2010 ARVEL SIG at AERA

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2010 ARVEL SIG Program Applied Research in Virtual Environments for Learning

arvelsig.ning.com

@ 2010 AERA Annual Meeting 1 2

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ARVEL at SmallWorlds ARVEL at Ontos2 (ReactionGrid) ARVEL at CAVE (Second Life)


BUSINESS MEETING Keynote:

Eric Klopfer, MIT (bio)

ARVEL SIG 2009-2010 Chair: Jonathon Richter, University of Oregon Honorary Chair & Nominations: Chris Dede, Harvard University Program Chair: Lisa Dawley, Boise State University Co-Program Chair: Greg Jones, University of North Texas Secretary/Treasurer: Diane Jass Ketelhut, Temple University Membership: Brian Nelson, Arizona State University Communications: Sabine Reljic, San Diego State University-University of San Diego


SESSIONS 1. Moving Forward by Looking Back: Lessons Learned about the Design of Immersive Virtual Worlds Jody E. Clarke Harvard University: Chair Designing Immersive Virtual Environments for Assessing Inquiry Jody E. Clarke; Chris J. Dede; Michael Charles Mayrath, Harvard University Past/Present: Successful new design approaches for game-based social-history education at the middle school level Bert Snow, Muzzy Lane EcoMUVE: Design of Virtual Environments to Address Science Learning Goals Shari Metcalf; Chris J. Dede; Tina A. Grotzer; Amy Kamarainen, Harvard University Greg Jones, University of North Texas: Discussant 2.

Redesigning Leadership Preparation and Research Through Virtual Experiential Simulations - A Symposium C. Brunner; University of Minnesota; Chair S. Lynn Shollen; Hobart & William Smith Colleges Edith Rusch; University of Nevada - Las Vegas Karen Hammel; University of Minnesota Mary de Leon-Denton; University of Minnesota - Twin Cities

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Transformative Play: Games as 21st Century Curriculum Taiga Fishkill: Example 1 of Transformational Play Sasha A. Barab, Indiana University; Adam Ingram-Goble, Indiana UniversityModern Prometheus: Example 2 of Transformational Play Patrick Pettyjohn, Indiana University; Maria Solomou, Indiana University, CARDETAnder City: Example 3 of Transformational Play Melissa Sommefeld Gresalfi, Indiana UniversityVirtual Mesa Verde: Example 4 of Transformational Play Anna Arici, Indiana University; Charlene Volk, Indiana University Sasha Barab; Indiana University; Chair James Gee; Arizona State University; Discussant James Greeno; University of Pittsburgh; Discussant

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Workshop: Educational Research in Virtual Worlds Chair: Lisa Dawley Invite 6-8 presenters to set up around room to discuss/demo aspects of their projects and/or products to support research in virtual worlds (i.e., new virtual worlds vendors, data collection tools in virtual worlds, funded projects, etc.)

Roundtable 1: Using Virtual Worlds in K12 Chair: Chris Dede 1. K12 Teachers Encounter Digital Games: A qualitative investigation of teachers’ perceptions of digital games for K12 education Michele Dickey; Miami University 2. Issues and Concerns of K-12 Educators on 3D Multi-User Virtual Environments in Formal Classroom Settings Greg Jones; University of North Texas 3. Player Participation in Community Management in a Tween Virtual World: Opportunities and Challenges for Learning Yasmin Kafai; University of Pennsylvania Kristin Searle; University of Pennsylvania Roundtable 2: The Intersect of Virtual and Real World Learning Chair: Greg Jones 1. Design Principles for Embodied Learning in Computer-Mediated Environments David Birchfield; Arizona State University Mina Johnson-Glenberg; ASU Philippos Savvides; Arizona State University M. Colleen Megowan-Romanowicz; Arizona State University Sibel Uysal; Arizona State Univeristy 2. Blended Inquiry with Hands-on and Virtual Laboratories: The Role of Perceptual Features during Knowledge Construction. Eva Toth; West Virginia University Lisa Ludvico; Duquesne University, Bayer School of Natural Sciences


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Becky Morrow; Duquesne University, Bayer School of Natural Sciences Dana Keener; Duquesne University The Results of Formatively Evaluating an Augmented Reality Curriculum Based on Modified Design Principles Patrick OShea; Harvard University Mathew Cherian; Harvard University Chris Dede; Harvard University

Roundtable 3: Learner Attitudes & Identities in Virtual Worlds and Game Environments Chair: Diane Jass Ketelhut 1. Effects of modern educational game play on attitudes towards mathematics, mathematics self-efficacy, and mathematics achievement Albert Ritzhaupt; University of North Carolina - Wilmington Heidi Higgins; University of North Carolina Wilmington S. Allred; University of North Carolina Wilmington 2. Virtual Orientation Environment: A Pilot Study of Participant Attitudes and Experiences Chris Bigenho; University of North Texas Anjum Najmi; University of North Texas Mohammed Alajmi; University of North Texas 3. Dance Dance Education -- Revolution and Rites of Passage, identity construction and sustaining engagement Brock Dubbels; University of Minnesota 4. The Effects of Avatar Representations and Social Interactions on Perseverance in an Online 3D Virtual World Ugochi Acholonu; Stanford University Roundtable 4: Developing Community & Collaboration in Virtual Worlds Chair: Jonathon Richter 1. Being Polite in Second Life: Discourse Strategies When Learning Collaboratively in a Virtual World Yueh-hui Chiang; University of Texas - Austin Diane Schallert; University of Texas – Austin 2. Understanding and Fostering Online Communities For Game Design Sean Duncan; University of Wisconsin - Madison Idit Caperton; World Wide Workshop Foundation 3. A Statewide University System Goes Virtual: Building Learning Communities in Second Life Leslie Jarmon; University of Texas at Austin Roundtable 5: Teaching & Learning in Virtual Environments Chair: Brian Nelson 1. War Stories: Using a Virtual Contextual Environment to Support Student Writing for Students with Learning Disabilities Elizabeth Simpson; University of Wyoming Michelle Buchanan; University of Wyoming 2. Virtual Tutor Training: Building Effective Teaching Behaviors in Second Life Peter Blair; Utah State University Lee Mason; Utah State University Nancy Glomb; Utah State University 3. Digital Dome Versus Desktop Computer in a Learning Game for Religious Architecture Jeffrey Jacobson; PublicVR Poster Session 1: ARVEL Posters on Virtual Environments 1. Using virtual worlds to engage youth in social initiatives: A case study Selen Turkay; Teachers College; Devayani Tirthali; Teachers College, Columbia University 2. Mixed-reality simulations for education: Teaching and learning through virtual character interactions Joseph DiPietro; University of Florida; Richard Ferdig; University of Florida; Lois Cao; University of Florida, Ethan Blackwelder; University of Florida; Shiva Halan; University of Florida; Benjamin Lok; University of Florida 3. Serious play: Exploring virtual leadership practices in the MMO World of Warcraft Moses Wolfenstein; University of Wisconsin - Madison 4. Sailing in Schome Park: Humour and Learning in a Virtual World Project with Teenagers


Julia Gillen; Lancaster University; Rebecca Ferguson; Open University; Anna Peachey; Open University; Peter Twining; The Open University

JOIN ARVEL SIG http://arvelsig.ning.com/ http://twitter.com/ARVELSIG ARVEL in SmallWorlds ARVEL in ReactionGrid (Ontos2 50,82,46) ARVEL in Second Life (CAVE 12,241,42)


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