UoL MA Design

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The MA Design programme: Menu 2013 The choice of title for the MA Design exhibition came, not from the wish to create opportunities for heavily worked puns (the right ingredients, choice of flavours, whatever takes your fancy) which of course we have readily taken, but rather, came from an event that was organised by the current full-time students. At the end of the 2012 autumn term the students decided to do a bit of an impromptu buffet. They each prepared, cooked and brought in food from their respective countries or regions.


We have a fairly diverse cohort with students from Spain, the Netherlands, Saudi Arabia, Iran, China, Thailand as well as the UK. Within the UK we have a particularly strong contingent from Yorkshire - which according to some is another country... The food produced was both beautiful, tasty and also really interesting. Much conversation was had, and it was a super way of opening up many wide ranging discussions with topics as diverse as design, the arts and culture, food, identity, menu tips and international politics... Someone said - if only more people would just sit down, and eat together so many more ‘world problems’ could be so easily sorted. So the title is more a ‘homage’ and reference to that event.


There are five pathways on the MA Programme, and at the start each student choses which to follow. This does not preclude them working with and learning from other designers from outside their area of specialism. In fact, at various points students are encouraged to collaborate and to test their practice boundaries. The seemingly contradictory ability to delve deeply into a very focused area of research whilst also keeping at least one eye on the bigger world of design and culture is key here. If there is one factor that unites everything here, it is that the work is a very concrete example of what can be achieved when curiosity, rigour and creativity meet. We hope you enjoy what’s on the menu... John Stocker Senior Lecturer and Programme Leader


Shahira Allen

Full time Graphic Communication pathway Title: Project Potential

Project Potential was a two-day free event that took place in Market Rasen during their busiest period; the market weekend. Market Rasen’s high street is very much based on local produce and is unenthusiastic about the idea of large corporate companies saturating their town. Project Potential was in response to a brief brought to the MA Design group by MRBIG (Market Rasen Business Improvement Group) which came-around when the town was successful in winning a pot of money to contribute towards the regeneration of their high street. The money was won through (and in association with) a recent programme; Queen of the High Street presented by Mary Portas, focusing on the revival of failing independent towns across England. Market Rasen’s high street has been under pressure and in recent years has seen a lot of businesses close down.

During my research phase I found that shop closure was one of the high streets main issues. Aesthetically the empty spaces did not persuade new or expanding businesses to consider the potential of Market Rasen. The main focus of Project Potential was to explore using these empty spaces in a way that would create interest in the high street and showcase the potential of the empty spaces. The free two day event saw exciting new business opportunities presented to the public giving the opportunity to allow business owners to project themselves into the empty space. An example of this is that one of the events focused on music. I organsied and hosted a free mini gig in the unoccupied space courtesy of MRBIG. This event would allow potential business owners in the music industry (whether that is selling music or musical instruments) to see the potential of the space. Other aspects of the project were branding and assessing how the digital (in this case Apps, Facebook & Twitter) could be used to encourage visitors into Market Rasen to contribute towards the rebuilding of the high street.



Gemma Rabionett Boadella Full time Fashion (costume) pathway Title: The Dream

During the past ten years I’ve been working in graphic design; cool hunting; costume and make-up design; and art direction for theatre and video. This MA gave me space to do a project that combined my professional and my personal interests; it allowed me to do a thorough research and to produce my own fabrics, explore my own imaginary –constructing characters through costume and make up design; and it also helped me to make a step forward in text play analysis and to find arguments that sustain my work with solid rationales. I applied this new knowledge in a project inspired by William Shakespeare’s play A Midsummer Night’s Dream. The proposal of my research was a transdisciplinary project divided into three sections: costume design and make up, set design, and experimental theatre. I did an interpretation of the play focused on the present subject of the increasing difference between social classes –that I see as a return to the Middle Ages– and presented the play as a futuristic dystopia. I remarked the

difference between chaos –the woods– and order –the city– through the costume shapes and colours of the woods and the city stages. This play enabled me to apply conceptual thinking, explore with fabrics, and develop my own visual language – helping me to show an interpretation of the play with a new symbolic approach. The exhibited material includes samples of the creative process as atmospheres, costumes design sketches, fabric testing, mock-up costumes, and the final costumes.



Carlos Ruiz Brussain

Full time Visual Narrative pathway Title: Hypersurreal

During the MA I developed and tested a conceptual-creative frame that I named Hypersurreal; Hyper- because it nourishes from many sources of inspiration –such as science; psychology; creativity; primitive art; shamanism; magic; alchemy; Hermeticism; Symbolism; nonsense literature; Dadaism; magic realism; mysticism; fantastic realism; visionary art; the beat generation; outsider art; Pop art; psychedelic art; Low Brow art; popular culture: fantasy and science fiction films, TV series, video-clips, comics, rock and pop music, animation; and -surreal because it shares an important part of the thinking-working frame with the artistic avant-garde of the 1920’s. The main goal of this frame is to have access to a freer and extremely subjective state of mind that induces a flowing and highly individual approach to creative practice. I intended to demonstrate the importance of ‘feet off the ground’ and dreamlike thinking moods – random, divergent, dissociative– to arrive to innovative ideas and results. For that reason I developed a creative methodology and also a number of creative techniques and tools to prove the validity of the frame at a material level.



Nadwa Esfandnia

Full time Graphic Communication pathway Title: Hajeen

In the world of Graphic Design, our lives are dependent on technology, which has had a massive impact on language; “Going digital” or the “Age of Technology” has certainly altered the way we communicate, i.e. Language.

Examples of my work depict how technology has affected language, the complete form of the Arabic Alphabet has been changed, it is no longer fluid and hand written. It is now rendered to be suitable for technological use.

Within the Islamic Arts, Calligraphy is held to high esteem, as it is a way of depicting the beauty in Allah’s words, Arabic has been associated with beautiful Calligraphy for centuries. One of the most important scripts noted within Arabic history would be the Qur’an, The Holy Book, which was preserved primarily throughout the centuries through different Calligraphic styles.

The aim is to show the effects of technology on a language and as seen from the previous page, Arabic Calligraphy is not at all similar to the English Alphabet. The diacritic marks which substitute as the vowels in the Alphabet have been symbolized using the apostrophe’s, numbers have substituted for missing letters.

The Arabic Alphabet consists of 29 consonants and 11 vocalization marks in the shape of accents, though the structure of the alphabet has only 19 basic shapes. Arabic chat language I believe has borrowed the forms of the English alphabet for the users personal convenience, because the English keyboard is more user friendly.

For my project, Hajeen, meaning Hybrid, which aims to literally bring the Digital world into the Analogue. I have chosen to tackle the issue of technology, which is taking over the graphic design world, by bringing it back into the Analogue lifestyle, starting from scratch. Hajeen, best describes my project, as the content is a language that has been digitally altered. Arabic chat language is the biggest example of an altered language. It best visualizes the effects of technology on such an ancient language form



Jun Gao

Full time 3D Innovation pathway Title: Children

Utilising design hacking as an underlying approach and appropriating Ikea chairs for their ubiquity - this is a series design of children’s chairs which are functional not only in comfort but also in EMOTION. I got the inspiration from the young generation, so I named this series “CHILDREN”. I tried to bring together humour, comment and design all in one package... i. Grumpy Chair, designed for children in grumpy mood. The Grumpy Chair itself is a little bit grumpy. It has four legs kicking out, which is annoying, takes space at home, it seems to say,”Do not come close to me!” but in fact it attracts more attentions. Just like a grumpy child, he does whatever is forbidden, he is crying, he attempts to make parents angry, all he has done to be annoying is ask for nothing but your love and hug. ii. Hoodie Chair, a chair with a hood. I got the inspiration from hoodies. People in hoodies sometimes deliver an isolating message to others. They are walking in the street, head down.

Others can barely see their faces. I designed the hoodie chair for children, let them create a small tiny own space. Hiding from others, such as their parents. iii. Hopping Mad Stool, designed for the angry child to calm down. Hopping Mad Stool only has one leg, so you have to use your own legs to sit on it, against the wall to keep balance, which provides a quiet corner to let you calm down. In order to keep balance, you will have to pay attention to your action more than your anger. It is a way to distract children from negative mood. Also it is full of fun to do it.


Grumpy Chair


Lewis Gaukrodger

Full time 3D Innovation pathway Title: Three stitch seating + the 25 mile project

Utilising waste materials and researching the strategies and limitations in doing so was the initial focus of the project. Identifying material sources within a 25 mile radius from the centre of Lincoln, set the boundaries to the project. These sources included train stations, charity shops and scrap yards. Analysing the potential of each source and investigating the diversity, turnover and quality of materials in each, led me to use scarp yards as the first test of the 25 mile radius project.

Due to the role in which an airbag is required to inflate there can be no chance of failure, therefore in manufacture, there is a high percentage of wastage whereby the material does not pass the quality control checks.

Refining the project enabled me to identify materials that I could work with. Specifically look in-depth at the materials and understanding their initial manufacturing processes, functions and life cycles. This research singled out the air bag.

Using such materials to design with poses may challenges as the intended life cycle has already been completed. Airbags have to withstand a small explosion; therefore they can be attain in many different conditions some with burn holes, split stitching or rips. What became very evident was that each airbag is unique. This led me to produce several concepts designed solely on the condition and shape of the airbag.

A product that is designed with no aesthetic consideration, purchased in the hope of never being used and completing is functional life cycle in less than 1/20th of a second. The manufacture of airbags is very intensive as the material passes through many stages from stitching, to coating with silicone.

The ‘3 Stitch’ seating concept is based around the idea of reducing any further extensive manufacturing processes. Hence only ‘3 Stitch’ seams are required to create this chair. I also aimed the product to replicate its inflation and extend this.



Anouk Kooll

Full time Graphic Communication pathway Title: Tete-a-Tete

Context: We naturally ommunicate all the waking hours, but why is it that we express ourselves increasingly everyday using ‘digital’, such as Web2, on the internet like social media, email and skype? Why is it that we seem to read more information and judge emotions of the people we meet everyday via our phone or on internet, rather tan talk about it with them in person? Our parents taught us things through face to face communication, we learned our value’s through face to fac communication, we get experience and a opinion about something through communication. But - is digital making it better, just because it is faster? As A designer I wanted to solve what I think is going to be a big problem in the near future. Connecting in real life - face to face. With my project I want to show the value of daily interaction with people you know or or don’t know. Strategies: I created Téte a Téte. A non-profit community that uses design as a vehicle to allow people to realize the value of face to face communication.

The main idea was to design different outcomes that interrupt daily life, which result in people talking. I created five different events that would most likely occur outside in public. Because of these events people get to interact with other people and interupt their daily routine. The events that I created are; Talkfest., Share it or Leave it, 365 perfect picnic days, Tea Time and Tal-king



Om Chutatib Promgul

Full time 3D Innovation pathway Title: The Democratic System System

This project is my journey to find the solution to the use of ‘rubber wood’, the green source of material I have back at home; hands-on experience, modular system, repairing and upcycling are main themes this project has engaged with. Through the project, I intended to design an open-ended system that has a universal language one based on sustainability. In order to serve to a wide range of requirements, the system is designed to be flexible to build up and split up easily with simple dowels and pins. Hand making and home making are introduced along with the main structure system to emphasize on the power of hands-on learning.

Not only building up a new system, this project is also engages with the idea of repairing and upcycling by the concept of introducing the beauty and uniqueness of creative repairing. The designed work is an open-ended solution that is free for the user’s personal alteration. The end products are a domestic wood-based modular system that opens for a feature of accessories that made of recycled materials and the series of wooden legs that are ready to be attached to any personal object to transfer such object into a unique piece of furniture.



Turki Qallai

Full time 3D Innovation pathway Title: Fire-wood

Research focus: To design a sustainable, contemporary, lighting concept that considers raw natural materials and new technology, and using handmade processes. The main objective: I took the master degree as an opportunity to make a challenging project, by stepping away from design software, and totally relying on understanding, making and experiencing the physical form of objects, through exploring the handmade. By taking an extra year of in-depth exploration in design, was an opportunity to learn new skills, new ways of reflecting on my practice - all to benefit, my future career. By the end of this new experience I had the ability to reach effective design solutions to the design problems but in ways I had not expected when starting the MA Design programme. Research problem: find a sustainable material and technology that fits the ‘research focus’. I then had to apply them aesthetically as contemporary design but using handmade methods. The design solution: I started by looking at sustainability in new technology and raw materials.

Technology: LED light is becoming inexpensive, more accessible. The main features of this lighting are; low power consumption, high lighting efficiency, long life and can be sold in different forms and shapes. Materials: after the research behind materials, I identified wood as a good solution as it is a sustainable renewable source of materials. Making methods: after weeks at the workshop experimenting, testing materials and understanding its physical property, I started to look at material applications and methods of making. The next step was to match the right concept to right design, then make some alteration to previous designs to suit the right (handmade) method. Aesthetic solution: how humans use wood to provide light, heat and comfort, for millenia, was a big inspiration. I made observations of the LEDs and light produced by wood combustion, noting key features and considering them in the design solutions. The outcome; embeding the LED strip into the wood, considering shape and form of the wood, the outcome was to give a feeling as if the wood is producing, that bright light from inside.



Miranda Jingyan Zhang

Full time Graphic Communication pathway Title: Finding your way

Finding your way is my ongoing project which started in January, 2013. There are two reasons that let me think (a lot!) and decide to do this project: the first is that I heard some people always complain the city they lived in is boring, nothing changed, no new look; the second is when some people go to other cities that they never been there before, the only one way they look at the city is to just visit the famous tourist attractions and landmarks. I found these two social problems have a common reason - people didn’t realize we can also find the interest and beauty in things themselves, instead of waiting for someone to create it for us.

The target of this project is to encourage people find something interesting in the city, and try to use different way to look at the city. In the project. I have tried try to use seven different ways to look at the city Lincoln where I am living now: sky, sense of night, book ephemera, ‘faces’, doors, chimneys & aerials and single trees. I believe that the city is colourful, so I try to use different kinds of media to represent my ideas. Until now (May, 2013) I finished four sub projects of this major project: sky, sense of night, book ephemera and faces for my major project masters level study in university. The other three subprojects I’m still continuing doing for my personal project.

In my view, if we getting bored of the environment around us, the best way is finding something interesting that we didn’t realize or see before. And the best way for looking at a city or town is not only to visit the famous tourist attractions and landmarks, but also pay more attention to the people, the buildings, the plants, the doors… the details, that facinates our eyes, and minds - which gives us a better feeling and greater understanding of a particular place.

My works are samples, to show people and encourage the audience to find their own way to look at the city. All the information and data that I have collected and used in my works I tried my best to make them universal and reveal a pattern.

I was here, I saw this and it mattered to me. Among all the places we go to but don’t look at properly or which leave us indifferent, a few occasionally stand out with an impact that overwhelms us and forces us to take heed. They possess a quality that might clumsily be called beauty. This may not involve prettiness or any of the obvious features that guidebooks associate with beauty spots. < The Art of Travel> by Alain de Botton



Mike Belton

Part time Graphic Communication pathway Title: A case for kits

I first truly appreciated the world of design when I was around 8 years old. My mum had bought me an Airfix Spitfire and although I didn’t know it at the time, my journey into the world of design had begun. My practice eventually took me into the area of advertising and art direction, which seems to be quite far removed from my starting point but maybe there was something I could learn by re-examining plastic kits. Graphic design and advertising make increasing use of nonword communication and in order to develop my own practice further I went back to model kits and more specifically their instructions in order to help me develop my own pictorial communication systems. Kit instructions were a particular focus of the study and their graphic language highlighted some potential further areas for investigation, one of the most intriguing being the varying speeds in which a viewer can process graphic information. The speed with which a viewer can process a graphic symbol can be very quick and thus speed up the comprehension of the task in

hand. Some symbols however can be difficult to decipher and can actually slow down the process of understanding. Varying speed of comprehension, or ‘slow graphics’ was one of the areas that I explored, often throwing up as many questions as answers. As well as examining and developing visual communication symbols, kits themselves were studied. The entire range of kits, from a simple jigsaw to a production line manufactured Ford car were considered. The definition of kits was also interrogated and their boundaries pushed in order to try and apply kits to areas that they would not normally be associated. Prototype kits were created for smoking your own kippers and changing a plug in order to test out theories. This MA Design course of study has allowed me to re-examine areas of my own practice and has enabled me to extend further my own design vocabulary. The opportunity to reflect upon design and to articulate my thoughts has been a welcome opportunity that I have greatly appreciated.


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Justin Tagg

Part time Visual Narrative pathway @mouseshortfilm

Mouse is a mystery/sci-fi short film about Anderson, a man who wakes in a building with no idea where he is or how he got there, before slowly discovering that in each of the rooms around him are a thousand clones of himself, all of whom woke into the same mysterious scenario. To escape he needs to outwit his ‘selves’ whilst overcoming the realisation that he is not the only Anderson... It’s about what it is to be unique or, more accurately, to experience a realisation that you are not. Could you out think a clone of yourself? At the same time, it is a film, a story, a thought experiment and not an attempt to answer those question directly but I really believe that story can get inside our heads and encourage us to think of the world in different ways. I would go as far as to say that ‘reality’ is a story we tell ourselves and narrative, when utilised correctly, is one of the purest forms of communication we have since it is modelled on the way in which we form our own interpretation of the world around us.

This is a low budget but extremely professional production full of energy and ambition. We raised our modest £5k budget from 150 individuals around the world with a wonderful crowdfunding campaign at the beginning of 2012. Crowdfunding is the principle of getting little bits of funding from lots of people and we were fortunate enough to achieve 176% of our original target. The thing that was most exciting about this is that to gain funding directly from your audience you are basically asking people to pay to watch your film before you have even started filming it. It is an audience endorsed production. For me, story is a really important tool to make complicated information or ideas accessible to people. This project has been about two things from the very beginning; 1) Tell a great story with a strong and challenging idea at it’s heart that is about human nature. 2) Be sustainable; understand and be respectful of your audience, find great crew and form relationships that will mean Mouse can be the project that helps get the next one off the ground.



Michelle Brown

Part time 3D Innovation pathway Title: Household detritus and wearable jewellery

My jewellery aims to explore the transition of household detritus into wearable jewellery and how this material affects its audience. The collection has a narrative that makes connections to detritus using everyday sayings such as, ‘Don’t pour out the dirty water before you have clean’ and ‘Shit for the birds’. The sayings I have used create a union between pieces and encourage peoples thought processes to focus on detritus in a different context. The combination of detritus with the ‘cleaner’ process of rapid prototyping, using selective laser sintering, emphasises the dual subject areas of craft and design by a juxtaposition of industrial and handmade processes. The materials used include felted animal hair, dust, alumide, nylon and mud.



Ash Dowie

Part time Graphic Communication pathway neptunes.fm

Over the past 2 years, I have researched and experimented with design components that relate to sound. This ultimately guided me towards the conceptual web application Neptunes. fm presented here. Having identified a large consumer base for musicians and music followers online, particularly on social media services, the idea of providing a hub of a musician’s complete networking activity through one simple interface initiated the proposal of my concept. A significant selling point that would potentially make a success of the project is use of Neptunes.fm by low-budget or unsigned musicians. It offers a cost-efficient platform to publish and organise content without sacrificing the professional aesthetic that they desire. It is important to note that this service does not act as a social media competitor, but a simple assistant to users that make use of these services for music. As separate components, the existing market for this type of product offers massive advantages and easy access for people that wish to receive this information. Neptunes.fm is a way of gathering the respective

data and allowing users to follow updates without visiting a dozen websites. The advantage to information providers, or musicians, is that by continuing the use their accounts around the web, they are keeping their Neptunes.fm profile up to date also, meaning the service would be a low-maintenance solution. Using responsive design and the latest web trends, the website application will also be accessible via an alternative approach, such as mobile or tablet devices.



Sarah Pickering-Paterson Part time Fashion pathway Title: Edit

My practice and research review and explore how innovation used through customization and personalization of non-­fashion products can be applied to clothing and fashion retail. It focused on key approaches and methods used by means of communication, technology and collaboration. My research led to new ways of creating, producing, presenting and communicating fashion. It was found that by challenging and changing the relationships and work practices that are currently ‘the norm’ between all parties; consumer, designer manufacturer and wholesaler, led to the consumer co-­creating, co-­designing clothing nearer to their desires. This was made possible by means of collaborative design innovation, virtual augmented reality and interactivity with new technologies. The information gathered during this process became significantly beneficial to retailers and designers. The research was concerned with the notion of interactivity and collaboration and the role of the consumer, manufacturer and designer in determining, in part, the course or outcome of a fashion garment. The research led to the development of the fashion brand Edit, an interactive, user generated, online fashion lab.



Suzi Tite

Part time Fashion pathway Title: Interruptions

Interruptions to the skins surface is the theme at the core of this work, which has been realised through a number of exploratory routes. Originally a concept intent on using fabric manipulations to represent the skins textural qualities, this work has evolved to become an exploration focusing on garment movement and its relationship with bodily interactions. The resulting outcomes demonstrate an emphasis on conceptual pieces of clothing primarily informed by the body in motion and the revealing and concealment of the wearer’s flesh. The visual impact of these experimental garments is only fully realised when worn by a performer, whose communication with the design enhances the capacity for the transient nature of the costume to emerge. The agility of the wearer along with an aptitude for improvised movement provides a key role in the overall display of this clothing, and it is these exchanges that provide uniqueness to the performance of the garment. The unexpected forms and spaces generated, as a result of the garments construction and fabrication, inevitably vary with each wear, contributing to an individual performance.

The final garment outcomes have potential to be used in a performance, fashion, and fine art context and challenge the viewer to ask the question, which is in control; the body or the costume?



Louise Tufton

Part time Fashion pathway Title: Dramatic Opposites - theatrical millinery

I own a bespoke millinery business – which I currently run from my Cleethorpes home – in which I create contemporary designs, using traditional millinery techniques. I set up my business at the end of 2011, but I am hoping to properly launch myself at my end of year show, in September.

My brief for this project was to create a conceptual collection of theatrical Millinery based on dramatic opposites.

My business has a unique selling point – a bespoke headpiece which is to the exact specifications of the customer. The headpiece is completely unique and so this ensures the customer complete individuality. I am based in the Cleethorpes area and so I travel locally to meet with clients where we discuss the event they want their fascinator for, different colour schemes, sizes and styling to give my customers that truly unique feel.

The theme of my collection needed to be dramatic. From inception I therefore wanted to pick a controversial topic, one that each person has an opinion on. I therefore chose to base my designs on conflict, opposition and contrast, particularly in terms of science and religion, specifically exploring electricity in the body, nerve conductivity, and cognitive behaviour whilst simultaneously considering the natural world, creation and spirituality.

The service I offer is completely bespoke, which I believe is a service lacking on the high street. I offer a one-on-one consultation, which makes the experience of purchasing a headpiece more personal and special to the client. There is a dialog between myself and the client that I find extremely important - the end result being the hat.

The aforementioned research, together with a study into the psychological attitudes, customs and traditions of hat wearing, led to the origination of twelve design ideas and final pieces that represent opposing theories in expressive and dramatic form.



Phil Pip Turton

Part time 3D Innovation pathway Title: Ascend climbing shoe brand

Your climbing shoes are the most direct connection between you and the climbing surface. Essentially your choice in footwear should be an extension of you. I believe that the fit, the comfort and the performance should be uncompromising and flattering to the natural abilities of the foot. It is these uncompromising beliefs that have fuelled the development of the Ascend shoe, throwing aside the traditionaL the conventional and the misguided, focussing on footwear that compliments the foot’s natural position and dynamic ability, delivering complete flexibility and maximum grip.

The Ascend shoes have been specifically designed to allow your feet complete freedom. This freedom gives you the ability to flex and articulate movement efficiently. Lateral balance, stability, strength, proprioception and your reactions are all significantly heightened because of this. When your feet are allowed to relax they have an amazing ability to absorb pressure from an impact. Your feet can naturally minimize the chances of developing severe conditions and injuries just by having this freedom. Good things happen when your feet can sit naturally, they are given the opportunity to do exactly what they were designed to do without restriction.



Kyle Underwood

Part time Visual Narrative pathway Title: My Grandfather’s Story

My project began with a series of interviews with my grandfather, and an attempt to transcribe his memoirs, alongside gathered historical facts, into a graphic novel. The making of this book has been a journey, and now I invite you to share in that journey.



An exhibition and catalogue of work by full and part-time students from the MA Design programme Lincoln School of Art and Design, University of Lincoln. September 2013

Full-time

Part-time

Part-time year one

Contributors, helpers and

Special thanks to all who

work-in-progress

team members

made TPH what it was;

Shari Allen

Mike Belton

Laura Green

Gary Anderson

Jules, Paula and Dotty and

Gemma Rabionett Boadella

Kelly Fisher

Jess Rawlings

Vic Ashborne

the catering team, June,

Carlos Ruiz Brussain

Justin Tagg

Dave Bramston

Scot and the cleaning team,

Nadwa Esfandnia

Paul Woodward

Rob Britt

Richard, Clive and Derek ‘on

Dagmara Childs

the door’.

Jun Gao Lewis Gaukrodger

Michelle Brown

Sue Edwards

Anouk Kooll

Ash Dowie

Kevin Hallsworth

Om Chutatib Promgul

Sarah Pickering-Paterson

Gyles Lingwood

Turki Qallai

Suzi Tite

Maria Manning

Roy Xuguang Qin

Louise Tufton

Anna Martin

Miranda Jingyan Zhang

Phil Turton

Neil Maycroft

Kyle Underwood

Sarah O’Hana Dave Overton John Stocker Chris Twigg




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