Encodedfields. Polymorphism

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E N C O D E D F I E L D S P O L Y M O R P H I S M Advanced Design Workshop Florence 11 : 15 . 07 . 2018



E N C O D E D F I E L D S P O L Y M O R P H I S M Advanced Design Workshop Florence 11 : 15 . 07 . 2018

Advanced Digital Design Methodologies using

AUTODESK MAYA RHINOCEROS GRASSHOPPER with BOGDAN ZAHA Zaha Hadid Architects, Londra University of Applied Arts, Vienna DANIEL BOLOJAN Coop Himmelb(l)au, Vienna University of Applied Arts, Vienna organized by AX:OM

INFO E REGISTRATIONS https://www.ax-om.com/edu/polymorphism/ info@ax-om.com


BRIEF

En{coded}fields. Polymorphism is an advanced design workshop in Florence, taught by Bogdan Zaha and Daniel Bolojan. Attendees will have the chance to go through a professional workflow that will combine diverse digital design methodologies and the use of different tools such as Autodesk Maya, Rhinoceros and Grasshopper. This workshop is an opportunity for architects, designers, artists, students of Architecture and Art interested in developing contemporary design strategies made possible through the use of digital techniques. Building up technical skills will provide the attendees with a solid platform from which to start rethinking and exploring innovative architectural ideas in collaboration with the team and the tutors.




URBAN FIELDS Phase I

In the first part of the workshop attendees will be looking at field conditions and how to generate and design such fields that can help structure a possible urban condition in Florence. We will be exploring dynamic systems, geometric systems and network theories to generate and design an abstract field condition that extends the urban experience of the city onto the vertical dimensions of towers. Simple operations that would span variations from an initial state will give rise to high level of complexity. The goal of this exercise is to create a rich and diversified intelligible urban space that can be later on subjected to local interventions and zooming in to locally enhance each design. This first part will mainly run using Autodesk Maya polygon-modelling, deformers and dynamics – for investigating the design of diverse urban fields – and Maxwell Render – for visualization.



AGENT - BODIES POLYMORPHISM Phase II

The second part of the workshop will build upon first phase; participants will select one archetype (high rise tower) as a study model for further development. Besides engaging with multi agent algorithms design strategies, attendees will address strategic utilisation of structurally and environmentally generated morphologies to design coherent and highly differentiated tower exo-skeletons. Tutors will introduce agent-bodies polymorphism in order to explore the generation of structural aware and capable geometries through agent based formation of non-linear hierarchies and emergent patterns. These agent-bodies will operate in a complex spatial manner to form structure, partitions or enclosure and will operate across scales, creating a poly-scalar level of detail. Attendees will speculate how autonomous systems can create new structures and intelligent distribution of structural elements, about new collaborative strategies of construction and the performativity they will evoke (performance, effects, responsiveness, interaction). This second part will run using a mixed workflow across main platforms such as Rhino/Grasshopper – for structural/environmental analysis and development of agent bodies systems – and Keyshot – for visualization.


Dates 11-15 July 2018 Workshop 10:00am – 1:30pm | 2:30pm – 7:00pm Venue To be confirmed Language English/Italian Software Autodesk Maya Rhinoceros + Grasshopper 3D Maxwell Render Keyshot Prerequisites All tutorials are beginner level. No previous knowledge of Maya and Grasshopper needed. Basic knowledge of Rhinoceros recommended. Participation The workshop is limited to the first 20 applicants. Each student will receive a certificate of participation. Prices Prices include VAT and are intended for 5 days workshop. Participants who want to take part to either the first or the second phase only can contact us at: info@ax-om.com. Early registration (before 1st June) Students 390€ * Professionals 440€ Late registration (after 1st June) Students 490€ Professionals 540€ * Students from the University of Florence and previous AX:OM and D.Chromosome students will have a 20% discount on early registration tickets (if registered by 1st June 2018).


Day 1 Introduction to parametricism: agenda, methods and design brief Introduction to Maya Introduction to modelling, animation and dynamic tools Day 2 Division in teams Introduction to field condition, urban strategies and design concepts explored in object design. Development and adaptation of presented tools on urban fields and population objects Design tests, development of urban fields and object population Day 3 Design development Output diagrams, renderings Mid presentation and discussion Day 4 Introduction to Grasshopper Introduction to agent based algorithms Introduction to behavioural algorithms Introduction to Agent-bodies Polymorphism Day 5 Development and adaptation of presented algorithms to work with the extracted archetypes Design development of tectonic articulation Output Production Final presentation and discussion


BOGDAN ZAHA Tutor

Bogdan Zaha is a Vienna based computational designer, researcher and architect. He graduated from the Masterclass Studio Zaha Hadid Vienna in 2010 and joined Zaha Hadid Architects in London. He is currently employed in the Agent Based Parametric Semiology Research Project at the Angewandte in Vienna also a PhD candidate at the Institute of Architecture. This is a collaborative research between the Viennese team and Zaha Hadid Architects, the project being led by the Practise’s Principal, Patrik Schumacher. He is also teaching at the Institute for Structure and Design at the Innsbruck University since 2017. On his evolutionary path he has been teaching various workshops and lectured or exhibited his work in different venues. Past collaborations and exhibitions include Die Angewandte in Vienna and Architectural Association in London as technical tutor and The Venice Biennale as exhibitor. As a professional and researcher he likes to think about experiencing architectural space as binomial intelligent relationship articulated through carefully crafted aesthetics, He believes in the capacity of architecture to adapt and perform on milieu specificity through embedded global intelligence.


DANIEL BOLOJAN Tutor

Daniel Bolojan is a Vienna based computational designer, researcher and architect. He received his diploma from University of Applied Arts, Studio Zaha Hadid, were he was also a Research Assistant, teaching Processing, Mel scripting and Grasshopper. In 2013, he founded his research studio nonstandardstudio, which focuses on generative strategies (e.g. growth processes, multiagent systems etc.), targeting creation of highly complex autopoietic systems that offer new opportunities for architectural organization, articulation, and signification. Since 2014 he is a Junior Associate with Coop Himmelbau where he has been practicing on numerous international projects and competitions. He is leading the office push to develop custom computational tools, computational design strategies, virtual reality/augmented reality applications, and robotic fabrication processes. He is currently a PhD Research Fellow at University of Applied Arts Vienna, under the supervision of Patrik Schumacher, and also an External Lecturer at Innsbruck University.



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