Do we value craft and the analogue in the digital age? This essay will discuss the value of the analogue and craft in the digital age. It will be looking at the importance of craftsmanship and the hand of the maker, the introduction of technology to the analogue processes and using advances of the digital age to enhance work through texts by David Crow, Phil Taylor and Grayson Perry. Part of what makes the analogue so appealing and ‘more alluring’ (Taylor, 2010) are the unpredictable and performance elements. David Crow, author of ‘Magic box: craft and the computer essay 2008, discusses Alice Kettle, craft practitioner, how she views craft as a performance and help from assistants or apprentices is allowing the unexpected to surface rather than be mechanical. It is this ‘unexpected’ (Crow 2008) element that cannot be predetermined that draws both artists and viewers in. It allows artworks to be individual and not just carbon copies of one another - they have quirks and charms about them and artists and designers sometimes allow the accidents to inform their next decision in the creative process. Artist, Grayson Perry (2016) also states that because technology is doing exactly as it is told, ‘digital production’ can have a ‘lifeless feeling’ which again contributes to the idea of the unpredictable. This begins to build on the idea of a presence of the maker, where a laborious relationship and commitment to the work is evident and not the under lying fear that it is a digitalised outcome that could have been resolved by the push of a few buttons. Phil Taylor also comments on this in his paper that students can sit ‘in front of an old, poorly operating typewriter’ (2010) to achieve an ‘unpredictable outcome that may involve ‘happy accidents’ along the route and a chance of alchemy’ (2010). The definition for ‘Alchemy’ on the Cambridge Dictionaries website has connotations of magic which is an extraordinary way to describe an artwork and Taylor goes on to comment that ‘the magic of the digital does not matter - the alchemy of the analogue is more unpredictable and therefore more alluring’ (2010) further backing this up. Equally, Perry (2016) states that ‘as technology develops, craftspeople will become better at predicting and nuancing their instructions to machines and digital manufacturing will become more refined’ which suggests more ‘happy accidents’ (Taylor, 2010) will be apparent in digital work. It is about working with the digital as a craftsperson to enhance the work rather than take away from it. In the digital age that we live in, it has become very difficult for an illustrator to work completely analogue with programmes such as Adobe Illustrator and Abode Photoshop easily allowing adjustments and touch ups to be made to analogue work created using craft and old methods of image making so it is important to use the two together to push the process… As Crow also goes on to say it is the ‘process of play, experiment, adjustment, individual judgement and the love of material’ (2008) that defines the practice than the material itself, suggesting that the digital can be part of this process to create the work. The digital can become a part of the craftsman’s toolbox. The hand plays a very important part in craft as emphasised in chapter five of Sennett’s book The Craftsman - ‘two centuries ago, Immanuel Kant casually remarked: "The hand is the window on to the mind.”…Of all our limbs, the hands make the most varied movements, movements that can be controlled at will. …plus the hand's different ways of gripping and the sense of touch, affect the