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4 Conclusion
currently being researched, and it has been observed that they are not totally compatible with one other.
The report is an overview of the performed business case study and an implementation plan that is provided to support the business case. The project of visualising Clifton suspension bridge in unreal engine wherein this part of the report discusses about the topography part of the project. A implementation proposal supporting the topography part is done i.e., integrating GIS to the model for asset management of the bridge.
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The creation of topography in concert with georeferencing is offered; three ways have occurred for the best results; they are as follows: 1) In UE4, create a normal topography using a displacement map found online. 2) Creating a georeferenced topography using the ArcGIS SDK plugin 3) Using the blender GIS add-on, extract land, building, and water data from internet servers and modelling it in blender before importing it back into UE4. Approach 3 was chosen as the ultimate model for future revisions. UE4 also includes additional components like as buildings, roads, and plants, as well as foliage for the layout of trees, plants, and rocks. This topographical file serves as the primary file, to which other bridge components have been added.
As a supporting approach, BIM-GIS integration for asset management is implemented. COWI uses BIM level 3 in its projects and has been employing gaming engines in its projects for up to ten years, with sustainability being their primary focus. It is suggested to utilise it for bridge management. In this regard, GIS aids in asset tracking and bridge maintenance. As a technology that supports BIM by giving information that aids in project management in an updated and sustainable manner. Aside from this, integrating them is a difficult endeavour, and improved strategies for implementation are recommended.