Dissertation Dragon

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Embarking on the journey of writing a dissertation is no small feat. It is often described as a daunting task, a challenging endeavor that demands not only extensive knowledge of the subject matter but also exceptional research and writing skills. Many students find themselves grappling with the complexities of this academic rite of passage, struggling to navigate the intricate maze of literature reviews, data analysis, and the crafting of an original contribution to their field of study.

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Title: Taming the Dissertation Dragon: A Grueling Journey

There was also a huge pause in the middle during which the model didn't progress much, and it took a while getting back into the routine afterwards. Because I haven't used this modifier before, I had a bit of a struggle to get it working the way I wanted it, but in the end the wings bent the right way at the right place. Inspired by the departmental dissertation boot camp this week, I was surprised to learn that the majority of library schools in America don’t require students to undertake a dissertation, so many of them won’t do an extended research project until they reach PhD level The final design of my dragon (for now) will be based on a combination of these builds and heads, with sufficient enough detail to make it interesting but not over-done. You've done a good job echoing your concept in essence, but it's still missing any realistic musculature and bone structure. The body would mainly be a dark-ish colour, either black, dark grey or brown. I also enabled the bias to get some nice shadows in the more secluded areas. As for the model progess, I've the added with the feet and wings as well as finer details such as horns, claws, eyes and nostrils and am now planning out the wing membranes and other embellishments. Gathering inspiration for my final design is just as important as references make up a huge part of the conceptual process. WHAT COULD HAVE GONE BETTER There were a lot of aspects in the project that didn't go according to plans, mostly due to my own faults, but sometimes also due to technology or lack of it. 1. Time Management: Okay, so I was way off in sticking to my original time schedule. I hope to finish the wing and to start refining the finer details such as the claws, face and tail soon. The file opened without problems in Mudbox, and it was now ready for me to start sculpting. These would have been quite helpful at the beginning of the project, as they included setting up UVs, resetting topology, inserting edge loops and other very useful techniques. I am aware that I am way behind schedule, according to which I should already have sculpted, painted, lit and fully rendered my model in Mudbox. Because we believe this work is culturally important, we have made it available as part of our commitment for protecting, preserving, and promoting the world's literature in affordable, high quality, modern editions that are true to the original work. Read more. There were also some performance issues with some of the filter effects, and some of the paint was bleeding into areas it shouldn't have, but due to the tight time restriction, I couldn't sort them out. The body is more stout and compact, with short, sturdy legs and hard skin. I just thought it would be both more interesting and tricky to make compared to my horse, and because I made something very organic last time, the shishi would be more challenging because it was an organic model but as a statue. RESEARCH After getting the thumbs up with my plans, I started researching dragons and all that they mean. In the panels for the head-light, I enabled shadows at a 4k x 4k resolution to get some really nice and crisp shadows. The background for this is unfortunately plain black, even though I tried to change it. Using your mobile phone camera - scan the code below and download the Kindle app. It's a fine place to start with a concept like that, but I feel like you should have made a greater push to follow up with more anatomical reference once you started your sculpt. Dr. Vinod Kumar Kanvaria LIPIDS UNIT ONE BIOMOLECULE PRESENTATION LIPIDS UNIT ONE BIOMOLECULE PRESENTATION

Sayali Powar 2.15.24 The Birmingham Campaign and MLK.pptx 2.15.24 The Birmingham Campaign and MLK.pptx MaryPotorti1 Barrow Motor Ability Test - TEST, MEASUREMENT AND EVALUATION IN PHYSICAL EDUC. It was mostly due to other projects taking priority over this year-long project, but it was not really an excuse for not updating blogs more often. The file was saved and updated instantly in Mudbox via the amazing integrated connection between the two programs. This made it so much easier to add smaller details in the exact areas I wanted. They often show that by posing their large chest forward. To my relief, it came up with 0 polygons, and the amount of 4-sided polygons matched my overall poly count, so I was finally able to claim my model clean. So far my modelling progress is as follows, makign use of symmetry and Mesh Smooth: Blocking out and shaping the body Adding in and shaping limbs and neck Attaching legs and adding wing (Without ref) At this last stage I also removed the horns, as I wanted to add a further loop down the body and to create the horns, claws etc. Unfortunately it was already too late in the night to start anything, and I still had to watch through the 16-part tutorial of using Mudbox first.

I've still got some alpha transitions between areas like the chest and the spine to perfect and I want to improve the colour variation on his body. (Without subtools, so you can see the back better). I then went on to adding colour and textures to the model. CONCEPT Because of the change of plans, I hadn't quite got to the stage I was supposed to be at in time, and it felt like I needed to rush the concept stage a bit on this one, which was a shame. By continuing to use this website, you agree to their use. Since these types of dragons don't follow the principle anatomy research, I haven't bothered designing any. Inspired by the departmental dissertation boot camp this week, I was surprised to learn that the majority of library schools in America don’t require students to undertake a dissertation, so many of them won’t do an extended research project until they reach PhD level This basically means they will be post-processed in Photoshop and touched up to appear more visually appealing. It's nothing major, but I would have preferred something a bit lighter or gradient. This proved to work pretty well at the time, but had I watched through all the tutorials while I was still working in 3ds Max, for example, I would have known not to add the spikes, how to properly prepare the UV and so on. Barrow Motor Ability Test - TEST, MEASUREMENT AND EVALUATION IN PHYSICAL EDUC. During my conceptual research stage, I came across several sub-categories of dragons. I wanted to get a feel of what it felt like to do these fast concept ideas, so after watching a few videos of the process I tried it myself. QUICK DIGITAL CONCEPTS The following step was to quickly draw down some initial concepts of full-body dragons. It seems like a lot of it was just a form build up in order to be a placeholder for a scale later on but don't actually reference scale forms. For instance, take the ring of detail from the nose circling the eye. Just click here to explain your problem and someone will help you! Unfortunately, regardless of style choice, it shows a lack of understanding on multiple fronts that will not flatter you as an artist. It was disappointing as I would have wanted to create my very own 3D environment to show off my dragon in, but I will have to just rely on my painting skills to come up with something suitable instead. The dragon would be twice the size of a full-grown man, and four times his length with its wings straight up. The body would mainly be a dark-ish colour, either black, dark grey or brown. I also had to make sure that the dragon I was creating would be anatomically functional as well, and not just decorative, as this will make the dragon more realistic when rendered and easier to model. The scale detail you have looks decent and reads as scales, but as I said before is too even throughout and you don't get a break from it. These dragons don't share any common features with each other, but are fully or partly covered by a certain element, such as fire, ice or stone. Sometimes these were easy to correct, others took a lot longer. I tried to gather the most believable and reliable information in order to hopefully create a realistic dragon as a result. Unleashing the Power of AI Tools for Enhancing Research, International FDP on. These were partly based on existing ideas and partly made up To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. I would have enabled both depth of field, ambient occlusion and cavities, but for some reason the program wouldn't let me, and my whole screen just went black, so I had to leave those options toggled off. Scales would cover the whole body apart from the wing arm and membrane. I didn't want to watch all 17 tutorials in one go, as I was afraid I'd forget a certain part, so I watched those concerning sculpting while I was sculpting myself, painting while I painted, posing later on etc.

The next subdivision level would have been at over 16m polygons, as each poly is divided in 4 to keep the quad count, and 16m is too high to work with. 8m polys is the standard level of subdivision, which would have allowed me to add double as many details as I did, but there was no way of me to do this without redoing my model. I also forgot to mention I will be adding the feathers at the ends of each finger. It was disappointing as I would have wanted to create my very own 3D environment to show off my dragon in, but I will have to just rely on my painting skills to come up with something suitable instead. Because I haven't used this modifier before, I had a bit of a struggle to get it working the way I wanted it, but in the end the wings bent the right way at the right place. EDIT: I realised the top membrane and finger were uneven so I've just fixed that. I realised that I hadn't posted the final dragon design that I created. Deadlines help make it real, and break up months of work with one final deadline to smaller chunks to do sooner. Luckily I was able to pose my dragon slightly at least in between my computer crashing on me. I plan to animate the dragon as well, seeing as it is rigged, but I accidentally moved one of the bones instead of keyframing it so I will have to fix the rig before I can export the animations. I did however feel that the overall outcome of the conceptual design turned out good, and I got a good idea of the process. From RS, whipstitch pieces together or work single crochet. Right now you have this very uniform detail everywhere that prevents the eye from resting. Sculpt Polypaint on Flat Colour Material Sculpt with Polypaint applied Trust your search techniques, don’t get desperate, and let it come to you. (Breathe, please remember to breathe). This stretched the polygons out in the direction of the stretcher, making sure that all polys were exposed. I went back to 3ds Max to put in those final tweaks before exporting it to Mudbox. If something even hints at a significant problem you should give your supervisor a head’s up Unfortunately, I wasn't able to use them to their full potential More has been done since so I shall upload more screenshots as soon as possible, as I've had some recent trouble with the software. Look up some creature design tutorials of FZD Just listen to what he tells and give it a try yourself Good luck. I hope to finish the wing and to start refining the finer details such as the claws, face and tail soon. The file opened without problems in Mudbox, and it was now ready for me to start sculpting. It also allowed for more detail to be preserved and used. The wing is approximately the size of the dragon itself. You can also link several joints together to create a bone structure for more precise posing. Please upgrade your browser to improve your experience. I was already using Feng Zhu's tutorials so thank you for that, I highly recommend them to anyone else who's looking at the thread. The initial sketch for my final design took quite a while to process. These were done according to the concept sheet as closely as possible. Gathering inspiration for my final design is just as important as references make up a huge part of the conceptual process.

I really should have done a front view as well and will try to add one if I have time. The default seams (green) set by the UVW modifier were pretty much useless, and I had to create completely new seams (blue) by hand according to where I would add the pelting. Because of my insecurity with the program, I did make some mistakes and errors along the way. Because we believe this work is culturally important, we have made it available as part of our commitment for protecting, preserving, and promoting the world's literature in affordable, high quality, modern editions that are true to the original work. Read more. I do however enjoy working in Mudbox because of the similarities it shares with painting programs such as Photoshop, especially because Mudbox makes full use of a very handy layers system. It highlighted the affected areas nicely, and I was able to go to them and correct them without any problem. If something even hints at a significant problem you should give your supervisor a head’s up. Please try again. Not in a club? Learn more Join or create book clubs Choose books together Track your books Bring your club to Amazon Book Clubs, start a new book club and invite your friends to join, or find a club that’s right for you for free. The head is crowned by horns that are sometimes connected by a membrane to form a very fin-like appearance. There were also some issues with bleeding topology on the edges of the wings, probably from turbosmoothing such a narrow area, but it did provide some difficulty issues in making it less obvious. FULL-BODY CONCEPTS After doing my quick concept ideas, I decided to go back to paper and think more carefully about the design of the actual body for the dragon. As for the model progess, I've the added with the feet and wings as well as finer details such as horns, claws, eyes and nostrils and am now planning out the wing membranes and other embellishments. As I hit the concept stage, it hit me that I had in fact chosen a very shallow subject, and I couldn't involve much conceptual design because of this. The scale detail you have looks decent and reads as scales, but as I said before is too even throughout and you don't get a break from it. Unfortunately it's a lot more difficult to sculpt my dragon compared to my horse last year, because I don't have any good references to go by and most of the time I'm just adding muscles and definitions wherever I see fit, not necessarily where they would be. I could also edit the location of the vertices individually, which was very important on the body parts that included spikes and horns, as these were too condensed with detail for even the stretcher to clear properly. It annoyed me quite a bit, because ambient occlusions is very important in renders to give that extra bit of depth to the model. The file opened without problems in Mudbox, and it was now ready for me to start sculpting. For this I started off with the same sketches as earlier, based on the re-touched line-art. You can also save poses and quickly switch between these. Because I haven't used this modifier before, I had a bit of a struggle to get it working the way I wanted it, but in the end the wings bent the right way at the right place. Ice dragons are the most common of the group, where the dragon itself is covered in white scales and icicle spikes, and the wings are often only decorative rather than practical. For example, I added some skin tone around the softer areas of the head and around the feet and general blue and green mottling throughout. It also analyzed reviews to verify trustworthiness. Barrow Motor Ability TestTEST, MEASUREMENT AND EVALUATION IN PHYSICAL EDUC. There was a lot more I could have added, given the extra time, and I would have loved to spend a lot more time drawing different dragons and types and making up my own ones. These were usually noticeable when stepping up and working in the higher subdivision levels at 4m polygons. From RS, whipstitch pieces together or work single crochet. I discussed this with Rob, and agreed that a broader concept, such as dragons, would work better in order for me to get involved in the conceptual process more. CONCEPT Because of the change of plans, I hadn't quite got to the stage I was supposed to be at in time, and it felt like I needed to rush the concept stage a bit on this one, which was a shame.

I tried to gather the most believable and reliable information in order to hopefully create a realistic dragon as a result. From black felt, cut 2 crescent-shaped eyebrows, glue to Head above eyes. I do however enjoy working in Mudbox because of the similarities it shares with painting programs such as Photoshop, especially because Mudbox makes full use of a very handy layers system. I also decided to colour the dragon in Photoshop to give me an idea of what kind of colour palette to use later on One of the strongest messages that came out of my school’s Dissertation Bootcamp was that it’s okay to feel like this, and that it’s perfectly normal to have days or weeks (or longer) where it looks like you’ll never get through WHAT WENT WELL Overall, I think I'm pretty happy with how it all turned out. This basically means they will be post-processed in Photoshop and touched up to appear more visually appealing. I learnt how important the right research can be, and the impact it has on the final outcome. 2. Preparing a model: Because my model wasn't prepared properly (UV mapping, poly count, topology, density etc) I came across several issues which could have been prevented had I done it correctly and thought ahead. Because I haven't used this modifier before, I had a bit of a struggle to get it working the way I wanted it, but in the end the wings bent the right way at the right place. Share to Twitter Share to Facebook Share to Pinterest. A large, majestic creature with a stream-like figure, both agile and strong at the same time. CONCEPT Because of the change of plans, I hadn't quite got to the stage I was supposed to be at in time, and it felt like I needed to rush the concept stage a bit on this one, which was a shame. I discussed this with Rob, and agreed that a broader concept, such as dragons, would work better in order for me to get involved in the conceptual process more. The final design of my dragon (for now) will be based on a combination of these builds and heads, with sufficient enough detail to make it interesting but not over-done. HEAD STUDY Apart from anatomical studies, the first concepts I made were of the dragon's head. The body would mainly be a dark-ish colour, either black, dark grey or brown. Due to the huge amount of dragon types, hardly any dragon is the same as the previous one, and the number of different varieties is mind-boggling. To find out more, including how to control cookies, see here. Overall, it was a very useful experience and I learnt a lot along almost every stage of the process. I also managed to find ways of selecting N-gons and open polys via the Selection feature, and whilst it didn't offer a way of finding tris, it helped greatly in finding other problems, especially the open edges and N-gons. The key message all the speakers hammered home was that you need to stay in touch with your supervisor and department. Even though this is a perfectly reasonable level of polys for Mudbox to use, the computer struggled a lot when performing certain tasks, especially posing. Right now you have this very uniform detail everywhere that prevents the eye from resting. I tried to include several different builds, both the feline and reptile ones to get a feel of which felt more natural. I wasn't able to sculpt to the high level of detail as I would have wanted because of these limitations. The head is crowned by horns that are sometimes connected by a membrane to form a very fin-like appearance. From black felt, cut 2 circles for nostrils and glue to Head. Because we believe this work is culturally important, we have made it available as part of our commitment for protecting, preserving, and promoting the world's literature in affordable, high quality, modern editions that are true to the original work. Read more. This proved to work pretty well at the time, but had I watched through all the tutorials while I was still working in 3ds Max, for example, I would have known not to add the spikes, how to properly prepare the UV and so on. Only a few minor changes took place, such as the addition of spikes along the spine and the underbelly scales.

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