YuPing Sun Graduate Portfolio | 2017 UIC MArch Program
TABLE OF CONTENTS
SHARED SCAPE | Research Studio
02
HUB CENTER | Topic Design
20
DOUBLED WORLD | Urbanism
38
PLAYGROUND HOUSE | Housing
48
FALSE REFLECTION | Power
62
LAST HOUSE | Control
78
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Shared Scape Spring 2017 | Instructors: Clare Lyster
In the world of logistics, sharing can be found in many networks like Uber, Wework and Airbnb. The unprecedented deployment of logistical networks in our societies means a shared city is now a plausible concept at the scale of a large urban environment. For instance, logistics allows us to easily match, schedule, coordinate events and activities in time and space. Within this context, shared scape expands on the already shared economies of the logistical era that match demand and supply in the city. It is a prototype for a public interior or exterior landscape, where people can go beyond existing shared types to a range of more alternative shared programs and spaces. Have the freedom to do what you want, share with other what you like, shared scape enables trust between others, boosts social connections and reduces inequality in the urban environment. It also allows the city a more surreal experience. 02 | Intro
The logistical city is an inter-communicating web of connections between physical exchange systems and abstract networks of flow.
Arch 566 2016
Yu-Ping Sun
Shared Scape Game, Set, Match: Leveraging Logistics for a Contemporary City Introduction In the space of logistics, evidence of the sharing-economy can be found in many realms: Car sharing such as Uber and Lyft, Zipcar, and Chariot matches drivers with users in need. Bicycle sharing systems exist in most major cities such as Divvy in Chicago. Home sharing, courtesy of online marketplace and hospitality service, such as Airbnb, enable people to lease or rent short-term lodging to experience local living. Information sharing systems platforms like Tripadvisor allows bottom-up feedback for businesses and individuals to make informed decisions, while crowd funding platforms, for example, Kickerstarter, produces new collectives that
Figure 1
“share” support for events. The shared economy allows the public to access services and resources, or rent out what it cannot afford, often from strangers, such as a house, bike or a piano. Cities like Seoul, Copenhagen, and Amsterdam already exemplify a vision for the future of sharing in the city. For example, Seoul offers several programs like free Wi-Fi service in all outdoor spaces; buildings open to the public during idle hours for events, meetings; city government works in partnership with NGOs and private companies to create an official sharing ecosystem. The idea of sharing lies in what is called “collaborative consumption”. Advocated by Rachel
Figure 2
Botsman and Roo Rogers in their 2010 book “What’s Mine Is Yours”, the term collaborative consumption means people can play bidirectional roles as consumers and providers to exchange with others. The sharing concept is what brings human practice together. At the same time, it is an abstract connection that links places as the network of instrumentality. Sharing as a form of economic as well as social interaction in the community is not new. Historically, people lived and consumed in groups in close-knit neighborhoods while production in traditional tribes favored self-sufficiency and local consumption. Today, municipal infrastructure such as libraries and schools exist as typologies of shared scape. In fact, the library is an important precedent in a discussion of shared space and its social benefits. Media theorist, Shannon Mattern suggests that a library can behave “as a new type of institution, a mechanism that can uplift and enlighten existing approaches to public education and social services.” A library contains several functions, that correspond to the needs of a particular community: It collects resources for people who are willing to share and architecture is the container to do this. Sharing has the power to reveal latent relation05 | Thesis
ships between people and space. It shows that, if diffused activities are joined and juxtaposed new cultural experiences can be created. Moreover, owing to financial problems, city’s often cut back on public services such as education, trash removal, and recreation, so many cites no longer provide diverse functions and resources as before. Sharing, if deployed on a larger scale, could therefore provide an alternative way to reconfigure those community and public services. Design projection The unprecedented deployment of logistical networks in our societies means a shared city is now a plausible concept at the scale of a large urban environment. For instance, logistics allows us to easily match, schedule, coordinate events and activities in time and space. Within this context, shared scape expands on the already shared economies of the logistical era that match demand and supply in the city. It is a prototype for a public interior or exterior landscape, where people can go beyond existing shared types to a range of more alternative shared programs and spaces: from renting a room for laundry to exchanging goods; from green space to pet park; to collect community
compost to generate energy. Shared scape is a gridded structure based on a 25 feet module that organizes exterior and interior spaces for shared activities. The grid is enclosed by three types of curtain enclosures that separate the activities of each space in the grid.“Rod curtains” exist at the perimeter for shared transportation systems.“Strip curtains” differentiate outdoor recreational activities like rock-climbing and sports fields.“Drape curtains” divide more privatized interiors such as shared work spaces or party rooms. The transparency and movable characteristics of curtains represent the flexibility of programs determined by users in the shared scape. Horizontal shared scape offers a new opportunity for open space like public parks or abandoned spaces for multiple services. The infill of horizontal shared scape comprises interior and exterior activities.It also promotes a shared lifestyle as catalyst for the modern city to save money, resources, and more significantly, to create social connections in an increasingly privatized (corporate) society. Vertical shared scape occupies smaller space in denser areas. In the limited space, the grid structure becomes a three-dimensional grid system. Infill program is determined by users. Elevators and stairs cores sit in the center of the stack; lower levels have activities like barter markets and CTA stop; while spaces on the periphery, which have better access to light are open landscapes. Here is how shared scape works: Shared scape uses technology to match people’s needs. Users log onto “the shared scape app” and choose whatever they would like to do and are directed to the nearest facility by GPS.Funding of shared scape comes from several sources. Crowd funding sites such as Kickstarter and now Facebook allow users to seek direct support online; subscriptions from residents in the community support services that are in low supply in the neighborhood. Logistical corporationses like WEWORK, Zipcar and Gridemates can provide funds for shared scape. User payment principle also applies when users register for the services.
Shared scape can reach beyond local communities to receive support from all around the globe. Grid structures are universal unit while materials and surfaces can be supplied, donated or subsidized by local factories. It becomes an incubator to foster local industries. The change in morphology of scape is then associated with different contexts. Architects are now positioned as an intermediary between corporations and individuals. Authorship in shared scape is more dependent on user’s needs that communities can buy a customized infill to fit in the structure. Through shared spatial and material languages, shared scape will hold out the possibility of merging between custom units and universal structural system which transcends peripheries of urban environments. Funding corporates and architects show the top-down relationship in shared scape. While the service-oriented principle changes the way of fund-raising and the role of designer plays to allow for bottom-up development. In a world that is rapidly growing and urbanizing, shared scape is a new institutional typology that leverages logistics to allow public services to co-exist with bottom-up fundraising and decision-making. The constantly shifting curtains show how diverse the users’ choices are. Have the freedom to do what you want, share with other what you like, shared scape enables trust between others, boosts social connections and reduces inequality in the urban environment. It also allows the city a more surreal experience.
Image Reference 1. Sharing Economy, https://www.slideshare.net/pederrudbeck/how-to-understand-the-sharing-economy 2. Library as Infrastructure, https://placesjournal.org/article/ library-as-infrastructure/
06 | Thesis
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09 | Catalog Map
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Zoning
Transportation Zoning
Indoor Activities
Outdoor Activities
Curtain Type
Activity List
Material
Rod Curtains
Drape Curtains
Strip Curtains
Sharing Transportation Network
Indoor Recreation
Indoor Sports
Outdoor Recreation
Outdoor Sports
Indoor Work
Outdoor Living
Outdoor Work
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10 | Material Map
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12 | Horizontal Shared Scape
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13 | Vertical Shared Scape
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14 | Exploded Axon
15 | Shared Scape Interface
16 | Shared Scape Rendering
18 | Shared Scape Rendering
Hub Center Fall 2016 | Instructors: Jose Oubrerie
This Studio try to construct a hub for performing art, visual art and architecture programs in UIC. Developing the form from 9x9 cube, I further analyzed all programs into three main departments. The original knot-like shape implies continuous spaces. While transforming the form to fit the site, I focused on the intersection parts that now become sharing space like lobby or grand stairs in architecture building where link people together. Utilizing the idea of intersection and connection, this hub center then creates more integration as well as synergy effect of social influence. 20 | Intro
21 | Form Development
22 | Form Development
23 | Program Analysis
ADMIN
ART/DESIGN
PUBLIC
FINE ARTS
THEATER
MUSIC
UTILITY
Program Diagrams
24 | Program Analysis
26 | Site Plan + Site Models
27 | Elevations
Elevation Looking north from school
Elevation Looking South from highway 28 | Elevations
Ground Plan 29 | Section and Plan
Short Section Looking West
Floor 7 (Grand Lobby) Plan 30 | Section and Plan
Long Section Looking North 32 | Section
Long Section Looking South 34 | Section
Doubled World Spring 2016 | Instructors: Sarah Dunn & Sean Lally
From analyzing the mapping strategy and typology invention, we then come up with thesis for the design. Propose a doubled-world that same kind of environment on the ground and underground based on community centered programs. In the project, I try to pursue a higher quality of lifestyle, the enclosed environment like greenhouse become a solution to fight against bad weather situations, and also a way to maintain natural resources like park and lake uninterrupted. Doubled design above and below the ground not only maximize the service area but also provide a contrast between condition purely enhancing human comfort and artificialized environment with high-tech assistance to better understand the synergistic effect that mashup of programs produce. 38| Intro
Water Flow Requirement Program Items Dry Environment
39 | Mapping
Moist Environment
Medical Center+City
Hotel+Park
Sports center+Park/Lake
Spa+Lake
Green House Clinic
Green Hotel
Indoor Gym
Indoor pool
Underground Clinic
Underground Green Room
Underground Gym
Underground Pool
ON THE SURFACE Take green house as basic reference to create a well-controlled indoor environment on the ground. Then residents of community center are able to enjoy the resources even when extreme climate occurs like winter times. UNDERGROUND
Underground part would be more artificial-controlled which using high tech to keep the same quality as on the surface design. Take New York City’s lowline park as an example to mimic natural environment but lay more emphasis on lighting and air conditions.
PROGRAM ORGANIZATION
TYPOLOGY
From water gradient and inside-outside gradient, programs can firstly organized into 4 parts, clinic, hostel, sports center and spa. Then according to city-lake relationship sub-branches based on its openess and divided into two parts for on the ground and underground. IN THE PLAIN SIGHT
Medical Center
“In the plain sight” utilize the landscape to be part of the typography then create an aggregate correspond to the site existing conditions.
Hostel
Sports center
Spa
Revised Design
On the Ground [private] os [closed] Doctor’s Office
Lobby
Rehabilitation
OVER THE SURFACE
Luxury Suites
Admin. Offices
Camping Site
Miniature Golf
Shower/ Bathrooms
Running Track
Sauna Room l circulation t [in-between]
Locker Rooms
Underground [public] [open]
Lazy River
“Over the surface” deals more with underground part which its form also correspond to the surface condition.
ON THE SURFACE With the same type of programs but on the ground part showed a continuous context which you can experience the passing time by natural light. While underground programs being more isolated without context.
On the Surface -confined private space
In-between State
DOUBLED WORLD CONTRAST
UNDERGROUND
To solve the problem that underground environment might cause negative psychological effect, the underground part would remain same form but bigger scale. And in contrast, the underground programs with wider space and recreational/free open activities to meet up with high quality of life underground.
With the same type of programs but two sides have different kind of space quality. The landscape topography then act as a circulation path either going up or down. As a result, shared programs like lobby, bathrooms and administration offices then being placed at this in-between condition landscape part.
Underground -bigger open space
PROGRAM DISTRIBUTION Medical Center+City [On the Ground] Medical Labs Doctor's Office Mental Rehabilitation
Hotel+Park [Underground] Retail Store Physical Rehabilitation
[On the Ground] Individual Cabin Luxury Suites
[Underground] Underground Camp Site
Sports center+Park/Lake
Spa+Lake
[On the Ground] Basketball Court Tennis Court Rock Climbing Wall Leisure Pool Miniature Golf
[On the Ground] Steam Room Sauna Room Interior Hot Bath Cold Bath Mud Room Nail Treatment Skin Treatment Massage Therapy
[Underground] Exercise Equipment Area Running Track Outdoor Golf Driving Range Outdoor Leisure Pool
[Underground] Lazy River Padding Pool
GROUPING STRATEGY Linear Ordering
Radial Ordering
Staggered Circulation Ordering
Hybrid Circulation Ordering
Arrange the way of ordering simply by the relationship from city-lake gradient.
Without hierarchy from type to type, re-create the form of circulation. Every type becomes nodes between each other.
This grouping strategy looks like staggered linear ordering with fluent circulation path that liberalize the arrangement. It works better when taking exterior landscape into consideration.
To keep the same strategy for circulation in different levels, the composition
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D
Deform different types according to its characteristic. (Multiply, Continuous Array)
A A
B
C
D
C
D
40| Theory
Site Axon
41 | Section and Axons
Long Section
HOTEL CORE DIAGRAM
Humid(Rainy) Snow Hot Day-time Night-time
Dry Chill Sunny Day-time Night-time
Dry Chill Sunny Day-time Night-time
SPORTS CENTER CORE DIAGRAM
CLINIC CORE DIAGRAM
Humid(Rainy) Snow Hot Day-time Night-time
Dry Chill Sunny Day-time Night-time
Humid(Rainy) Snow Hot Day-time Night-time
Dry Chill Sunny Day-time Night-time
Humid(Rainy) Snow Hot Day-time Night-time
HOTEL CORE DIAGRAM
Axon Cores showing typology
42 | Section and Axons
Site Lobby Plan SITE LOBBY PLAN SCALE 1"= 32'-0"
Site Underground Plan SITE UNDERGROUND PLAN SCALE 1"= 32'-0"
A
B
Whole Site Plan 44| Plans
Exterior View looking from lakeside
Top level: Hotel Interior 45 | Renderings
Middle level: Lobby Interior
Bottom Level: Underground Camp Site 46 |Renderings
Playground House Fall 2015 | Instructors: Penelope Dean & Grant Gibson
The single-family house studio is organized into five phases. Starting from arrangement of furniture to exterior, it devoted to designing from inside out. Playground house is an activity-driven residence where mostly covered by a huge fake cartoon-landscape-like mat compared to exterior real landscape. It defines the living area, playing area and shared space for the family. Not just the customized furniture stands out, the trunk structure columns also act as part of the playground which makes landscape reflected on the ceiling and sees the house as one piece. 48 | Intro
Built-in furnitures
stair,wall,ramp
furnitures
Furniture List
Interior Decor 49 | Development Process
Balcony Plan
Ground Plan Composite Drawing of Sections and Plans 50 | Plans and Perspective Section
SOLAR DIAGRAMS SUMMER SOLSTICE 1 HR AFTER SUNRISE
NOON
1 HR AFTER SUNRISE
NOON
WINTER SOLSTICE
WIND DIAGRAM
1 HR BEFORE SUNSET
1 HR BEFORE SUNSET
52 | Design Development
Draining System
ROOF DRAIN -THROUGH COLUMN
KENTUCKY BLUEGRASS
THYME
SEDUM ALBUM
ARTEMISIA
PERMEABLE PAVER
LIVE OAK
KENTUCKY BLUEGRASS
SCOTS PINE
SEDUM ALBUM
STONECROP
Extensive Green Roof Extensive Green Roofs are well suited to roofs with little load bearing capacity and sites which are not meant to be used as roof gardens. The costs are lower than Simple Intensive or Intensive Green Roofs. The mineral substrate layer, containing little nutrients, is not very deep but suitable for less demanding and low growing plant communities.
FOOTING
Roof and Plnting Plan
RETAINING WALL
Underground Draining System
54 | Design Development
Short Elevation looking South
Short Elevation looking North 55 | Elevations and Sections
SHORT ELEVATION
Long Elevation Looking East
Section showing underground room 56 | Elevations and Sections
False Reflection Spring 2015 | Instructors: Stewart Hicks & Julia Capomaggi
Architecture as a function of polemic and scenario, the studio use form-castind and story-making as a start point. The project explores the idea of false reflection. From the site model, except for the figure model itself, other objects in the site are reflections from collage images. The interior of the building can be viewed as different ways dealing with distorted scaling of simple geometry came from the figure. The faking idea are treated with scaling up the furniture, fake-perspective space and up-side-down ceiling-floor installations. 62 | Intro
Mass: Casting
Form and Story Development
63 | Form Development
Site Collage
64 | Collage
66 | Site Model
Plan 3
SectionAA
Plan 2
SectionAA
67 | Plans
SectionBB
Curiosity box Room Interior
First Floor Interior 68 | Renderings
Long Elevation
69 | Collage Costume Elevation
Long Section AA
70 | Elevation
Short Elevation
71 | Collage Costume Elevation
Short Section BB
72 | Elevation
73 | Bas Relief Models
74 | Bas Relief Model
Last House Fall 2014 | Instructors: Kelly Bair & Thomas Kelley
The project focused on control from x, y, and z axis as it relates to drawing, digital modeling, and physical modeling. Starting from Mansard profile, I frame a 1-point perspective view by using Scale, Placement and introduce another axis of reading it. Caves offer a framed vantage point while cruciform offer an interrupted onepoint perpective view. Not only dealing with the profile, 1-point perspective can also be presented as add-ons to existing objects which is an extension of the blindspot from one-point perspective view. After analyzing the site on southwestern side of Graceland Cemetery, I decide to design building with existing mausoleums and make up of five symmetric waiting rooms with the original mansard profile. 78 | Intro
X On-Axis Drawing
79 | X-Axis
X Off-Axis Drawing
80 | X-Axis
Composition Drawing
82 | X-Axis
Y-Axis Cave Drawing
83 | I Y-Axis
Y-Axis Cruciform Drawing
84 |Y-Axis
Y-Axis Cave-Cruciform Drawing
85 | Y-Axis
1-Point Perspective Totem
86 | Z-Axis
89 |Final Project
90 | Final Project
Mausolum+ Waiting Room
91 | Final Project
Front Perspective
Mausoleum+ Waiting Room
Back Perspective
92 | Final Project
Site Model
93 | Final Project
Last House Detail
94 | Final Project