Thesis Project

Page 1

OVERVIEW

bringing people & places together

Unite is a prototypical boutique experience designed in response to the increasing rate of social loneliness among the Millennial and Gen Z age groups. The primary goal is to blur the boundaries between brick-and-mortar retail spaces and third places in order to provide social support that people lack elsewhere.

While emphasizing on the influence of the in-store atmospheric stimuli on customer experience, the importance of retail therapy on consumer well-being and the impact of an evolved boutique experience on the user’s social heath, the built environment assists in alleviating or preventing negative symptoms.

This in return allows boutique format clothing stores to remain relevant while the retail apocalypse and growth of e-commerce continue to shape the face of the retail industry.

Using the prototype as an inspiration under the guidance of the proposed strategies, designers can create spaces based on the requirements of the client.

Immersive Experiences

Connection with Nature

Advent of COVID-19

Brick-and-Mortar Retail in the U.S.

Growth of E-commerce

Future of Retail

Target Audience Demand for Third Places

Shifting Landscape

Gap Cognitive Experience

Sense of Place

comfort pause

The In-Store Experience

Affective Experience

Supporting Theories

Sensory Design

Social Experience

Approaches

Retail Built Environment Impact on Social Health

Beyond Buy

Food Indulgences

Mystery Prospect

Spatial Planning

Guided User Journey

Consumer Wellness

Key Touch Points

Brand Loyalty

Social Health • Creates curiosity and encourages consumer engagement.

Black Box Model

Connection with Nature

Multisensorial Experiences • Auditory + visual + tactile stimuli that attracts customers.

Spatial Planning • Auditory stimuli evokes emotional responses and reduces buyer uncertainty at checkout point.

Biophilic Design

IMPLICATIONS FOR DESIGN

Social Health

Inclusivity

Sensory pull down display that rotates in slow motion to create a dynamic setting. A Musical note is heard with every pull.

Connection with Nature • Visual connection with nature through air plants. • Mystery is maintained through hidden views.

Theory of Third Place

Material Connection

Flexibility And Control

MAGNETIC POINT 1

Social Health • Encourages social interaction

Visual Connection

Human Connection

Exploration of Retail as a Third Place

Retail Apocalypse

Physical Experience

Spatial Planning • The walk-through can be broken down into zones to showcase multiple collections

Social Interactions

Problems

Clothing Boutiques

Immersive walk-through to educate customers on new trends and collections.

Multisensorial Experiences

Specific Research on Boutique Stores

WITH

Focus Beyond Products

Multisensorial Experiences • Visual + aural + olfactory + tactile stimuli based on requirement

LITERATURE REVIEW AND GAP

Store Based Formats

EXPERIENCE WALK

Emotional Triggers

Visual Stimulus + Other Stimuli

Accessibility

Takeaways

Human Scale

Millennial and Gen Z as One Consumer Segment Black Box Model

RESEARCH PROBLEMS

Theory of Third Place

Sensory Design

Biophilic Design

Sense of Place

OPEN PORTAL LOUNGE Hidden lounge space for longer breaks to energize customers.

Decompress

Rebalance

How can boutique stores become successful third places that foster social health?

How should the brick-and-mortar clothing boutique experience in the U.S. evolve based on Millennial and Gen Z consumers?

Connect

An inviting retail space created by drawing inspiration from comfortable environments that serve as a calming interlude in which shoppers can unwind in an age of frenetic pace.

How can the in-store atmosphere of a boutique store create a positive shopping experience?

How can the built environment of boutique stores better cater to retail therapy?

Multisensorial Experiences • Visual + olfactory + tactile + gustatory stimuli. Connection with Nature • Visual connection with nature through center installation. • Rotating door at lounge entry creates mystery while enticing individuals to travel deeper

By integrating pauses and celebrating slower paces, the brand connects emotionally with consumers and increases engagement.

TARGET AUDIENCE Millennial 1996

1997

Primary Users

1981

Gen Z 2012

USER JOURNEY 7Es

Utilitarian Entice I

II

25 - 35 Age Group Under 10 years of work experience Willing to spend time shopping Lonely due to the hybrid work culture

Hedonic Explore

Third Places Social Interaction

Secondary Users

Millennial and Gen Z Perspectives

Engage III

Escape IV

In-Store Atmosphere Retail Therapy Built Environment Positive Experiences

12 - 24 Age Group

36 - 42 Age Group

No financial independence May not be interested in shopping Looking for places to socialize

Above 10 years of work experience Financially stable, disposable income Shops for utilitarian needs

Exchange V

Spatial Planning • Variety in seating. • Provision of adjustable task lighting. • Area can be used for pop-ups.

VI

The main display areas along with the walkways that allow customers to walk in a leisurely way.

Beyond Buy • Food and beverage services.

Multisensorial Experiences • Look and feel influences users to focus on hedonic motives. Connection with Nature • Design embeds prospect and mystery for a sense of openness coupled with excitement • Daylight + artificial sky light incorporated • Indoor plant and water feature for visual connection

Extend

Energize

THE STROLL (PRIMARY DISPLAY)

Social Health • Consumers can socialist with friends and family midst the shopping experience. • Encourages active and passive conversations.

VII

Spatial Planning • Curved design allows customers to experience the store at a slower pace. • Way finding on floor as well as ceiling. • Circadian lighting system to promote wellbeing. Brings customer inside

Makes customer move around

SITE & BUILDING As of 2023, California is the state with the most number of clothing boutiques businesses in the US. Out of all cities, the demographics of San Francisco is ideal for the prototype. Re-examining the urban fabric of the city’s Financial District under the lens of constraints presented by the pandemic could not only provide new economic viability for the city's urban components but also prove to be a catalyst to revitalize the area.

Gives customer a chance to decompress

Encourages conversation

Allows customer to regain balance

Social Health • Creates opportunity for interaction with companion, staff or fellow customers.

Brand experience wins customer faith

MAGNETIC POINT 2

Creates a loyal customer base

Sensory display to engage customers during waiting times. Connection with Nature • Soft artificial grass flooring to reduce stress on feet. • Dynamic Breeze for refreshing sensation and biological and physiological comfort. • Cooler temperature encourages emotional decision making.

THE STROLL (SECONDARY DISPLAY)

3 Embarcadero Center, San Francisco, CA 94111

Located at the rear end displaying discounted items.

6064

Multisensorial Experiences • Provides visual + tactile accessibility in an organized and uncluttered manner.

Gross Square Footage

Spatial Planning • Curved display gives better visual access.

Connection with Nature • Soft artificial grass flooring to reduce stress on feet. • Niche in wall creates mystery. Spatial Planning • Fixture designed to break monotony. • Task lighting around mirror.

Consultation

The Stroll (Secondary Display)

Photo Booth

The Den

THE DRESSER Transformed trial experience with accessible fitting rooms as well as lounge spaces.

The Dresser

Magnet Point 2

Checkout

Stock Room

Experience Walk

Open Portal Lounge

ESCAPE PODS Decompression zones where customers can take a short break and rebalance themselves while shopping. Connection with Nature • Views of nature and access to natural light while resting caters to the user’s wellness. Social Health • Provides control of space with semi-transparent curtains for privacy

Escape Pods

The Stroll (Primary Display)

Magnet Point 1

Sneak Peak

Beyond Buy • Charging points for customer convenience

Spatial Planning • Controllable + color changeable task lighting around mirror • Adequate amount of hanging space with improved fixtures Social Health • Lounge space to socialize with friends and family while trying on clothes. Beyond Buy • Personalized service

PHOTO BOOTH Activity that provides audience with incentive. Multisensorial Experiences • Attractive and stimulating built environment Social Health • Opportunity for users to interact with companions or fellow customers. Beyond Buy • Takeaway for social media


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