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2016


I play on MAX. I play on AMD.

Congratulations to all the 2016 Nominees! AMD.COM/ONLINEGAMING

Š2016 Advanced Micro Devices, Inc. All rights reserved. AMD, Radeon, the AMD arrow logo, and combinations thereof are trademarks of Advanced Micro Devices, Inc. in the United States and/or other jurisdictions. All other product names are for reference only and may be trademarks of their respective owners. PID 157442-G


WELCOME TO THE BRITISH ACADEMY GA MES AWARDS

FOLLOW US bafta.org /BA F TA  @BA F TAGames

Anne Morrison Chair of the Academy

Amanda Berry OBE Chief Executive of the Academy

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W E L C O M E

#BA F TAGames

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onight’s ceremony is one of most important nights in the games calendar, when the international industry comes together to reward creative excellence and the outstanding achievements of the past year. Alongside specialist juries, our members help decide who win these awards, while also supporting the next generation of talent through such initiatives as Young Game Designers and Guru Live, the brand new festival for career starters taking place later this month. BAFTA is a unique organisation, and if you’re not already a member we’d like you to consider becoming one. There’s no better time to apply – to celebrate tonight’s event we’ll waive the joining fee and give you two months free if you apply as a games member by the end of April. Visit www.bafta.org/games to find out more. This evening’s nominations are testament to an imaginative, dynamic and hugely successful industry. Across a range of categories, genres and platforms, excellence abounds, with many talented individuals and brilliant games from the past year well represented. Congratulations to all the nominees. Imagination is a key element in the creative process and none more so than in games, because here, anything is possible. Imagination, as an explosion of ideas, is our own inspiration for tonight’s brochure cover illustration. Tonight’s Fellowship is awarded to John Carmack, a pioneer in Virtual Reality and an iconic figure in the games industry and beyond. John joins luminaries including David Braben, Will Wright, Shigeru Miyamoto, Gabe Newell and Rockstar Games in receiving the highest honour BAFTA can bestow and we are delighted to recognise his amazing achievements tonight. Our thanks to the Games Committee and its Chair, Harvey Elliott, to all the juries, to the BAFTA team, particularly Kelly Smith and Clare Brown, to our brilliant host, Dara Ó Briain, and to all our fabulous partners. Have a wonderful evening.


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CONGRATULATIONS TO ALL THE 2016 NOMINEES

© SEGA. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.


ARTISTIC ACHIEVEMENT

EVERYBODYÕS GONE TO THE R A PTURE Development Team The Chinese Room/Sony Computer Entertainment Europe

META L GE A R SOLID V: THE PHA NTOM PA IN Development Team Kojima Productions/Konami

ORI A ND THE BLIND FOREST Development Team Moon Studios/Microsoft Studios

T H E

BATM A N: A RKHA M KNIGHT Development Team Rocksteady Studios/WB Games

THE WITCHER 3: WILD HUNT Development Team CD Projekt Red/ Bandai Namco Entertainment

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N O M I N A T I O N S

ASSASSINÕS CREED SYNDICATE Development Team Ubisoft/Ubisoft


CONGRATULATES THE BAFTA NOMINATED STUDIOS

AND WISHES GOOD LUCK TO ALL FELLOW NOMINEES STAR WARS © & TM 2016 Lucasfilm Ltd. All rights reserved. Game code and certain audio and/or visual material © 2016 Electronic Arts Inc. EA, the EA logo, and the DICE logo are trademarks of Electronic Arts Inc. or its subsidiaries. All other trademarks are the property of their respective owners.


AUDIO ACHIEVEMENT

BATM A N: A RKHA M KNIGHT Development Team Rocksteady Studios/WB Games

T H E

EVERYBODYÕS GONE TO THE R A PTURE Development Team The Chinese Room/Sony Computer Entertainment Europe

META L GE A R SOLID V: THE PHA NTOM PA IN Development Team Kojima Productions/Konami

STA R WA RS BAT TLEFRONT Development Team EA Dice/Electronic Arts

THE WITCHER 3: WILD HUNT Development Team CD Projekt Red/ Bandai Namco Entertainment

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N O M I N A T I O N S

ASSASSINÕS CREED SYNDICATE Development Team Ubisoft/Ubisoft


BEST GA ME

A C A D E M Y

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B R I T I S H

EVERYBODYĂ•S GONE TO THE R A PTURE Development Team The Chinese Room/Sony Computer Entertainment Europe

G A M E S

LIFE IS STR A NGE Development Team Dontnod Entertainment/Square Enix

A W A R D S

FA LLOUT 4 Development Team Bethesda Game Studios/ Bethesda Game Studios


T H E

META L GE A R SOLID V: THE PHA NTOM PA IN Development Team Kojima Productions/Konami

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N O M I N A T I O N S

BEST GA ME

ROCKET LE AGUE Development Team Psyonix/Psyonix

THE WITCHER 3: WILD HUNT Development Team CD Projekt Red/ Bandai Namco Entertainment


BRITISH GAME

BATM A N: A RKHA M KNIGHT Development Team Rocksteady Studios/WB Games

HER STORY Sam Barlow Sam Barlow/Sam Barlow

G A M E S

UNTIL DAWN Development Team Supermassive Games/Sony Computer Entertainment Europe

A W A R D S

PRISON A RCHITECT Development Team Introversion Software/ Introversion Software

TE A R AWAY UNFOLDED Development Team Media Molecule/Sony Computer Entertainment Europe

A C A D E M Y

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B R I T I S H

EVERYBODYĂ•S GONE TO THE R A PTURE Development Team The Chinese Room/Sony Computer Entertainment Europe


DEBUT GAME

KEEP TA LKING A ND NOBODY EXPLODES Ben Kane, Brian Fetter, Allen Pestaluky Steel Crate Games/Steel Crate Games

T H E

LOVERS IN A DA NGEROUS SPACETIME Matt Hammill, Jamie Tucker, Adam Winkels Asteroid Base/Asteroid Base

MINI METRO Development Team Dinosaur Polo Club/AGM Playism

ORI A ND THE BLIND FOREST Development Team Moon Studios/Microsoft Studios

PRUNE Joel McDonald Joel McDonald, Kyle Preston/ Joel McDonald

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N O M I N A T I O N S

HER STORY Sam Barlow Sam Barlow/Sam Barlow


Exterion Media, proud to be a supporter of the British Academy Games Awards in 2016 anthony.mouskoundi@exterionmedia.co.uk @ExterionMediaUK

T: 020 7428 3560

www.exterionmedia.co.uk


FA M I LY

GUITA R HERO: LIVE Development Team Freestyle Games/Activision

LEGO DIMENSIONS Jon Burton, James McLoughlin, Nick Ricks TT Games/WB Games

SUPER M A RIO M A KER Development Team Nintendo/Nintendo

T H E

FIFA 16 Development Team EA Canada/EA Sports

ROCKET LE AGUE Development Team Psyonix/Psyonix

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N O M I N A T I O N S

DISNEY INFINIT Y 3.0: PL AY WITHOUT LIMITS John Blackburn, John Vignocchi, Bob Lowe Avalanche Studios, Disney Interactive Studios/ Disney Interactive Studios


GAME DESIGN

HER STORY Sam Barlow Sam Barlow/Sam Barlow

A C A D E M Y

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GROW HOME Development Team Ubisoft/Ubisoft B R I T I S H

BLOODBORNE Development Team FromSoftware/Sony Computer Entertainment Europe

G A M E S

ROCKET LE AGUE Development Team Psyonix/Psyonix

THE WITCHER 3: WILD HUNT Development Team CD Projekt Red/ Bandai Namco Entertainment

A W A R D S

LOVERS IN A DA NGEROUS SPACETIME Matt Hammill, Jamie Tucker, Adam Winkels Asteroid Base/Asteroid Base


GA M E I N N OVATI O N

LIFE IS STR A NGE Development Team Dontnod Entertainment/Square Enix

T H E

HER STORY Sam Barlow Sam Barlow/Sam Barlow

META L GE A R SOLID V: THE PHA NTOM PA IN Development Team Kojima Productions/Konami

SPL ATOON Development Team Nintendo/Nintendo

UNTIL DAWN Development Team Supermassive Games/Sony Computer Entertainment Europe

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N O M I N A T I O N S

EVERYBODYĂ•S GONE TO THE R A PTURE Development Team The Chinese Room/Sony Computer Entertainment Europe


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MOBILE & HANDHELD

HER STORY Sam Barlow Sam Barlow/Sam Barlow

L A R A CROF T GO Development Team Square Enix Montreal/Square Enix

PRUNE Joel McDonald Joel McDonald, Kyle Preston/ Joel McDonald

T H E

FA LLOUT SHELTER Development Team Bethesda Game Studios/ Bethesda Softworks

THE ROOM THREE Development Team Fireproof Games/Fireproof Games

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N O M I N A T I O N S

A LPHA BE A R Development Team Spry Fox/Spry Fox


M U LT I P L AY E R

DESTINY: THE TA KEN KING Development Team Bungie/Activision

ROCKET LE AGUE Development Team Psyonix/Psyonix

G A M E S

WORLD OF WA RSHIPS Development Team Wargaming.net/Wargaming.net

A W A R D S

SPL ATOON Development Team Nintendo/Nintendo

TOM CL A NCYĂ•S R A INBOW SIX SIEGE Development Team Ubisoft/Ubisoft

A C A D E M Y

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B R I T I S H

LOVERS IN A DA NGEROUS SPACETIME Matt Hammill, Jamie Tucker, Adam Winkels Asteroid Base/Asteroid Base


MUSIC

BATM A N: A RKHA M KNIGHT Development Team Rocksteady Studios/WB Games

T H E

EVERYBODYÕS GONE TO THE R A PTURE Jessica Curry The Chinese Room/Sony Computer Entertainment Europe

FA LLOUT 4 Development Team Bethesda Game Studios/ Bethesda Softworks

HA LO 5: GUA RDIA NS Kazuma Jinnouchi, Nobuko Toda, Peter Cobbin 343 Industries/Microsoft Studios

ORI A ND THE BLIND FOREST Gareth Coker Moon Studios/Microsoft Studios

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N O M I N A T I O N S

ASSASSINÕS CREED SYNDICATE Development Team Ubisoft/Ubisoft


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JOHN CARMACK THE FELLOWSHIP WORDS BY CHRIS SCHILLING

TonightÕs Fellowship recipient, John Carmack, and company id Software almost single-handedly created and popularised the first-person shooter genre, now the industryÕs bestselling genre. Pushing the boundaries of what could be done with first-person graphics through such games as Wolfenstein 3-D, Doom and Quake throughout the 1990s and 2000s, CarmackÕs technological achievements have helped shape the industry into the juggernaut it is today. Now chief technology officer at Oculus VR, Carmack is once again at the coalface of advancements in immersive gaming, pushing the boundaries of what is possible in the art form.

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here’s a certain irony in looking back over the career of a man who’s spent so much of it with his eyes set on the horizon. John Carmack’s work has consistently been at the cutting edge of games, his technical expertise helping the future arrive that little bit faster. The BAFTA Fellowship is a rare opportunity for him to consider past accomplishments. “Every once in a while something comes along that does make me pause and take stock of all the things that have been done over the past couple of decades,” Carmack says. “It’s a very prestigious crowd of people that I’m being put in with.” He pauses briefly and quietly chuckles: “And my wife did jump at the chance to go to London at this time of year.” Carmack’s interest in computers began “right from the moment I knew they existed”. He was fascinated by the tape drives and exposed circuit


JOHN CARMACK TIMELINE

T H E

boards of the mainframe hardware of the early 1970s, and pestered his parents to buy him a personal computer. The Radio Shack TRS-80 and his school’s Apple computers gave him his first taste, and from there he started to learn programming, eventually getting a device of his own, with which he started writing his first commercial game applications. “It was something that just clicked with me at a very deep level,” he recalls. From Space Invaders to Asteroids, the Atari 2600 to the early Intellivision home consoles, Carmack played almost everything he could get his hands on, and would endeavour to replicate those experiences with his own work. His first major step into uncharted territory came after he had written the Apple II game Catacomb, which was heavily influenced by Atari Games’s seminal coin-op, Gauntlet. He transposed the same coding algorithms for enemy movement into a successor, Catacomb 3-D, shifting the perspective to first-person. Carmack noticed a dramatic difference in the impact this had on players. “Someone would be playtesting the game and they’d unlock a door, and see a monster right there [in front of them]. Seeing someone literally yell and fall out of their chair was something that never happened with more conventional games. Yes, you’d get mad, you’d get scared. But there was not that same visceral intensity to it.” Carmack instantly knew he was onto something. By this time, he had founded id Software with designer Tom Hall, artist Adrian Carmack (no relation), and fellow programmer John Romero. Though the

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F E L L O W S H I P

1990 Joins Softdisk 1991 Co-founds id Software with John Romero, Adrian Carmack and Tom Hall 1999 Named in Time magazine’s list of the 50 most influential people shaping technology today 2001 Inducted into the Academy of Interactive Arts and Science’s Hall Of Fame 2007 Wins two Science, Engineering & Technology Emmy Awards with id Software: for Development for 3D Software Engines 2010 Presented with Game Developers Choice Awards’ Lifetime Achievement award 2013 Joins Oculus VR as chief technology officer

Opposite page: Doom (1993) Above: Enemy Territory: Quake Wars (2007)


A C A D E M Y G A M E S A W A R D S

Fellow gallery photos by Holt Haynsworth

B R I T I S H

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Technical [achievements] are somewhat ephemeral. No one cares about that, but people do remember fighting Cyberdemons.

name was an acronym for ‘in demand’, it fit the fledgling developer like a glove: its games were powered by instinct, and impulsively pleasurable, including such games as Wolfenstein 3-D, Doom, Quake and Rage. Carmack is modest about his achievements with id over the next decade or so: he pioneered the technique of binary space partitioning and used polar co-ordinate clipping in Doom, but he concedes that “these technical [achievements] are somewhat ephemeral. No one cares about that, but people do remember fighting Cyberdemons.” Carmack’s career, then, has been all about removing barriers: allowing players to become more deeply immersed in a game, and designers to more fully realise their best ideas. “I’m creating the canvases that other, more gifted people will impose their vision upon,” he says, “and I’ve derived a great deal of satisfaction from that. It’s a resolution of the imagination. When I create a technology, I have a fuzzy idea of what people will do with it, but a great artist or designer will have a crystal clear vision that becomes a perfect realisation of that technology.” With that in mind, it’s no wonder one of gaming’s great facilitators ended up at Oculus VR. Nor is it a surprise that he’s given himself one of the toughest challenges Virtual Reality faces: making the tech work on mobile platforms. Carmack is palpably excited for what he’s confident will be the biggest leap forward for games since the advent of 3D gaming; solving the technical obstacles, he says, is remarkably like stepping back in time to the early days of id. “All of a sudden we’re back to having a deeply technically limited field, and every trick that we can pull out of the hat is useful again,” he notes. If you consider Clarke’s third law – that “any sufficiently advanced technology is indistinguishable from magic” – then Carmack is the man responsible for the prestige. It is, he says, the reaction of players that makes all his hard work worthwhile, “that look of amazement as they see something they’ve never experienced before.” ¥


hBr g u o r kth a e r B #

its

BREAKTHROUGH

BRITS DO YOU KNOW SOMEONE ABOUT TO BREAKTHROUGH?

BAFTA is looking for the brightest up-and-coming talent in the games industry for our flagship new talent programme. If you know someone new to the games industry who is making a real impact, with their own projects or as part of a team, recommend them as a Breakthrough Brit now. Email breakthrough@bafta.org and we will invite them to apply.

IN PARTNERSHIP WITH


PROUD PARTNER OF THE BRITISH ACADEMY GAMES AWARDS

GAMES LONDON PROGRAMME PARTNERS

LONDON GAMES FESTIVAL PARTNERS


ORIGINAL PROPERTY

HER STORY Sam Barlow Sam Barlow/Sam Barlow

T H E

LIFE IS STR A NGE Development Team Dontnod Entertainment/Square Enix

ORI A ND THE BLIND FOREST Development Team Moon Studios/Microsoft Studios

SPL ATOON Development Team Nintendo/Nintendo

UNTIL DAWN Development Team Supermassive Games/Sony Computer Entertainment Europe

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N O M I N A T I O N S

EVERYBODYĂ•S GONE TO THE R A PTURE Development Team The Chinese Room/Sony Computer Entertainment Europe


PERFORMER

ASHLY BURCH Chloe Price Life is Strange

DOUG COCKLE Geralt of Rivia, Witcher The Witcher 3: Wild Hunt B R I T I S H

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A C A D E M Y

M A RK HA MILL The Joker Batman: Arkham Knight

G A M E S

MERLE DA NDRIDGE Kate Collins Everybody’s Gone to the Rapture

OLIVER DIMSDA LE Stephen Appleton Everybody’s Gone to the Rapture

A W A R D S

M ASASA MOYO Vella Broken Age: Act 2


PERSISTENT GAME

GUITA R HERO: LIVE Development Team Freestyle Games/Activision

T H E

FINA L FA NTASY XIV ONLINE Development Team Square Enix/Square Enix

LEGO DIMENSIONS Jon Burton, James McLoughlin, Dave Dootson TT Games/WB Games

PRISON A RCHITECT Development Team Introversion Software/ Introversion Software

THE WITCHER 3: WILD HUNT Development Team CD Projekt Red/ Bandai Namco Entertainment

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N O M I N A T I O N S

DESTINY: THE TA KEN KING Development Team Bungie/Activision


SPORT

DIRT R A LLY Development Team Codemasters/Codemasters

FIFA 16 Development Team EA Canada/EA Sports

A C A D E M Y

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B R I T I S H

FOOTBA LL M A NAGER Development Team Sports Interactive/SEGA

G A M E S

PES 2016 Development Team Konami Digital Entertainment/ Konami Digital Entertainment BV

ROCKET LE AGUE Development Team Psyonix/Psyonix

A W A R D S

FOR Z A MOTORSPORT 6 Development Team Turn10/Microsoft


STORY

LIFE IS STR A NGE Development Team Dontnod Entertainment/Square Enix

UNDERTA LE Development Team tobyfox/tobyfox

UNTIL DAWN Development Team Supermassive Games/Sony Computer Entertainment Europe

T H E

HER STORY Sam Barlow Sam Barlow/Sam Barlow

THE WITCHER 3: WILD HUNT Development Team CD Projekt Red/ Bandai Namco Entertainment

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N O M I N A T I O N S

EVERYBODYĂ•S GONE TO THE R A PTURE Development Team The Chinese Room/Sony Computer Entertainment Europe


A C A D E M Y

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B R I T I S H

G A M E S

A W A R D S


ESPORTS AUDIENCE AWARD

CA LL OF DUT Y: BL ACK OPS 3 Treyarch/Activision

DOTA 2 Valve/Valve

COUNTER-STRIKE: GLOBA L OFFENSIVE Hidden Path Entertainment/Valve

SMITE Hi-Rez Studios/Hi-Rez Studios

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HE A RTHSTONE: HEROES OF WA RCR A F T Blizzard Entertainment/ Blizzard Entertainment

LE AGUE OF LEGENDS Riot Games/Riot Games

MEET THE SPONSOR AMD has driven innovation in high-performance computing, graphics and visualisation technologies for more than 45 years. The company designs and integrates technology that powers millions of intelligent devices, including personal computers, game consoles and cloud servers. The AMD eSports Audience Award is the first time this category of gaming has been recognized at the British Academy Games Awards and it is the only award voted for by the public. The award recognises and acknowledges the games that captured the hearts and imaginations of players and audiences over the past year in the eSports space, with the shortlisted nominations selected by a panel of leading media, gaming and eSports industry experts. AMD says: “The eSports Audience Award captures two things very close to our heart at AMD: gaming and the community that surrounds it. We wanted to

bring those two things even closer together and focus the voices of the community on deciding their favourite eSports title. “BAFTA’s mission to support, develop and promote the art forms of the moving image go hand-inhand with our own aims. We strive to bring the best technology to market to enable those art forms to truly reach their peak potential. Whether that’s behind the scenes in rendering the pixels and powering the servers or at the forefront in giving the end customer the best visual quality and playback experience in games or film. AMD is everywhere. “The Games Awards are a true highlight each year – with numerous opinions, triple-A game launches, exciting technical advances and some incredibly beautiful artwork, culminating in that special moment when the accolades are handed out. It’s great to see the hours of work and efforts being recognised in this way.”


THE J U RI ES

A W A R D S

GA ME DESIGN Catherine Woolley chair Alex Grahame Jasper Koning Dan Leaver Liz Mercuri Gary Napper Dan Pearce Alice Rendell Guy Simmons Kim Swift

GA ME INNOVATION Lee Schuneman chair Simon Carter John Earner Katie Goode Julia Hardy Casey Hudson Ken Lobb Herman Narula Dean Trotman Crystal-Jade Vaughan Karl Woolley

G A M E S

FA MILY Harvey Elliott chair Naomi Alderman Jason Bradbury Rob Crossley Shaun Dooley Will Freeman Pete Lake Jean Yves Lapasset Louise O’Connor

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DEBUT GA ME Andy Nuttall chair Amrita Bharij Nick Ferguson Lucy James Gary Liddon David Millard Holly Nielsen Peter Pashley Gary Penn James Shepherd Matthew White

A C A D E M Y

BRITISH GA ME David Braben chair Nathan Brown Matthew Castle Alysia Judge Simon Parkin Andrew Parsons Sitara Shefta Linden Vongsathorn Roger Walkden Jonny Watts Alex Wiltshire

BEST GA ME Dave Ranyard chair Laura Carter Anna-Lisa Durrant Simon Hermitage Nina Kristensen Mike Rouse Dan Silver Karla Sutherland Clemens Wangerin Kenny Young

B R I T I S H

A RTISTIC ACHIEVEMENT Ray Maguire chair Charles Cecil Liam Cullen David Eckelberry Dan Gray Diane Hutchinson Patrick O’Luanaigh Tara Saunders Karen Stanley Kelvin Tuite Luke Whittaker

AUDIO ACHIEVEMENT Noirin Carmody chair Andrew Barnabas Katherine Bidwell Ben Board Simon Byron Sean Millard Rebecca Parnell Adam Rosser Helana Santos


T H E

ORIGINA L PROPERT Y Mark Maslowicz chair Alessandro Bovenzi Jonnie Bryant Charu Desodt Michelle Ducker Chris Dring Piers Harding-Rolls Holly Pickering Nick Rooke Agostino Simonetta PERSISTENT GA ME Imre Jele chair Craig Albeck Mark Morris Mark Ogilvie Will Overgard Elli Shapiro Chris Southall James Svensson Stuart Whyte Charlotte Woolley

MUSIC John Broomhall chair Stafford Bawler Craig Conner Adele Cutting Joe Henson David Housden MoJen Jenkins Joanna Orland Russell Shaw Richard Wells

PERFOR MER Georg Backer chair Rex Crowle Dan Da Rocha Jane Douglas Stephanie Ford Jane Goldman Melissa Hutchison Ashley Johnson Paul Kilduff-Taylor Holly Pickering

SPORT Andy Payne chair Helen Axe Charles Chapman Robin Clarke Jamie Firth Des Gayle Phil Gaskell Nick Marshall Kristan Reed

STORY Keza MacDonald chair Mike Barwise Cara Ellison Kristen McGorry Alec Meer Will Porter James Russell Ed Stern

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J U R I E S

MOBILE & HA NDHELD Jo Twist chair Simon Bennett Paulina Bozek Saad Choudri Sylvain Cornillon Tom Hoggins Cristina Mereuta Dan Pinchbeck Jas Purewal Kirsty Rigden Xandra van Wijk Liz Wyle

MULTIPL AYER Nick Button-Brown chair Tom Beardsmore Dan Brewer Tatiana Hoejengaard Callum Lawson Phil Mansell Tim Mines Owen O’Brien Michael Ress James Vaughan


BAFTA 195 PICCADILLY Prestigious Headquarters of the British Academy of Film and Television Arts

Lead your guests up the red carpet into this glamorous and unique venue, featuring versatile entertaining spaces and state-of-the-art screening facilities.

www.bafta.org/195-piccadilly


BAFTA ONES TO WATCH AWARD In association with Dare To Be Digital

IN ASSOCIATION WITH

THE BAFTA ONES TO WATCH JURY Georg Backer chair Poppy Byron Ed Fear Reece Millidge Kostas Zarifis Lana Zgombic

The Ones to Watch award was launched in 2007 to encourage and reward innovation from emerging games designers. This year 16 teams, all consisting of university students from across the world, competed for the award, with their prototypes first showcased at Dare To Be Digital’s Dare ProtoPlay event, held in Dundee last August. Three of those games were then shortlisted by a panel of industry experts to contest the BAFTA Ones to Watch trophy, based on their innovation, creativity, market potential and best use of technology. The teams were then given a short time to finesse their game before the final jury panel selected the winner. 35

THE NOMINATIONS

SELFIENATION by Pictrail

SUNDOWN by Mild Beast Games

THE WA LL SHA LL STA ND by Pixel Tailors

Cheri Skivington, Daniel Prihodko, Ricardo Barros, Zoltán Tompa, Hajnalka Szanto, Irina Kovalova

Steven Li, Aaron Hong, McLean Goldwhite, Theodore Park, Kenny Regan, Cynthia Cantrell, Gracie May, Jade Kim

Edward Burton, Edward Grimes, Cameron Richards, Steven Sparkes

Selfienation is a social-based game that challenges players to take a selfie that meets a variety of categories and difficulties. The game uses this popular social trend to incorporate an educational element through its challenges.

Sundown is a top-down multiplayer stealth game set in the dark. Light sources illuminate the maps and shooting also emits bursts of light. But when you can see yourself, so can your opponents.

The Wall Shall Stand is a revolution simulator. It’s up to the player to rally the people to your cause through propaganda, tearing down statues and supporting the citizens of the city. Complex choices make every outcome both positive


SUPPORTING THE INDUSTRY ThereÕs more to BAFTA than just our celebrated annual Awards ceremonies.

A W A R D S

BA F TA CREW Last year saw the successful launch of the games sector of BAFTA Crew, a professional network and masterclass programme, designed to connect emerging talent to BAFTA-winners and nominees. Crew members heard from the likes of Rhianna Pratchett, Tameem Antoniades and Mike Bithell and benefitted from a number of networking opportunities following these learning sessions. BAFTA Crew 2016 has had 90-plus Crew members join for games, with the event programme beginning in May this year.

G A M E S

BRIEFINGS, DEBATES A ND SHOWCASES Throughout 2015, BAFTA held a number of events covering a diverse range of topics from various speakers. These included briefings on tax relief and gaming research; a comprehensive look at the choices and consequences in Life is Strange; a narrated playthrough of Everybody’s Gone to the Rapture; and a follow on debate from Jade Raymond’s lecture on the topic of Crunch and Creativity in games.

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A C A D E M Y

THE GA MES LECTURE One of the most important dates in BAFTA’s games events calendar, the Games Lecture is an opportunity for a leading industry creative to give their vision for where creativity and excellence in games lies and how it should be fostered. The 2015 Games Lecture was delivered by Jade Raymond and explored managing creative talent within the industry while highlighting the need to keep games practitioners engaged.

B R I T I S H

We are committed to supporting and promoting the art forms of the moving image throughout the whole year. Our programme of learning events and initiatives offers unique access to some of the worldÕs most inspiring talent through workshops, masterclasses, scholarships, lectures and mentoring schemes, connecting with audiences of all ages and backgroundsÉ


I N D U S T R Y T H E S U P P O R T I N G

BRE A KTHROUGH BRITS BAFTA’s flagship initiative for emerging film, television and games stars, Breakthrough Brits offers a select few, highly talented individuals support, mentorship and exclusive networking opportunities for a year. Chris Davis, Jessica Saunders, Luke Whittaker and Catherine Woolley were announced as 2015’s games Breakthrough Brits in November last year. Previous recipients have included Rex Crowle, who went on to win three BAFTAs as part of the Tearaway development team in 2014; and Daniel Gray, who headed up the development team for Monument Valley, which won two BAFTAs last year. Applications are currently open for nominations for this year’s initiative. YOUNG GA MES DESIGNERS BAFTA Young Game Designers (YGD) went from strength to strength in 2015, doubling the number of entries to the competition and introducing two new awards. One of the cornerstones of BAFTA’s charitable activity, YGD gives young people and their teachers and mentors unique access to the games industry and its top professionals via competitions and online teaching tools. BAFTA YGD 2016 is now open for entry for all budding games creators aged 10-18 years old. INTO 2016É Guru Live, a brand new three-day festival for career starters, is being held at the end of April, with the games day keynote speech delivered by the innovative Tommy Palm of Resolution Games. BAFTA looks forward to revealing more of its events programme and initiatives in the coming months.¥ BECOME A BA F TA MEMBER Our members are at the heart of what we do and we strive to ensure that we represent the breadth and depth of the ever-changing film, television and games industries in the UK. Membership is a vital part of our ability to support the next generation of talent through our learning and new talent schemes and BAFTA offers a wide range of benefits to those eligible. Find out more here: www.bafta.org/about/membership/joiningbafta-as-a-games-member

Opposite page top: Jade Raymond delivers the 2015 Games Lecture; Bottom: a BAFTA Crew masterclass at the Welcome Trust with Tameem Antoniades, chief designer at Ninja Theory. This page top: The 2015 Breakthrough Brits; Middle: BAFTA president HRH The Duke of Cambridge at a YGD event; Bottom: Get ready for Guru Live...


ACKNOWLEDGEMENTS

OFFICIA L PA RTNERS B R I T I S H A C A D E M Y

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AWA RDS PA RTNERS

G A M E S

Audience Award

Official Live Stream

Official Outdoor Media

ACA DEMY PA RTNERS 88 Rue Du Rhone | Audi UK | Badoit | bottlegreen Champagne Taittinger | Deloitte | Denmaur Independent Papers evian | Fortnum & Mason | Grolsch | Hotel Chocolat Republic of Photography | Villa Maria

A W A R D S

Official Hotel


ACKNOWLEDGEMENTS

Host Dara Ă“ Briain

Script Anthony Richardson Musical Performance Soprano: Sophie Pullen Harpist: Valeria Kurbatova Editor Amy Hounsell Director Eleanor Ward Vision Mixer Morag McIntosh Floor Manager Mark Harrison Production Design Alison Humphries Lighting Designer Mark Ninnim Sound PA Plus4Audio

Video Graphics DMI Post Production Partner The Farm Group Prompting Facilities Portaprompt Teleprompter William Hilton Outside Broadcast Facilities CTV Outside Broadcasts Technical Facilities Visual Elements Live Streaming Facility Twitch Brochure and Ticket Printing Emtone Print Photographers Stephen Butler Jamie Simonds PR Stature PR White Ltd PR

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A C K N O W L E D G E M E N T S

Producer Trey Farley

Projection CTF Ltd


WITH THANKS TO...

GA MES COM MIT TEE Harvey Elliott (chair), Georg Backer, Nick Button-Brown, Imre Jele, Keza MacDonald, Ray Maguire, Dave Ranyard, Lee Schuneman, Jo Twist, Catherine Woolley FOR BA F TA Director of Production Clare Brown

Director of Awards Emma Baehr

Awards Event Producer Rachel Nichols

Head of Television and Games Kelly Smith

Senior Production Coordinator Sophie Klein

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Head of Production Cassandra Hybel

Awards Team Jim Bradshaw Siobhan Pridgeon Bradley Down David Lortal Imogen Faris Serena Deakin BAFTA Productions Ryan Doherty Daniel Dalton Georgina Cunningham Jamie Ryan Clare Rankin Communications Team Nick Williams Clare Isaacs Oli Goldman Emma Raczkowski Jess Lenten Abi Fiedler

Awards Officer and Events Programmer Games Kerry Rizzo

Director of Partnerships Louise Robertson

British Academy of Film and Television Arts 195 Piccadilly London W1J 9LN

Partnerships Team Natalie Moss Amy Elton Sam D’Elia Roisin Devine

T 020 7734 0022 F 020 7292 5869 www.bafta.org

Photography Director Janette Dalley

Chair Anne Morrison

Brochure Editor Toby Weidmann

Chief Executive Amanda Berry OBE

Brochure Design Joe Lawrence

Chief Operating Officer Kevin Price

The Academy chooses UPM Fine, supporting excellence in print. Publication printed on UPM Fine 300g/m² (cover) and 150g/m² (text) supplied by Denmaur Independent Papers. www.denmaur.com

All nominations correct at time of going to press. © BAFTA Publishing 2016 For highlights and additional interviews from the Awards, please visit bafta.org and follow us on Twitter: @BAFTAGames #BAFTAGames


British Academy Games Awards in 2016 programme  

The official programme handed out to attendees of the BAFTA Games Awards, held at the Tobacco Dock in London on 7 April 2016. The specially...

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