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Tears in blue Simpleheal Zero Fall Percent Breath Together
Individual Project
Individual Project Group Project Group Project
5 Months 4 Months 2 Months 4 Months
Responsible for: Concept, Research, Place renting, Programming, User experience test

Responsible for: Concept, Research, Sketching, Rendering, Frame Construction
Responsible for: Concept, Research, Sketching, Rendering, User experience test
Responsible for: Concept, Research, Sketching, Rendering, Programming
The installation encourage individuals to make changes by the behaviors of saving AR marine lifes from plastic waste so as to improve the awareness of ocean protection and properly dispose pf plastic.


This is the service design that aims to build the smart city for elderly with chronic disease, the simpleheal can provide on time treatment for seniors in the emergency situation, what‘s more, find fainted elderly based on the data transport by their wearable device and send them to the hospital immmidalty.

A fall prevention treating installation based on high frequency scenarios, helping seniors naturally train their balance, steps and masscle strength to reduce the risk of future falls.
This is an interactive video installation that focus on asthma breathing training methods based on a set of dynamic stop-motion animation, aims to help children aged 2-6 years old to prevent them from emergency asthma.

PROJECT 01
TEARS IN BLUE




Plastic pollution leaking into aquatic ecosystems has increased dramatically in recent years and is expected to more than double by 2030, with dire consequences for human health, the global economy, biodiversity and the climate.





According to analysis, greenhouse gas emissions from plastics were: equivalent in 2015

04. Significant economic impact
















-In 2018, global economic payments in lieu of marine plastic pollution were $6-19 billion. -By 2040, businesses could face a financial risk of $100 billion annually. -Large amounts of plastic waste also lead to an increase in illegal domestic and international waste disposal.

05. Vicious circle in nature.
Expected to increase to about 6.5 billion tons by 2050, or 15 percent of the global carbon budget.

The marine litter in the Pacific Ocean alone has reached more than 3 million square kilometers, even more than the land area of India. If no measures are taken, the oceans will not be able to carry the load, and humans will not be able to survive.




A major problem is, microplastics and chemical additives can enter the food chain through accidental ingestion by animals or plants. After humans eat these plants and animals, it becomes a vicious circle in nature.



So from all the research, we found it‘s necessary to:

Introduction
"Tears in blue" is a service design with installation art at its core that aims to reduce plastic waste in tourist attractions. The idea is to optimize the currently available trash sorting cans in the beach tourism scenery so that visitors can interact with the device on the trash sorting can and present the virtually beautiful sea fireflies through digital art so that people can see with their own eyes the indigestible plastic and feel the harm of plastic waste to marine life. Thus promoting a future society in which people are more empathetic with nature.

Current situation in Singapore
09. Only a few people bring their own lunch boxes


To understand the reason why, we did several interviews to both owners and customers:
11. Propuse of different target groups



Solve the problem by showing people firsthand how indigestible this plastic is, how it causes all kinds of damage to animals.
To come out with the solution based on our focus—raise awareness, we then split into groups to observe the way that people dispose plastic waste:
Most will put in the garbage can, but don't care much about the garbage type.
Through brainstorming, we realized that we need to build a more concrete awareness through real experience.

13. Tourism senario

Scene selection

Moving forward, we decide to focus on beach spot as our target place, as it‘s but it also brings a constant flow of plastic waste in spots
In connection with this, we decided to collaborate with Singapore attraction: Sentosa Beach and positioned our project near the trash cans in the beach area.
Interactive behavior




10. Interview results about why still use plastic boxes even you know it‘s harm to marine life.






Lack of awareness, most people have no way to connect to marine life.
There is room for further development
No one else cares, and worry that even if you insist on environmental protection, it is meaningless.

Don't know what to do.
Requires a lot of mobilization and people have trouble being motivated by things other than their own interests
Can look at environmental advocacy

We decided to finally focus on 1. the lack of awareness and the inability to connect to marine life, as well as how to tell people vividly about the dangers of plastic waste, rather than forcing people not to use it.
By analyzing the attitudes of these three groups, we found that we can target the purpose of raise awareness during the process of throwing the trash, rather than before.

12. Motivation: Human Behavior & Psychology


















The words that people use when describing marine life reflect a great lack of empathy.
However, when they see the pictures we present of marine life in distress, they look sad.
In order to give visitors a sense of accomplishment through littering and garbage disposal, we decided to brainstorm further by letting visitors perceive how many years and how much pressure it takes for different plastic garbage to be decomposed in the ocean, thus creating a subconscious perception.
Through brainstorming, we finally decided on the direction: Let people perceive that how many years the different plastic material waste in the ocean and how much pressure it takes to be broken down, forming a subconscious perception
Moving from there, we list 3 typical marine organisms and their most suffered respective corresponding plastic waste, to apply to the installation:


Sea turtles Dolphins Seals
| |
Plastic bag Degradation time20 years
Plastic bottles Degradation time500 years
Background







Through the relevant research we found a magical plankton — Vargula hilgendorfii, sometimes called the sea-firefly, known for its bioluminescence. It produces a blue-coloured light by a specialized chemical reaction of the substrate luciferin and the enzyme luciferase. At night, thousands of them come together to form an unforgettable and fantastic view.
Plastic ring Degradation time80 years
Why choose sea-fireflies as natural reference
We found that the feature of this creature are similar to the 5 mm plastic pellets, also known as mermaid's tears, but the difference is that seaflies emit a unique blue light at night.




The shimmering light in the darkness, as a symbol of warmth, is always longed for in people's hearts, and with this in mind, we decided to use the characteristics of seaflies glowing in the dark as the medium of design.

Rolling
02 03 After put in the bottle, visitor slowly rolling the handwheel according to the instructions.
As the handwheel rolling, the virtual image of sea fireflies produced by projector appears.

Hydraulic Press

The equipment will calculate the best compression rate based on different materials

Put the plastic bottle into the trash can (Divided into four categories). Visitor take a look at instruction. 01 04 05 06

In the mean time, the plastic in the transparent exhibit part is compressed and crushed.

| FUTURE DESIGN










The current scenario is based on plastic garbage by the sea, which means that the end of this project has a lot of room for development in the future



Future application can be applied to tourism scenarios such as:
Sea fireflies through the processing algorithm, slowly form the shape of dolphins, turtles and other marine life, with plastic objects sorrounding them. While visitor rolling the handwheel, the plastic on the marine life are also slowly decomposed, then the numerical data appears: Some plastic takes 150 years to be decomposed. Conclusion: The future of marine life will be revived by the behavior changes from each of us.
Forests (fireflies).

Desert (virtual forest) Water sources (rare animals).




















































































































































































Lawrence living alone found it was time for a new round of hemodialsis, but it was raining heavily outside, so he called a mobile treatment station through the appointment function of SimpleHeal smart bracelet.







The smart bracelet transmits the appointment request and the physical data of the elderly to the station, so that the station can tailor the service for the elderly in advance.








Lawrence collapsed with a heart attack while walking, and the bracelet detected his body in fallen contact with the ground, so it sent an emergency distress signal to the nearest mobile station, and sent Lawrence's body data and information to the station's system at the same time.



Station receives information from the bracelet, determines that it is angina, and receives imaging of the fall position of Lawrence, then adjusts the fixation function of the stretcher to ensure that the Lawrence will not be affected to the maximum extent.










Station arrived and enabled the smart stretcher to gently lift up Lawrence and place him in a safe position inside of it adjusting the direction and speed to the nearest hospital with the principle of golden 3 hours while transmitting all data of Lawrence to the hospital.








Emergency staff arranged medical stretchers early, ready to meet the station and the patient after the data was transferred to the hospital emergency department.

Upon the station's arrival at the hospital side, emergency personnel quickly moved Lawrence from the station and transported him to the emergency room.

After receiving treatment, Lawrence made a full recovery. The doctor then combined the data information sent by the station, gave him a prescription, reminded him to schedule an appointment occasionally for a medical check-up in the hospital or mobile station to prevent accidents from happening again.

By 2030, it is estimated that one in four Singaporeans will be 65 years old and older. This would bring



many challenges to Singapore's ageing population.
For instance, the tendencies of becoming pre-frail and frail becomes more prevalent, which brings self-reported unintentional weight loss, lack of strength, slowness, and low level of physical activity.
From there, we have decided to curb the progression from the start, tackling the over optimistic mindset effectively by educating them in regards of their actual body conditions, as well as to let them be aware of, and accept the true risks of fall that they might experience in the future so as not to progress, conceal or deny a fall
Amongst the list, we have decided to tackle the issue of balance as this factor is the more prevalent issue
BALANCE
With the help of emotional timeline, we identified that:
Based on the research consolidation, our targeted audience will be

















Moving on, from the interview, as well as various research conducted , we have discovered that hyperlipidemia , hypertension and diabetes to be the most common chronic conditions amongst the middle aged in Singapore.




This leads to seniors having possibilities of having a fall-risk. Most falls do not result in serious injuries, unfortunately for seniors, even minor trauma can require hospitalisation, and many never regain the level of functionality and confidence they enjoyed before falling.

MINDSET OF MIDDLE-AGED
During our initial interviews that we have conduct amongst the middle aged, we have discovered, and classified 3 distinct mindsets which also appears to be in a transient stage:
We also discovered 13 traits or conditions that are directly or indirectl linked to an increase in the risk of fall:

Our persona: -A 45 years old taxi driver, not married -believe that he is still strong and capable. -Has to work hard both support himself, and his parents

Age range of 45-64

Them being on the optimistic side of the mind
More tech savvy than the older generation
David is currently aware of his health condition
But is in denial that it could cause greater fall risk in the future.
In the primary stage of ideation, we came out with Plan A & B.
PLAN A-We focus on smart sensord and situation when elderly carry heavy groceries.





PLAN B - We focus on the 'fall risks assessment' that currently exists


" I am still young. I am still living actively, won't hurt when fall. "
" I am still strong and stable. " " No longer need for protection, if it happens it happens."
When elderly feel tired, they can activate the signal to public‘s phone via holding the railing sensor, then people who knows he/she need help will come and give a hand.


Even the idea of plan A is good, but it relies too much on the technology part

Not accessable enough if we don‘t put the sensors all over the city.
And we can't be sure that someone will come to help think realistically.
As a test that gauges the risk of fall via a paper point system. There will be 3 assessments of focus which we have extracted from the existing form.


it aims to raise awareness of the future elderly, which it evolved from a current implementation



Low- cost & low risk.
Elderly can participate in the selected place for anytime.



Very limit of entertaining element, focus more on the real-time monitor.
Hence, through the evaluation in validity, flexibility, accessibility and entertaining, we choose Plan B as our further direction.
As previous mentioned, we will be focusing on the 'fall risks assessment' that currently exists as a test that gauges the risk of fall via a paper point system.

There will be 3 assessments of focus which we have extracted from the existing form:

















The Timed up and go, where one would need to sit on a chair, stand up, walk about 5 meters, and sit down on the second chair.

The 30s chair stand test, where one would need to sit on a chair with their arms crossed over the chest, and sit up and down for 30 seconds.


The 4-stage balance test, where one would need to perform the following actionsstand with their feet side by side; move one foot halfway forward, the heel touching the big toe of the other foot; have the same foot move fully in front of the other, the other foot moving back the toe touching the heel of previous foot; and lifting the foot to stand on one foot.

01. PROJECT BACKGROUND







BREATH TOGETHER


The initial idea for this project came from the time I spent with my asthmatic friend. When I learned about the pain she had to go through with asthma and the many triggers she had to watch out for, like not being able to laugh and breathe like a normal person, I was touched by this community and wanted to do what I could to help.

02. RESEARCH ABOUT ASTHMA
Chronic respiratory diseases
Tumors Cardiovascular diseases

Asthma is a chronic respiratory disease that is highly prevalent and associated with high morbidity and mortality.
It affects more than 300 million people worldwide and at least 10% of Europeans. (300-50 million people).



03. CURRENT STATUS OF ASTHMA
It usually begins in infancy and lasts throughout life

With all the research conduct, we then delve into why asthma kills:
During sleep, the airway tends to narrow, which may lead to increased resistance to airflow. This may trigger a nocturnal cough, which can lead to more tightening of the airway.
Increased sinus drainage can also trigger asthma in the highly sensitive airways.

This makes us realize that asthma is closely linked to the respiratory system, even during sleep, and that if asthma does not occur in time to take preventive and control measures, the results can be fatal.
50% outgrow their asthma. The rest typically experience milder attacks less frequently

Develops in 20 years old or older. Despite treatment, about 10% adults still have uncontrolled symptoms.
04. SOLUTION THINKING




Based on our summary of the commonalities, we came up with the following two project directions:






PLAN

People with asthma are at risk of life-threatening asthma attacks that result in more than 500,000 hospitalizations each year.
About 5-10% of asthma cases are so severe that current treatments are ineffective.
Although asthma is manageable, it is estimated that 50% of children with asthma have uncontrollable asthma.

According to the Centers for Disease Control and Prevention (CDC), asthma attacks in children have decreased from 2001 to 2019.
Sleep difficulties early morning awakenings and increased daytime sleepiness.


Adult asthma Childhood Asthma Nocturnal asthma

Adults are 5 times more likely to die from asthma than children
Adult AsthmaPrevention and Treatment Plan



Through our analysis, we found that existing prevention and control measures are focused on technical aspects E.g. Drug development, product development
Children who miss too much school, or feel alienated from their peers because they can't run and play freely


05. EVALUATION
After we came out with plan A and B, we have a comparison on both plan by interviewed asthma patients, hearing the feelings from them:
Asthma in children - the respiratory organs are not fully developed


Nocturnal asthma can easily lead to choking, and airways become inflamed and swollen, making breathing difficult.


Nocturnal asthmathe person is in an unconscious state
And that all aspects of prevention implementation such as asthma programs tend to be well established


So we decided to focus on childhood asthma and nocturnal asthma.
Through
PLAN A Limited feasibility:
1.There have been many successful implementations.

2. It was found that the onset of asthma requires an opportunity, but it‘s not able to wear it all the time.


PLAN B
1.Breathing was found to be the best way to help children find relief.

2.It‘s important to educate astham children, but the point is, how to make the process not boring.







Combining these assessments, we decided to choose plan B as our direction. Children–Synonym of the future, we can see through possibilities on non-technology focus.



