
online learning/hybrid learning BYOD badges digital delivery/textbooks mobile learning maker spaces/3d printing robotics and programming e-portfolios learning analytics blended/hybrid learning social learning networks (Edmondo, Nimbus) augmented reality gamification big data online testing plug and play furniture
net-zero LEED/CHPS sustainability on display living buildings indoor/outdoor learning connections
lack of funding for public education charter/magnet schools inequity in technology and resources aging public education facilities funding shortfalls in urban school districts
diversity/inclusiveness politcal instablility in federal government (pending elections) political resitance to NCLB and Common Core ESSA (Every Student Succeeds Act) state flexibility in regards to curriculum racial inequity and segregation emphasis on early childhood ed
Changing Role of Teacher Teacher to Facilitator
High Uncertainty High Impact
Changing Demographics
Learning Analytics
Indoor/Outdoor
Net Zero Funding Deficiencies
E-Portfolios Virtual Reality LEED / CHPS
Uncertainty
FOCUS GROUP & STEEP ANALYSIS: SCHOOL DESIGN FUTURES
Social
Early Childhood Education
Digital Delivery
Living Buildings
Augmented Reality & Gamification Social Learning Networks Wellness
Size of circle = Frequency of appearance during study
Impact
Low Uncertainty Low Impact