asalemi@syr.edu
www.arman-salemi.com
+1 929 384 4820
New York, NY, USA
Contents
Unbuilt Platform of Motion Distribution Center
49 Contextual Object
11
Vertical City For New York Gentrification
53
4 Dimensional Design Office
19
City of the Future Metabolism
57
Adaptation Retail
27
Age of the Anthropocene Archive Center
61
Vernacular Transformation Facade Renovation
35
Erosion Corrosion Pavilion
65
Garden Reanimation Landscape
41
Infinite Paths Urban Science Fiction
67
Bushehr Tourism Village Urban Waterfront
1
Experimental
Built Warehouse | Exhibition | Retail
69 Tectonic Gaps
Inside Outside
71
The Soundscape of Modernity Ambient Visualization
UNBUILT | PLATFORM OF MOTION
PLATFORM OF MOTION
DISTRIBUTION CENTER
Physical Model | Laser Cut | Acrylic
FALL STUDIO 2017 SYRACUSE UNIVERSITY | NY M.ARCH PROFESSORS Daniele Profeta Nicole McIntosh COLLABORATOR Nusrat Jahan
ARMAN SALEMI | 1
AWARDS Laka Competition 3rd Prize 2018 King+King Architects Integrated Design Competition Honorable Mention 2018
The Platform of Motion is a speculative design for the Amazon distribution center at 3rd St and 3rd Ave in Brooklyn, NY, USA. This is an architectural experimentation of looking at the future of Amazon’s logistics center as an urban interface right at the moment when Amazon has the initiative to buy the Whole Foods Market and is planning to step into online grocery services. Through our project we are envisioning a future, where human moments will not be replaced by the fastness of machines, rather human-machine interaction will start to develop a new set of vocabularies to perceive space and visualize architecture. As the basis of our project we are critically positioning fast automated motions of a logistical urban interface against the “slow” human movements, to discover the moments of conflicts, and to explore the potential that slowness can engender.
We have designed a platform, where fast automated movements (P-Bots) of distribution center meet slow activities of an informal market (IM Pods), get interrupted, and ultimately slow down. Thus, the whole system of online delivery of the logistic center slows down. The level of slowing down will be determined by the density of human activity in the informal market on the platform. The more crowded the market becomes, the more online delivery processes slow down. That means whatever is happening in the physical world will start to impact the digital world associated with this space directly.
Video Link | https://www.arman-salemi.com/video
2
UNBUILT | PLATFORM OF MOTION
Information Layers Program
Robots
Towers a DR ST Y OR AG E
b
c
DR ST Y OR AG E
FAST
FAST
UN
LO AD
IN
Pods
People
AD BL MINIS OC TR K AT ION
FAST
DE
SLOW
LIVE
RY
FAST
AL INFORM T MARKE
G
FAST
SLOW
DR ST Y OR AG E
HV AC
INFO MARKRMAL ET
SLOW
DE
RY
INF MA ORM RKE AL T
UN
SLOW
LO AD
IN
INFO MAR RMA KET L
G
FAST
SLOW
SLOW
CO ST LD OR AG E
LIVE
SLOW
DR ST Y OR AG E
FAST HIS BU TO ILDI RICA NG L
FAST
INF MA ORMA RK ET L
SLOW
Administration Platform
Platform
Site Grid
a | Historical Building within Site Grid b | Distribution Center and Informal Market Area c | Dividing Distribution Area d | Exploring Possible Location for Storage e | Urban Activities and Robots f | Moveable, Modular Informal Market Storage Unloading & Delivery
Informal Market Site
Historical Building within Site Grid
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Storage
d
e
f
UNBUILT | PLATFORM OF MOTION
Physical Model | Laser Cut | Museum Board
ARMAN SALEMI |
Development of tower envelope based on existing historic building on the site.
Physical Model | Elevation
4
UNBUILT | PLATFORM OF MOTION
Humans and Machines Conflict in Motion
Pod / Informal Market II.
Tower III.
I. App-based Seats The platform includes robots, towers, pods, and seats for visitors. The seats are an integrated part of the platform and respond toward necessity of the users. II. Storage Tower Automated operative system inside the logistic center.
ARMAN SALEMI | 5
I.
Seating
Human
Robot
IV.
III. Unloading Tower Automated system detail in the products receiving tower. IV. Delivery Tower Automated operative system inside the delivery center. 1’ 5’
10’
20’
XXXXXXX XXXXXXXXXX XXXXXXXXXXXXXXXXXX XXXXX X X X X X XXXXXX X XX X X X X X X X X X X X X X X X X X X X XX X X XXX X X X fastness of machines, rather human-machine interaction will start to develop a new set of vocabularies to perceive space, to visualize architecture. As the basis of our project we are critically positioning fast automated motions of a logistical urban interface against
6
UNBUILT | PLATFORM OF MOTION ARMAN SALEMI | 7
1’
Perspective Section | Storage Tower | Rhino - AutoCAD - Illustrator - Photoshop
5’
10’
20’
8
UNBUILT | PLATFORM OF MOTION ARMAN SALEMI | 9
Site Plan | Rhino - AutoCAD - Illustrator - Photoshop
5’ 25’ 50’
100’
UNBUILT | PLATFORM OF MOTION
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UNBUILT | VERTICAL CITY FOR NEW YORK
VERTICAL CITY FOR NEW YORK GENTRIFICATION
SUMMER NYC STUDIO 2017 SYRACUSE UNIVERSITY | NY M.ARCH PROFESSORS Kristian Koreman | ZUS Elma van Boxel | ZUS COLLABORATOR Laura Clark
ARMAN SALEMI | 11
AWARDS eVolo Competition Editors’ Choice 2019 NYC Gentrification Exhibition Best Design 2017
This project aims to speculate on the potential future of incentivized zoning in New York City. The proposal is for the tallest building in Manhattan, surpassing the new World Trade Center and the slender towers in midtown. The proposed site for this project is Billionaire’s Row, located in midtown Manhattan – an area known for its extreme wealth. Though New York City is a diverse urban landscape, this area is known for its extreme gentrification, resulting in a neighborhood that is largely commercialized that lacks affordable housing, public space, and a sense of community. The proposal aims to build a Vertical City, one that reflects the diversity of New York City into a single tower. The resulting tower has bespoke villas for the eight richest men in the world – Bill Gates, Amancio Ortega, Warren Buffet, Carlos Slim, Jeff Bezos, Mark Zuckerberg, Larry Ellison, and Michael Bloomberg. Each of the villas was designed by a different architect, ranging from Robert A.M. Stern to Bjarke Ingels, that have been matched with each billionaire. The result is a sky-high display case for the world’s greatest architects. We are marketing the next level of luxury – buying air space instead of an apartment. We are aiming to sell air rights to 0.01% – with our new model of real estate you can now “buy the sky.” Vertical City proposal includes a variety of programs. In addition to the unaffordable housing of the eight billionaires and the inclusion of affordable housing, there is a renewed sense of community being introduced into the Midtown neighborhood through the introduction of public space and a ground-level Museum of Science with a laboratory and a visual gallery. This project exemplifies the paradoxical idea of beauty and beast within New York City development. On one hand, it is introducing affordable housing and public space in an unaffordable and highly built-up area of Manhattan, but conversely, it is only increasing the wealth in an already heavily gentrified area. All of this is to investigate the potential future of incentivized zoning and how we can create symbiotic relationships in order to reintroduce affordability and a sense of community within New York City, resulting in a city in a tower and a tower in the city. Sketch | Principal Concept
Video Link | https://www.arman-salemi.com/video
12
IBM Building Trump Tower
Tallest Towers
et
th
57
Central Park
Midtown
5A VE
Commercial Density
Highest
re St
et
Tifanny & Co. Central Park
Trump Tower
PS 6543
Zoning Envelope
Project Site Trump Tower
Trump Tower
Trump Tower
Central Park
Central Park
Population
Highest
Very High
High
Housing Density
High
Low
High-End Commercial Block
$ PUBLIC DEBT
ARMAN SALEMI | 13
Public Space IBM
St re
Trump Tower
56 th
UNBUILT | VERTICAL CITY FOR NEW YORK
Gentrification Beast Elements
Landmark
Incentives
Economic
Views
UNBUILT | VERTICAL CITY FOR NEW YORK
Design Process Physical Models | Sketches
Cube
Bjarke
Stacked
Siza
360ยบ View
Rotate
Rem
Slender
Renzo
Separate
Foster
Result
Rem
ARMAN SALEMI |
Foster
Kinetic
14
PARKING
Second Floor
Vertical Tower creates a relationship between metropolitan culture and the unique architecture that results in a diversity of forms created by each of the distinct units.
MARK ZUCKERBERG
ELLISON
Y LARR WARREN BUFFET
BILL GATES
20’ 100’ 200’
MICHAEL BLOOMBERG
AMANCIO ORTEGA
400’
Parking Level 1
Third Floor
Ground Floor
Affordable Housing
AFFORDABLE HOUSES
AIR AIR AIR AIR AIR AIR AIR AIR AIR
AFFORDABLE HOUSES
BILLIONAIRES VILLAS NY MUSEUM OF SCIENCE
C SLAIMRLOS HELU
AFFORDABLE HOUSES
ARMAN SALEMI |
AFFORDABLE HOUSES
AIR
UNBUILT | VERTICAL CITY FOR NEW YORK 15
LABORATORY
Layered Program Shapes the Form
JEFF BEZOS
LAB LAB
EXHIBITION
EXHIBITION
ARCHIVE
STORE PUBLIC ARCHIVE
GUEST PARKING
PARKING GARAGE STORAGE
UNBUILT | VERTICAL CITY FOR NEW YORK ARMAN SALEMI |
Rendering | V-Ray Rhino - Illustrator - Photoshop
16
UNBUILT | VERTICAL CITY FOR NEW YORK
PROGRAMS
CLIENTS
& ARCHITECTS
HELIPAD TERRACES
GARDEN
JEFF BEZOS Bjarke Ingels
OUTDOOR
POOL
SUN SHADE
CAR L SLIM OS HELU
Fernando Romero
Inspired By Computer Pixel
TENNIS COURT
GYM THEATER PERFORMANCES
MARK ZUCKERBERG
Rem Koolhaas ELLISON
SHARED TERRACES
STEPPED GARDEN
AQUARIUM
PARK LAKE CLUBHOUSE
Y LARR
WARREN BUFFET
BILL GATES
Shigeru Ban
Robert A.m. Stern
Renzo Piano
SKY LOUNGE
TERRACES
ARMAN SALEMI | 17
MICHAEL BLOOMBERG
Norman Foster
STUDIOS
HORSE RIDING COURT Physical Model | Museum of Science - Laboratory | 3D Print - Laser Cut
AMANCIO ORTEGA
Physical Model | Billionaires Villas | 3D Print - Laser Cut
Alvaro Siza
UNBUILT | VERTICAL CITY FOR NEW YORK
ARMAN SALEMI | 18
UNBUILT | CITY OF THE FUTURE
CITY OF THE FUTURE METABOLISM
SPRING STUDIO 2017 SYRACUSE UNIVERSITY | NY M.ARCH PROFESSORS Julien De Smedt | JDS Architects Julia Czerniak INFRASTRUCTURE TEAM Katherine Truluck Chrissie Robillard Anuradha Desai Yuchi Kuo ARMAN SALEMI | 19
PUBLICATION Book by Julien De Smedt ‘BUILT UNBUILT’ 2017
This project was focused on understanding the context and growth of Oslo at an urban scale. Oslo is the fastest growing city in Europe with its population increasing at the rate of 1.5% annually. By 2100, Norway’s population is predicted to increase by 2.5 million people. Based on the current population growth patterns and figures, 1.5 million people of the total increase in Norway are projected to be housed in Oslo. The existing city of Oslo is incapable of handling an additional 1.5 million people because it is geographically constrained by a green belt to its North that is protected for conservation and heritage value, and already saturated in terms of its infrastructure. Thus, Oslo's future is envisioned on the water as a loop, the Oslo O. The Oslo O aims to blend the difference between water and the land. Inhabiting this space by creating opportunities for housing and infrastructure. The goal of my design was to maximize public space and merge it seamlessly with the surrounding infrastructure.
Sketch | Principal Exploration Video Link | https://www.arman-salemi.com/video
20
UNBUILT | CITY OF THE FUTURE
Oslo’s Future Research
O
Norway is Growing The core of the loop comprises layers of infrastructure that enable it to operate: high speed rail connecting Oslo to Copenhagen, metro that joins East and West Oslo through Nesodden, tram line which provides more local accessibility through the depth of Oslo O, and a continuous green path above the layers of transportation that offers walk-ability and routes for biking.
Exploring City and Defining Urgency
ARMAN SALEMI | 21
Green Belt and Land Shortage
Oslo’s Future is the Water
Existing Site Tram Green Belt Tracks Capital Structure
Legend High Speed Rail New Promenade Tram / Green / Public Existing Metro
Phase I
Phase II
UNBUILT | CITY OF THE FUTURE
Oslo’s Future O Infrastructure
Highline Green Belt Soil Layer Rock Layer Biking/Walking Lane
Phase III
Metro Glass Enclosure Platform Tracks Three Dimensional Grid Moisture Barrier Panels
Substructure Cap Pile Bedrock My Project
ARMAN SALEMI |
Pier
22
UNBUILT | CITY OF THE FUTURE ARMAN SALEMI | 23
Phase I
Exploring the City This page displays the Phase I design. Based on changes in the masterplan, the design evolved to Phase II and Phase III shown in the following pages.
Loop on Water
Access Points For Boats
Volume
Hanging Infrastructure
Height Adaptation
Apartments
Bicycle Ramp
Public Space
Indoor Street
View Variation
Result
UNBUILT | CITY OF THE FUTURE
Phase II Increasing Connections
Multiple Connections
Extended Bike Path
Maximizing Sunlight
Biking and Walking
Beach Access
Pedestrian Access Points
Tram
Result
ARMAN SALEMI |
Masterplan Adjustment
24
UNBUILT | CITY OF THE FUTURE ARMAN SALEMI | 25
Phase III Infinite Loop
Housing
Public Participation
Joints
Bicycle Path
Maximum Connections
Blended Infrastructure
UNBUILT | CITY OF THE FUTURE
ARMAN SALEMI | 26
UNBUILT | AGE OF THE ANTHROPOCENE
AGE OF THE ANTHROPOCENE ARCHIVE CENTER
SPRING STUDIO 2016 SYRACUSE UNIVERSITY | NY M.ARCH PROFESSORS Lori Brown Julie Larsen RESEARCH COLLABORATOR Mahan Navabi
ARMAN SALEMI | 27
The Earth contains vast boreal forests, and in the age of the Anthropocene, these forests are transforming in destructive ways. These changes affect the health of humans and the natural environment today and will have a more profound impact on the planet's future if left untreated. This project deals with one environmental crisis in the high impact area Alberta Tar Sands. There is a lot of industrial and oil production in Alberta. This industry impacts people's health and shapes the landscape leaving a detrimental path of air and water pollution, primarily affecting the riverine habitats. This project is located on a polluted tailing pond and is designed to filter toxins and CO2 from the damaged environment. This project aimed to reclaim the natural environment and reshape the landscape after the tailing ponds' deformation. The machine designed for this project and housed in the building absorbs CO2 and pollutants from the tailing ponds and converts them into fertilizers for reclamation. The program includes an area for the public and scientists to interact with this machine, and become educated on the reclamation process to promote human and environmental health.
TAILING PONDS
28
UNBUILT | AGE OF THE ANTHROPOCENE
Prototype Prototype avilion | Kinetic Kinetic Pavilion
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ARMAN SALEMI | 29
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UNBUILT | AGE OF THE ANTHROPOCENE
CONTROLLING THERMAL CONDITIONS
SMART MATERIAL
ENERGY GENERATION IMMERSIVE VIRTUAL ENVIRONMENT
TOUCH INTERACTIVE ARCHITECTURE
ARDUINO ROBOTICS
Video Link | https://www.arman-salemi.com/video
Open
ARMAN SALEMI |
Closed
30
UNBUILT | AGE OF THE ANTHROPOCENE
MINE
Reclamation Machine Canada, Alberta, Fort Mcmurray
Detrimental Activities Oil Sands Mining Overburden Removal Water Withdrawal Tree Harvesting
ATHABASCA RIVER
Tailing Ponds
Degraded Environment
Reclaimed Environment
Chemical Compounds Residual Bitumen Wood Chips Oil Sands Water Clay
Water Pollution Reduced Species Diversity Greenhouse Gas Emissions Landscape Deterioration Increased Cancer Rates Deforestation
Landscape Restoration Carbon Filtration Water Purification Tailing Separation
1’ 5’
10’
20’
Legend Tailing Pond Glass Tunnel Centrifuges Reclamation Storage Plan
+30.73
+29.73
1
+22.38 +21.88
ARMAN SALEMI | 31
1
+17.66 +17.16
1
+12.60
+11.60
Section -5.58
Toxins +30.73
1’ 5’
10’
20’
UNBUILT | AGE OF THE ANTHROPOCENE
Natural Ventilation
N
E
W
Primary Wind Directions
Winter Mode
Summer Mode
IC BL CE PU SPA
A
TWISTING
Tailing Pond
Volume
Lifted
TWISTING TWISTING
Unified
TWISTING
Toxins
Twist
Reclamation
ARMAN SALEMI |
CO2
E
IV
H RC
32
UNBUILT | AGE OF THE ANTHROPOCENE
Program Components
SHADE SECONDARY STRUCTURE PRIMARY STRUCTURE WOOD WALL FANS CAPTURE CO2 GLASS TUNNEL
SCIENCE MUSEUM EXHIBITION GALLERY LABS / OFFICE
ARCHIVE CENTER
ARMAN SALEMI | 33
34
UNBUILT | EROSION CORROSION
EROSION CORROSION PAVILION
FALL STUDIO 2015 SYRACUSE UNIVERSITY | NY M.ARCH PROFESSORS Yutaka Sho Roger Hubeli COLLABORATOR Philip Claghorn
ARMAN SALEMI | 35
Physical Model | Exposed Interior | Basswood - Bristol Board
The forces of nature constantly bombard the building envelope, and the inhabitant is often unaware of any exterior conditions. This project aims to make the force of rain apparent via the use of 'improper detailing,' which erodes the facade skin and connects the inhabitant to material weathering properties. Erosion Corrosion is the unique material phenomena which occurs when corrosive cedar wood is placed above untreated copper metal. Over time the metal experience change in color and eventual disintegration. Normally, an architect would cringe at the thought of intentionally damaging the skin of the facade. However, one cannot assume that material never age. This project takes ownership of the aging process (albeit an expedited one) to achieve aesthetic difference and unique experience.
Cedar roof shingle run-off is used as a corrosive agent to erode the copper facade. The "proper" method for detailing standing seam copper panels acts as the parameters for erosion. The parameters of erosion include seam orientation, seam height, and proximity to the cedar shingle corrosive drainage. This connection to nature goes beyond phenomenology. The building tests the temporal condition of deteriorating building materials. One can hope that visitors would enjoy the day to day evolution of the building skin. Also, appreciate the time-released space within the building, which is designed to either open to the elements or remain closed. The building facade will transform over time and test the limits of designer control.
Video Link | https://www.arman-salemi.com/video
Longer Slope = More Erosion Roof Slope Directs Water and Increases Erosion Cedar Shingle Roof Origin of Corrosive Water Water Run-Off Guided
Boundless Space Close Proximity to Cedar Maximum Erosion
Standing Seam Copper Panel Maximum Erosion Horizontal Orientation
UNBUILT | EROSION CORROSION
Panel Orientation Design Control
Boundless Space Maximum Erosion Viewing Area
Thick Space Minimum Erosion Gathering Area
Standing Seam Copper Panel Minimum Erosion Vertical Orientation
Fast Space Medium Erosion Infrastructure
Accumulating Rain Force
Concentrations of Erosion Corrosion
ARMAN SALEMI |
Standing Seam Copper Panel Medium Erosion Diagonal Orientation
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UNBUILT | EROSION CORROSION ARMAN SALEMI | 37
Physical Model | Facade Study | Basswood - Bristol Board - Chip Board
1 Day
1 Year
10 Years
50 Years
UNBUILT | EROSION CORROSION
Erosion Corrosion Overtime
ARMAN SALEMI | 38
UNBUILT | EROSION CORROSION
BOUNDLESS SPACE
THICK SPACE
FAST SPACE
ARMAN SALEMI | 39
Section
1’ 5’
10’
20’
1 Day
1 Year
10 Years
50 Years
UNBUILT | EROSION CORROSION
Erosion Corrosion Overtime
ARMAN SALEMI | 40
UNBUILT | INFINITE PATHS
INFINITE PATHS
URBAN SCIENCE FICTION
Physical Model | Folding Sand Dunes | Paper
SPRING COMPETITION 2020 ABU DHABI | UAE COOL ABU DHABI CHALLENGE COLLABORATORS Miriam DeJong Yasaman Salemi
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We designed a space where human moments are floating in the sky; an elevated network of unknown instants animated through human interactions; a space where curiosity of the mind meets unlimited choice allowing the users to create their own experience. Infinite Paths achieves outdoor thermal comfort in the harsh desert environment through transforming the traditional into urban science fiction. The foundational idea for the design was transferring life from earth to sky, as significantly cooler air temperatures exist relative to surface temperatures in urban heat island (UHI) environments. The challenge to deliver thermal comfort within the UHI was in maximizing shadow, air movement, and cooling while blurring the boundary between inside and outside. We used passive architecture to accomplish this; evolving
the ancient Middle Eastern Badgir (wind-catcher) and courtyard into futuristic forms and implementing smart - materials to provide shade, indirect light, air movement, and evaporative cooling within this public space. There are countless routes to traverse within Infinite Paths. Each platform encountered represents intrinsic choice; the intention is to be free. The users define their own experiences choosing path, elevation, wind, view, cooling, and pause or motion. The sky comes to life as humans discover unknown moments within Infinite Paths.
Video Link | https://www.arman-salemi.com/video
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UNBUILT | INFINITE PATHS
Abu Dhabi
United Arab
Elevate
Folding Paths
Raise public space to the sky.
Transform horizontal to vertical public space.
Emirates
Temperature
Expanded Paths
Sand Dunes
Cool Air 40°C Hot Surface 60°C
Existing city street and walking network.
Stack sand dune forms vertically.
Seasonal Temperature
Badgir
Sweltering Hot Warm Comfortable Cool Cold Very cold
Sun Shade Comfort zone
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Air Temperature (ºC)
Jan Feb Mar Apr May Jun Jul Aug Sept Oct Nov Dec
Material Temperature 30 28 26 24 22
Grass Concrete Pavers Asphalt
20 15
20
25
30
35
40
Surface Temperature (ºC)
45
50
Pool
Smart Material Pervious pavement image (top) and Scanning Electron Microscope image (bottom) of the high density porous smart material used for evaporative cooling. Water is introduced to the smart material through embedded infrastructure. High material density gradually allows water to seep out, evaporate, and cool surrounding environment. Water pressure variations control water saturation levels within the materials, thereby controlling cooling rates.
Envelope
Offset alignment connects paths and elevations.
Creates shadow and reduces urban heat.
Courtyard
Vacuum
Vernacular element brings ventilation and indirect sunlight.
Maintains aerodynamic form and views.
Wind Infinite Paths incorporates wind cooling by allowing air movement in the interior.
UNBUILT | INFINITE PATHS
Connection
cd/m2 937.5 812.5 687.5 562.5 437.5 312.5 187.5 62.5
Evaporative Cooling
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In order to evaporate, water absorbs a relatively large amount of heat resulting in a cooler surrounding environment upon evaporation. Combining wind with evaporative cooling enhances temperature decreases.
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UNBUILT | INFINITE PATHS ARMAN SALEMI | 45
Second Floor
A
A
Section A-A
1’ 5’
10’
20’
UNBUILT | INFINITE PATHS
A
Ground Floor
First Floor
Second Floor
Third Floor
Fourth Floor
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A
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UNBUILT | INFINITE PATHS
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UNBUILT | INFINITE PATHS
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BUILT | CONTEXTUAL OBJECT
CONTEXTUAL OBJECT WAREHOUSE EXHIBITION RETAIL 2012 - 2013 DUBAI | UAE JOB DESCRIPTION Design Development
This project designed and constructed a rim and tire store, warehouse, and exhibition space in the heart of the city's auto salvage yard district. The design incorporates the surrounding scrapyard area and reflects aspects of this urban environment through artwork, conformity, and visual harmony. Exploiting local possibilities to create a new and innovative design was central to this work. To accomplish this, I used old and disabled car parts existing in the surrounding area to create a staircase as a focal point within the space. The steps were pre-fabricated and assembled on-site, incorporating the re-purposed auto-parts.
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The project consists of different programs, including an exhibition space, office, reception area, and warehouse for storage. The auto-part stairs sit at the core of all these spaces as an art installation connecting the programs. The stairs visually command the room and evoke a range of emotions in users as they approach. People feel excitement and delight combined with uncertainty and trepidation to ascend the stairs, as this installation provokes the visual illusion of movement. This project was a massive success in vivifying and reinventing this urban warehouse space, and generated a shift in the salvage district environment.
Piston Sway Bar Steel Pipe Step Steel Stringer
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BUILT | CONTEXTUAL OBJECT
Warehouse 2nd Level Exhibition Ceiling Reception Ceiling Display Frame Rims Display Infrastructure Retail and Exhibition Reception
Construction Drawings
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Pre-Fabricated Steps
Complete Exhibition Space
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BUILT | 4 DIMENSIONAL DESIGN
4 DIMENSIONAL DESIGN OFFICE
2014 DUBAI | UAE JOB DESCRIPTION Design Development
This project was a practical experience where I designed and redesigned in the three-dimensional construction site instead of 100 percent behind the scenes. The design evolved in real-time (4th dimension), moving back and forth between the virtual computer screen and physical reality; designing, building, demolishing, and rebuilding. This project provided experience in understanding the scale and proportion of components in the real world.
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Having a dynamic atmosphere was a key criterion for this project to maximize openness and flexibility instead of separating spaces. A sense of freedom, floating, movement, and speed was incorporated into every aspect of the design to reminisce automobile ambiance. In the end, I transformed typical office space components such as a wall, ceiling, and furniture from solid heavy pieces to light, open, and flexible elements.
Move
Copy
Scale
Rotate Explode Bend
Extrude Array
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BUILT | 4 DIMENSIONAL DESIGN
Components Configuration
a
Elements a | Showroom Ceiling b | Accounting Room Ceiling
c b
c | Display c
d | Manager Room Ceiling
d
e | Partition Wall f | Rims Display g | Standing Table
e
f
h | Reception Desk m| Kitchen Cabinet m
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Program
g
I | Multipurpose Room II | Manager Room III | Kitchen IV | Reception V | Showroom
h
I
IV
II
V III
V | Showroom
II | Manager Room
III | Kitchen
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RETAIL
Elements c
a
d
b
2013 DUBAI | UAE JOB DESCRIPTION Design Development
Phase I Phase II Phase III
BUILT | ADAPTATION
ADAPTATION
e
Phase I d
a b
This project is in a continuing process of transformation and responds to changes associated with this transformation. In this project, I continuously break down the wall based on the client's program needs. On the one hand, I had to deal with the previous design and the other side with a new space. It was an opportunity for the practice to experiment developed a highly sophisticated program into a tiny space.
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This multi-functional shape combines maximum programs with a negligible occupies of the ground by elevating the tire's displays and using it as a workspace. The form is the result of the density of needs on a small scale and prompts the concept of speed and sense of movement.
c
Phase II e
d
a
c
g
b
j f
Phase III
h j
a | Rims Display b | Meeting Space c | Reception d | Large Display e | Multi Functional Form f | Waiting Area g | Library h | Office j | Storage k | Small Display m | Medium Display
g j j
j c d
h e k
BUILT | ADAPTATION
m
f
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BUILT | ADAPTATION
Small Display Reception Concealed Light Medium Display Mechanical System Storage
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Phase II Concept | Multi-functional Form
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BUILT | VERNACULAR TRANSFORMATION
VERNACULAR TRANSFORMATION FACADE RENOVATION
Bushehrian Architecture 1750-1800
2012 BUSHEHR | IRAN JOB DESCRIPTION Design Development COLLABORATOR Mehdi Baghbani
This existing building was shaped by the market economy and globalization, which resulted in the lost identity of local architecture. The owner wanted to use aluminum and glass on the facade during the renovation to mimic the American dream in a small and odd scale. However, for the hot climate in Bushehr, these materials would not be efficient.
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I adapted this project to the harsh environment by using the deep balconies and sunshade of the local vernacular style to maximize natural cooling and preserve the regional culture's identity in a modern way.
Sketch | Inspiration Source
BUILT | VERNACULAR TRANSFORMATION
Construction Progression
Deep Balcony
Rotation
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Previous Conditions
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BUILT | VERNACULAR TRANSFORMATION
Design Components
a
SUN
b c
Elements a | Hide Mechanics b | Block the Sun
e
d
c | Roof Guardrail d | Balcony Guardrail f
e | Narrow Sun Shade f | Wide Sun Shade h | Deep Balcony s | Store Entrance
e | Narrow Sun Shade h
SUN
Program
s
I | Roof Garden II | Residential III | Residential IV | Commercial V | Infrastructure
I II
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V
III IV
f, h | Wide Sun Shade, Deep Balcony
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BUILT | GARDEN REANIMATION
GARDEN REANIMATION
b
LANDSCAPE
2015 PERSIAN GULF | IRAN JOB DESCRIPTION Design Development COLLABORATOR Reza Salemi A spacious, private outdoor area surrounds this residential property. It was mostly used for storage and became a junk space over the years. The owners wanted to revitalize this area into a useful, lively place for gathering.
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a
This project aims to use existing possibilities to develop a new design and performance for the underutilized outdoor space. Close to the site was a boat factory that generally used 70 percent of its tree wood supplies to build ships and burned the remaining 30 percent. The tree wood utilized by the factory withstood the hot and dry climate near the Persian Gulf, and would not easily succumb to the natural setting. For the design, I used wood waste from the factory, sea stones collected from the shore close to the site, and steel profiles leftover in the yard. These elements combined to produce a new, intimate ambiance bringing life through social experiences to a previously dead space. The yard now features a floating garden, along with areas for seating, grilling, and gathering.
c
Elements a | Old Boat b | Wooden Floor c | Galvanized Planters d | Rail for Planters e | Wooden Seats f | Steel Plates g | Small Pool h | Saw to Cut Unused Tree Wood j | Floating Garden k | Recycled Steel frame m | Unused Tree Wood n | Collected Sea Stones
d
e
f
g
h
k
j
m
n
BUILT | GARDEN REANIMATION
Previous Conditions
Completed Project
Completed Project
3” 1’
2’
4’
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BUILT | BUSHEHR TOURISM VILLAGE
BUSHEHR TOURISM VILLAGE URBAN WATERFRONT
+02.60 80
+02.40
+00.90
Section A-A
2014-2015 BUSHEHR | IRAN JOB DESCRIPTION Designer
+04.40
+04.25
+03.85
+03.92
+03.85
COLLABORATOR Derak Architectural Office This project extended the Hara Jungles, a nature preserve in southern Iran, and designed an urban waterfront that connected humans with the sea while conserving critical natural processes. We protected the birds of passage habitat by establishing an island separated physically from human space, but still visually accessible by the public. The Bushehr Tourism Village represents a symbiosis of humans and nature, generating initimate public spaces where people can enjoy the Hara Jungles without disturbing natural processes.
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+03.32
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+03.25
+02.75
+02.65
Section B-B
140
+02.75
165
2
270
+02.65
80
+02.60
+02.40 +02.20 +02.00 +01.80 +01.60 +01.40
Section C-C
+02.60 +02.40
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Completed Project | Aerial Photograph
Section D-D
Det :1
Det
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Det :1
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Det
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Det
نیمکت
سطل زباله
Det:47
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Det:
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+01.50
+04.50 +04.95
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Det:4
+04.40
+04.15
+03.70
+00.70 Det:
38
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+01.10
B
+03.85
+00.70
B
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EXPERIMENTAL | TECTONIC GAPS
TECTONIC GAPS INSIDE OUTSIDE
FALL STUDIO 2015 SYRACUSE UNIVERSITY | NY M.ARCH PROFESSORS Yutaka Sho Roger Hubeli COLLABORATOR Yifei Li
Gaps emerge when materials are not perfectly aligned, when they crack or shift, or foreign elements are introduced. The form of the gap is an inner function of the material and forces from the outside. They can be static or dynamic and change over time due to the changing environment. Sometimes they are intended to appear intentionally while other times they are seen as a flaw. The gaps arise where bodies, the wind and the light enters, and where things can be stuck.
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We cracked the pile open or manipulate the gaps between the elements. We try to question the potentials for improving tectonic, material, formal, intellectual and propose different scales of inhabitation for humans and beyond.
b
c
d
e
e. Section
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Physical Models | a. Craft Sticks b. Tree Bark c. Paper d. Craft Sticks
EXPERIMENTAL | TECTONIC GAPS
a
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AMBIENT VISUALIZATION Intensity
EXPERIMENTAL | THE SOUNDSCAPE OF MODERNITY ARMAN SALEMI | 71 71
THE SOUNDSCAPE OF MODERNITY
Distance
THEORY 2018 SYRACUSE UNIVERSITY | NY M.ARCH PROFESSOR Mark Linder This experimental research explores a kind of “noise� with a particular relationship to architecture. Building on the work of Brian Eno, it studies how architecture can manipulate the soundscape of modernity to create a new ambiance. When architects design spaces that are elegant, scientific, clean and controlled, a byproduct is the ambient soundscape of modernity. No sound exists outside of space and no space is entirely silent. Sound and space reinforce each other in our perception and link to our experience, our mood and how we perceive sound and space. Ambiance as a soundscape arises out of human activity and the technologies of environmental design. It is experienced as the noise of modernity. If Brian Eno could find music in modern architecture, can we design an architecture that can produce its own Music? Can we transfer or translate existing sound to ambient music through architecture? Can we make ambient music driven by the soundscape of modernity and synchronized with its environment? Can the characteristics and sound effects of architectural spaces convert the noise of modernity into a new ambient music?
Video Link | https://www.arman-salemi.com/video
Elevator
a. Light b. Ventilation c. Door d. Speaker e. Piping f. Vertigo Feeling g. Conversation h. Lifting Motion j. Keyboard k. Small Cabin Lobby m. Light n. Door o. Furniture Creaking p. Street Sound q. Walking Research Presentation Room r. Radiator s. Computer t. Hallway Sound u. Switch v. Projector w. Lamps x. Mechanical Pipe y. Chair Scraping z. Walking
Lobby
Elevator
m
a
b d
c
n
p
o
h e
g
f
q Jacques Tati - Playtime - Lobby Scene
j
Airport
k
Research Presentation Room
EXPERIMENTAL | THE SOUNDSCAPE OF MODERNITY
Ambient Map
z
x
w v t
r
u
y
z Room 402 - Slocum Hall - School of Architecture - Syracuse - NY
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www.arman-salemi.com asalemi@syr.edu