An architecture graduate seeking knowledge and experience to become part of an architectural movement that focuses on problem-solving interventions that emphasize a sustainable balance between research and aesthetics within the context.
Interested in conceptual mapping, neuro-architecture, and zen. Learning to be more articulate in the process. Lifelong learning as a lifestyle. Seeking for ideal balance in experimental spatial experiences.
education
2018-2022
Atma Jaya University, Yogyakarta, Indonesia Bachelor of Architecture Undergraduate Program
skills
4 yrs
Proficient in using Adobe Applications, Sketch Up, AutoCad, Enscape, and Microsoft Applications.
Experienced in conceptual mapping. Able to use Concepts, Xmind, Scapple, and Trello. Open to learning new skills.
achievement
2021 2nd place winner
In Best of Studio 2021 [ Micro-Housing in Pandemic Situation ] Participate as 3 person-team.
2021 Top 10
In The 10Th Asian Contest of Architectural Rookie’s Award with Topic “Contextual Design: Creating Space, Re-Interpreting Tradition.
2022 Top 15
In Sepekan Arsitektur 2022 National Design Competition Event “Innovation In Maritime Building” Participate as duet.
2022 2nd place winner
In Texture 2022 “Resilience” National Design Competition Event “Shelter Adaptif Bencana” Participate as 3 person-team.
Andi Pratama (Tan)
Design Fundamentals
Time
(demand constant changes)
Human (Diverse Agent of Changes)
Spatial Design (Lifelong Experimentation)
Environment (Complex Ecosystems)
Geographic (context start from location)
Design Process Info (essential data)
Concept Map (Deep Understanding)
Design Exploration (creative problem solving)
Presentation (Make people understand)
Evaluation (Value)
In- Out Youth Learning Center [2022]
Designing a Youth Learning Center in the City of Yogyakarta with a Neuro- Architectural Design Approach. The design focuses on the grand concept which consists of Program, Approach, and Context arranged in a single design
Bajau Community Center [2022]
Floating Community Center design for Bajau Community at the floating village area in Gorontalo City (cultural tourism area) which focus on creating a man-made ecosystem that based on interpretation of sea lifestyle; not land one.
Adaptive Shelter that embrace the theme of Resilience Temporary Adaptive Shelter design for refugees at coastal reidence area of Demak district which could be transported, expanded, and modified easily.
Prau Royong Shelter [2022]
Rustic Micro House [2021]
Micro house design at limited urban area with passive design strategies
competition
07 conceptual mapping
Vertical
WHY ?
Competition Brief - keywords
Project Requirements
Project Typology Free
Capability
Economy / Tourism / Technology Impact
Site Location Strand - water location on the edge of the island
Site Area Max ~ 1000 M2
Building Form Permanent / Non-permanent
Regulation Adjust to local regulations
Regulation Set Up Issue
Questioning why we propose a Bajau Community Center.
The formation of maritime empire began around the first century AD history l natural event formed by geographical context
Maritime natural resource can also be recognized to have a large ammount
Many cultures and even community life depend on the sea ignored potential Hope l Indonesia as Maritime Country
Proposed Design
disappears within time
New space that can bring innovation & work on the unique maritime potential why ? not existing before [?]
ISSUE
time demand constant changes
“SEA
TRIBE”
Rebuilding today’s tribal marine society which will become a generator for maritime development
CONTEXT
Sea Tribe Existence in Indonesia (Bajau Tribe)
LOCATION
Bajau Community Center
The site’s located at floating village area of Bajo Tribe at Torosiaje, Gorontalo City as part of Cultural Tourism area migration to land losing identity better life at the land better life at the sea ? + economy + education + safety + community + growth lack of environment for the sea tribe community to embrace the spirit of sea tribe
Bajau Spirit of Place
Bajau Community Center Proposal
Competition Project
Topic : Innovation in Maritime Building
Area : 1000 M2
Year : 2022
Team :
+ Andi Pratama
+ Jonathan Timotius
Status : Top 15
Judged by :
+ Hermawan Dasanto (ARA Studio)
+ Nabila Larasati Pranoto, M.Arch (WOHA)
+ Prof. Prasasto Satwiko (UAJY)
Fish Bone Map
The spatial layout is inspired by Fish Bone Diagram because we think that it has the potential to give structure (order) to our program
A structure (order) from fish bone diagram to act as center of activity for Bajau Community. Floating structure with anchor and pillar to adjust dynamic sea level. Wooden structure (same material as local stilt houses) to involve local craftmanship Ordering principle of Bajau (respect the law of nature).
Head zone at the front, facing the sea which act as center of community space,cultural exhibition & festival, and as big lantern at night to guide fisherman home.
Body Zone in transition which control surrounding land (man-made) and sea circulation with linear docking platforms.
Tail zone at the back, facing the land or floating village which act as operational space which accomodates open kitchen, fisheries storage, toilet area, wooden workshop, and logistic dock.
LEGEND (HEAD ZONE)
Front Plaza (Gate)
Cultural Exhibition (On Platform)
Cultural Exhibition (Under water)
Administrative Area
Storage Area
Toilet Area
Medic Area
LEGEND (BODY ZONE)
Dock ing Platform (Circulation)
Public Installation Area
Fish Farm Area
LEGEND (TAIL ZONE)
Circulation Area
Open Kitchen
Workshop Area
Transition Area
Toilet Area
Archive Arrea
Fisheries Storage
Dock ing Area (Logistic)
Head Zone
Section
Long Axis Section
Tail Zone Section
LEGEND (HEAD ZONE)
Front Plaza (Gate)
Cultural Exhibition (On Platform)
Cultural Exhibition (Underw ater)
Administrative Area
Storage Area
LEGEND (TAIL ZONE)
We proposed this project in the National Design Competition (Innovation in Maritime Building). We think that Indonesia as an Archipelago will develop if we can stimulate life in coastal areas that are spread all over the island. There is a huge gap between life on land and life in the sea. We take the Bajau as a point of interest because they are one of the tribes in Indonesia who live in the sea itself. And thus, the result turned into the proposal you are just looking at now.
And then, we find information about the event Futurarc 2023, the topic is Architectural Intervention, and one of the main points is about design for fauna and flora. We did a lot of research reusing our previous cases and reminding ourselves of how complex coastal areas can be. We’re small-minded. Trying to create man-made ecosystems that can grow in immersive contexts requires deeper understanding and data-driven design based on real-world data. It’s not only about the situation of the Bajau Tribe either, the environment that we change itself already has its own ecosystem. There is a lot of life under water. There are coral reefs, seagrass beds, and mangrove ecosystems. Trying to develop a coastal ecotourism village and strengthen the identity crisis of the Bajau Tribe is a big challenge. This requires a lot of related expert feedback as well.
The programming may be more complex than before. The time factor affects all users (all living organisms in the area). I’m trying to visualize a map that can be used as an understanding tool, but we are still naive. Consideration of costs, material resources, transportation, construction, discussion and other practicalities (We have absolutely no experience or knowledge of that). It requires collective work from various experts.
The problem of using bamboo as a room covering material is due to its raw nature; making it difficult to use as a dense, tight sealing material to block seawater and piercing rainwater. It would be better to use proper and dense covering materials for steel structures. The judges loved our creative exploration of spatial design.
Self Feedback
We’re dumbly ignorant about the material properties and practicality.
Need more exploration in spatial design transformation based on multiple scenarios (time factors).
There needs to be a more solid shelter program that is appropriate to the conditions of the disaster and refugees.
IO
“Outer,
Late Adolescent Development
Crucial Phase of Life
Youth Learning Center Design at Yogyakarta
In-Between,
Spatial Intervention of Learning Environment
Yogyakarta City with Neuro-Architectural Approach In-Between, Inner” Law of Time Human Life Cycle
I’m trying to make a concept map that I can use as a design guideline consisting of 3 main keys:
A.The Program
B. The Approach
C. The Context
To create a space that could accommodate a Fit Learning Environment, I try to create a variety of spaces (Introduction, Healing, Contempl ation, Learning, and Co-Learning) that are connected by a path
The high and low-energy spatial atmospheres are separated to achieve a healthy balance of spatial experiences in multi-sensory stimulation. They can focus more on themselves, and space itself, or connect to other humans with that sense of connectedness.
A place to wander around.
To create an immersive experience, spaces are designed to evoke awe in order to create long-lasting memories. The space is designed to stimulate adaptive behavior since the visitors are given “multiple choices” of how they interact with the space based on the situation. The space is also designed to evoke certain behavior (conscious or unconscious). The space incorporates natural elements due to its healing properties and maintains ecological balance. This site is located in the center of the city of Jogjakarta which is limited, prime, and contains cultural values. To make more space on a limited site, I try to overlap the spaces and slice the plan diagonally. There’s a visual axis from south to north. Since the government revitalized the sidewalk area and the site’s located close right between a big shopping mall and book store, the parking area’s still provided but’s limited for public visitors with big-size private transportation (only for logistics and other important needs such as event, guest, and etc.
A place to explore, discover, relax, contemplate, read books, work, gather, communicate, collaborate, and others. The space provided supports that environment.
The Entrance
There is a path that visually connects pedestrians directly into the facility. At the front there is a statue of a standing man (a timeless signage element) facing the main access. Under the large sloping roof, there are both indoor and outdoor areas. When the user enters the building, there is an increased spatial height inside. It is surrounded by a porous façade that allows visitors to see all the way to the back of the site. Information can be displayed on the wall.
The overlapping of hidden and open space
The slanted roof separate the space which act as a roof and floor at the same time.
Hidden space at the bottom, visitor can feel the stillness of the space and changing atmosphere by light and shadow.
Open space at the top, visitor can perform social gathering and events.
Contemplation & Interaction
Hidden facing / by the walls, people can let their mind wander around at the contemplative stair. There’s a sense of silence, sitting on the suspended stair steps, overlooking the water below and changing atmosphere of light.
At the top, people can interact with series of seating platform with any kind of purpose either for social gathering to study or working. There’s a series of rotable glass board which they can put (scribble) their thoughts, creating traces of visual footprints as part of stimulating environment.
(could be use as working space too)
Immersive reading experience by playing with scale and book shelves as wall element that envelope the space like a maze which can be accessed from each floor.
The roof adopt Joglo pattern to create sense of space (familiarity) and represent the city cultural axis.
Book Shelves as the Walls (to evoke sense of awe)
Outer Zone (High Energy Atmosphere)
Architecture That Speaks
There’s a visual connectivity between the different areas of the zones with transition area in-between. In the Outer Zone, people can see different kinds of activities since the enclosure that separates them is a mostly transparent material. There’s a sense of connection. People can move from space to space by following the continuous circulation path. The space’s designed to embrace the energy of social interaction and creative collaboration for the community.
Inner Zone (Low Energy Atmosphere)
Architecture That Listens
There’s a series of hidden spaces in each zone that people can visit to relax. Facing the existing border walls at the west, the space feels more intimate and static that allow a deeper spatial experience. There’s visual connectivity between each hidden space, using full circle geometry as the void shape to stimulate a certain kind of experience. People could shift from high to low-energy spaces to create a balance of experience and stimulation. The Inner Zone uses neutral and natural tone colors. Light and water elements also take big parts in it.
micro home design in limited urban area with the implementation of passive design strategies
Judges Feedback
Isometric Section
Self Feedback
The design’s good overall; especially the facade and the programming. But, they think that the spiral and climbing stair as circulation might not be comfortable for some people (according to their field experience). There’s no unique context or issue to respond that lead to limited exploration (no unique identity).
Even though we tried to design with Passive Design Principles, I’m still not sure if this will work in many real-world conditions. I am worried that the arrows we estimate will only be “magic arrows” as Mr. Prasasto Satwiko always says. It might be more accurate to use simulation software. At least, close to a certain point. Or actual data collection in the built environment.