AVIRAL SINHA
About
Designer committed to sensible and simple design solutions.
Education
2017-18 2010-15
Ambedkar University Social Design (Diploma) 2016-17 -2010
Experience
Social Impact Projects Dec 2018 - present
Urban Impact Projects
Dec 2018 - present
sinha.aviral10@gmail com +91-9958280118
Domus Academy, Milan Master in Urban Vision and Design Giani Zail Singh College of Engineering and Technology Bachelors in Architecure
The Mother’s International School High School
“E-SAATHI” ( Academic Project 2016) Service that aims to support senior citizens with their everyday activities by connecting them to young individuals from their immediate neighborhood.
COVID HEROES GAME DESIGN (Winner : IIT Mumbai Dsource Design Contest) an award winning board game around covid and the various precautions that the society must take.
TOILETS FOR CHILDREN IN AANGHANWADIS a current ongoing project with the govt of Orissa. The objective is to achieve child friendly, odourfree, easy to clean toilets for Aanghanwadis. Prototyping in progress.
IRRIGATION DESIGN
-SHIV NADAR UNIVERSITY, GREATER NOIDA -BANANA PLANTATION, MOZAMBIQUE -ORANGE PLANTATION, DAMAUS
MUSEUM DESIGN OP JINDAL MUSEUM, HAMPI (REDESIGN) IN COLLABORATION WITH HANIF KURESH
VYOM Architects
New Delhi
July 2021 - March 2022
Chelsea West Architects
New Delhi
Sep 2020 - Jun 2021
Principio Attivo
Milan
Jun 2018 - Nov 2019
Centre for Urban Ecology and Sustainability
New Delhi
Jun 2016 - Dec 2017
Basicshit New Delhi
Apr 2016 - Jun 2016
Pradeep Sachdeva Design Associates
New Delhi
Aug 2015 - Feb 2016
Earth-Hauz Architects Auroville
Jun 2013 - Dec 2013
URBAN DESIGN IOCL building, Faridabad (BIM Project)
URBAN DESIGN Science Centre Competition, Dehradun (BIM Project)
URBAN PARKING SYSTEMS -Lead design for Modular bicycle parking systems to fit one car parking slot
-Hybrid Motorbike parking DHEERPUR WETLAND, NEW DELHI Design lead for rejevunation of wetland park.
STAND ALONE PUBLIC-TOILET UNITS Intern for drawings and 3d renders of public toilets
INSTITUTE FOR WATER AWARENESS, TIJARA Junior Architect for preparation of wroking drawings, 3d renders.
SACRED GROVES SUSTAINABLE HOUSING Intern for drawigns and 3d renders, also worked hands on with construction waste, adobe, petrol hose etc as building materials
Languages Hindi ( Native ) English ( Native/bilingual ) Italian (A2) French(A2)
Adobe Illustrator
Research
Design
Design
of
materials
Skills Tools Design Research Urban
Architectural
Production
Working knowledge
alternate
Adobe Photoshop Adobe Indesign Visual Design Tools Autocad ArcGIS Drafting Tools Revit BIM Tools
SOCIAL IMPACT PROJECTS
E- Saathi Covid Heroes
E- S aa th i
Help for the elderly in the neighbourhood
Academic Project in 2nd Semester of Social Design (Ambedkar University, New Delhi)
THE ELDERLY TO HUMAN/MANUAL RESOURCES TO HELP IN THEIR DAY TO DAY LIVES FEE GIFT SERVICE E- S aath i
: 1. E- Services 2. Night Navigation 3. Odd Errands
Hardware shop
4. Driving
The
E-
Location: Sector 22, D wark a New Delhii 1km Dwarka Sub C ty
CONNECTING
The elderly face problems in their day to day lives due to lack of support and physical limitations Primarily they face problems while dealing with
(Banks,
etc)
for long distances etc.
service’s objective is to provide support to senior citizens in their everyday lives by connecting them to young individuals in their locality.
s a a t h i
GIFT WORTH 1000/BOOKS MOBILE RECHARGE SPORTS EQUIPMENTS ELECTRONIC ACCESSORIES SUBSCRIPTION FEE 300/ - for a 10 ser vices a month. Will be charged 50/- per extra ser vcie E- S aa t h i service summary
PERSONAS
Su bhash Gupta : Pensioned, age 65-70 :
Mr.Subhash is nancially independent, Goes to the park in the mo rning to meet friends, buys grocery on the way back home. Watches TV throughout the day, then leaves for the park again in the evening ,stays there till sundown. Mistrusts mo dernity.
Rajbah ad ur Sh arma : Non-Pensioned, age 75-80
Mr.Rajbahadur is living o is saving and lives a more restricted life than when he was earning. He worked till he was 70. He is mo re upgraded than his pensioned counterparts.
Uma Pu ri: Non -Pensioned, age 75-80
She has never worked, has always been a home-maker.She involved with family all the time, no other mental space.
Receive con rmation from Service Register Send con mation to user Receive Schedule Con rm Give Service ENROLL receive payment/month Receive gifts/month ELDERLY SERVICE (ONSTAGE CONTACT) YOUNG ENROLLER L NE OF V SIB L TY Servic e Blueprint (Regular Needs) LINE OF VISIBILITY ENROLL Address proof mandatory One time needs Regular needs Assign Person Prepare schedule Receive service De ne needs Approve Assigned Person
Make call Receive con rmation from service along with details of person giving service Receive Service Send service requirements on group Send con rmation to user Send feedback form (rating) Show Availability Con rm Give service Enroll Receive gifts USER SERVICE (ONSTAGE CONTACT) YOUNG ENROLLER (BACKSTAGE CONTACT) L NE OF V SIB L TY Enroll Register Receive Points payment L NE OF V SIB LITY Servic e Blueprint (One time Need)
FRICTION POINTS
In Primary research, certain challenges arose w.r.t the perception of the service which are as follows :
INSIGH T s S
Trust : Most of them are sceptical of strangers entering their house.
Fraud : They say that such services might just be ways to dupe them off money.
“Buddhe aadmi ko koi bhi dhakka dekar nikal lega”
- M.Singh | 69 yrs
“ID to jhooti bhi ho sakti hai”
- R.Ramesh | 70 yrs
“Aise kaise kisi ko andar aane de, its not safe”
- P. Swaroop | 73 yrs
Photo : Group discussion about the service in local park
“
Introducing COVID HEROES
The world is battling with the deadly virus. You are the chosen one to embark upon this journey of our 5 heroes who are others form the hold of the virus.
In the race between the heroes and the virus lets see who wins/dominates the world.
Its simple fast and fun! Enjoy the ride.
Beware the virus is catchy
“Awarded at IIT Bombay D’SOURCE Corona Design Challenge 2020”
created by : Apoorva Jain | Aviral Sinha
COVID HEROES: is an interactive, activity based game suitable for family and children above the age of 7.
The game involves the learning strategy about safety measures, In doing so it highlights the journey of (Children, elderly, migrant workers, police and doctors). While it educates on the various precautions taken by each hero to pro tect them from the virus, the game attempts to build empathy towards those who are more susceptible in getting infected with COVID and hence, aims at building a sense of community amongst the players while they race the virus to reach the vaccine.
BRIEF
To create awareness about safety measures
OBSERVATION
The game works on collaboration, inter personal dynamics, educating on safety measures to keep safe from COVID and most importantly build empathy towards the vulnerable groups.
It is a fun and interactive way to engage with your family to educate and collabo rate.
The graphical nature of the game draws in attention and makes it engaging towards all age groups
design process
Children | Elderly | Police | Doctors |Migrant Workers
BOARD LAYOUT ITERATIONS
Player prechooses a single hero and follows its journey
Here the number of players is limited
Player is limited to a single journey
Player goes through journey of all heroes
Any number of players can play
concept
In addition to awareness about safety measures there is a general lack of empathy
EMPATHY Research
1 2
cards pieces Virus piece citizen piece DICE BOARD GAME
Visual of the Game with all its Contents : 1. Cylinderical Box 2. 20 Cards 3. 2 Dice 4. 4 Pieces 5. Game Board
A detailed look of the components involved in the game.
1, Closed Box
2. Partially open box showing the place ment of game board and cards. Also the materials of the com ponents
3. 3 types of cards
12 3
Game in action
Students engrossed in gameplay
Game in action
Students engrossed in gameplay