PEARSON Hopwood Hall College BTEC Higher National Diploma in Creative Media Production (Games Development) Year 2 Arts & Performing Arts ASSIGNMENT NO 2 Weeks 14 - 17
Sound Design Theory & Methods in Games Tutor Amy Miedzwiecki Learner Name
Issue Date: 13/12/16 Full assignment due End of Session: 17/01/16 This assignment covers Grading Criteria from the following unit: Unit 50 Music and Sound For Computer Games Learning Outcome 1 Understand theory and methods of sound design and production for computer games Learning Outcome 2 Understand the use of sound and music in computer games AIM/PURPOSE In order to make effective sound and music you need to be able to understand what it is constructed from, the technical elements as well as knowing the importance of an audio environment and its impact and influence on the listener. PROLOGUE As technology improves every game title attempts to implement new ways of making games faster, bigger and louder than before; this means constantly adapting to new techniques of producing sound and music for games. The sound track for games is comparable to feature film sound tracks. Sound designers borrow sound techniques to create ambient/musical settings, special effects, dialogue and character themes, but also have to consider how to make the sound appropriate for it’s environment so it becomes truly adaptive and interactive for the player. THE ASSIGNMENT This assignment requires you to take on the role of a researcher. You will be investigating the theory and methodology of sound design and the psychology of sound within the gaming industry. You will be using this information to inform your own sound creation production in th next assignment. What can you learn from this and how would this change your approach? You will need to analyse, compare and contrast how the sound design was produced and applied within 3 games. What technical considerations do sound designers make in the production and post-production process and how does the sound impact the players?