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Tears in blue Simpleheal Zero Fall Percent Breath Together

Individual Project

Individual Project Group Project Group Project

5 Months 4 Months 2 Months 4 Months

Responsible for: Concept, Research, Place renting, Programming, User experience test

Responsible for: Concept, Research, Sketching, Rendering, Frame Construction

Responsible for: Concept, Research, Sketching, Rendering, User experience test

Responsible for: Concept, Research, Sketching, Rendering, Programming

The installation encourage individuals to make changes by the behaviors of saving AR marine lifes from plastic waste so as to improve the awareness of ocean protection and properly dispose pf plastic.

This is the service design that aims to build the smart city for elderly with chronic disease, the simpleheal can provide on time treatment for seniors in the emergency situation, what‘s more, find fainted elderly based on the data transport by their wearable device and send them to the hospital immmidalty.

A fall prevention treating installation based on high frequency scenarios, helping seniors naturally train their balance, steps and masscle strength to reduce the risk of future falls.

This is an interactive video installation that focus on asthma breathing training methods based on a set of dynamic stop-motion animation, aims to help children aged 2-6 years old to prevent them from emergency asthma.

PROJECT 01

TEARS IN BLUE

Plastic pollution leaking into aquatic ecosystems has increased dramatically in recent years and is expected to more than double by 2030, with dire consequences for human health, the global economy, biodiversity and the climate.

According to analysis, greenhouse gas emissions from plastics were: equivalent in 2015

04. Significant economic impact

-In 2018, global economic payments in lieu of marine plastic pollution were $6-19 billion. -By 2040, businesses could face a financial risk of $100 billion annually. -Large amounts of plastic waste also lead to an increase in illegal domestic and international waste disposal.

05. Vicious circle in nature.

Expected to increase to about 6.5 billion tons by 2050, or 15 percent of the global carbon budget.

The marine litter in the Pacific Ocean alone has reached more than 3 million square kilometers, even more than the land area of India. If no measures are taken, the oceans will not be able to carry the load, and humans will not be able to survive.

A major problem is, microplastics and chemical additives can enter the food chain through accidental ingestion by animals or plants. After humans eat these plants and animals, it becomes a vicious circle in nature.

So from all the research, we found it‘s necessary to:

Introduction

"Tears in blue" is a service design with installation art at its core that aims to reduce plastic waste in tourist attractions. The idea is to optimize the currently available trash sorting cans in the beach tourism scenery so that visitors can interact with the device on the trash sorting can and present the virtually beautiful sea fireflies through digital art so that people can see with their own eyes the indigestible plastic and feel the harm of plastic waste to marine life. Thus promoting a future society in which people are more empathetic with nature.

Current situation in Singapore

x52
22% of
52% of
turtles
accidentally eaten
Young
them killed by one piece of waste
sea
have
plastic
turtles have a higher mortality rate. Many plastic bottles are made of PET, requires 500 years of degradation.
local
60%
samples
The
carcass of a whale was found on a beach in the Philippines. Scientists found
40 kg of plastic waste in the stomach, included: Rice bags, shopping bags, banana wrappers and various other types of plastic products
Future concern When plastics break down into nano-size that can enter human cells when ingested, what should we do? Plastic attracts pollutants floating in the ocean, damages the organs of animals, and changes reproductive capacity. The Hong Kong University of Education has examined 30
captive and 30 wild aconite, found that:
of the wild aconite
contain microplastics
average of each wild aconite contains 4.3 pieces The
about
85% x3 50kg 52% 22% 1.7 billion About 50 kg of plastic per meter of coastline worldwide.
birds,
sea turtles
poisoning, behavioral disorders, starvation,
By
02. Pacific Rim Garbage Patch CURRENT STATUS OF MARINE LITTER HAZARDS OF MARINE LITTER 07. Issues we tackle — Life suffers from marine plastic After conduct all these research, we decided to focus on marine animals due to: 01. Animals are the most visual victims of human plastics, 02. Symbiotic relationship: We get our food and source from nature, theless of biodiversity will suffer the human beings. After
ban on dine-in, the number of plastic containers needed each week has doubled. Only
customers bring their
containers
pack
food. After we had a general knowledge on Singapore‘s
package, we then did some street interview to the store owner
see they
Moving forward, we did a series of further research on marine life and plastic Plastic causes of death 08. Singapore has become
year the amount of plastic waste can
52 Olympic
Plastic pollution in the ocean of marine litter account as plastics
As a result, marine life - from plankton, shellfish, and
to
and mammals - are at serious risk of
and suffocation.
2040, the amount of plastic flowing into the ocean will nearly triple
the
about 20 percent of
own
to
their
single-use
to
view:
a "packing country" a
fill
pool!
Understand the source of pollution Solve the root of the plastic waste problem 06. What does marine litter consist of? Plastic waste: tires, cell phones, shoes, PET bottles, plastic bags, etc. Plastic debris generated by sun exposure and seawater washing

09. Only a few people bring their own lunch boxes

To understand the reason why, we did several interviews to both owners and customers:

11. Propuse of different target groups

Solve the problem by showing people firsthand how indigestible this plastic is, how it causes all kinds of damage to animals.

To come out with the solution based on our focus—raise awareness, we then split into groups to observe the way that people dispose plastic waste:

Most will put in the garbage can, but don't care much about the garbage type.

Through brainstorming, we realized that we need to build a more concrete awareness through real experience.

13. Tourism senario

Scene selection

Moving forward, we decide to focus on beach spot as our target place, as it‘s but it also brings a constant flow of plastic waste in spots

In connection with this, we decided to collaborate with Singapore attraction: Sentosa Beach and positioned our project near the trash cans in the beach area.

Interactive behavior

10. Interview results about why still use plastic boxes even you know it‘s harm to marine life.

Lack of awareness, most people have no way to connect to marine life.

There is room for further development

No one else cares, and worry that even if you insist on environmental protection, it is meaningless.

Don't know what to do.

Requires a lot of mobilization and people have trouble being motivated by things other than their own interests

Can look at environmental advocacy

We decided to finally focus on 1. the lack of awareness and the inability to connect to marine life, as well as how to tell people vividly about the dangers of plastic waste, rather than forcing people not to use it.

By analyzing the attitudes of these three groups, we found that we can target the purpose of raise awareness during the process of throwing the trash, rather than before.

12. Motivation: Human Behavior & Psychology

The words that people use when describing marine life reflect a great lack of empathy.

However, when they see the pictures we present of marine life in distress, they look sad.

In order to give visitors a sense of accomplishment through littering and garbage disposal, we decided to brainstorm further by letting visitors perceive how many years and how much pressure it takes for different plastic garbage to be decomposed in the ocean, thus creating a subconscious perception.

Through brainstorming, we finally decided on the direction: Let people perceive that how many years the different plastic material waste in the ocean and how much pressure it takes to be broken down, forming a subconscious perception

Moving from there, we list 3 typical marine organisms and their most suffered respective corresponding plastic waste, to apply to the installation:

Sea turtles Dolphins Seals

| |

Plastic bag Degradation time20 years

Plastic bottles Degradation time500 years

Background

Through the relevant research we found a magical plankton — Vargula hilgendorfii, sometimes called the sea-firefly, known for its bioluminescence. It produces a blue-coloured light by a specialized chemical reaction of the substrate luciferin and the enzyme luciferase. At night, thousands of them come together to form an unforgettable and fantastic view.

Plastic ring Degradation time80 years

Why choose sea-fireflies as natural reference

We found that the feature of this creature are similar to the 5 mm plastic pellets, also known as mermaid's tears, but the difference is that seaflies emit a unique blue light at night.

The shimmering light in the darkness, as a symbol of warmth, is always longed for in people's hearts, and with this in mind, we decided to use the characteristics of seaflies glowing in the dark as the medium of design.

Firefly Ember Sea-firefly shimmer The shimmer of candles Family Seniors Often separate garbage in order, to be a good role model for their kids. Seniors: Not only throwing but also picking up garbages
SOLUTION
SERVICE
4. Virtual sea fireflies emit a flashing effect and form the appearance of marine life like dolphins, green turtles, seals, etc. 5.While rolling the handwheel, the plastic bottle is crashed into the desired appearance 6. It allow visitors to see the process visualized and to make sure that trash is properly disposed at last. We
the
into
INTERVIEW & FINDINGS REFERENCE TO NATURAL PHENOMENA Instruction Original Trash Can Rolling the handwheel to let the garbage be squashed Input port 01 | SPACE PLACEMENT 02 | SCREEN INFORMATION Transparent display window Built-in Projector Swinging handle Front view Back view Dissection
THINKING
FLOW
upgraded
trash cans at the tourist attraction
an installation exhibition.

Rolling

02 03 After put in the bottle, visitor slowly rolling the handwheel according to the instructions.

As the handwheel rolling, the virtual image of sea fireflies produced by projector appears.

Hydraulic Press

The equipment will calculate the best compression rate based on different materials

Put the plastic bottle into the trash can (Divided into four categories). Visitor take a look at instruction. 01 04 05 06

In the mean time, the plastic in the transparent exhibit part is compressed and crushed.

| FUTURE DESIGN

The current scenario is based on plastic garbage by the sea, which means that the end of this project has a lot of room for development in the future

Future application can be applied to tourism scenarios such as:

Sea fireflies through the processing algorithm, slowly form the shape of dolphins, turtles and other marine life, with plastic objects sorrounding them. While visitor rolling the handwheel, the plastic on the marine life are also slowly decomposed, then the numerical data appears: Some plastic takes 150 years to be decomposed. Conclusion: The future of marine life will be revived by the behavior changes from each of us.

Forests (fireflies).

Desert (virtual forest) Water sources (rare animals).

INSTALLATION EXHIBITION
TEARS IN BLUE
03 | FINAL OUTCOME
04
S I M P L E H E A L The rapid aging of populations around the world presents an unprecedented set of challenges, and the biggest challenge facing the aging population is the lack of access to health care for older adults, health care can be complex and disconnected, especially for those in chronic distress. This care requires many different medical professionals and clinics to coordinate the delivery of medications and other types of care. Adults over 65 are more likely to develop diseases associated with aging, such as These are among the nation's major drivers of illness, disability, death and health care costs. Of these, heart disease and stroke are now the leading causes of death among aging adults worldwide. They are also more likely to have multiple medical conditions and barriers such as limited mobility to access care In addition to poor quality care, inadequate access to care led to the majority of deaths from cancer (89%), mental and neurological disorders (85%), and chronic respiratory diseases (76%) cancer 89% mental and neurological disorders 85% chronic respiratory diseases 76% Alzheimer's disease Diabetes Heart disease Arthritis Cancer The 5 challenges in healthcare today: High cost of health care Health equity issues Promise and pitfalls of technology Shift to value-based care Growing provider shortage “Keeping up with the growing demand will likely be one of the biggest challenges physicians face in serving their patient populations“ Project goal-Help seniors meet the challenges of medical care based on the smart city design concept of the future PROBLEM STATEMENT 01 Three major barriers to responsive care The biggest challenges for seniors Hard living conditions 5 Key Factors in the Health Care System that Affect Quality of Care The greatest challenges facing older adults as they age are preventing physical disability and extending "active life expectancy. Fortunately, recent research suggests that healthy ("successful") aging is achievable with proper planning for later life. Clinical competence of hospital staff Physical environment of the hospital Amenities offered by the hospital Physician expertise Staff Conduct Hospitalization experience Patient Satisfaction The complexity of health care system operations Poor quality of interaction between service providers and patients LITERATURE REVIEW 02 Hypertension Diabetes Heart Disease are the three most common types of chronic diseases present in the elderly population Blurred Vision Heart Attack Edema Convulsions 51.81% 26.51% 22.89% 33.73% 49.4% 68.67% 45.78% 54.22% 55.42% 63.86% 22.89% 43.37% 65% These chronic diseases are also accompanied by with complications: Elderly can get to the hospital within 30 minutes by taxi from home More than half of the elderly are living with partner or live alone Of elderly choose public hospitals is expecting higher level of treatment 2nd criteria: Service quality Of seniors usually are accompanied to the hospital by their relatives Among the people interviewed who had called an ambulance Never called before 18% Only 18 percent said It does not affect the relative's life From further interview, we found that the inability to get timely treatment in the following extreme cases is a common problem: MOVING WEARABLE DEVICE STATION HOSPITAL Extreme Weather Insufficient Office Hours Medical Staff Shortage Trust Issue Culture & Language Barriers Limited Economic Conditions Geographical Constraints Traffic Barriers Questionnare summary from poeple age 55-65 and their dependents Interview result from senior citizens and doctors 03 INTERVIEW & FINDINGS PAINPOINT EXPERIENCE CUSTOMER CUSTOMER TOUCHPOINT GOALS ACTIVITIES OPPORTUNITY Schedule 2. Face-to-face booking from last consult Make an appointment 2. Follow the booked appointment from last consult Confirmation time and precautions Phone 3. Via Email or SMS Form Network busy 2. Elderly not skilled in 3. No ideal time and doctor No fluctuation in mood 1. Done with an important step 1. Nothing special, just look for doctor Possibly further check based on the 1. Unclear description notes 1. Waiting the process of getting the medicine Tedious cooperation and waiting 2. Mistrust of manual force 1. A bit nervous to face the hospital Affecting the time and mood of family memebers. 2. Extreme weather, emergencies (epidemic blockade, traffic jams, etc.) 3. Trouble walking 1. Affecting the time and mood of family memebers. 2. Extreme weather, emergencies (epidemic blockade, traffic jams, etc.) 3. Trouble walking 1. Inconvenient to find the department 2. Miss the number while the screen 1. Boredom, thirst, hunger, bathroom playing 2. Possible emergencies dizziness, shaking hands) 3. Smoothness of treatment steps 4. Errors in treatment data It should be over soon 1. Still have check, oh please 1. That should be the end of it. 1.Finally finished 1. Improve the road experience through devices 2. Process tracking via erderly‘s device, allow information asymmetry between the elderly and family members. 3. Provide emergency assistance, such as fainting 4. Shorten the distance from hospital Faster arrive 1. Navigation system 1. Less boring in treatment Provide fast and accurate patient feedback for doctor 2. Better respond to unexpected situations 3. Ensure treatment process smoothly 4. Treatment data accurate 1. Simplify the treatingprocess 2. Directly derive the results of further check 1. Direct provide Medicine prescription for patient 2. Direct provide the instructions of medicine use with AI reminder 1. simplify the testing process 2. Self-test 3. Emergency blood and urine test points for patients to use 1. Tedious process 1. Allow doctors to receive test results and inform further treatment directly Help to call for a bus directly 2. Inform the next bus time in advance 1. AI customer service for guidence 2.Information docking improvement, to facilitate the cancellation or modification for special circumstances 3. Designated transportation: Special cars, special buses for the elderly, etc. 1. On the way to hosptial 1. Arrive at the PREPARATION STAGE hospital within the expected time Eorror free of appointment information, improve productivity 1. Find the correct doctor in time 1. Report feedback of last treatment Connects the equipment, enters the treatment via doctor or nurse equipment and enters the treatment 1. Determing the need for physical body based on the results of treatment 1. Data obtained through testing as an important reference Report the Check results to doctor, get the further answer F2F 2. Medical Instruments F2F 2. AI self-help system 1. Medical equipment (blood sampling equipment, needles, urinalysis equipment) F2F Walking 1. Received the results went home safely. 2. Public transportation 3. Family driving Manual customer service 2. AI Self-service 1. Mobile phone 2. Number List 3. Lobby Screen 1. Waiting for the doctor 2. Simpler information 1. Make the waiting process less boring 2. Schedule reminder 1. Walking 2. Public transportation 3. Family driving Making appointment Looking for doctor Medicine pickup Report the feedback of further check to doctor Post-treatment physical examination (blood test, urine test) 1. Go home 1. See a doctor (Find out the status) See doctor (Treatment process) 1. See doctor (Note after treatment) BEFORE TREATMENT DURING TREATMENT AFTER TREATMENT COMPLETION 05 USER JOURNEY MAP 04 PERSONA “SIMPLEHEAL” is a medical service design inspired by the extreme situations happened during the epidemic, such as extreme weather, shortage of hospital staff, and full reservation. The project enables senior citizens living alone with chronic diseases like diabetes to receive timely treatment outside from hospital through the booking service, or to receive emergency treatment in case of sudden onset, thus ensuring the citizen‘s life in their old age, addressing the future of smart city. THE SUSTAINABLE DEVELOPMENT GOALS SERVICE ECOLOGY MAP (B) STATION (A) WEARABLE DEVICE (C) HOSPITAL (A) Using big data algorithms to derive the pain points for the elderly life based on their information. (B) Detectiong the health status of the elderly at any time through hospital's medical database, (C) Share the information with hospital to eliminating cumbersome steps in case of unexpected emergencies. Based on the pain points and opportunities we defined by user journey map, we came up with our service process, which involves three touchpoints: a wearable device, a mobile medical station, combined with hospital side to provide elderly access to timely and affordable care even when they are in difficult situations (such as extreme weather, hospital operating hours, or full appointment times). (A) In times of extreme weather, the station provides a fixed frequency and treatment for chronic disease patients. (B) The service will be set up in residential areas and parks where elderly people are major groups, providing modularized facilities and proactive treatment. (C) When a patient is in an emergency, it will be able to locate the patient through the signals sent by his or her wearable device. (A) Staff is unified to carry out drug attacks and equipment maintenance on the station. (B) Hospital are able to provide timely feedback through the data passed through the elderly‘s wearable device. -Send the signal -Book Appointment -Pick up elderly -Receive data -First Aid -Treatment Advanced diabetes Requiring frequent hospital dialysis Co-morbidities Heart disease, blurred vision Lack the expensive equipment needed to do home dialysis. Unable to go to the hospital in time for dialysis because of harsh circumstances. Live alone with senior partner A 65 years old retiree with severe diabetes. Profile Lawrence Lee Aged 65, retiree Not able to do self-hemodialysis: 1. Be prone to bleeding. 2. Experience mental disease. 3. Possess a cardiovascular condition. Resuscitation period for stroke patients 3 to 6 hours. The patient should be placed on his or her side on a stretcher. Prompting insulin replenishment is necessary. Blood is obtained assess patient's data. 06 SOLUTION THINKING
STRETCHER FORM STRETCHER FROM STATION OVERVIEW INITIAL SKETCHES INTERIOR LAYOUT TOP VIEW STRETCHER GRIPPER TOILET BOWL ESCALATOR IDEATION SKETCHES Emergency Medical Kit WATER Dialysis Machine Part 01 Stretcher Dialysis Machine Part 02 Gripper Toilet Bowl Escalator Door Gripper Storage Section Stretcher Mount Lifting Bracket Screen

Lawrence living alone found it was time for a new round of hemodialsis, but it was raining heavily outside, so he called a mobile treatment station through the appointment function of SimpleHeal smart bracelet.

The smart bracelet transmits the appointment request and the physical data of the elderly to the station, so that the station can tailor the service for the elderly in advance.

Lawrence collapsed with a heart attack while walking, and the bracelet detected his body in fallen contact with the ground, so it sent an emergency distress signal to the nearest mobile station, and sent Lawrence's body data and information to the station's system at the same time.

Station receives information from the bracelet, determines that it is angina, and receives imaging of the fall position of Lawrence, then adjusts the fixation function of the stretcher to ensure that the Lawrence will not be affected to the maximum extent.

Station arrived and enabled the smart stretcher to gently lift up Lawrence and place him in a safe position inside of it adjusting the direction and speed to the nearest hospital with the principle of golden 3 hours while transmitting all data of Lawrence to the hospital.

Emergency staff arranged medical stretchers early, ready to meet the station and the patient after the data was transferred to the hospital emergency department.

Upon the station's arrival at the hospital side, emergency personnel quickly moved Lawrence from the station and transported him to the emergency room.

After receiving treatment, Lawrence made a full recovery. The doctor then combined the data information sent by the station, gave him a prescription, reminded him to schedule an appointment occasionally for a medical check-up in the hospital or mobile station to prevent accidents from happening again.

01 Bracelet Send The Signal Station 02 Find Elderly Lifting Up 03 The Patient 06 Patient Height Weight Gender Address SERVICE FLOW 02 : FIRST AID FOR CHRONIC DISEASE EMERGENCIES
01 Make An Appointment Station On The Way 02 Station Reached To The Elderly 03 04 Humanized Internal Voice System During The 05 Treatment After The 06 Treatment

By 2030, it is estimated that one in four Singaporeans will be 65 years old and older. This would bring

many challenges to Singapore's ageing population.

For instance, the tendencies of becoming pre-frail and frail becomes more prevalent, which brings self-reported unintentional weight loss, lack of strength, slowness, and low level of physical activity.

From there, we have decided to curb the progression from the start, tackling the over optimistic mindset effectively by educating them in regards of their actual body conditions, as well as to let them be aware of, and accept the true risks of fall that they might experience in the future so as not to progress, conceal or deny a fall

Amongst the list, we have decided to tackle the issue of balance as this factor is the more prevalent issue

BALANCE

With the help of emotional timeline, we identified that:

Based on the research consolidation, our targeted audience will be

Moving on, from the interview, as well as various research conducted , we have discovered that hyperlipidemia , hypertension and diabetes to be the most common chronic conditions amongst the middle aged in Singapore.

This leads to seniors having possibilities of having a fall-risk. Most falls do not result in serious injuries, unfortunately for seniors, even minor trauma can require hospitalisation, and many never regain the level of functionality and confidence they enjoyed before falling.

MINDSET OF MIDDLE-AGED

During our initial interviews that we have conduct amongst the middle aged, we have discovered, and classified 3 distinct mindsets which also appears to be in a transient stage:

We also discovered 13 traits or conditions that are directly or indirectl linked to an increase in the risk of fall:

Our persona: -A 45 years old taxi driver, not married -believe that he is still strong and capable. -Has to work hard both support himself, and his parents

Age range of 45-64

Them being on the optimistic side of the mind

More tech savvy than the older generation

David is currently aware of his health condition

But is in denial that it could cause greater fall risk in the future.

In the primary stage of ideation, we came out with Plan A & B.

PLAN A-We focus on smart sensord and situation when elderly carry heavy groceries.

PLAN B - We focus on the 'fall risks assessment' that currently exists

" I am still young. I am still living actively, won't hurt when fall. "

" I am still strong and stable. " " No longer need for protection, if it happens it happens."

When elderly feel tired, they can activate the signal to public‘s phone via holding the railing sensor, then people who knows he/she need help will come and give a hand.

Even the idea of plan A is good, but it relies too much on the technology part

Not accessable enough if we don‘t put the sensors all over the city.

And we can't be sure that someone will come to help think realistically.

As a test that gauges the risk of fall via a paper point system. There will be 3 assessments of focus which we have extracted from the existing form.

it aims to raise awareness of the future elderly, which it evolved from a current implementation

Low- cost & low risk.

Elderly can participate in the selected place for anytime.

Very limit of entertaining element, focus more on the real-time monitor.

Hence, through the evaluation in validity, flexibility, accessibility and entertaining, we choose Plan B as our further direction.

02 |
Highly entertaining
breathing
Impaired vision & Senses Disorientation Troubled
diabetes
hyperlipidemia hypertension
He is aware that he needs to find a way to relieve his stress as well as these issues but his unspontaneous nature causes him to " I am still
I am
living actively, won't hurt when I fall. " David, Aged 45 RESEARCH & OBSERVATION | ZERO FALL PERCENT | DISCOVER 03 | INITIAL IDEAS 01 | BACKGROUND 05 | OPPORTUNITY 06 | TARGET AUDIENCE 04 | INTERVIEW & FINDINGS DEFINE REALIZATION | DEVELOP 08 | CHALLENGE 09 | EVALUATION 07 | DAILY USER JOURNEY
young.
still
AGED 35-45 AGED 45-55 AGED 55-65
ZERO FALL PERCENT PROJECT 03 Validity Flexibility Accessibility Entertaining Validity Flexibility Accessibility Entertaining

As previous mentioned, we will be focusing on the 'fall risks assessment' that currently exists as a test that gauges the risk of fall via a paper point system.

There will be 3 assessments of focus which we have extracted from the existing form:

The Timed up and go, where one would need to sit on a chair, stand up, walk about 5 meters, and sit down on the second chair.

The 30s chair stand test, where one would need to sit on a chair with their arms crossed over the chest, and sit up and down for 30 seconds.

The 4-stage balance test, where one would need to perform the following actionsstand with their feet side by side; move one foot halfway forward, the heel touching the big toe of the other foot; have the same foot move fully in front of the other, the other foot moving back the toe touching the heel of previous foot; and lifting the foot to stand on one foot.

PROJECT OUTCOME | 10 | ANALYSIS OF EXISTING SOLUTION DELIVER
conceptual designs in the supermarket with additional foot print decals on the

01. PROJECT BACKGROUND

BREATH TOGETHER

The initial idea for this project came from the time I spent with my asthmatic friend. When I learned about the pain she had to go through with asthma and the many triggers she had to watch out for, like not being able to laugh and breathe like a normal person, I was touched by this community and wanted to do what I could to help.

02. RESEARCH ABOUT ASTHMA

Chronic respiratory diseases

Tumors Cardiovascular diseases

Asthma is a chronic respiratory disease that is highly prevalent and associated with high morbidity and mortality.

It affects more than 300 million people worldwide and at least 10% of Europeans. (300-50 million people).

03. CURRENT STATUS OF ASTHMA

It usually begins in infancy and lasts throughout life

With all the research conduct, we then delve into why asthma kills:

During sleep, the airway tends to narrow, which may lead to increased resistance to airflow. This may trigger a nocturnal cough, which can lead to more tightening of the airway.

Increased sinus drainage can also trigger asthma in the highly sensitive airways.

This makes us realize that asthma is closely linked to the respiratory system, even during sleep, and that if asthma does not occur in time to take preventive and control measures, the results can be fatal.

50% outgrow their asthma. The rest typically experience milder attacks less frequently

Develops in 20 years old or older. Despite treatment, about 10% adults still have uncontrolled symptoms.

04. SOLUTION THINKING

Based on our summary of the commonalities, we came up with the following two project directions:

PLAN

People with asthma are at risk of life-threatening asthma attacks that result in more than 500,000 hospitalizations each year.

About 5-10% of asthma cases are so severe that current treatments are ineffective.

Although asthma is manageable, it is estimated that 50% of children with asthma have uncontrollable asthma.

According to the Centers for Disease Control and Prevention (CDC), asthma attacks in children have decreased from 2001 to 2019.

Sleep difficulties early morning awakenings and increased daytime sleepiness.

Adult asthma Childhood Asthma Nocturnal asthma

Adults are 5 times more likely to die from asthma than children

Adult AsthmaPrevention and Treatment Plan

Through our analysis, we found that existing prevention and control measures are focused on technical aspects E.g. Drug development, product development

Children who miss too much school, or feel alienated from their peers because they can't run and play freely

05. EVALUATION

After we came out with plan A and B, we have a comparison on both plan by interviewed asthma patients, hearing the feelings from them:

Asthma in children - the respiratory organs are not fully developed

Nocturnal asthma can easily lead to choking, and airways become inflamed and swollen, making breathing difficult.

Nocturnal asthmathe person is in an unconscious state

And that all aspects of prevention implementation such as asthma programs tend to be well established

So we decided to focus on childhood asthma and nocturnal asthma.

Through

PLAN A Limited feasibility:

1.There have been many successful implementations.

2. It was found that the onset of asthma requires an opportunity, but it‘s not able to wear it all the time.

PLAN B

1.Breathing was found to be the best way to help children find relief.

2.It‘s important to educate astham children, but the point is, how to make the process not boring.

Combining these assessments, we decided to choose plan B as our direction. Children–Synonym of the future, we can see through possibilities on non-technology focus.

The challenge Opportunities Direction
A PLAN B Can we solve the problem of nocturnal & childhood asthma through wearable devices? Why can we improve asthma by adjusting breathing?
to
PROJECT 4 — Interactive game service
help children aged 1-6 with asthma develop proper breathing patterns
out the evaluation, we found that: We interviewed 7 asthma patients (including 3 children,1 young adult and 3 middle age agult) to vote from 4 dimensions: Effectiveness PLAN A - Wearable device PLAN B - Breath training It can help me to cure anytime but still not like to wear, have treatment plan already. Worry about price, fear of technical errors. Adult will use it frequently, but no enough convenience for children. Easy to forget, want to be more comfortable, need to learn how to adapt it. Accessable Usage Rate Human
Effectiveness
don‘t have the knowledge on breathing, but how to make it not boring to teach them?
easy
Buteyko Breathing Technique 12.8% 500,000 5-10% 50% 2001 to 2019 27.1% 51% 9.1% Plan Level up
nature
Children
software is
accessable, but required technical support. For individual child, it depend on own interest. For group of children, the key is connection. Children prefer interesting pictures. Adult don‘t need train but they care about their kids. Accessable Usage Rate Human nature Chest
THANK YOU B A O H A N S H U O

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