Welcome to the first issue of Engage! Magazine. As this is a new feature produced exclusively for our members in the Star Trek Family, I am pleased and excited to share this years-long dream with all of you. One of the central missions of our fan organization is, just that, to engage with each other and share our collective passions for this Star Trek franchise. We put up a poll on the Facebook page to determine what you thought the name of this fanzine should be, and it is very apropos that the name ENGAGE would be chosen and the numbers weren’t close.
Let me first start by acknowledging and humbly thanking all of the Star Trek Family members who volunteered to help with this endeavor. Your dedication is greatly appreciated, and none of this would have been possible without you.
The best part of this entire endeavor is that it is produced by fans, for fans. All of the work contained within these pages and all future issues will have been written, created, edited and designed by fellow Star Trek fans from within the Star Trek Family. I am immensely grateful for all of their hard work and for helping me to make this fanzine dream a reality.
We encourage feedback from all of our members and readers since this feature is lovingly produced for all of you as another way for me to “give back” to the community, I want to hear from you. If you have suggestions, article ideas, questions… even if the magazine sucks please feel free to send feedback to us at the contact e-mail listed at the bottom of the page.
We hope that you enjoy what we produce it may NOT be entirely professional, but we will do our very best each and every issue to bring you interesting content. This month’s is a special feature, being the 30th Anniversary of Voyager. This MEGA issue is much longer than our normal issues will be.
To all of you Live Long and Prosper, and THANK YOU for being members of the Star Trek Family!
Mark Sickle Founder & Host Star Trek Family
fan created image, “Voyager
with the permission of the
This work and many other examples of their work can be found on
These are a handful of articles and features that didn’t quite make it in time for the first issue’s publishing date, but have since been added in for your enjoyment.
In 1986, a 14 year old girl sat in a darkened movie theater, excited to see the latest Star Trek movie release, The Voyage Home. The familiar strains of the beloved TV theme opened the credits, and then morphed into a proud, auspicious-sounding march. With eager anticipation, the young science fiction fan and selfproclaimed Trekkie watched as a shiny cylindrical object floated past a muted, gauzy nebula. Suddenly, the theater screen revealed a shot of a Starship bridge, the USS Saratoga, under the command of a dark-skinned female captain. The girl in the audience widened her eyes as she watched this brave commander in control of a Federation Starship. “A woman!” she thought, “in the captain’s chair!” It was an amazing, and validating moment.
The girl in the theater was me, and I was a high school freshman with a devout loyalty to all things Star Trek. My father had been the person to introduce me to Star Trek in the 1970s when we would gather around the dinner table and watch reruns of The Original Series. This fourth movie in the franchise was our latest Star Trek-oriented outing, which in the past had included several conventions along with opportunities to meet some of the original cast. The lessons I learned from Star Trek guided me in many different ways: in my friendships, my artistic pursuits, my academics, even my relationships with my parents. But until that day in November of 1986, I
had never seen a woman serving in a leadership role in Starfleet. I was hungry for more.
The following year, Star Trek: The Next Generation was launched on our local syndicated network, and my father and I tuned in with anticipation. The Encounter at Farpoint episode introduced us to a brand-new bridge crew, and although I will admit to a certain trepidation towards accepting a new “family,”
I was delighted to see very important bridge positions held by women. Dr. Beverly Crusher held the post of Chief Medical Officer, Lieutenant Tasha Yar was head of ship’s security, and seated immediately next to Captain Picard was the ship’s counselor, Deanna Troi. Finally! A bridge crew wellrepresented by these capable and well-qualified women. And most of them were wearing pants!
For me, it was particularly gratifying to see Counselor Troi in her position as a most respected consultant and sounding board for Captain Picard. Growing up as the daughter of an aerospace engineer, my particular set of talents in the humanities, languages and the arts were not always highly regarded. My father would often refer to his mathematical and scientific abilities as materially “more valuable” than the innate, intrinsic abilities I offered up to the world. This had been a bitter pill for me to swallow, as I struggled throughout childhood in what are often referred to as the “hard sciences.” But my strengths lay in my intuitive abilities as a listener,
in my compassion for others, even those with whom I had very little in common, and in my passion for the arts.
To see an empath serving in a major capacity onboard a Federation Starship somehow validated all the ways in which I consistently felt like I was falling short of my father’s own high standards. “That counselor,” I thought to myself, “that woman sitting right next to Captain Picard MUST be important because if she was NOT, they would have hidden her below decks!”
“The thing about Kate Mulgrew’s Janeway is that her quiet selfassuredness packed into a 5’5” frame disguised a phaser-packing dynamo that broke new ground in terms of defining women’s roles in Star Trek.”
When Star Trek: The Next Generation wrapped, I was graduating from college and had already been accepted into a master’s program in Counseling. I vividly remember discussing the final
episode “All Good Things,” with my fellow cast members when I was working at Walt Disney World. Losing The Next Generation was difficult for me as it had seen me through high school and all of college, inspiring me to pursue a career in counseling, propelled by the belief that if a counselor was required aboard a Starship, then it was indeed a worthy career of which I could be proud. Every time I would doubt myself, and my abilities, I would think of Counselor Troi, and allow myself the indulgence of asking “what would Troi do?”
I was deep into my first year of graduate school when Star Trek: Voyager aired on UPN in early 1995. Curious, I watched several early episodes with my father when visiting him on breaks from school. I am going to tell you something with deep, soul-bearing honesty now: at first, I hated the sound of Captain Janeway’s voice. Adjusting to another new crew was like asking me to once again abandon the familiar and make another shift towards a new family that I didn’t know. Hadn’t we done this enough as Star Trek fans? And who WAS this stern but engaging new captain? I had come to accept and even cherish Picard. I was still getting to know Sisko and DS9. Would there be room in my heart for Voyager?
The thing about Kate Mulgrew’s Janeway is that her quiet self-assuredness packed into a 5’5” frame disguises a phaser-packing dynamo that broke new ground in terms of defining women’s roles in Star Trek, and even perhaps in science fiction in general. This was
Star Trek’s opportunity to take a female in the role of ship’s captain, and series lead, and show us how far she could go. I believe the world was watching.
The portrayal of Captain Janeway as an “all business” commander was at times bereft of the more personal qualities that other franchise captains were able to canonically pursue. Just for an example, we have all seen James T. Kirk’s many forays into romantic dalliances with ladies of various species, and we have watched Jean-Luc Picard fall in love more than once throughout The Next Generation and subsequent films. Benjamin Sisko lost his wife to the Borg attack at Wolf 359 but raised his son Jake while on Deep Space 9 and maintained close ties with his father who lived on Earth. The seven seasons of Voyager only yielded fans a small amount of screen time devoted to Janeway’s fiancé Mark and their pregnant dog. Palpable sexual tension between
Janeway and her first officer Commander Chakotay is often cited by fans, but never realized on screen (unless you consider the second season episode “Resolutions,” where they are both stranded on a planet and must begin a life there apart from the rest of the Voyager crew).
In order to understand the impact of Captain Janeway on pop culture, especially sci-fi pop culture, one would have to keep in mind that the Voyager series aired long before women-centric events such as the “Me Too” Movement began. At the start of the series, pop icon and musical entertainment juggernaut Taylor Swift was only 6 years old, years away from transforming the landscape of large-scale music production headed by women. Powerful political leaders like Angela Merkel and Jacinda Ardern were not yet on the world stage, Alexandria OcasioCortez wasn’t elected to her seat in Congress until 2018, and it was difficult to point to solid examples of women in STEM careers that little girls could look up to. Women in technical fields were still often being seen as conducting careers in the shadow of men who came before them. If being captain of a Starship was the ultimate glass ceiling in Star Trek terms, then Janeway was the first deeply examined female character to burst through it.
But this brings us back to the dilemma Star Trek writers must have faced (and I can only speculate) when penning an audacious female character like Janway. How much femininity is
An early Paramount promotional image of Captain Kathryn Janeway.
“too much”? Would the writers have liked to explore a closer romantic connection with another crew member? Would Janeway have regretted not being able to have children as a consequence of being stranded in the Delta quadrant? Was this another message to Gen X and Millennial women coming of age in the late 90s that they simply CANNOT have it all? That there are careers for women, and there is financial success for women, and respect, and admiration, and there are families for women, and motherhood for women, but that choices MUST be made?

If command of a starship 70,000 light years away from home ever seemed like a lonely and desolate road to travel, Kathryn Janeway never made it appear so. Leaving aside for the moment her loss of fiancé Mark Johnson, having learned in season 4 that he has moved on and gotten married, we can relate to her brief encounters with the likes of Michael Sullivan, holodeck rogue, the previously mentioned unrequited love/lust between her and Chakotay, and perhaps most interestingly, her strategic chess-like maneuvers with Devore inspector Kashyk from the
episode “Counterpoint.” It is no exaggeration to say I have personally watched “Counterpoint” dozens of times as it is one of my top Voyager episodes, because I love trying to determine exactly when Janeway turns the tables on Kashyk. Indeed, in 2020 SyFy Wire reported that this episode of Voyager was Kate Mulgrew’s favorite.
As a Starship captain, Janeway had opportunities not given to most individuals. It is so fascinating for me to see the fine line she must have walked during her tenure on Voyager between compassion for her fellow shipmates and professional distance. There were episodes where I felt that she really preferred being alone; that after days and days of caring for and worrying about the welfare of her crew, all she wanted was time to herself. Definitely an altogether understandable viewpoint for any commander, but probably viewed as questionable more when that commander is a woman. Voyager as a series allowed us viewers to examine our feelings about women as heroes, as soldiers, as commanders, and as leaders.
What do we expect from woman as explorers and leaders that is different than what we expect from men? Do we still
have higher expectations of women than we do of men that are fulfilling similar roles?
I have often wondered if Kate Mulgrew had any sense of how important the next seven years of her life were about to become for young women, or for women of any age in the STEM fields, or for women who strive to be great leaders, who were watching her portray perhaps one of the greatest sci-fi leaders of our time. We can thank the skilled writers and producers of Voyager for delivering a wellbalanced Captain Janeway into the waiting arms of the Trek fans, but I’d like to think it was Mulgrew’s acting finesse that delicately carved the image of feminine leadership energy into the venerable marble of the Star Trek legacy.
My respect for this portrayal grew when my own daughter discovered the Voyager series around age 6. Having introduced my children to Star Trek for purely entertainment purposes, it still wasn’t lost on me that at least we had one solid fictional sc-fi leader that my daughter could aspire to. As it turned out, she had quite a profound interest in science that ranges from studying the wonders of nuclear physics to the complexities of the human genome. Seeing Captain Janeway on Voyager allowed her to dream that serving as a strong and intellectually talented scientific explorer, respected by men and women alike, was an option for her. I have read that DeForest Kelley, who portrayed Dr. McCoy in the Original Series, was profoundly gratified by fans’ letters to him re-
Kathryn Janeway and Michael Sullivan from “Fairhaven”
Captain Janeway was an inspiring hero fighting for her crew.
counting how his character was the inspiration for them to attend medical school. It is well-known that Nichelle Nicols, who played Lieutenant Uhura on the Original Series, was encouraged by Dr. Martin Luther King Jr. to remain in her capacity on the show as she was undoubtedly inspiring young black women merely by her presence on the 1960s television show. And speaking personally, I know that I have served thousands of clients in my career at this point, mainly because the inclusion of a counselor on a science fiction television show starship in 1987 showed me that my career is valuable and necessary.
I can only imagine what is next for the young women who
were inspired by Captain Janeway’s commanding presence on Voyager. Certainly as fans we would have had a much longer road toward accepting other female captains without the emergence of Madge Sinclair’s USS Saratoga captain from Star Trek IV, Captain Rachel Garrett from the ill-fated Enterprise-C in acclaimed The Next Generation episode “Yesterday’s Enterprise,” and Janeway’s own seven-year journey through the Delta quadrant. Science fiction in general, and Star Trek in particular, has been dutifully breaking glass ceilings of all kinds for generations, and perhaps if humankind follows suit, we will soon see more women in leadership like Kathryn Janeway.
For the 14 year old girl who sat in that darkened theater all those years ago, and her daughter who today is reaching for the stars, it is still incredibly exciting to see what the future holds.
ELAINE KELPIEN FEDERICO:
Elaine Kelpien Federico is a Master’s level therapist in private practice in Canton, GA, and lives with her husband, son, daughter, 2 cats, and German Shepherd therapy dog named Orion. Her love of Star Trek was passed down to her by her aerospace engineer father, and the Kelpien species was named after her by her high school friend, executive producer Aaron Harberts.
(Click on the Coffee bag above)
You’ll have read elsewhere in this issue about Voyager’s commanding officer Kathryn Janeway, but what is a captain without her crew? Voyager was home to an eclectic bunch who revisited familiar races from Trek history, introduced new species and even gave us Starfleet personnel far removed from the clean-cut crews of the past.
Let’s take a look at some of the best remembered:
Chakotay (Robert Beltran)
The man who would become Janeway’s trusted right hand (or perhaps more?) started out with a far more antagonistic relationship to the captain. The first main character we see in the show, Chakotay was introduced as an idealistic freedom fighter for the Maquis, a group whose seeds had been sown in both TNG and DS9. A former Starfleet officer who left on moral grounds, he replaced the killed-inaction first officer to become Janeway’s Number One in the pilot episode. From the outset he was protective of his “people,” using his role as First Officer to ensure his former crew were afforded the same respect Janeway had shown him. Over the years the division between the crews narrowed as he and Janeway become closer, a relationship recently revisited in Prodigy. An early favorite with fans, Chakotay’s backstory and heritage were explored in numerous episodes. Though the accuracy of the Native American representation has been questioned in the intervening years, it undoubtedly led to some fascinating stories, introducing both the Rubber Tree People and the concept of Spirit Guides.

B’Elanna Torres (Roxanne Dawson)

Like TNG’s K’eylar before her, B’Elanna was a half-Klingon with all the benefits and drawbacks that can entail. Her early years on Voyager were defined by her short temper, which caused her to butt heads with many of her crew mates. More often than not this led to a mutual respect, so much so that Captain Janeway made her Chief Engineer by the end of the second episode. There was more to B’Elanna than being a hot head, though once she assumed the role of Chief Engineer she dealt with life and death (and technobabble) on a weekly basis. Constantly wrestling with her Klingon side, she eventually began to accept it, taking viewers with her on an exploration of, among other things, the Klingon afterlife. Her love life was somewhat more stable than her temper, however. Though she had an early crush on Chakotay (remember that?) she would become one of the few Trek characters not only to marry, but also to have a child during the run of the show. The seemingly unlikely groom was none other than helmsman Tom Paris.

Tom Paris (Robert Duncan McNeill)
A familiar face to Trek viewers, Tom bore an uncanny resemblance to TNG guest star Nick Locarno and not just in regard to his appearance. Cut from a similar cloth, Tom was a disgraced pilot whose career was over, leading him to the Maquis and ultimately prison. His experiences on Voyager would be his chance for redemption. Perhaps the best developed character in terms of his hobbies, Tom was an expert on 20th century popular culture, from automobiles to “classic” cinema, and his exploits on the holodeck gave Trek fandom the enduring character of Captain Proton. His greatest achievement, though, will always be breaking the warp 10 barrier and surviving its transformative effects. Fortunately by the time his daughter with B’Elanna was born, his parenting had improved. Miral accompanied her parents back to the Alpha quadrant (unlike those poor salamander babies!) During the course of the show Tom went from prisoner to Lieutenant (with a temporary demotion to Ensign for insubordination), but unlike his best friend Harry, he was reinstated as Lieutenant before the show ended.
Harry Kim (Garrett Wang)
Eternally unlucky in love and forever an ensign, Harry Kim was the most youthful officer on Voyager’s bridge. Despite his young years, he began the series with a serious love interest back on Earth. Sadly, it was not to last, and subsequent dalliances included holograms, Borg, and “the wrong sister.” He was far more successful when paired up with other characters in non-romantic relationships. His early

friendship with Tom Paris had almost a teacher/student dynamic, with Harry learning life lessons from the often reckless older Paris, while helping Tom to rein in his more adventurous side. Later in the show he was one of the first characters who bonded with Seven of Nine, helping her to begin reconnecting with her humanity. Of course that did lead to another unrequited crush for the Ensign. Perhaps the most fascinating thing about Harry is that thanks to the Vidiians and a spatial anomaly the character we see for most of the show is actually from an alternate universe. Though denied it even in the final episode, his exploits surely earned Harry that elusive second pip.
Tuvok (Tim Russ)
The first fully Vulcan main character on Star Trek, Tuvok had big Spock-sized shoes to fill. Thankfully, his full heritage and vocation in security meant that comparisons were merely superficial, and his character could take on its own identity. Established from the onset as Janeway’s confidant, Tuvok provided wise, almost fatherly advice to her in times of crisis. He was a mentor to Kes in the early seasons and showed that while he was a stickler for rules, he could (and would) bend them for the good of the crew. Through him we learned more of Vulcan culture and history, discovered the game of Kal-Toh, and even paid a visit to Captain Sulu.
Neelix (Ethan Phillips)
Though a non-Starfleet character, Neelix quickly became an essential and versatile member of the crew. In the early years his knowledge of the Delta Quadrant saw him act as a guide to the unknown worlds and species Voyager encountered there. In his role as morale officer, he interacted with and supported other crew members, when he wasn’t too busy cooking for them as the ship’s chef. He even became godfather to Naomi Wildman, a role he took very seriously. Though often viewed as comic relief on the show, Neelix had a much deeper side, seen most strikingly when he encountered other Talaxians. His jovial nature helped to hide his own pain, while he dedicated himself to soothing that of others. Neelix ultimately left the ship before the crew got home, but in many ways he was instrumental to getting them there.
JAMES KING: Jim King is a lifelong Trek fan from England. He is the co-host of the ReTrek Podcast and a regular attendee of all manner of geeky events.
Brian Donahue
One of the prevailing topics for Star Trek fans across the globe has always centered around who their favorite alien races are within the universe. We love to discuss and debate Klingons versus Romulans, Cardassians versus Jem’Hadar, and the list could go on and on. One of these friendly debates might revolve around one of the original aliens of Star Trek and one of the most popular figures in all of Trek: Vulcans and Mr. Spock.
Leonard Nimoy set the pace and the tone for the entire Vulcan race in The Original Series. His portrayal also impacted The Next Generation with his guest appearance in the two-part television event titled “Unification.” Sarek, Spock’s father, even showed up a couple of times, continuing the impact of the original two-parter. Deep Space Nine had
the occasional Vulcan show up, but it was a rarity unless you count the Vulcan crew that played baseball against the Niners in the episode “Take Me Out to the Holosuite.” Still, that episode was a bit of a novelty of DS9, as were the Vulcans for that show. Then, along came Voyager, and that show's creators brought back the Vulcan!
Tuvok first arrived on the scene as a member of the Maquis crew. He quickly was revealed to be undercover and actually working for Starfleet and Captain Kathryn Janeway. Then, in stoic fashion, he took his post and played his role as one of the bridge crew for the starship Voyager. He was also one of Captain Janeway’s most trusted advisors and confidants. This positioned this particular Vulcan character to have the chance to impact the franchise in some very significant ways. Tuvok would be an integral part of the series, and fans would get the opportunity to learn more about Vulcan culture than ever before.
The choice of Tim Russ as the actor who would portray this new main Vulcan character was signifi-

cant, as well. Russ was already a part of the Trek family as he had appeared in several guest-starring roles. The first was in TNG’s sixth season episode “Starship Mine.” He played Devor, one of the mercenaries trying to steal trilithium from the Enterprise’s warp core. The next time Russ showed up was in the season 2 episode of DS9 called “Invasive Procedures.” He portrayed the Klingon T’Kar in an episode not unlike the one previously mentioned. This time, he was part of a mercenary team trying to steal the Dax symbiont. Russ made an appearance in the film Star Trek: Generations in the opening scene. His portrayal of Tuvok was much more impactful beyond his performance and the writer’s development of the character. It was the first time in the franchise that we saw a Black Vulcan. It fits in so perfectly with what Gene Roddenberry’s diverse vision of the future entailed, but its impact on our pop culture was, nevertheless, significant. In an era of television where we saw Blacks appearing mostly in comedy sitcoms, Tuvok stood out as a character of great importance, sophistication, and honor without all of the silly and demeaning stereotypes often played out on scripted television at the time.
Throughout the series, we see Tuvok struggle with many unique things Vulcans face. Through it all, Tuvok endures, and that is, perhaps, one of the reasons I would place the importance of his character solidly behind that of the original Vulcan, Mr. Spock.
Besides Spock and Tuvok, other Vulcan characters have had their impact on the franchise, and I would be remiss if I didn’t mention them to give some clarity and welldeserved praise for the actors who portrayed them and their impact on the overall story that is Trek.
T’Pol solidly lands in my ranking of the pantheon of Vulcans in the No. 3 spot. Jolene Blalock played the role for four seasons of Enterprise, and we saw her character develop in very satisfying ways. While not the first female Vulcan we ever saw in the Trek universe, T’Pol was the first female Vulcan main character. The pre-Kirk era in which we got to see her story play out was unique since humans were very weary and suspicious of Vulcans. Her character bridged the gap for the Enterprise crew and Captain Jonathan Archer, in particular, to be able to trust them as more than just gatekeepers.
Then there was Sarek,
“Tuvok stood out as a character of great importance, sophistication and honor.”
Just as Spock’s duality of being half-Vulcan and half-human played a significant role in causing emotional struggle, Tuvok was alone as the only Vulcan aboard the ship. He had a lot to endure and overcome. The crew of Voyager accepted him and embraced his uniqueness as a Vulcan.
Finally, I love that Tuvok wasn’t perfect. Even though he always tried to be the voice of reason and logic, he had flaws and issues, just like the other aliens and humans aboard Voyager. In Tuvok, I saw a bit of myself: the person who wants to be seen as intelligent and logical, a problem solver, and the voice of reason. However, that isn’t how life always plays out for me as a husband and a father. Watching this character gives me hope that I can be loved and appreciated even in spite of my shortcomings and failings.
This is the true human condition that I believe Roddenberry wanted to see played out in the Spock character. The journey of developing oneself into something more, embracing the truth of who you are, but having the capacity to grow and learn was a key part of Spock’s original story. Tuvok also had that primordial instinct and drive. We have this basic instinct as human beings, as well.
Tuvok stands with great stature and honor as a Vulcan within the pantheon of Vulcans in Star Trek because he taught us more about ourselves as fans of the show and as humans. He taught us to embrace our uniqueness and use it for the good of those around us. That’s what Tuvok did, and this is what I hope to do for the world around me.
BRIAN DONAHUE: Brian is a pastor, songwriter, aspiring author and avid podcaster hosting three different podcasts including The BIG Sci-Fi Podcast. He lives in Ohio with his wife, two kids and Data the golden-doodle.
Adeena Mignogna
As a whole, I would say Voyager is about individuality vs. group think. We see it overtly with Seven of Nine as she struggles to rediscover her humanity after years of Borg assimilation. We see it in the Maquis as they attempt to adapt to life within a Starfleet crew. And then there’s The Doctor and Emergency Medical Hologram who begins Voyager’s journey as a mere program but evolves into one of the most dynamic representations of individuality in the series.
When I think back to thirty years ago, to anticipating that first episode, I have one thought: Janeway. A female captain. The headliner. I thought, “Yes! They’re giving us a female captain.” I felt how groundbreaking that was. I was in my 3rd year of college, studying science - like Janeway - and anticipating a career in aerospace (although I had no idea the form that career was going to take and that it would include several leadership roles).
While Janeway’s groundbreaking role as captain caught my initial attention, as someone who had always loved robots and sentient AI Data was my favorite Next Gen character the minute we heard the words “Please state the nature of the medical emergency” I was hooked well, I was caught up in Voyager’s crisis situation. But as The Doctor walked around simultaneously treating injured crewmembers and giving just the right snarky attitude to Tom Paris, instantly treating him as a nurse, I really was hooked. Janeway might have introduced a trailblazing vision of leadership, but The Doctor embodied another facet of individuality the journey from being a tool to becoming a self-aware, dynamic being.
I, like a lot of viewers knew in that moment that while he claimed to be “programmed only as a short-term emergency supplement to the medical team,” he was, indeed, going to be part of the regular cast and not because we’d seen it on the Internet, which was still an unfamiliar concept to most people in 1995.
From Program to Person
Please State the Nature of My Character Arc
If Data was Next Gen’s Spock, The Doctor was Voyager’s Data. There is something Star Trekformulaic about including a character who on the surface—is an outsider to humanity who can make
us think deeply about ourselves. And yet, when done well, it feels anything but formulaic.
And unlike Spock and Data, who were created to function as individuals (albeit with challenges connecting to humanity), The Doctor begins as a tool a literal program designed for short-term use. His growth into a self-aware individual is arguably more surprising and organic because it was never intended by his creators.
Characters grow or die. Literally. Writers can kill them off with a few lines on a piece of paper or taps at a keyboard. But when it’s your only doctor, there was a good chance we were going to be taken on that growth ride.
And while Data had the vastness of Starfleet and the Federation to explore his humanity, The Doctor, by contrast, was confined to Voyager and sickbay for much of the series a position of extreme limitation which made his quest for individuality all the more remarkable.
Who Needs a Name Anyway?
Not The Doctor. Oh, he tried out names. Schweitzer? Is Doctor Herr Schweitzer in the house? I was thrilled when that one didn’t stick. It became part of the charm—this character who was figuring himself out didn’t even have a name to ground him.
Kenneth, the name The Doctor used while exploring domestic life in the holodeck, was another attempt but it also didn’t stick. This time probably because the Doctor wasn’t really himself on the holodeck. He was playing a fictional role in a fictional life.
I’m Not Just a Program, I’m a Personality
It was fairly early in Season 1 when we saw The Doctor begin to assert himself, stepping out of the role of a mere tool and striving to be treated as a valued member of the crew. In “Phage” (S1E5), he quietly but firmly demanded respect, even securing Kes as a more suitable candidate to train as a medical assistant a small but meaningful victory for his growing autonomy.
This episode also marked a significant turning point in his journey. Kes, with her quiet empathy, inadvertently set The Doctor on his journey to becoming more than his program. Her simple yet profound comment, ‘You’ll just have to learn like the rest
of us,’ acted as a subtle but powerful reprogramming instruction. That moment could be looked at as the catalyst for all of The Doctor’s explorations that came after.
Evolve or Fade Away
By Season 3, The Doctor was an endearing and interesting member of the crew, and one we were in danger of losing. In Season 3, Episode 4 “The Swarm”, the Doctor’s memory degradation crisis was a turning point. It forced the crew to acknowledge his growth, further solidifying him as a unique individual.
This episode underscored just how much The Doctor evolved since the series began and how much memory a program needs to learn and grow.
Snark, Song and Sentience
Sarcasm: My Primary Directive
From the moment The Doctor quipped at Tom Paris in the pilot episode, “Caretaker” (S1E12), his razor-sharp wit became one
of his defining traits. It was his way of coping, his way of asserting personality, and, let’s face it, his way of keeping things interesting for himself since often he uttered his quips when no one was listening.
The Doctor’s sarcasm starts as a coping mechanism a way for him to deal with being dismissed as “just a program” and being thrust into a permanent role he was never designed for. However, as the series progressed, it clearly served a larger narrative purpose. His wit became a key vehicle for exploring individuality and personhood. Unlike other characters, his humor was inherently tied to his growth; it wasn’t simply comedic relief but a tool for self-expression and asserting his presence among the crew.
Sarcasm also allowed The Doctor to push boundaries in ways that a more earnest character might not. Through his biting remarks, The Doctor challenged
the crew and the audience to think about what it means to treat him as a sentient being rather than just a tool. His humor frequently underscored his evolving humanity, highlighting how he’s more than the sum of his programming.
The Doctor’s humor set him apart because it’s not just a personality trait it’s an essential part of how he navigated his existence as a hologram. While characters like Paris or Neelix used humor as a social tool, The Doctor’s wit was sharper and often served as a commentary on his outsider status. His sarcasm wasn’t about fitting in; it was about standing out and staking his claim as an individual.
Additionally, his humor often cut through tense situations, offering levity without undermining the seriousness of the moment. Unlike Janeway’s command presence, Seven’s cold efficiency, or Tuvok’s stoic logic, The Doctor’s
humor provided a distinctly human counterpoint to his artificial origins. It’s a reminder that he’s not just a program he’s someone with opinions, feelings, and, yes, the capacity for a perfectly timed zinger.
My Best Friend is a Borg
The unlikely camaraderie between Seven and the Doctor was delightful. In many ways, they were two sides of the same coin both grappling with questions of individuality, albeit from vastly different starting points. Episodes like Body and Soul (S7E7) showcased their unique bond, combining humor and poignancy.
The relationship between The Doctor and Seven of Nine was compelling because it showcased two characters wrestling with questions of individuality and identity, but from totally opposite perspectives. Seven was rediscovering her humanity after years as a Borg drone, while The Doctor was a hologram striving to create a unique sense of self.
Their interactions were also refreshingly honest. Seven didn’t hold back from pointing out The Doctor’s flaws, such as his vanity and overconfidence, and The Doctor challenged Seven to embrace emotions and personal growth, even when she resisted. This dynamic made their relationship feel authentic, layered, and full of mutual respect, despite their frequent bickering.
Holodeck, Sweet Holodeck
The Doctor was perhaps the most ambitious self-improver on the ship. Whether it was dabbling in opera in “Virtuoso”, (S6E13) or
indulging in daydreams of heroism such as in Tinker, Tenor, Doctor, Spy, (S6E4), The Doctor’s many holodeck escapades highlighted his insatiable curiosity and quest for identity.
As a hologram, The Doctor’s very existence was inherently tied to technology, and the holodeck offered him a space to push the boundaries of what he could be. Through his experiments, he explored roles and activities that allowed him to express creativity, test his limits, and engaged with concepts of selfhood in ways he couldn’t in the “real” world.
Ethics, Autonomy, and Holographic Rights
I’m a Doctor, Not a Slave
The doctor’s journey to autonomy mirrored Data’s, but with a twist. Data was built to emulate humans, complete with a physical body. The Doctor, on the other hand, was a program designed for temporary use. Yet both characters pushed us to think deeply about AI personhood.
emulate humanity, or Spock, whose dual heritage inherently set him apart, The Doctor was created as a tool temporary and expendable His fight for autonomy feels more grassroots, as he’s not starting with the assumption of personhood; he had to earn it step by step.
In science fiction at large, The Doctor mirrors themes seen in characters like HAL 9000 or Ava from Ex Machina, who challenge the line between tool and being. However, The Doctor’s journey is more optimistic. Instead of focusing on the dangers of AI, his story celebrates the potential for individuality and sentience to arise even in unexpected places. His sarcastic wit and emotional depth make him relatable in ways that many similar AI characters aren’t, grounding his fight for autonomy in personal experiences rather than some abstract philosophical debates.
The Rights of the Pixelated
The Doctor’s journey to autonomy stands out because it begins from a place of total utility. Unlike Data, who was designed to
The question of holographic rights came to the forefront in many episodes such as “Author, Author” (S7E20), where The Doctor’s fight to publish his holonovel raised profound ethical issues.
The Doctor’s story raises timeless questions about sentience and individuality that resonate as we grapple with the role of AI in modern society. While today’s algorithms aren’t sentient, The Doctor’s journey prompts us to consider questions like:
• At what point does an entity deserve rights and recognition?
• Does being “created” or “programmed” diminish the legitimacy of one’s individuality?
• Can something inherently “artificial” truly experience emotions, creativity, or morality?
The Doctor’s evolution challenges the idea that sentience must mirror human biology to be valid. His ability to assert his autonomy, feel emotions, and engage in ethical dilemmas are intriguing and complex. In Season 7, the last of Voyager, gave us a Doctor who was grappling with these concepts in ways that would never had occurred to a simple, temporary replacement medical hologram, such as in
“Author, Author” (S7E20) with his fight for creative independence and artistic autonomy and “Flesh and Blood” (S7E9-10) when he joined a group of rogue holograms to fight for their freedom, confronting questions of loyalty and identity.
“If Data was Next Gen’s Spock, The Doctor was Voyager’s Data. There is something Star Trekformulaic about including a character who — on the surface — is an outsider to humanity who can make us think deeply about ourselves.”
A Legacy of Individuality and Humanity
The Hologram Who Could
The Doctor proved many times that he was more than just a program - none more poignantly than when he saved his creator, Dr. Lewis Zimmerman in “Life Line” (S6 E24).
Dr. Zimmerman designed The Doctor to be a short-term, emergency-only tool essentially high-tech duct tape. Over the course of Voyager, The Doctor defied every aspect of that limited vision.
The Doctor became indispensable as Voyager’s Chief Medical Officer, adapting far beyond the constraints of his program. While he was programmed with the “information from two thousand medical reference sources and the experience of forty-seven individual medical officers,” none of that information or experience was always directly relatable to the challenges he found in the Delta Quadrant. Hence, he was challenged to take the sum of that knowledge and
apply them to solve new and unique problems.
Zimmerman likely never imagined The Doctor would develop such a nuanced understanding of emotions, ethics, and relationships. All that comes with time. With the unique advantage of not requiring sleep, The Doctor devoted his time to pursuits like art, philosophy, and personal growth, transforming a utilitarian design into something far greater. Zimmerman may have built the framework, but The Doctor filled it with a personality all his own.
That personality included the ability to solve any number of complex medical problems, deductive reasoning, and remaining professionally committed even when faced with Zimmerman’s dismissive attitude and he had an emotional investment in Zimmerman’s survival, driven by compassion and a sense of duty that far exceeded any programming.
A Future Beyond Voyager
The series finale, Endgame (S7E25-26), strongly hinted at The Doctor’s bright future, including his new name, “Joe.” Really? Joe? He never struck me as a “Joe” any more than Schweitzer, and given it didn’t follow him to Prodigy, I guess it didn’t stick.
What aspects did stick was that The Doctor was accepted within Starfleet and his strong relationships with his fellow colleagues bonds that would clearly endure beyond their time on Voyager. However, the name “Joe” felt somewhat anticlimactic,
and the finale offered no insight into whether his advocacy for holographic rights translated into any systematic changes. While his growth as an individual was celebrated, his broader impact on Starfleet and personhood was left ambiguous.
Although the finale hinted at his bright future, an eighth season could have given us more opportunity to delve deeper into his personal relationships, creative endeavors, and advocacy for holographic rights.
As for a name? As someone who very decisively named my two kiddos, and rarely struggles to name my fictional characters, I can’t think of anything more fitting than “The Doctor” capital “T” included. The word “doctor” originally
referred to a learned individual, a teacher. Could anything better encapsulate the journey of a character who began as a mere Emergency Medical Hologram and grew into one of the most insightful and multifaceted beings aboard Voyager? He is, and always will be, The Doctor.
ADEENA MIGNOGNA :
Adeena Mignogna, a lifelong Trekkie, is a science fiction author who spends her days as an engineer working in aerospace. Adeena is the creator of the 4-book Robot Galaxy Series and the novel “Lunar Logic,” and she shares her sci-fi enthusiasm as a co-host on The BIG Sci-Fi Podcast. Explore her universe at adeenamignogna.com
Felicia Watkins Kimble
Morale in Star Trek has an interesting history. Before Star Trek: The Next Generation, there wasn’t an official role such as counselor or at least a coordinated effort to attend the mental and emotional health of the crew. Of course, there’s the joint sense of purpose, conviction, and motivation. In this way, morale is baked into the very fabric of Starfleet and the Federation. However, when a crew is constantly faced with high stakes danger or seeing endless red shirt comrades with low survival rates, someone in Starfleet had to pay attention.
We see the immediate benefit of Counselor Troi. Her role wasn’t for morale as much as check in on the crew mentally and emotionally. Her skills in restoring mental and emotional balance ranged from helping Captain Picard heal after being Locutus of Borg to helping crew members with loss. While invaluable, she wasn’t there for entertaining the crew, which is very gratifying. The Enterprise, and Starfleet on the whole, needed a professional to handle the serious issues. There were other ways to bolster the crew’s spirits such as holodecks to create new worlds or explore their favorite stories. There was 10 Forward, a place to actually relax. There were concerts and plays. Someone to specifically address the crew’s happiness wasn’t necessary.
Starfleet’s purpose was to explore the galaxy on a mission of peace. Leadership within the Federation and its member worlds, along with Starfleet itself, supported this. Then, there’s Deep Space Nine.
Morale and good mental health comparable to the Enterprise was a luxury. This wasn’t a floating cruise ship of round-the-clock comfort and peaceful exploration. This was a location that was battle scarred
and living fully in the grey. Quark’s Bar was an initial reluctant transition from Cardassian to Federation occupation. Quark didn’t view keeping his bar open as morale as much as a continuation of profit. Throughout the series run of DS9, we see Quark’s bar as a popular, yet gritty refuge for those on the station. Ezri Dax, a counselor, joins DS9 near the end of the series. Even during her brief moment, we see that DS9 needed a counselor at the beginning of the Federation’s move to DS9. The sense of purpose for the Federation on DS9 was striving to maintain peace and independence for Bajor and survival.
Then, there’s Voyager.
The show’s very premise was already so very intriguing. How do you get a wayward Federation starship back to the Alpha Quadrant with none of the established resources? Add a ship split with Starfleet and Maquis crews. At the beginning of the journey back, both Janeway and Chakotay are at odds, wanting to elevate their own crews and not truly trusting the other. One example was Janeway’s reluctance to appoint B’Elanna as Chief Engineer and while Chakotay is actively promoting her work. B’Elanna’s talent was evident, though her personality was mercurial. The sense of peaceful exploration was not foremost on Voyager, a
little more DS9 while grasping at Federation-like ideals.
Regarding the counselor role, Voyager was equipped with the Emergency Medical Hologram, but no ship’s counselor. Nor was The Doctor equipped or programmed with a bedside manner. This must be similar to the Enterprise B’s ill-fated maiden voyage. Maybe the ship’s counselor was due to arrive on Tuesday when VoyagerreturnedfromtheBadlands.
Janeway’s dedication for sticking to Starfleet principles as a captain also meant respectful distance from the crew. Typically, the captain’s role focused on the larger issues at hand, their distance supported by strong first officers and leadership. The only closeness are with bridge crew and even then, only a select few have the captain’s friendship.
Janeway was also a beginner captain,sometimesleaningmore
towards her science roots than command. By the time we see the episode, “The Cloud”, the one where Janeway is hopeful there's coffee in the nebula, she’s reflecting on the emotional toll of their situation.
Enter Neelix, the resourceful Talaxian the Voyager crew meets after arriving in the Delta quadrant. Confident of his skills to help them get out of the Delta quadrant, he volunteers to stay on to help the crew return home. Part of his volunteering was as morale officer for the crew. He saw himself as the one to cheer the crew and be a listening ear.
However, there was still the void of having a morale person to connect the crew to the familiar. This is where Tom comes in.
Tom already had a bad reputation with the Maquis and Starfleet. He knew that he needed to bring a sense of happiness for himself. Seeing how Neelix and Tom regarded each other, Tom wouldn’t be able to fully accept what the Talaxian gave as good cheer.
We see that not only is Tom a great navigational pilot, he’s great at creating holodeck programs. Tom wakes up his new friend, Ensign Harry Kim, to join him in his program. There Harry looks in disbelief because the holodeck program reminds him of Earth. Tom, loving the look on Harry’s
face, says he wanted to create a piece of home. Not many of the Starfleet crew on the ship would choose a disreputable French bar. However, Tom created a piece of home that was cozy, familiar to him, less Starfleet and a lot more fun. Since it was a place he visited while he was in the Academy, it was a way to recapture a moment in time when Tom was doing what he loved – being in Starfleet with bright eyed ideals while beingalittleedgy.
As the episode continues towards the end, you see far more Starfleet and Maquis enjoying the program as well. B’Elanna makes a remark
about Tom’s choice in creating characters being awful people, but it doesn’t faze Tom since not everyone is cut and dry perfect. Harry, realizing just because Janeway is the Captain doesn’t mean she needs to be alone, invites her to the holodeck program. It’s the first time we see the crew observing Janeway not in full command status, but as a person. And, it turns out, a person with some mad poolhall skills. It leaves even Tom impressed, but the bigger impression is how the crew sees her full duality: fully Captain but also fully human.
Chez Sandrine, the unsavory French bar, becomes part of the crew. It’s where they celebrate Kes’ birthday. It’s where they were betting using their replicator rations. It’s where the crew didn’t have to be “on”. There was no “sir” or “ma’am”. Well, except Tuvok. But for the others, it was truly a space to call Earth, even though it was just photons and light.
Towards the end of the series, we see the well-known Fair Haven. At this point, it’s almost a given Tom will create a program for the crew to
have a spot to relax and enjoy. Tom’s interest this time is polar opposite to Chez Sandrine. Here is a quaint Irish village, draped with charm. Of course, Tom will have created a pub where it’s the center of the action in town. However, this seems more appropriate. Chez Sandrine just seemed out of place on Voyager. Having a frame of reference for a pub made it more appealing. Again, Captain Janeway joins in and we get the memorable line, “Delete the wife” as she makes her ideal Irishman in Fair Haven.
The number of crew milling around in Fair Haven shows Tom’s intention for the crew to have a place where they can relax achieved its goals. Tom isn’t there for substance,
he’s there to relax. Neelix, ever observant, saw Tom’s work with the crew. He was the one who suggested to Janeway to keep Fair Haven running 24/7 while dealing with the wavefront and the crew being bored. I don’t think at any time did Neelix or Tom coordinate how to boost the crew morale.
Both Neelix and Tom did what they instinctually knew best. Neelix wanted to be indispensable to the crew by cooking, listening, and honoring culture. Meanwhile Tom went to Starfleet Academy and he understood at the end of the day of being Starfleet’s best, wanting to shoot some pool and be stress free. Before Chez Sandrine, there wasn’t a place to rest unless you were in your quarters. After a duty shift, going to your quarters could feel a little closed in. Being on Voyager, especially after the first few weeks, probably felt akin to being in prison. Tom already served on a penal colony, knowing first-hand how it felt to be closed in. He also knew in those
circumstances how to bring that sense of joy, that sense of peace.
Creating holodeck worlds centered him, bawdy French bar and all. Crew members drew near because it wasn’t squeaky clean Starfleet. It also wasn’t the relentlessly cheerful Neelix with questionable cuisine. Tom’s morale boost was, in a way, to bring the emotional focus back on the mission to return home. Each time on the holodeck was an incentive, a gentle reminder of what they had to look forward to.
is a wife, mom of three, and works for an environmental nonprofit in her Ready Room at home. An avid Trek fan, she’s a crew member of the USS Monocacy, part of Star Trek: The Fleet.
FELICIA KIMBLE: Felicia Kimble
In the summer of 1993, as Star Trek: The Next Generation was ending its final season and Deep Space Nine was taking off on its third, Paramount made a decision to begin the development of a new Star Trek series. Development of the show’s premise secretly began in earnest as Rick Berman, Michael Piller and Jeri Taylor met over lunches to hammer out details. As the characters, plotlines and details began to emerge on paper, the three producers knew they had something special but that it was going to look much different than what had come before. As the harrowing tale of a Federation starship lost on the other side of the galaxy began to emerge, they knew they would need something never seen before.
By September 1993, the series bible was being written by Michael Piller and collaboratively added to by Berman and Taylor. During the crafting of that bible, the name of this new starship would be identified as “USS Voyager”. For her part, Jeri Taylor had written in a production memo that the new ship would be smaller and sleeker than the established TNG’s Enterprise-D, and with a smaller crew (somewhere around 150). Several production personnel were brought in to consult on the script and calls went out to illustrators to begin working on the design of the new starship.



Rick Sternbach, then working as a Senior Illustrator on The Next Generation, began working up many sketches of what Voyager might look like. Responsible for many alien starship and shuttlecraft designs throughout The Next Generation and Deep Space Nine, Sternbach had a solid foundation for creating this new starship. His process began by making doodles of starships, and playing with shapes and forms to see what worked. He made sure that everything he was putting down on paper looked like it belonged on a Federation starship, stylistically. As someone so intimately familiar with the technical inner workings of starships, Sternbach also wanted to ensure that the exterior hardware on the ship made sense – and had a technical purpose.
Drawing on inspiration from many previously seen starships,
Early design sketch showing the angular dart-like front, sweeping pylons and long nacelles.
Sternbach began playing with various forms to see what the producers might be interested in. In the world of model building, this can often be called “kitbashing”. Sternbach often put in various design elements from drastically different ship designs– such as the general design of the USS Reliant (Star Trek II: The Wrath of Khan) with a different type of body. The location and design of the nacelles changed throughout the early designs. Taking cues from the various antecedent Enterprise ships, Sternbach tried out different saucer configurations such as round and oval. Ultimately, the desire from the producers was to have a sleeker ship, and Sternbach gravitated towards a saucer section that was more “dartlike” – something he referred to as a throwing knife design. He incorporated a more streamlined saucer design that satisfied the dartlike shape.
Sternbach was also responsible for the design of the Runabout class starship which was introduced in Deep Space Nine. Many of the early design elements of the USS Voyager incorporated the gull wing design of the runabout with nacelles suspended below or to the side of the ship.
Eventually Sternbach settled on a preliminary design that he liked and wanted to present to the producers. He built a mockup model out of foam core, Bondo putty, bits of plastic, and cardstock. Here was a rough model of the ship that producers could look at, walk around, and make notes on. At the same exact time, the set designers were working up designs for the interior sets
(continued on Page 47)
Size comparison chart, showing Voyager as smaller than the Galaxy class. Rick Sternbach, 1994.
One of the earliest design schematics showing the Reliant-like form, long nacelles, and angular dartlike “throwing knife” saucer design.
Some of the early designs of the USS Voyager. Note the gull-wings of the runabout built into the warp nacelle pylons.
Below: a rough model of this early design for Voyager, made out of foam core,
Bondo putty, plastic and cardstock.
Here we start to see the iconic shape of Voyager emerging. Producer Jeri Taylor would request that the next version be “curvier like a Lexus.”
Above: Detailed orthographics of the Voyager from top, bottom, front and back.
Below: Some of the detailed close-ups of the five-foot filming model.
Bottom left: Mike Okuda working on details of the filming model.
(Continued from page 35)
such as the bridge, conference lounge, and main engineering. Sternbach took the notes from the producers and set designers and incorporated them into his prototype design. Most famously, Jeri Taylor liked the design but pulled Sternbach aside to ask if he could make the ship a little curvier, similar to a Lexus of today.
Sternback went back to the drawing board and incorporated more of the compound curves seen previously on the Enterprise-D, shortened the nacelles, and even the main deflector became curvier and stylistically more like the Galaxy class.
Once the producers signed off on the design, it then began a process of collaboration with the model builders, Tony Meininger’s Brazil Fabrication. Sternbach made sure to work up detailed illustrations of the hull, nacelles and saucer. The model building process resulted in the first five- foot filming model of the USS Voyager. Although CGI animations of Voyager would soon take over within the first few seasons, making the filming model obsolete, there is no doubt that the original model of the ship was beautiful in all of its Lexuslike curves.
Email your answer to: ENGAGESubmissions@yahoo.com for a chance to win a prize! Answer on Page 79!
Opposite page:
Top: Details of the 5-foot filming model with illustrations from Rick Sternbach.
Bottom: The original 5-foot filming model, built in stages at Tony Meininger’s Brazil Fabrication.
Above left: Mike Okuda working on some of the details on the filming model.
Right: Dan Curry (left, pointing) examining the Voyager filming model and discussing camera angle for a shot.
Find and Highlight all the words in the box below. Whatever letters remain form an anagram. Rearrange
ARACHNIA
AZAN
B'ELANNA TORRES
BORG
BORG QUEEN
BUSTER
CAPTAIN
CHAKOTAY
ENSIGN HARRY KIM
ICHEB
NEELIX
PHASER PROTON
THE DOCTOR
TUVIX
TUVOK
REBI
SESKA
SEVEN
NAOMI WILDMAN
WARPCORE
The remaining letters can be rearranged to spell out this: Piece of Voyager Technology
DECK
TOM PARIS
VORIK
VULCAN
Carrie Schwent
Two different crews must now work together
Starfleet and Maquis, each think they're better
Though things often got rocky
A family they'd embody
And proved there's no storm they could not weather
In here you can have your heart's desire
Drink in France or by a Norse lodge fire
Fight evil in black and white
Or the Hirogen's 3rd Reich
Stroll thru a town on the Emerald Isle
We are Borg, we assimilate cultures
Most
people think we act like vultures
Perfection is the goal
Sadly, progress is slow
But the collective is the best structure
AQUICK
OVERVIEWAND REVIEW OFTHE VOYAGER COMICS BY PARAMOUNT COMICS
This was originally going to be an issue-by-issue thorough review of the original run of Voyager Comics by Paramount Comics Presented by Marvel, but I have decided to tweak it a bit, as The Star Trek Comic Club will be reading these starting in January! So I thought I would do more of an overview, with a "Warp Speed" review, to avoid spoiling it for anyone that will be joining us as we get this club off the ground. And I know I'm not alone in hoping it will be a lot of you!
First, I want to address what I think is an important thing to remember when exploring this run of Voyager tales. It's important to remember that the show was still airing for the first time while these comics were being written, so there may be more "non-canon" issues in these releases than there surely would have been if the show had been in syndication. Also, this was the launch of a "new" company, Paramount Comics, much like Voyager was for UPN. The comics were being presented by Marvel but were orignally meant to launch a new company which was to include three other titles as well: “DS9,” “Early Voyages,” and “Starfleet Academy.” As was common at the time, especially with new titles, the artists, writers, inkers, and even editors were assigned, rather than working on titles they chose, or for which they had some general knowledge.

In my opinion, especially in the beginning, this was pretty evident. The original writer was Laurie S. Sutton. She is the only member of the headlining staff that was even remotely familiar with the Trek franchise, especially Voyager. Jesus Redondo was the artist, and it is evident in his work here, especially the earlier issues, that he was not familiar with the franchise and was working largely on descriptions and pictures of the cast given to him by the powers that be. This is also evident in the colors used by Jon Kalisz, another person not familiar with the franchise going in. There are certain colors I would really have liked to have seen them match correctly. The two most glaring of these examples being the Starfleet uniforms and how Neelix is colored here, early. This was a real missed opportunity.
With this stuff in mind I am going to quickly give a review of each of the 15 issues in this series run. Please keep in mind that these are only my opinions, and though it may seem overly critical at times, I am a fan of this series. Many things bothered me, but as someone I respect very much once said, "Any Trek is better than no Trek!" And when it first came out back in November of 1996, I was chomping at the bit for any new or continuing Trek tales!
So here we go, warp speed ahead!
Dave Lawry
Issue #1 >
We open with the Doctor fishing in the holodeck, an activity I do not remember ever having seen or heard of as one of his interests. The only reason I even mention this is because of my disappointment that this is one of the most exciting things we get to see the Doctor do in this entire run. There is so much more that could have been done with his character. We do get a little nod to DS9 as we see some of our heroes playing baseball. The artwork is pretty poor to start a new line, but there are some redeeming moments. Kes is drawn very prettily, if not completely true to the actress, and there is a fantastic two-page panel of ships in the asteroid field. Obviously, Mr. Redondo is much more comfortable drawing ships and space than he is the characters.
< Issue #2
#2- I might have spoken too soon on the ships and space being drawn so well… an anti-climactic end to save the Talaxians from Ion lifeforms... Just kidding! The Talaxians are actually mercenaries working for.... The Trabe!
Issue #3 >
#3- The best things to be said of this issue concern how many poor decisions were made in the artwork. Kes' ears go from round human-like, to pointed Vulcan-like, to well, everything but Ocompan. This is where we really see the lack of familiarity with the subject matter. There is a neat merger of Captain Janeway’s gothic holo-novel and the Beowulf holo-program that could have been neat if it had been flushed out. Tuvok's brow goes from Romulan-like, to normal, to a large crest down the center. This was fairly confusing to me. There is a beautiful panel of Voyager firing on avessel that is very well done (even if the colors are not), again showing the comfort drawing the ships and space. This is the end of the first story arc.
< Issue #4
#4 In this issue we get a guest writer in Howard Weinstein, someone very familiar to Trek fans. We also get a new colorist in Sergio Melia, thankfully. The colors are much more correct! This is the beginning of a new story line, “Homeostasis Pt.1.” There are some great easter eggs here, like Kes remembering the nightmare of the ruined world from Voyager’s Season 1 episode “Time and Again,” where polaric energy killed everyone.
< Issue #5
The Kazon are more “monkey-looking" here than anything really resembling them in the show, but the story goes alright… Just alright... A quick summary can be done with a quote from Janeway speaking of the Kazon, "They don't need military muscle to plunder worlds... not when they can simply fire a missile, ruin a planet's ecosystem.... decimate life without the costs and risks of war..." This is where I can see Mr. Weinstein most, having read many of his novels.
Issue #6 >
Here we get another new writer in Ben Raab. It begins with us seeing many different and new species/crew members, which is nice to see, especially in this format. The first full page panel is a great example of this! There is a fight between Harry Kim and Tom Paris which shows most of the aliens rooting for Harry. This at least shows some of the hostility and trust issues regarding Paris that we saw at the beginning of the Voyager series. The colors are getting better, especially in how Neelix is inked here. The Trabe are more of the main villain here than say, the Vidiians or Kazon. I wonder if they thought that might be the way the show was going to go.
< Issue #7
This is the first issue to say "Stan Lee Presents" in the beginning credits, a clear attempt to boost a series that was not selling well. The Vidiians here look much more like rocky creatures with weird eyes than what we saw on the show, which gave us such great makeup work. They are almost unrecognizable, really. The Bonai are an interesting race that take Janeway on a guest for a mythical relic. Very zen/Buddha like, right down to the ears!
Issue #8 >
This issue concluded the Relic Quest storyline, a terrible end to an interesting premise. It left me wanting the "Dark Storm" to happen before the end of this arc, to have some kind of satisfying conclusion.
Issue #9 >
Here we get "special guest writers” Abnett and Edgington, guest artist Terry Pallot and guest inker Al Milgrom! Right from the cover to the front page this is the look of a superhero-type comic I had been WAITING for!!! Much more “Marvel-esque!” This is the best-looking new species of our "bad guys,” and very reminiscent of the Gorn. The alien attack force/boarding party isexcellent! I really can't say enough of how GREAT the artwork is here!
< Issue #10
Back to our original crew of artists, writers and inkers. This issues was disappointing after such an amazing one just prior.... There is a nod to the Season 3 episode "Unity" here that is done well. Another great nod is to Yeoman Janice Rand of TOS, when Voyager crewman Josh Rand finds his aunt Athena Rand in an escape pod from the Battle at Wolf 359! Another interesting tidbit is linked to DS9 here when we learn that Chakotay was in the academy with the Saratoga’s XO Benjamin Sisko something I wish had been explored more. This issue was the most like a Voyager story so far.
Issue #11 >
The banter between Torres and Pais here is refreshing. Seeing prephage Vidiians and pre-Dominion Jem'Hadar is neat. Unfortunately, there is little else that is redeeming in this issue ...
< Issue #12
This is the first time we really see the Doctor do much of anything. We also see him use the mobile emitter for the first time, although there is no explanation as to where it came from. There is a neat nod to TMP showing Decker and Ilya when saying that the Leviathan is related to V'Ger.
< Issue #13
This is a crossover issue (Telepathy War Part 5), so I'll skip this in case we decide to do something here with the Comic Club.
Issue #14 >
We get a crew that is obviously much more into the subject matter in this issue, with writers Sutton and Sutton, artist Terry Pallot and inker Al Milgrom. I wish this had been the case way earlier in this run and I wonder if this series would have been better received if it had been. There is a quick wrap-up of Kes' leaving, obviously written after Season 3's "Scorpion Part 1,” but before our seeing Kes' return in the show. Seven of Nine being part of the crew is not really explained, but definitely influenced the artwork, as we see much more attention paid to sexuality throughout. We see a "naked" Catira on the second page, and it gets worse from there ... Torres and Janeway fighting over the naked male alien is a little cringe-worthy, though I understand the attempt at humor. I wonder how Nana Visitor would have reviewed these last two issues and the way women are treated here?
< Issue #15
Much like the last issue, the attempt at humor through uncomfortable sexuality is cringeworthy. To me this is a fitting end to a generally disappointing series.
This was to be the last of this run. Unexpected to all of us following at the time, they ended DS9 as well, with “Early Voyages” and “Starfleet Academy” continuing for a short time longer. I know I've said that I’m simply not a fan here, and that is somewhat true. But again, especially at the time, I was just happy to have Trek in Comics once more. And there really are moments here that are good. Unfortunately, they don't outweigh the poor artwork and soft storylines. As with all art, however, it is subjective to the viewer. I look forward to hearing all your opinions as we kick off The Star Trek Family Comic Club in January with Issue 1 of this series. Hindsight is always 20/20, and I wonder how different this all might have been if we could have benefitted from fans doing the brunt of the work here, instead of people being assigned to a franchise still be created on TV that they mostly just didn't get. I look forward to hearing what you all think!


DAVE LAWRY: Capt. Dave Lawry: No, not of Starfleet, unfortunately. However, Dave is a Captain of the commercial fishing vessel F/V Miss Makata, on the waters off the great state of Maine. A fan of all things vintage, especially comic books and novels. STAR TREK has been an intricate part of Dave's life since watching TAS in its original run.
Printed with the permission of the Artist, Daniel Wang (Warped Impulse). See note on page x.
Zachary Muffett
The mysterious uncharted expanse of space known as the Delta Quadrant served as the epic setting for Star Trek: Voyager’s seven-season journey. Stranded 70,000 light-years from Earth, the crew of the USS Voyager faced numerous challenging scenarios dealing with their survival and complexities of alien species which tested their ingenuity, ethics, and resolve. For me, the encounters with the Kazon, Hirogen, Species 8472, Borg, Vidiians, and Talaxians stood out the most to me. The dimensions and narrative surrounding these encounters explored and provoked many profound questions about innate survival, identity, and humanity.
The Kazon: Chaos and Tribal Rivalries
The Kazon were among the first alien species encountered by Voyager. Appearing distinctly different from the rest of Trek’s roster of alien species, their unique design is a reflection of their harsh and fragmented culture. With rugged leathery skin, elaborate unkempt hair styles, spiky crowns, and tattered, patchwork clothing reflected the scarcity and survivalism that defined their lives. Each Kazon sect bore slight visual distinctions, from unique tribal markings to variations in hairstyle, signaling their allegiance and standing within the larger Kazon hierarchy.
sors in a bloody rebellion. Unfortunately, their hardfought freedom did not bring unity, but rather, the Kazon became fractured into warring sects such as the Kazon-Nistrim and Kazon-Ogla, each vying for dominance and scarce resources.
Despite their limited technology stolen and salvaged from the Trabe the Kazon posed a persistent threat to Voyager. This threat was heightened by Seska, a former Maquis crew member who defected to the Kazon-Nistrim, and in turn provided them with Federation technology. Her betrayal transformed the Kazon from a disorganized nuisance into a relentless adversary during the series’ early seasons.
The Kazon’s culture revolves around survival and power, their status determined by control of essential resources like water and technology. Rites of passage—often dangerous or deadly—are a defining part of their youth, with failure resulting in exile. Their chaotic tribal nature is primarily highlighted over the course of the first two seasons, with episodes showcasing their risky disunity and constant challenges pertaining to their overcoming of internal division.
The Hirogen: Hunters Without Boundaries
The Hirogen are introduced in the fourth season and make an appearance in a handful of episodes across the series arc. They appear as a towering, imposing species, where their physical presence is as fearsome as their reputation. Standing up to seven feet tall with intricate facial markings, their predatory features are reflections of their violent culture. Clad in dark metallic armor adorned with the trophies of their hunts, the Hirogen exude an aura of primal dominance.
Once enslaved by the technologically more advanced Trabe, the Kazon overthrew their oppres-
The Hirogen are a nomadic species, living for the hunt and thriving in a society that revolves around it. Stalking, capturing, and killing prey of which is treated as a sacred ritual honors their ancestors and cyclically affirms their place in the galaxy. For the Hirogen, hunting is more than a means
of survival; it is their identity, their religion, and their art.
Hunting practices among the Hirogen are brutal and ritualistic. Physical trophies such as skulls and hides, were revered as symbols of honor. Yet their obsession with the hunt had a dark side: it fragmented their society into small disconnected groups, each one roaming the stars in isolation. This decentralization left their culture stagnant, prioritizing the survival of the hunt over innovation and cohesion.
In the two-part episode “The Killing Game,” Hirogen seized control of Voyager’s holodecks to create deadly simulations of historic battles. The stark brutality of the hunts underscored their singlemindedness, but Captain Janeway saw an opportunity for diplomacy. Janeway offered the Hirogen holographic prey technology in a bold move going against the prime directive by influencing their culture by means of technology they did not have in an attempt to preserve their traditions while reducing the violence defining them.
The Hirogen’s obsession with the hunt serves as a cautionary tale about the dangers of unchecked ambition and cultural stagnation, while exploring themes of survival, tradition, and the need for adaptation in an ever-changing galaxy.
Species 8472: The Unstoppable Force
Species 8472 are a visual and biological marvel—unlike any other lifeform encountered in the Star Trek universe. Hailing from fluidic space, a dimension outside the galaxy, Species 8472 are large insectoid-like creatures standing over eight feet tall. With sinewy elongated limbs and organic textured exoskeletons, they glimmer with otherworldly sheen.
Species 8472 possess a highly advanced genetic structure that renders them immune to Borg assimilation. Their bio-organic technology grown rather than built includes living starships capable of adapting to physical threats, they can regenerate damage, and unleash devastating energy-based attacks.
First introduced in the two-part episode “Scorpion,” Species 8472 emerged as an existential threat to the Borg, and by extension, to Voyager. The Borg’s attempt to assimilate them provoked catastrophic retaliation, with Species 8472 annihilating entire Borg planets and fleets. Their physical resilience and superior technology made them seemingly unstoppable, and forced Captain Janeway to form a temporary alliance with the Borg for survival.
However, Species 8472 proved to be more than a destructive force. In “In the Flesh,” Voyager discovered they had created simulations of Earth, and were preparing for a potential invasion. Believing the Federation to be allied with the Borg, Species 8472 saw humanity as a potential threat to their survival. Their motives were rooted in fear, not conquest.
Captain Janeway’s ability to establish peace with this enigmatic species highlighted the series’ emphasis on diplomacy and understanding. Species 8472 challenged preconceived notions of alien “monsters,” underscoring the importance of empathy in the face of overwhelming danger.
The Borg: Perfection at a Price
The Borg who need no introduction are nightmarish fan-favorite in the Trek universe. Appearing as a biomechanical nightmare with pale, corpse-like skin and dark metallic implants, the Borg physically embodies their relentless pursuit of perfection through a grim and mutilated visage.
Throughout Voyager’s journey, the Borg loomed as an ever-present threat. Their massive cube-shaped ships, bristling with adaptive weaponry and regenerative capabilities; symbolize their efficiency and adaptability. Yet, it was through the individual encounters particularly with Seven of Nine that the Borg became more than a faceless hive mind.
Seven of Nine is a former drone liberated from the Collective. She became one of the series’ most compelling characters. Her struggle to rediscover her humanity while grappling with her tangled past with the Borg added unique depth to the Borg’s portrayal, and helped turn them from a monolithic antagonist into a complex and tragic force.
Episodes such as “Unimatrix Zero” and “Dark Frontier” explored the cracks within the Borg’s seemingly invincible facade. These episodes introduced the Borg Queen a sinister figurehead with a disturbingly personal connection to the Collective and provided a manipulative and almost seductive dimension to their expansive mythology.
The Borg represented the ultimate challenge to individuality, but Voyager’s nuanced depiction also revealed the resilience of the human spirit. The possibility of rebellion within the hive mind suggested that even in the darkest corners of the galaxy, hope and resistance could thrive.
The Vidiians: Tragedy of the Phage
The Vidiians were a once-advanced culture whose lives and society were devastated by a ravaging disease known as The Phage. To survive, they were forced to turn towards organ and tissue harvesting from other species. Utilizing advanced medical technology to replace their deteriorating parts, the Vidiians exist in a chaotic dissonance between
sympathy and terror.
Encounters with Voyager often painted them as victims of their circumstances, yet their willingness to resort to brutal measures created moral dilemmas for the crew.
Notable episodes like “Faces” and “Deadlock” explored the Vidiians’ remaining humanity and the ethical dilemmas they faced regarding their struggle to survive in a merciless galaxy. The Vidiians' existence and conquest pose a haunting question: how far can one go to survive before losing their sense of self?
The Talaxians: A People of Resilience
The Talaxians, exemplified by Neelix, Voyager’s morale officer and chef, were a gregarious and resourceful species. Known for their stocky builds, spotted skin, the Talaxians brought warmth and humor to an often bleak journey.
Once thriving on their homeworld of Talax, the Talaxians were devastated by a conflict and ongoing war with the Haakonian Order who used a weapon known as the Metreon Cascade to destroy any resistance and most of the talaxians in the quadrant. Forced into a diasporic existence, the Talaxians adapted by forming tight-knit communities aboard space stations and ships and make an appearance throughout various episodes in the series.
cheerful demeanor, the Talaxians’ history explores deep themes of loss, resilience, and the power of community.
The Delta Quadrant’s Legacy
The Delta Quadrant wasn’t just a backdrop for Voyager’s adventures; it is a living breathing tapestry of cultures, philosophies, and inter-species conflicts. From the fragmented chaos of the Kazon to the misunderstood ferocity of Species 8472, and the chilling perfection of the Borg to the desperation of the Vidiians, each alien species posed unique challenges to Voyager’s crew and captain, and allowing us as viewers to reflect on humanity’s own struggles and aspirations.
The encounters showcased in Voyager enriched the Star Trek universe immensely by continuing to push the boundaries of science fiction storytelling. Each episode provided something to remind us that no matter how alien an entity or being might seem, they reflect facets of ourselves; our fears, our ambitions, and our capacity for understanding and sometimes misunderstanding.
Neelix’s role aboard Voyager showcased the Talaxian spirit of optimism and resourcefulness, as well as their rich cultural traditions, from elaborate storytelling to distinctive cuisine. Despite their
As Voyager journeyed through the Delta Quadrant, it carried a message resonating across space and time: even in the face of the unknown, connection and empathy forever remain humanity’s greatest strengths.
Answer on Page 81
ZACHARY MUFFETT: Zach Muffett is a journeyman fire sprinkler fitter and has worked in the fire protection industry for 20 years. He is new to writing but has been a Star Trek fan his entire life; he resides in Milwaukee, Wisconsin, with his wife Erin and dog Leeloo.
Colleen White
The Borg were in 23 out of 168 episodes of Voyager, excluding those that only had appearances by Seven of Nine. They were introduced and explored in a few episodes of TNG and featured in First Contact. The Voyager Borg episodes gave us much more complex and sometimes different information on the Borg. While we got a glimpse of what it was like to be cut off from the collective with Hugh in TNG, Seven’s 4 seasons explored the trauma of being torn from the collective and becoming human once again. Voyager’s presentation of the Borg gave us greater insight into the trauma of individuals who were assimilated as well as a deeper look into the more-complex-thanwe-thought structure of Borg society. The additional technologies that Voyager introduced were a treat for the more science-y among us. While not every fan appreciated the changes in the Borg, they were one of the most interesting and memorable parts of the show.
Voyager first encountered the Borg after the kidnapping and assimilation of Jean-Luc Picard and Wolf 359, but before the events of the movie ‘First Contact’. The crew of Voyager already knew that they were dangerous, both because of their technology and their hive mind. They also knew that the Borg tended to ignore individuals of other species, even on their own cubes. At the end of the 3rd season Janeway tries to avoid Borg space but cannot because they control such a large area.
In “Scorpion” Part 1, our crew encounters species 8472 who are determined to exterminate everyone they encounter. The Borg are losing a war with this new species and Janeway makes a deal with the Borg. A weapon that could defeat species 8472 for safe passage through Borg space. The Doctor is the only one who knows the details of the medical portion of the weapon to defeat species 8472. Since they cannot assimilate the holographic Doc-
tor, the Queen eventually acquiesces to Janeway’s demands in exchange for the technology the Borg needs to drive them back to their own space.
When we first see Seven of Nine, she is an oddity for a Borg – her movements are more reminiscent of the Queen rather than the jerky robotic movements of most drones. She also occasionally refers to herself as “I”. Over the next 4 seasons we see her transformation from a cold, uncaring,
condescending drone to a real human being.
She is stuck on Voyager when the cube she had been on is destroyed, and show no emotion when Chakotay blows her fellow drones out of the airlock in cargo bay 2. The first real emotions we see from her are extreme rage and fear when she discovers that her connection to the collective have been severed. The subsequent removal of most of her Borg implants, her human physiology reasserting itself, and the mentorship of Captain Janeway start her on the long and painful path to becoming human again. The humor of the Doctor’s social lessons and her attempts to apply them provide light moments along the way. The crew dislikes and distrusts her at first due to the horrible losses at Wolf 359 being fairly recent.
The episode “The Raven” features Seven responding to a Borg signal that calls her to return. The signal ends up being from the ship that she and her scientist parents were assimilated on. She has what seems to be her first memory of that terrible event. It marks the first time that she considers that she could have been something other than Borg. We learn more about her parents towards the end of the series. They were scientists studying the Borg and thought they were safe.
By the time the ship encounters the children on the disconnected Borg cube, Seven has learned enough empathy to

be kind to the dying First, whose determination to rejoin the collective results in his death. She also seems to be upset by the death of the infant in the maturation chamber. Janeway puts her in charge of the 4 remaining children. Seven understands drones, but is pretty clueless with the children. Of course, she doesn’t remember much of her few years as a human child and has to learn to treat them as individuals with each having their own needs and personality. She is instrumental in rescuing Icheb for a second time when his parents send him drugged and alone to Borg space. Later her cortical node failed. A symptom of the failure was the surfacing of different personalities of people she had assimilated as a drone. Once it became clear that she needed a replacement node from a living drone, Icheb insisted that she take his. The early Seven would have taken it without a second thought, but she has become human enough to be more concerned about him than herself.
In the episode “Survival”, we meet three former drones with whom Seven had crash land-
ed a few years earlier. The crash caused their connection to the collective to fail. While the other three were remembering their pasts and were grateful to be individuals again, Seven forcibly re-assimilated them and created a mini collective by linking their minds. Removing that link would cause them to die in just a few weeks, but they were determined to be individuals anyway. This episode reminds us again just how much Seven had wanted to stay in the collective and how far she had come from being a drone. She put herself at risk to help the drones.
The children and the small collective in the episode “Survival” shows the ability of multiple
people to regain at least some of their memories and their original personalities. Unfortunately for Seven she was a young child when she was assimilated years before which means she doesn’t have many memories.
The episode “Drone” brings up the idea that a Borg drone isn’t inherently bent on control and assimilation. In this episode, a transporter accident merges some of Seven’s nanoprobes with the Doctor’s 29th century mobile emitter. The result is a super advanced drone. Once he emerges from his maturation chamber, he recognizes Seven as Borg and demands programming. When she doesn’t do it immediately, he physically tries to force her. When she tells him he’s hurting her, he stops immediately. As the episode continues, she teaches him to be an individual and allows him to choose his own name. This is the most cheerful drone ever. Of course, the Borg find out about him and try to assimilate him. He sacrifices himself to save Voyager. He even finds a way to return the Doctor’s mobile emitter to him because he felt bad that the Doctor no longer had the freedom it gives him.
“Unimatrix Zero” Parts I and II brought us a couple of surprises. One is the existence of a defect that allows the drones to be individuals while they regenerate. The Borg Queen showcases her casual cruelty by destroying millions of drones in an effort to eradicate the defect as well as invading Unimatrix Zero to identify the defective drones. The other surprise is that in this dream-like world, Seven had previously known her human name, behaved like an adult human woman, and even was in a long term relationship. While the other drones seem to remember everything in “Unimatrix Zero”, Seven doesn’t remember anyone at first, and upon learning of it, is distressed and ends the long term relationship. This foreshadows the relationship she and Chakotay eventually had, which serves completes her journey back to being a human individual.
Various episodes delved a little deeper into Borg technology and how it works. The Doctor made excellent use of Seven’s programmable nanoprobes more than once. Transwarp coils and corridors explain how the Borg can literally travel wherever they
please. Assorted nodes, links, inducers, and other implants explain why Seven is still vulnerable to the Borg and why she retains so much of their knowledge. The technology that controls all the drones includes a vinculum that links all the drones on a given ship and a central plexus that links the ship to the collective. A vinculum is “a bond signifying union or unity; tie.” (from dictionary.com). A plexus is “any complex structure containing an intricate network of parts” (from dictionary.com).
In Voyager we learn more about the Borg in general, from technology to the inner workings of the hive. In TNG, the Borg were presented as a true collective, with seemingly no discernible hierarchy at all. However, the Borg Queen proves to be soley in charge. She is a control freak and makes her drones forget their pasts and not realize that they are not actually in a true collective. In a true collective, one person is not in control. She is highly intelligent, cruel, and ruthless. She delights in Janeway’s reaction to the destruction Borg ships that were infected by Voyager in Unimatrix Zero. She torments Seven by ensuring that Seven’s own father is present in the episode Dark Frontier. She smugly tells Seven that life on Voyager was Seven’s mission all along. She is certain at the end of the series that she will beat Janeway and is stunned when she fails.

COLLEEN WHITE: Colleen White is a lifelong Star Trek fan. She has worked in IT in the western US for many years. This is her first published article.
Brian Donahue
m not sure this unification would have worked term if they weren’t up against such a large and looming obstacle. They needed each other in order to get back home. So, it made sense that they should work together in order to achieve that
That being the case, this storyline put an edge to Voyager that made it stand out from the other Star Trek shows before it. Having a female captain was the obvious difference. However, Voyager had a lot more going for it besides that tremendously important and impactful choice by the creators. Its Maquis characters were interesting and diverse. They were complicated, and the main characters were highly relatable. We might see ourselves making the same choices if we were in
t that what makes great cinema or television or theatre? When we can see ourselves in the re watching unfold before our eyes, we become engrossed in the narrative, wrapped up in the emotion of it all, and, ’ve become a part of the story. We wanted the crew to figure out how to work together because we wanted them to find a way back home. We believed in the basic morals of Starfleet, and we empathized with the struggle of the Maquis. We saw a little of ourselves on both sides of this conflict and it made for some, pardon the pun, engag-
I was grateful, nevertheless, that the writers did not continue this storyline past the third season. Some things are indeed worth re-
solving, and the Voyager crew eventually became just that: a crew. They became much more, in fact: They became a family. A family with its occasional issues for sure, as we see played out in the finale. The point is they became a family, which is something we love about our Star Trek. These crews, regardless of which series we prefer above the rest, become like family to us. It’s the basic thing we all love about these shows and the characters to whom we become attached.
I believe that every single one of us has a basic desire for belonging, and Voyager provided that sense to many people when it aired and continues to do so as new fans discover it today. I’m glad that the “Starfleet Versus Maquis” storyline resolved as the crew went on to face many more imminent threats. This crew had to become a family if it wanted to survive, which is not unlike many of our stories in what we sometimes call the real world.
Characters like Chakotay and B’Elanna Torres evolved and adapted, they learned, and they ultimately matured as individuals. This is the hope we have for ourselves. We all hope that when life’s circumstances get hard and in some cases unbearable (like getting stranded 70 years away from home) we will respond with some level of dignity and grace. These characters were not perfect. They made plenty of mistakes along the way, but perfection is not the goal in this life. At least, I don’t think it should be.
Another thing I believe in is grace. When shared and received, grace often leads to second chances. It can pave the way for the human spirit to thrive and accomplish great things because it isn’t based on past performance. It’s based on the human capacity to forgive and to push forward while believing the best of the people around us. It gives space for us to listen to each other and to understand each other.
The Voyager crew learned how to give each other this space as they traveled through it on their way back home. The journey of our intrepid crew (pun intended this time!) helped to teach us that peace is achievable with those who think and believe differently than us. We don’t have to see perfectly eye-to-eye on everything, but we can get to a place where we respect and appreciate each other’s differences. By doing so, we honor the dignity and beauty of the mosaic piece of art that is the human race.
I’m pleased that “Starfleet Versus Maquis” ended up fading into oblivion on this show because I hope this “versus” thing fades into oblivion in the real world, too.
BRIAN DONAHUE: Brian is a pastor, songwriter, aspiring author and avid podcaster hosting three different podcasts in luding The BIG Sci-Fi Podcast. He lives in Ohio with his wife, two kids, and Data the golden-doodle.
Chell’s Red Alert Chili
1/12th of recipe (about 1 cup):
176 calories, 3g total fat (1g sat. fat), 765mg sodium, 23g carbs,
5.5g fiber, 6g sugars, 13g protein
Prep: 20 minutes
Ingredients
One 29-oz. can tomato sauce
One 15-oz. can chili beans (pinto beans in chili sauce), not drained
One 15-oz. can red kidney beans, drained and rinsed
One 14.5-oz. can diced tomatoes, drained
2 bell peppers (different colors), stems removed, seeded, chopped
1 large onion, chopped
1 cup frozen sliced or chopped carrots
1 cup frozen sweet corn kernels
1 to 3 canned chipotle peppers in adobo sauce, chopped, sauce reserved
2 tsp. chopped garlic
Directions
Combine all ingredients except turkey in a large bowl. Add 2 tsp. adobo sauce from the canned chipotle peppers. Mix to combine and coat all beans and veggies with sauce.
Place turkey in the bottom of a slow cooker and break up into small chunks. Pour chili mixture on top and mix.
Cover and cook on high for 3 to 4 hours or on low for 7 to 8 hours, until turkey is fully cooked and veggies have softened. Stir well and enjoy!
MAKES 12 SERVINGS
1 tsp. chili powder
1 tsp. ground cumin
1 lb. raw lean ground turkey
Optional seasoning: salt
Optional topping: light sour cream
Daniel Fox
The USS Voyager, like exploration ships of the ancient past, was a relatively small craft on a long journey in an unknown corner of the galaxy. Maintaining morale is always a challenge on long missions, and in Voyager’s case of potentially decades of travel, those challenges could seem insurmountable. In the 24th century, there was an almost miraculous remedy for poor morale - the holodeck.
Whereas holodecks were used frequently in Next Generation and Deep Space 9, the Voyager’s crew utilized theirs in a unique way. Since Voyager was not built for long voyages, it did not have many spaces dedicated to leisure – in fact the mess hall was probably the only space where more than a handful of the crew can gather.
Voyager addressed this problem by reimagining the holodeck as a communal resource, rather than a private one. Most holodeck episodes in TNG and DS9 involved one (or perhaps two) crewmembers using the same holodeck program. Voyager used the holodeck to create venues for all the crew to enjoy.
The first real holodeck communal space was in Season 1 (“The Cloud”). Tom Paris created Chez Sandrine, which simu-
lated a small bar set in the French port city of Marseille in the 1700s. He had spent a lot time as a cadet playing pool in a similar place and it soon became a crew favorite to play and relax.
Whereas Sandrine’s was a smaller intimate simulation, Voyager did see a more expansive use in a creation of Neelix’s based on the Paxau Resort, an exclusive and luxurious retreat on Talax. It was called initially “Tropical Resort Simulation 3” (Season 3 “Warlord”), and was subsequently reconfigured by Paris, Kim and Torres to add features from Earth’s Polynesian resorts. Further customization of the program even included elements such as characters depicting a championship female volleyball team.
It was common for crewmembers to use the holodeck to animate famous stories, called “holonovels”. In the Season 1 episode “Hero’s & Demons”, Harry Kim creates a holonovel of Beowulf, within which crewmembers can immerse themselves. This heroic epoch not only gave the EMH Doctor his first slice of action, but also gave the viewer an insight into the Doctor as a main character. In the episode, three crewmem-
bers vanish during the simulation due to an accidental import of energy beings which had taken residence there. Janeway sends the Doctor in on the correct assumption that he is already a hologram and is perhaps safe from harm. This, by -the-way, is the first time in which the Doctor leaves the sick bay. It is here that the Doctor begins to see the issues that flesh and bloods have to deal with – even if it is within the setting of a medieval folk tale. Despite only being seen in one episode, the world of Beowulf has a profound impact on the Doctor. He starts to also see himself a person, rather than a hologram, and even adopts “Schweitzer” as a potential name for himself. In the end the Doctor saves the day and thus begins the evolution of his selfimage to more than just a computer program.
Most holodeck programs in Voyager are centered around a particular space (representing a real or imaginary scene) however there are a few holodeck programs in the Star Trek world
in which the focus of the simulation is a character, real or imaginary. An excellent example of this is Leonardo Da Vinci’s Workshop, from Season 3 “The Maestro”. It was created as a private place for Kathryn Janeway to escape the rigor of commanding a starship. She develops a close relationship with the Da Vinci simulation, who continually provides her sage advice. The Da Vinci simulation was popular enough that is was subsequently re-used by the crew of the USS Cerritos in Star Trek: Lower Decks.
Some holographic simulations can be self-referential. In Season 3’s "Worst Case Scenario", the crew discover an unfinished Security training program called "Insurrection Alpha”, which simulates a Maquis mutiny on Voyager. It included a replica of Voyager itself, including some past crewmembers (notably the former Maquis crew member Seska). Having a realistic simulation of Voyager outside the holodeck
could have introduced some Matrix-like questions (“am I in a simulation of a simulation?”)
The Season 5 episode “Night” introduced probably one of the most enjoyable communal holodeck simulation, Tom Paris’s Captain Proton, a nod to 1930’s sci-fi serials. It was wonderful fun with Paris as Captain Proton and Harry Kim as Buster Kincaid as well as Captain Janeway’s Arachnia, Queen of the Spider People and the Bride of Chaotica. The holodeck was even programmed
to present everything, including the human crew, in black and white. The Captain Proton holonovel was employed in four Voyager episodes.
The biggest holodeck creation in Voyager was “Fair Haven” an Irish town created by Tom Paris in an episode of the same name from Season 6. The center of the simulation is a pub replete with diversions and interesting people (Janeway in fact develops a crush on the pub proprietor). The crew take full advantage of the simulation during an extended down time on the ship, with even the Doctor cosplaying as a priest. And, in an apparent violation of holodeck protocols, there’s even a brawl in the pub.
Another self-referential holonovel was “Photons Be Free” seen in Season 7’s episode “Author, Author”. Created by the Doctor, “Photons Be Free” was designed to immerse the player within a facsimile of the Voyager crew from the standpoint of the EMH. The holonovel itself was a bit controversial, in that it presented thinly veiled extreme caricatures of the actual crew. It did
Kathryn Janeway would often escape to the workshop of Leonardo Da Vinci.
Fairhaven proved to be a popular holodeck destination for the crew.
however explore other issues such as who gets to “own” a holonovel, as well as the legal and cultural standings of holographic constructs such as the EMH.
Not all holographic simulations are for the benefit of the crew. In Season 4’s episodes “Killing Game” part 1 and 2, the holodeck was used for sport by the alien Hirogen to prey on Voyager’s crew using a simulation of WWII France, with the aliens being Nazi occupiers and the crew being French Resistance fighters.
Voyager made great and novel use of holodeck technology, for both individual and communal use. The writers of the show explored many ways in which this tool could be used, even challenging the audience with complex moral and ethical questions. But indeed the exploration of the possibilities of this wondrous tool has merely scraped the surface.
DANIEL FOX: Dan Fox is a Civil Servant living in the North East of England. He live with his fiancee and they are currently expecting their 2nd child. Dan has been an avid Voyager fan for 30 years.
Felicia Watkins Kimble
Star Trek has always tried to find a way to connect children with the Star Trek universe. By the time we have Star Trek: The Next Generation we have Wesley Crusher and on Star Trek: TNG and Jake Sisko on Deep Space Nine. Yet, here’s Voyager. There are no children, no young people to connect to. By the time Naomi Wildman is born, it’s uncertain if Naomi is going to be seen once or twice and never seen again.
Thankfully, there are no forever baby storylines and Naomi is a delightful addition whenever she’s involved in an episode on Voyager. Due to Naomi’s Ktarian heritage, she grows up quickly into a young, intelligent girl.
As it is, if I had to write an article about a Star Trek kid, Naomi Wildman would be it. Naomi, played by Scarlett Pomers, was believable and fit into the core framework of Voyager.
What framework? This was the first time in the Star Trek series where a female captain was the lead. It was groundbreaking and the biggest part, it was all so believable. Voyager showed viewers how Janeway was in command, but not harsh. Janeway showed a human side, but could get ready for battle or go after the Borg with a phaser rifle. True equality: women can do what men can. I could honestly see Janeway and Picard having a coffee and tea meeting in either Ready Room, both discussing the challenges of being a captain in Starfleet.
So where does Naomi fit in all of this? Gene wanted in his Star
Trek world a utopia where poverty was gone, war was gone, avarice was gone. In this kind of environment, how do children grow up? Secure and settled regardless of family structure. Children were smart, conscientious, while still being children.
Naomi matched this vision, but better written and better executed. Prior to Voyager, Gene’s vision was normal in Federation society. It’s everywhere. These values surround them, their families, everything.
Naomi had very little of that.
She was the lone child on a ship stranded in the Delta Quadrant. There are no peers, nurseries, or teachers. The Federation consisted of a Starfleet and Ma-
around Naomi and also her examples of what to expect in a Federation society.
This is a genuine and realistic expression of the way how Gene’s ideals were put into practice. You can take the people out of the Federation but you couldn’t take the Federation ideals away.
In Federation society, everyone cooperates. Naomi observes this and wants to contribute as well. By becoming the Captain’s Assistant, Naomi already knows she’s crafting a role that isn’t there on Voyager. I sometimes wonder if that isn’t a reflection of Neelix’s influence. He came to Voyager and volunteered himself as morale officer. There wasn’t a role for that, but he made it his own and became
quis crew. Utopia is a concept with some of the species Voyager encounters in the Delta Quadrant. Poverty was real, scarcity was real. Yet, how did Naomi grow to be so self-secured?
Because Janeway kept the Federation and Starfleet principles in place, despite the distance of the Federation or the unknown of the Delta Quadrant. Establishing these principles guided the people
valuable to the crew. By Neelix being with Naomi as her godfather, it would make sense that she would observe that for herself.
I sometimes view Naomi as a focused Wesley Crusher. Both had keen minds, single moms balancing career duties and parenthood, wanted to bring valuable input to the crew, but where they differ is in their quest to Starfleet
Academy. Wesley was a genius with engineering with a hope of being in Starfleet. Not Naomi. She gives Seven of Nine an overview of her Starfleet career and how she’ll become Captain of Voyager by the time they’re in the Alpha Quadrant. Naomi knows the rules of first contact and all 47 suborders of the Prime Directive?! At 10 years old?! Wow.
What I think what makes this unique is this is the first Star Trek child who is actively seeking command. Not the sciences, not like there’s anything wrong with that, or a Federation citizen, not like there’s anything wrong with that either. Naomi wants the captain’s chair. The most notable character we see similar in Star Trek is Commander Shelby who shows that ambition and we get to see this in a little girl.
I think another reason why Naomi wanted to be Captain’s Assistant is Janeway treats all crew on Voyager with respect, regardless of rank. Janeway may not agree or she may not go with suggestion, however she will respect you. Being a child, I’m sure there were some crew members who treated Naomi like a little kid. Janeway’s leadership was someone to look up to.
Janeway is the anchor for everyone on the ship. For Naomi she must have not only been a constant but seeing how Janeway commanded the crew. While it was common for children and crew to be rotated around the Starfleet, for Naomi there was never that chance. It would make sense for a Captain Picard Day to have a rallying moment for all the children on
the ship to acknowledge the captain. For Naomi, every day was Captain Janeway Day.
However, Naomi observed the secure pathway to reach her goal: Seven of Nine.
Naomi encounters Seven of Nine, who she’s initially frightened of. However, in the episode “Infinite Regress”, Naomi is able to tell Seven she’s observing her because of Seven’s precision and perfection Seven embodies. Naomi figures if she attains perfection, the captain will want her on the bridge. Seven admires this, but says Naomi is too young. By the end of the episode, we see Seven encourages Naomi and tells her the information she needs to read and study in order to be successful in this new role.
Also with Seven, she’s prepared, knowing information and how to anticipate future questions or concerns. Naomi, trying to emulate Seven, sees herself as a Captain’s Assistant anticipating what Captain Janeway will need.
We see all of this come together when Naomi presents her idea on how to rescue Seven from the Borg in the episode, “Dark Frontier”. Naomi knows Starfleet protocols in how to approach Captain Janeway. When Janeway gives permission for Naomi to enter the Ready Room, Naomi comes in prepared and by doing her due diligence impresses Janeway. Frankly, when I first saw the episode, I was impressed with Naomi. How she approached Janeway is how any other crewmember would approach a senior officer. It shows Naomi’s dedication was not sur-
face level. Even when Janeway lets her know the plan wouldn’t work, Naomi was able to have a contingency, just in case.
Janeway is still respectful and I think that’s what allowed Naomi to be vulnerable, asking if they were abandoning Seven. This is when Janeway shows she would be the perfect mentor. I think Janeway was aware of Naomi’s ambition and had the perfect mix of speaking on Naomi’s level, respecting her as a person, while acknowledging Naomi’s fears and concerns about Seven.
Janeway says, “There are three things to remember about being a starship captain: keep your shirt tucked in, go down with the ship, and never abandon a member of your crew.” It was exactly what Naomi needed to hear and the perfect example of a captain encouraging her crew. Janeway even includes Naomi in the latest intel about how to rescue Seven.
It showed not only was Naomi ready to be Captain’s Assistant, when she was finally assigned and we see her carry out her duties on the episode, “Equinox”, she was perfect. It was believable and showed even children can contribute just like adults.
FELICIA KIMBLE: Felicia Kimble is a wife, mom of three, and works for an environmental nonprofit in her Ready Room at home. An avid Trek fan, she’s a crew member of the USS Monocacy, part of Star Trek: The Fleet.
The Tak Tak
NAME THE SPECIES
Displaced
A. The Next Emanation B. Initiations
IDENTIFY THE EPISODE
In the Flesh
Riddles
Body and Soul TREK WORD
USS VOYAGER’S DELTA
TREK TRIVIA
5: Janeway, Chakotay, Tuvok, Harry Kim, The Doctor FLYER
Christian Hurst
As fans celebrate the 30th anniversary of Star Trek: Voyager in 2025, it’s clear that the series remains a cornerstone of the Star Trek franchise. This milestone year has been filled with commemorative events, retrospectives, and a renewed appreciation for the show’s enduring impact. At the heart of this celebration is the documentary film To The Journey, which honors the legacy of Voyager Early screenings have already garnered glowing feedback, and its broader release this year feels especially timely, providing fans with an opportunity to reflect on the series’ remarkable journey and its lasting influence.
Reflecting on this anniversary and the documentary, I found myself considering why Voyager continues to resonate so deeply with fans after all these years. More than two decades after its final episode, Star Trek: Voyager remains a beloved part of the franchise. Its themes of perseverance, diversity, and exploration have cemented its place in the hearts of viewers. In many ways, Voyager the spirit of the original more profoundly than even Next Generation. It show, emphasizing unity in the face of adversity as a crew from diverse walks of life works together to overcome impossible odds and find their way home.
human and alien—to return home, to belong, and to make peace with the unknown. In a time when the world feels increasingly divided, Voyager’s hopeful message of unity and progress feels more resonant than ever.
As I reflected on Voyager’s enduring legacy during this anniversary year, I found myself asking: what have all these beloved characters been up to since the show ended? From appearances in beta canon and video games to cameos and arcs in modern Star Trek series, the crew of Voyager hasn’t just stayed in our hearts they’ve boldly gone on to leave their mark on the galaxy far beyond their original seven-season run. Let’s take a journey through these appearances and celebrate the ways Voyager continues to thrive.
Voyager Lives On: Early Post—Series Adventures of the Crew
ble cameo, Kathryn Janeway (now an admiral) gives orders to Captain Picard, subtly asserting her authority and demonstrating how far she’s come since her days aboard Voyager. Though it’s a short scene, it was a delight for fans to see Janeway commanding respect and continuing her legacy within Starfleet.
Beta Canon: Novels, Comics, and Games
For fans eager to continue the journey of Voyager, beta canon has been a treasure trove of stories that dive deeper into the characters and their world. Among these, Christie Golden’s Homecoming duology stands out as a banner entry, offering one of the first major explorations of what happened after Voyager made it home.
The show’s continued relevance isn’t just about nostalgia it’s about what it represents. At its core, Voyager is about resilience and cooperation. It’s about the unrelenting drive both
Star Trek: NemesisJaneway’s Brief Cameo
The first post-Voyager appearance of a crew member came in 2002’s Star Trek: Nemesis. In a brief but memora-
Golden’s novels, Homecoming and The Farther Shore, take readers on an emotional journey as the crew adjusts to life in the Alpha Quadrant. Captain Janeway navigates her new role as admiral while fiercely advocating for her crew. Seven of Nine struggles to find her place on Earth and confronts the lasting effects of her Borg past. The Doctor continues his fight for sentient rights, adding depth to his already compelling arc. And for Tom Paris and B’Elanna Torres, starting a family brings its own challenges as they settle into a new life. These books blend character-driven storytelling with the kind of high-stakes adventure fans expect, making them a mustread for anyone who’s ever wondered, “What happened next?”
Beyond Golden’s novels, Voyager’s beta canon is rich with stories that expand the legacy of the series. If you’re looking to explore further, here are some standout entries:
Kirsten Beyer’s “Full Circle” series: This acclaimed book series rejuvenates Voyager’s story, introducing new missions, deepening character arcs, and resolving lingering questions. Beyer’s novels are especially beloved for their rich emotional depth and how they honor the show’s themes.
Marvel’s Voyager Comics (1996–1998): These early comics provided fans with additional fun adventures during the show’s run, often delving into the unexplored facets of the crew’s many personalities and relationships.
Star Trek: Voyager – Elite Force and Its Sequel:
These iconic video games allowed players to step into the shoes of the Hazard Team, an elite group tasked with protecting Voyager. The games remain fan favorites, praised for their engaging storytelling and immersive connection to the show.
From novels that delve into the crew’s return to Earth, to comics and games that expand their adventures, beta canon has opened countless doors to revisit the Delta Quadrant and beyond. But there’s still so much more to explore particularly in the everevolving world of Star Trek Online.
Star Trek Online: A Gift for Voyager Fans
For Voyager fans, Star Trek Online (STO) has been nothing short of a gift, offering one of the richest continuations of the series’ legacy. The game has provided a platform for many of the show’s beloved characters including Janeway, Tuvok, Seven of Nine, the Doctor, Neelix, and Tom Paris to return in meaningful ways. With several episodes featuring as many as five original Voyager actors reprising their roles, STO often feels like the sequel to Voyager we’ve always wanted, albeit with the charming, slightly goofy flair that longtime STO players have come to expect. STO masterfully expands on Voyager’s themes by diving deeper into the Delta Quadrant and picking up threads left unresolved by the series. Storylines such as the Kobali Crisis, the Vaadwaur resurgence, and the
evolution of the Cooperative give the Voyager crew new challenges and opportunities to grow. Tuvok takes on a leadership role that showcases his calm authority and tactical brilliance. Seven of Nine continues to wrestle with her Borg past, while Neelix’s diplomatic skills are put to good use in bridging cultural divides. These stories not only honor the characters but also breathe new life into the world Voyager established.
Beyond the characters, STO has been hailed as one of the best Star Trek games ever made, blending engaging gameplay with rich storytelling. While the game officially transitioned to beta canon after the modern TV reboots, its impact on the fandom remains undeniable. For many players, the chance to see their favorite Voyager characters continue their journeys whether through high-stakes battles or heartfelt interactions is more than enough to keep them coming back. It’s a true love letter to Voyager fans and a delightful continuation of the Delta Quadrant’s story.
Harry Kim - The "Forever Ensign" Gets His Due
As STO gives us an opportunity to see beloved characters grow, one Voyager crew member’s journey has stood out as particularly triumphant: Harry Kim. Throughout Voyager’s sevenyear run, Kim remained the youthful, optimistic ensign a role that, thanks to the largely episodic structure of 90s television, didn’t evolve much. This lack of serialization, common for the era, left Kim fixed as the “young, naïve
officer,” never quite achieving the recognition he deserved. The fans, however, embraced this quirk of the show, leading to countless jokes and memes about Harry being Starfleet’s eternal ensign.
But for those of us who follow beta canon, Harry Kim’s story didn’t end with Voyager. In fact, it feels like the universe itself has been working overtime to correct this perceived injustice. Whenever Voyager teased glimpses of possible futures, Kim was always promoted whether as lieutenant in Timeless or captain in Endgame. This trend continues in beta canon, where his rise through the ranks has become a consistent thread.
In Star Trek Online, Kim is “Ensign no more.” He enjoys a richly deserved arc as the seasoned captain of the U.S.S. Rhode Island, where his leadership, confidence, and tactical acumen shine through. Missions like the Kobali Crisis showcase just how far the character has come. Even modern Star Trek pays homage to his journey: Star Trek: Lower Decks season 5 hints at a brighter future for Kim. Without spoiling anything, let’s just say his promotion sparks plenty of the kind of comedy Lower Decks is known for.
So while the memes endure, fans know the truth: Harry Kim’s persistence, skill, and loyalty were always destined to be rewarded. After all, some promotions take a little longer than others but they’re worth the wait.
Star Trek: Picard - The Evolution of Seven of Nine
One of the most delightful
surprises of Star Trek: Picard was the return of Seven of Nine, a character beloved for her complex arc in Voyager. Seeing her again was not just a treat it was a revelation. The writers took an unexpected approach with her character, giving her new dimensions to explore while allowing Jeri Ryan to deliver some of the best performances of her career.
Season 1: Away From Home
with tragedy. Due to the narrative focus of Picard, Seven is largely isolated from the rest of her Voyager family. For fans, it’s bittersweet to watch her suffer without the support of Janeway, Tuvok, or the rest of her former crew. Every member of that family would have crawled through a Jefferies tube full of plasma leaks to ease her pain. But within this framework, Jeri Ryan’s perfor-
Seven’s journey in Picard begins with devastating loss. Her surrogate son, Icheb, is brutally murdered, and the trauma shapes her evolving sense of morality as she becomes a Fenris Ranger. This organization operates on the fringes of Federation space, and Seven’s role within it highlights her struggle to reconcile her Borg past with her present. Themes of loss, family, and reclamation permeate her story, making for riveting, emotional storytelling. Yet her journey is tinged
mance is extraordinary. She brings depth, nuance, and strength to Seven’s story, once again capturing the attention of audiences and proving why the character remains so beloved.
Season 2: Finding Humanity
While Picard’s second season was a polarizing “train wreck” for many fans, one of its highlights was Seven’s exploration of her humanity. Temporarily rendered fully human, she experiences life without her Borg implants, offering a glimpse of what might have
been. Her on-screen chemistry with Raffi Musiker becomes a focal point of the season, with their budding romantic relationship providing some of the show’s most genuine and fun moments. Their hijinks—whether navigating tense situations or bantering during quieter moments add levity and emotional resonance to an otherwise chaotic season.
Season 3: The Captain Emerges
Season 3 of Picard gives Seven her most satisfying arc yet. After encouragement from Admiral Janeway and Jean-Luc Picard, Seven decides to join Starfleet a decision fraught with challenges. The institution she joins feels as though it’s frozen in time, expecting her to erase the past 20 years of her life and conform to a rigid mold. Her commanding officer, Captain Shaw, pointedly insists she use her dead name, Annika Hanson, instead of her chosen identity.
Seven and the audience, but by the season’s end, we see a surprising moment of reconciliation: Shaw puts her up for a promotion, acknowledging her growth and leadership.
Fans also got a longawaited reunion with Tuvok in season 3, and while it’s a brief moment, it’s deeply satisfying. Tuvok’s calm wisdom and genuine care for Seven offer a muchneeded connection to her Voyager family, reminding viewers of the bonds forged in the Delta Quadrant.
Seven’s journey culminates in an extraordinary moment: she is promoted to captain of the U.S.S. Enterprise. This landmark achievement is not just a personal victory for Seven but a definitive statement within Star Trek canon. For all the Voyager critics out there, take note: Captain Seven of Nine is now the canon captain of the Enterprise.
This tension allows Seven’s story to delve into themes of identity, acceptance, and the pressure to meet impossible expectations. Shaw’s antagonism is a source of frustration for both
in the Modern Star Trek Universe: A Legacy Reignited
The return of Seven of Star Trek: Picard might be the most prominent example of s influence in the moduniverse, but it’s far from the only one. Recent Star series have worked to honor the legacy of Voyager through nostalgia, new storytelling, and heartfelt callbacks to the Delta Quadrant.
Star Trek: Prodigy - The Canonical Sequel
Star Trek: Prodigy stands as the truest sequel to Voyager. Its premise a ragtag group of young aliens discovering an abandoned Federation starship in the
Delta Quadrant — immediately evokes the spirit of exploration and teamwork that defined Voyager. But what makes Prodigy truly special is how it uses Voyager’s legacy to shape its narrative.
At the heart of Prodigy is a holographic version of Kathryn Janeway, serving as the crew’s mentor and guide. Later in the series, Admiral Janeway herself enters the story, showcasing her trademark tenacity and leadership. We also see Captain Chakotay, now commanding his own ship, playing a key role in the story’s mystery. Even the Doctor makes an appearance, providing a delightful connection to Voyager’s past.
Beyond the characters, Prodigy revisits and expands the Delta Quadrant, introducing new species and returning to familiar ones like the Kazon. It bridges the gap between Star Trek: Nemesis and Star Trek: Picard, showing the evolution of Federation ideals and technology in the years following Voyager’s return to Earth. With its compelling storytelling and ability to appeal to younger audiences, Prodigy is both a love letter to Voyager and a vital continuation of its legacy.
Star Trek: Lower Decks - Playful Nostalgia
In its irreverent and comedic way, Star Trek: Lower Decks played a delightful role in celebrating Voyager’s legacy. The show’s season four opener took viewers to the fleet museum, where the U.S.S. Voyager was proudly displayed as a piece of history. For fans, seeing the iconic
these shows demonstrated that Voyager’s impact remains as powerful today as it was when the ship first set sail for the Delta Quadrant.
starship treated with such reverence was a joyous moment, made even better by the episode’s lighthearted tone and its cameos. The Voyager shoutouts in this episode were a testament to the show’s cultural significance and enduring fan love.
Throughout its run, Lower Decks sprinkled in references to Voyager in various forms sometimes as affectionate nods to its quirks, other times as heartfelt homages to its achievements. While Lower Decks has now concluded, its playful tributes remain a reminder of Voyager’s enduring impact on the franchise and its treasured place in the broader tapestry of Star Trek.
A Legacy That Lives On
Star Trek: Picard, Star Trek: Prodigy, and Star Trek: Lower Decks have all demonstrated the enduring influence of Voyager on the Star Trek universe. Each series approached the legacy differently Picard with emotional depth and character-driven arcs, Prodigy with canonical expansion and new adventures, and Lower Decks with humor and nostalgia. Together,
By weaving Voyager into the fabric of the modern Star Trek universe, these series have reminded us why the show ens not just about the stories or the characters; it’s about what they represent hope, unity, and the relentless pursuit of a better future.
Voyager’s Ever-
As fans, we can’t help but yearn for one last high-production -value event to reunite the Voyager crew. Whether it’s a movie, miniseries, or another creative endeavor, bringing these characters back together would be a celebration of their growth and a reminder of why they’ve resonated so deeply with audiences for decades. With modern Star Trek embracing serialized storytelling and richer character arcs, the opportunity to give Voyager’s crew the send-off they deserve feels both timely and long overdue.
But Voyager’s story isn’t just about the past it’s about the legacy it continues to build. In these trying times, the show’s hopeful message feels more relevant than ever. Voyager stands as a beacon of diversity, collaboration, and perseverance, showing that no challenge is insurmountable when we work together. Its optimistic spirit doesn’t just capture the essence of Star Trek; it amplifies it.
Recent cast announce-
ments prove that Voyager’s influence remains strong. Fans were thrilled to learn that The Doctor is set to return as a regular character in the upcoming Star Trek: Starfleet Academy series. Seeing him mentor the next generation of Starfleet cadets is a fitting evolution for his character and a testament to his enduring popularity. It’s a reminder that while Voyager’s crew may have reached Earth, their impact continues to ripple through the galaxy.
The enduring love for Voyager stems from more than nostalgia. It’s about the way these characters inspire us, challenge us, and remind us of what’s possible. Whether it’s Seven of Nine finding her humanity, Janeway mentoring a new crew, or Harry Kim finally getting the recognition he deserves, their stories continue to evolve, proving that the journey is never truly over.
And as we reflect on 30 years of Voyager, we hold onto the hope that this isn’t the end. After all, Voyager taught us that even when the journey is long and the destination feels out of reach, the journey itself is what matters. And as long as we keep exploring, dreaming, and believing, Voyager’s story will live on boldly, with no end in sight.
CHRISTIAN HURST: Christian Hurst is a Creative Director, Author, and Lifelong Trekkie
Mary Beth Aich
S
creenwriter and executive producer Jeri Taylor wrote a novel called Mosaic which describes the backstory of Captain Janeway and names her hometown as Bloomington, Indiana. The book is considered canon alongside the live-action television episodes and films, and elements of Mosaic were placed by Taylor into the series, including her hometown.
While I was on the 2019 Star Trek Cruise I proudly introduced myself as being from Bloomington Indiana, future home of Captain Janeway and the lady I was talking to said “that’s nice, but do you have a statue there for her like they do for Kirk in Iowa?” and I said no but we should have. When my former husband and I returned home we formed The Janeway Collective and I created the Captain Janeway Bloomington Collective Facebook group. Others who had already been kicking around the same idea joined the Collective and a steering committee was formed, consisting of Mary Beth Aich, Peter Kaczmarczyk, Lee Lawmaster, Melissa Kocias, Marco Arnaudo, Reverend Mary Ann Macklin, Jenny Kelly, Josh Dinner, Laura Martinez and Josh Dinner. The Collective partnered with a local non-profit sponsor and hired a local project manager. We raised $57,000 from donations, grants and matching funds. At the same time, we were navigating through getting permission from CBS and working with the city of Bloomington to get the necessary approvals. The city of Bloomington gave us a sweet spot on the B-line Trail, right next to Wonderlab, a children’s science museum.

While we were raising the funds I was very struck by the number of people, mostly women, who told me how inspired they were by Captain Janeway and how much her character meant to them. She influenced them into careers in science, engineering and leadership positions.
After about 9 months of design adjustments, element creation, and collaboration the monument was complete. On October 24th, 2020, on the B-Line Trail, before a masked and socially distanced crowd, as well as online viewers from around the globe, the statue was unveiled. Captain Janeway was finally home. Kate Mulgrew attended virtually and was very pleased with the monument to her greatest character.
In the following months The Collective began the work of becoming its own independent entity. We created by-laws, a formal membership policy and soon received a determination letter from the IRS that we had been granted our own 501(c)3 nonprofit status.
In 2022 Kate came to Bloomington to speak at the statue and do a Q&A session for the Collective at a local venue. By the way she looked at the statue, you could tell how much she loved it.
Captain Janeway showed humanity, integrity, and determination in the face of repeated challenges to her principles. Kate Mulgrew’s portrayal of Janeway as a scientist, and her role as one of the first female lead characters in a sci-fi series, has inspired girls and women in STEM fields for years. We are proud to honor Captain Janeway’s character in her future hometown.
The inscription on the front plaque of the statue reads “In honor of Captain Janeway's leadership, and the accomplishments of those inspired by her character.”
MARY BETH AICH: Mary Beth Aich is co-founder and the treasurer of The Janeway Collective in Bloomington, IN. She shares her home with her dog Saru and her cats Vir, Kor, and Murf. Some of her earliest and most cherished memories come from watching Star Trek with her father, a passion that continues to influence her life today.
Neelix was overwhelmed by a myriad of savory aromas. “I swear those are roasted Tera nuts I smell.” The Talaxian looked from one food vendor to the next, searching for the origin of the familiar scent.
Kes struggled to keep up with her friend as she elbowed her way through the busy crowd. She towed an anti-grav sled with one hand, and held a data PADD with the other. “Don’t forget we’re on a time schedule,” she reminded him. “Commander Chakotay wants us back at the rendezvous by 0400.
sickbay with gastrointestinal emergencies.”
Neelix returned her sarcasm with a half grin. “Kes, my dear, my cooking has never sent anyone to sickbay.
“Well, as the humans say, ‘there’s a first time for everything’.”
Neelix smiled at the plant with determination, then looked to the vendor. “I’ll take it,” He looked back at Kes and added. “This should give my stew the spice Mr. Paris said it was lacking.”
our spending if we’re going to get all the supplies on this list.”
He looked back at her. “Well, I for one will shop better on a full stomach.” He looked up to the overcast sky and continued.
“Besides, the crew will thank me when they taste some of these spices I’ve acquired. My status as crew chef should greatly improve.”
Neelix waved a dismissive hand. “There’s plenty of time.” He wrinkled his nose at yet another enticing aroma, and followed it. The crew of the Starship Voyager had struck the jackpot when Ionia IV had showed up on its sensors. A literal oasis in the galaxy-this Class M planet boasted one of the biggest free trade markets Neelix had ever seen. The outdoor bazaar featured rows and rows of vendors selling food, scrap parts for ships, and exotic plants-like the one Neelix’s nose had just found. “Is this a Sikarian chili pepper?” he asked a wiry looking alien with a beak-like face.
“That’s the real deal,” he nodded. “I don’t grow hybrids.”
Neelix brought his head back and took in the spicy plant. “I’ll bet that would REALLY spice up my Gaborsti Stew!” he said with determination.
Kes crooked her neck around his shoulder and smiled. “Or it could send half the crew to
“Or get you thrown in the brig.”
Neelix handed the vendor two wooden coins and the merchant quickly wrapped the pepper in silky fabric. The landing party had been given a large sack of the peculiar currency by the Market Administrator in exchange for repairs to a food generator. Chief Engineer B’Elanna Torres and her team made quick work of the faulty generator, allowing the landing party to take full advantage of Ionia IV’s script currency.
The pair made their way to the end of the aisle and Neelix eyed a stand with succulent orange pastries. He looked at the Kazon woman selling them and held up two fingers. “I'll take two.”
“What are you doing?” Kes asked.
“Buying us some lunch.”
Kes shook the PADD at him. “Neelix, we have to watch
Their banter was interrupted by a bustle in the crowd. Shoppers hollered in frustration as four children pushed their way through in a hurry. The leader of the pack plowed right into Neelix-who grabbed the young man by the shoulders. “Whoa, whoa, whoa, easy does it. Where are you youngsters going in such a hurry?
The little boy with purplish skin and dark hair pointed in the direction from which they came. “We’re being chased by a monster!” He looked up at Neelix with urgency. “We can't let him catch us!”
Neelix gestured to the end of the aisle-which was piled high with empty boxes and crates.
“Well, you and your friends appear to be at a dead end.” The four children crowded around Neelix murmuring in mock fear and laughter.
Barking came next from the crowd, as a beefy hound plowed its way through startled shoppers. Its fur was a matted violet red, with ruddy black spikes protruding from its spine. A long black tongue dangled from the hound’s drooling mouth, and large yellow eyes bulged with excitement. But unlike most
canine species-this one ran on three legs instead of four. Its front right leg was missing from just above the knee, leaving a protruding stump. Despite this limitation the dog moved with remarkable speed-as it jumped onto the closest of the children-a pale skinned girl with spiky black hair. She brought her arm up to fend off the excited hound, and her face turned to a disgusted grimace.
“Yuck, it’s drooling everywhere!”
Slobber flew in every direction as the other three children gathered around the dog and tried to pull it off their friend.
“Get down!” cried the boy who collided with Neelix. He wrapped his arms around the dog in an attempt to stop it from jumping. The hound let out hoarse yelps of excitement and victory.
Neelix waved his hands in an attempt to mediate, “Here now kids! Why don't we give this poor beast a rest.”
The children were now gathered around the exhausted pooch petting it while at the same time trying to avoid random licks from its wet tongue.
Neelix leaned into the fray and put his hands on his knees.
“Who does this critter belong to?”
A boy with brown scaly skin answered. “Nobody. He just lives here in the Market, like the rest of us.”
Neelix’s eyebrows perked up in surprise. “You mean you kids just live here; in the Market?” He looked to the boy who ran into him, “Where are your parents?” He pointed in a random
direction. “My Dad’s selling water purifiers in zone two.”
Spikey haired girl pointed to the sky. “My Dad’s off planet hauling Tritanium ore,” She then leveled her point towards the middle of the Market. “My Mom’s over there selling Icoberries.”
Neelix looked to the boy with scaly skin, who thumbed over his shoulder. “My Dad’s a cook at the Market restaurant, and my Mom repairs spindle bearings.”
Neelix looked to the last of the children, a blond girl with pink skin. She had a single antennae protruded from her forehead. It pointed in whatever direction her eyes looked. She had a stern expression, and didn’t seem as joyful as the other children. When her eyes met Neelix’s, he had the distinct impression that she was telepathic, and it made him uncomfortable. “Dead.” the girl said.
Neelix’s face went aghast, “What?”
“My parents are dead,” the pink skinned girl finished. She pointed to the boy who collided with Neelix. “I stay with Zek and his family.”
Neelix stood up straight. “O’h, I’m sorry to hear that, sweetie.”
The dog finally collapsed to the ground with an exhausted huff. Neelix gestured to him. “What do you call your canine friend?”
Spikey haired girl spoke up. “Well, he’s definitely happy all the time. Especially after he finds us when we’ve been hiding from him.”
Scaly skinned boy looked down at Happy. “I don’t know why he’s so happy,” he pointed to the dog’s stump. “He’s missing a leg.”
“Yeah,” Zek interjected, “that slows him down. He never catches us!”
Kes walked up to the group. “Maybe you should let him catch you once and while-then he wouldn’t get so tired. The pink skinned girl looked from Happy to Kes and they locked eyes. Kes returned her hollow expression with a smile.”
Neelix spread his arms and asked, “So is that all you kids do all day? Let poor Happy here chase you around to the point of exhaustion?”
“Our parents are always busy!” Spiky hair said with resentment.
Scaly skinned boy cut in. “Yeah, they don't like it when we get in their way. They got goods to sell.”
“And we’re not old enough to help them yet.” Zek said. “So we’re bored a lot.”
“My Mom used to tell us stories once and a while,” Spiky
Zek pointed to the panting mongrel. “He doesn't have a name. He just chases us around all day.” “Doesn’t have a name?” Neelix exclaimed. He leaned in and patted the pooch on the head. “Well he’s gotta have a name if he’s your companion. How about we call him…’Happy’?”
hair said. “But she’s been so tired lately-she always falls asleep.”
Neelix patted his hands on his hips. “Well, I’ve been known to tell a tale or two.” he said with a smile..
She leaned in and whispered in Neelix’s ear. “Why don’t you tell these kids a quick story while I finish getting the supplies.”
Neelix nodded at her with a smile. “Thank you my dear, I will.” he said in a hushed voice. He looked down at the children. “Are you kids up for a story from Mr. Neelix?”
The children exchanged glances for a moment and then Zek finally looked up. “Sure.”
“Okay, good!” Forgetting he was at the end of an aisle next to a pastry stand, Neelix looked to the Kazon women who sold him the desserts. “U’h…miss, are you okay if we…” The vendor smiled and gave Neelix an approving wave. “Great, great, thank you.” Neelix grabbed the pastries from the stand and divided them up among the children. He threw the last chunk at Happy-who caught it with a quick chomp. He then grabbed an empty crate and turned it upside down to sit on and gestured for the children to sit as well. They gathered in a circle around Happy.
“SO what kind of story would you kids like to hear?”
“Tell us a scary one!” Scaly skin demanded.
“No!” said Spiky hair. “It’ll give me nightmares!”
“Alright, alright, we can do
a happy one.” Neelix reassured as he nodded.
Zek pointed to the dog, who was now sound asleep. “How about a story about Happy?”
“Yeah,” Scaly skin agreed. “Like, how he’s always happy, even though he’s missing a leg.”
Neelix straightened in his seat and harrumphed. “Well, just because someone’s missing something doesn’t mean they can't be happy. Sometimes you have to carry on with what you have, no matter what life throws at you. Neelix paused for a moment, as if remembering something for the first time in a long time, then finally spoke. “I knew someone who lost…quite a bit. Much more than just a leg.”
Scaly skin propped up on his knees with curious fascination. “What did he lose?”
“Everything.” Neelix said gravely.
“What happened to him?” Zek asked.
“Well, he lived very happily on a moon that had everything a youngster would want: a loving home, good food, great forests to play in. But then it came.”
Spiky hair was the next to eagerly prop up on her knees. “What came? What happened?”
Neelix’s face took on a pained expression. His eyes narrowed and he looked past the children as if he was seeing something from long ago. “War…” he said in a shallow whisper. “A terrible war came to his moon. It was a war he didn’t believe in, a war
he didn’t want to fight.” He looked at the pink-skinned girlwho looked back at him with sad intensity. “So he left. He left his family, his friends, even his pet udox.”
“Where’d he go?” Zek asked.
Neelix looked into Zek’s wide, excited eyes, hoping not to shatter any innocence with his story. “To his home planet.”
“Why’d he go there?” Spiky hair asked.
Neelix paused momentarily, not knowing how to continue. He finally looked up to the paleskinned youth. “Because he was afraid.” “You.”
Startled, Neelix looked down at the pink-skinned girl, who spoke for the first time since he began his story. “It was you.” she said softly.
Neelix nodded at her slowly. “Yes, yes it was me. And now I have to live with the knowledge that I’ll never see my Mom, my Dad, or any of my loved ones ever again.” He sat up straight on the crate before continuing. “So be sure to love your parents all you can, no matter how busy they are.”
An awkward silence hung in the air until Spiky hair asked, “So are you sad all the time now?”
Neelix allowed himself to smile. “Sometimes. But, you see, I have a new family now,” he pointed to the sky. “Up there, above your planet, on a huge starship,”
Neelix could see the excitement return to the children’s faces as they looked up, hoping to see it. He could still feel the pinkskinned girl’s eyes upon him as he continued.. “and they need me. I’m the ship's cook, unofficial ambassador, and moral officer.” Neelix rested his hands on his knees and leaned in towards the children. “The people on that ship are a very long way from home, and it’s my job to keep them from being sad.” He paused for a moment and brought his hand to his chest. “What I’m missing-what I’ve lost-isnt going to help them. It’s my job to keep them happy. It's my job to keep them fed. And that makes me happy. You seeeveryone has a purpose.
Zek put his hand on Happy’s back and rubbed it. “What do you think Happy’s purpose is?” He asked.
“Why, to keep you youngsters corralled.” Neelix replied. “Someone’s got to keep the four of you occupied so your parents can sell icoberries and repair spindle bearings. I’ll bet he does a good job keeping food off the ground too.” Neelix gestured toward the canine, who was now awake and wagging his tail. “Happy has better things to do than worry about what he doesn't have. He’s only worried about what he does have-and that’s the four of you.”
Neelix was momentarily startled by a hand gently gripping his shoulder. He looked up to see Kes smiling at him. “I’ve got the supplies, it’s time to go.”
Neelix outstretched his arms in a submissive gesture and
stood up. “O’h, well, okay then,” he said as he smiled at the group. “Thank you, kids, for letting me tell you a story.”
Zek smiled back. “Thank you Mr I forgot your name?”
“Neelix! And what are your friend’s names, Zek?”
Zek pointed to the Scaly skinned boy, “That’s Antoz,” then to the pale-skinned girl with spiky hair. “and that’s Kayea.”
“Oh, okay.” Neelix gestured to the pink-skinned girl with the antenna. “But what about her? Doesn’t she have a name?” “No,” Zek said sadly.
Neelix brought his hands together and looked down at the pink-skinned girl-who’s antennae was curled in shyness “Well that’s really too bad, because I think everyone deserves a name, don’t you?” She looked up at Neelix with a faint smile, and slowly nodded.
Neelix looked to the others. “Well, what would be a good name for your friend?” Kayea folded one arm under the other and scratched her chin. The boys shrugged and looked at each other with confused expressions. Neelix folded his arms, looked to the ground, and took a deep breath. “Palaxia.” he whispered. He looked to the others, then down at the girl. “How does the name Palaxia sound?”
“I like it,” she said with a shy nod. “It’s pretty.”
Neelix's expression brightened, “Well, Palaxia it is then!”
“Neelix!” Kes shouted.
Neelix looked over his shoulder, then back to the children. “Okay, kids, I have to go now.”
“Thank you for the story Mr. Neelix.” Zek said appreciatively.
“Oh, you're very welcome!” he said as Happy hobbled over to him with perked ears. “And you, my three-legged friend, keep these kids out of trouble.” Neelix gave Happy a couple pats on the head and started after Kes. About halfway down the alley Neelix felt the instinctive need to turn around, and he was glad he did. There, at the dead end of the alley, stood Palaxia with Happy at her side. She waved goodbye to her storyteller and the three legged dog gave a farewell yelp.
BRAD
JURN: Brad Jurn is an office furniture manufacturer who moonlights as a Sci-Fi author. His love for science fiction began at age four when his parents took him to see Star Wars. He became a Star Trek fan at age fourteen, and has been in love with the franchise ever since.
Brad enjoys reading, writing, and hanging out with his cat Elsa.
OUR HEARTS GO OUT TO YOU IN THIS DEVASTATING TIME, AND WE STAND READY TO HELP IN ANY WAY YOU NEED.