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Global Kids' Second Life Curriculum LESSON PLANS – LEVEL 1

Global Kids' Second Life Curriculum. Fall, 2007. Š2007.

Global Kids, Inc. 137 East 25th Street, 2nd Floor, New York, NY 10010 Phone: 212-226-0130 Email: info@globalkids.org ABOUT GLOBAL KIDS, INC. Founded in 1991, Global Kids aims to educate and inspire urban youth to become successful students, community leaders, and global citizens. Through dynamic, content-rich learning experiences grounded in a youth development approach, Global Kids participants develop the knowledge, skills, and values necessary for effective citizenship and success in the sophisticated workplace of the 21st Century. Annually, Global Kids reaches over 19,000 youth and 1,000 educators through its youth and professional development programs, and several million others through its Online Leadership Program. Over 90% of the seniors in Global Kids Leadership Program graduate from high school and go on to college and receive financial aid.


FOREWORD Global Kids, Inc. is a nationally recognized leader in using digital media to promote global awareness and youth civic engagement. Global Kids’ Online Leadership Program integrates a youth development approach and international and public policy issues into youth media programs that build digital literacy and STEM skills, foster substantive dialogues, develop resources for educators, and promote civic participation. In 2006, following research into the educational potential of virtual worlds, Global Kids became the first non-profit to develop a dedicated space for conducting programming in the virtual world of Teen Second Life (TSL). This work has been made possible through funding by or partnerships with the MacArthur Foundation, UNICEF, the U.S. Holocaust Memorial Museum, the Field Museum, IBM, the Motorola Foundation, the Robert Wood Johnson Foundation, Ashoka’s Youth Ventures, the Microsoft Corporation, and a variety of school and after-school programs, amongst others. More specifically, Global Kids conducts intensive leadership programming for youth, bringing teenagers from its New York-based programs into the virtual world, working with youth already involved with TSL, and collaborating remotely with youth organized through schools, museums, and libraries. Global Kids works with adults as well, conducting programs within Second Life on a range of issues, streaming the audio and video of major events and conferences into Second Life, and offering a range of professional development services, such as managing RezEd.org, the hub for learning and virtual worlds. Global Kids’ Second Life Curriculum is a key component of Global Kids professional development services. They cover everything an educator or student would need to know to use Second Life, whether on their own or within an educational setting. At the same time, it teaches global literacy skills. Components of the curriculum can be used as hand-outs to develop specific Second Life-specific skills or within a broader educational program designed to teach such subjects as science, filmmaking or literature. The curriculum is composed of nine sequential “levels.” Each level is composed of modules which, in turn, are composed of individual lesson plans or “missions”. In total there are 163 missions. We offer these missions under a Creative Commons license (attribution-noncommercial-share alike) and encourage educators to adapt this curriculum in any way they see fit, but to always give credit to Global Kids and to share significant changes or best practices with other professionals implementing the curriculum at RezEd.org. Building on its nationally recognized approach to using virtual worlds to promote global awareness and civic engagement, Global Kids offers services to nonprofits, educational organizations, and other institutions interested in using Second Life and other virtual worlds to extend their work. While Global Kids is proud to offer Global Kids’ Second Life Curriculum for free to all qualified educational institutions, Global Kids can be retained to adapt it for specific uses or train others in its use. More information can be found at GlobalKids.org/?id=50. To download additional copies of the curriculum, please visit GlobalKids.org/?id=117.

This curriculum was developed by Global Kids Staff and co-produced with Cathy Arreguin. We are grateful to Kate Farrell, Sean Farrell, Blueman Steele, Jeremy Koester, Ross Perkins, Jonathan Richter, John Wallace, the Second Life Educators Listserv, and countless beta testers.


TABLE OF CONTENTS

STANDARDS

Learning Standards addressed in this curriculum AVATAR: APPEARANCE

Module Overview 1-1.0 Introduction 1-1.0.1 Learning Standards addressed in this module 1-1.0.2 Action Plan

Choosing a Look 1-1.1 Introduction 1-1.1.1 Instruction 1-1.1.2 Practice 1-1.1.3 Action Plan

Changing Your Shape

1

1 2

2 2 2 3

5 5 5 5 6

7

1-1.2 Introduction 1-1.2.1 Instruction 1-1.2.2 Practice 1-1.2.3 Action Plan

7 7 7 9

Changing Your Skin

10

1-1.3 Introduction 1-1.3.1 Instruction 1-1.3.2 Practice 1-1.3.3 Action Plan

10 10 10 11

Changing Your Eyes

12

1-1.4 Introduction 1-1.4.1 Instruction 1-1.4.2 Practice 1-1.4.3 Action Plan

12 12 12 13

Changing Your Hair

14

1-1.5 Introduction 1-1.5.1 Instruction 1.5.2 Practice 1-1.5.3 Action Plan

14 14 14 15

Saving and Switching Avatars 1-1.6 Introduction 1-1.6.1 Instruction 1-1.6.2 Practice 1-1.6.3 Action Plan

GETTING AROUND: WALKING & FLYING

Module Overview 1-2.0 Introduction 1-2.0.1 Learning Standards addressed in this module 1-2.0.2 Action Plan

16 16 16 16 17

18

18 18 18 19


Walk, Turn, Run, Sit

20

1-2.1 Introduction 1-2.1.1 Instruction 1-2.1.2 Practice 1-2.1.3 Action Plan

20 20 20 21

Fly

22 1-2.2 Introduction 1-2.2.1 Instruction 1-2.2.2 Practice 1-2.2.3 Action Plan

GETTING AROUND: TAKING A CLOSER LOOK

Module Overview 1-3.0 Introduction 1-3.0.1 Learning Standards addressed in this module 1-3.0.2 Action Plan

22 22 22 23

24

24 24 24 25

Basic Camera Controls

26

1-3.1 Introduction 1-3.1.1 Instruction 1-3.1.2 Practice 1-3.1.3 Action Plan

26 26 26 27

Advanced Camera Controls 1-3.2 Introduction 1-3.2.1 Instruction 1-3.2.2 Practice 1-3.2.3 Action Plan

28 28 28 28 29

COMMUNICATING: CHAT

30

Module Overview

30

1-4.0 Introduction 1-4.0.1 Learning Standards addressed in this module 1-4.0.2 Action Plan

The Basics 1-4.1 Introduction 1-4.1.1 Instruction 1-4.1.2 Practice 1-4.1.3 Action Plan

IM (Private Chat) 1-4.2 Introduction 1-4.2.1 Instruction 1-4.2.2 Practice 1-4.2.3 Action Plan

Chat History 1-4.3 Introduction 1-4.3.1 Instruction 1-4.3.2 Practice 1-4.3.3 Action Plan

30 30 31

33 33 33 33 34

35 35 35 35 36

37 37 37 37 39


Standards The following is a list of standards from the McRel Learning Standards, as well as 21st Century Skills, which you can expect the modules of this curriculum to address. This list is a collection of the most common and frequent standards met in each module. In each module’s overview you will find a more comprehensive list of standards addressed within that module. Along with the following standards, many modules will also address the areas of math, engineering, the arts, geography, civics, behavioral studies, and life work.

Learning Standards addressed in this curriculum McRel Learning Standards: URL

⇒ http://www.mcrel.org/compendium/browse.asp

o Language Arts – Writing – Uses the stylistic and rhetorical aspects of writing - Uses a variety of techniques to convey a personal style and voice (e.g., stream of consciousness, multiple viewpoints) o Language Arts – Listening and Speaking – Uses listening and speaking strategies for different purposes - Adjusts message wording and delivery to particular audiences and for particular purposes (e.g., to defend a position, to entertain, to inform, to persuade) o Arts and Communication – Understands the principles, processes, and products associated with arts and communication media o Behavioral Studies – Understands that group and cultural influences contribute to human development, identity and behavior. o Technology – Understands the relationships among science, technology, society, and the individual - Observes common courtesies and acceptable use policies while telecomputing o Technology - Knows the characteristics and uses of computer hardware and operating systems - Knows features and uses of current and emerging technology related to computing o Working with Others – Displays effective interpersonal communication skills - Knows strategies to effectively communicate in a variety of settings (e.g., selects appropriate strategy for audience and situation) 21st Century Student Outcomes: URL

http://tinyurl.com/ys5fnx

o Learning and Innovation Skills – Creativity and Innovation o Learning and Innovation Skills – Communication and Collaboration o Information, Media and Technology Skills – ICT (Information, Communications and Technology) Literacy o Life and Career Skills – Social & Cross-Cultural Skills Global Kids Professional Development Curriculum - Level 1

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Avatar: Appearance Module Overview LEVEL: 1 MODULE: AVATAR: APPEARANCE – OVERVIEW

1-1.0 Introduction Welcome to Second Life! Just as in your first, or “real,” life you will have a visual representation of yourself, called an Avatar. Unlike real life, however, you can quickly and endlessly change how your avatar looks. When you first create an avatar in Second Life, it looks like everyone else who is new! By the time you finish this module, you will be well on your way to customizing your avatar to reflect your unique personality.

1-1.0.1 Learning Standards addressed in this module McRel Learning Standards: URL

⇒ http://www.mcrel.org/compendium/browse.asp

o Language Arts – Writing: Uses the stylistic and rhetorical aspects of writing; uses a variety of techniques to convey a personal style and voice (e.g., stream of consciousness, multiple viewpoints) o Arts and Communication: Understands the principles, processes, and products associated with arts and communication media o Behavioral Studies: Understands that group and cultural influences contribute to human development, identity and behavior. 21st Century Student Outcomes: URL

http://tinyurl.com/ys5fnx

o Learning and Innovation Skills – Creativity and Innovation o Learning and Innovation Skills – Communication and Collaboration o Information, Media and Technology Skills – ICT (Information, Communications and Technology) Literacy o Life and Career Skills – Social & Cross-Cultural Skills

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POWER-UP: (What you will learn) By the end of this module, you will have the following power(s): o Choosing a name and beginning look for your avatar o Changing and saving your avatar’s shape, skin, eyes and hair o Quickly switching between different avatar looks You will demonstrate your new powers by: o Creating your avatar o Customizing your avatar’s shape, skin, eyes, and hair using the Appearance menu sliders o Switching your primary avatar look to something very different and reflecting on the experience Do you have these powers already? Skip ahead to the ACTION PLAN section below. PREVIOUS KNOWLEDGE: (What you need to know to learn this power) Before learning this power, you need to have completed the following levels/modules: o Absolutely nothing! THIS is the beginning… MATERIALS: Item

Location

The Second Life website An Avatar

http://www.secondlife.com Created when you create an account

1-1.0.2 Action Plan

TERMS: Avatar: A visual 3D representation of yourself. Attachment: An object that’s attached to, but not part of, an avatar. Library: Inventory items already given to you and located in the Inventory. My Inventory: Items you collect or create; also located in the Inventory.

Before you begin any missions, let’s see if you’ve already developed any of these powers. If you can complete the following activity successfully, you can skip this module! If not, complete the missions and learn how to do it. TAKE ACTION: What would it be like to choose a different look for your avatar? Perhaps someone who differs visually from you – someone with a different race, ethnicity or gender than yourself. Make an avatar to reflect that “different” person. Walk around Second Life and notice if and how you’re treated differently.

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SHOWING OFF YOUR NEW POWER: Show a few people your new avatar! Blog about your experience being “different�. In what ways were you different? Why did you make those choices? How did it make you feel? Did people treat you differently than you had anticipated?

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Avatar: Appearance Choosing a Look LEVEL: 1 MODULE: AVATAR: APPEARANCE – MISSION 1

1-1.1 Introduction In this very first mission, you will choose your avatar name and beginning look. In the following missions, you will learn how to customize your avatar. NOTE: If you’ve already registered and created an avatar, please go directly to mission 2.

1-1.1.1 Instruction Before you can begin to modify your avatar, you need a beginning, or default avatar and avatar name. Let’s begin!

1-1.1.2 Practice Try this: As you proceed through the registration process detailed on www.secondlife.com (for those 13-17 years old, www.teen.secondlife.com), please pay attention to the following: Step 1: Choosing a Name You can change how your avatar looks endlessly! However, you CANNOT change your avatar name once you’ve chosen it! Step 2: Some tips to remember as you choose your avatar name: o Last name first: The sign up process offers you a list of last names. Choose one. o First name: Now, in the first name field, type a first name you like. Some things to remember: •

Length: Your friends will be typing it constantly. Either choose a short name or be willing to live with a shortened nickname.

It’s not an IM name: Since each last name is only used for a limited number of avatars, you don’t have to add numbers like Joe246 or Bambi73.

o Check for availability: Below the name fields is a line that allows you to check for availability. Doing this now will save time later in the sign-up process. Global Kids Professional Development Curriculum - Level 1

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Do this now: Choose a name, check for availability and commit to it! Step 3: Once you have a unique name that pleases you, continue the sign-up process until you are given a choice of default avatars. Step 4: Choosing a Default Avatar The list of avatars presented you will include male, female, furry and who knows what else. Step 5: Some tips to remember as you choose your default avatar look: o It can ALL be changed: Unlike your name, you will soon be able to change your appearance, clothing, gender and species anytime you wish. o Other looks: All the other default avatar options are given to you and can be found in your beginning inventory once you are “born” or “rezzed” in-world for the first time. You get everything! o The fun is in the tweaking: So, choose a look and let’s get going! Do this now: Pick a look, commit to it, and begin the great adventure of modifying your avatar!

1-1.1.3 Action Plan SHOWING OFF YOUR NEW POWER: Congratulations, you’ve created your avatar! Normally in this section, you will be given ideas for extra practice. No need this time At this point, your avatar may be standing in Second Life for the very first time. If you need to log off at this time, don’t worry. Your avatar will be standing right there waiting for you when you next log in. Otherwise, continue to mission 2.

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Avatar: Appearance Changing Your Shape LEVEL: 1 MODULE: AVATAR: APPEARANCE – MISSION 2

1-1.2 Introduction Now that you have a default avatar, it’s time to start customizing it to your liking! Fortunately, Second Life has built-in tools that allow you to change your avatar in multiple ways. In addition, you can create multiple looks for your avatar, save them in your inventory and change your look whenever you like. This mission will show you how to change the shape of your avatar.

1-1.2.1 Instruction Once you’ve logged in to Second Life, you will see your avatar standing with its back to you a few feet ahead. If you’ve just begun your Second Life journey, you will also see that other new folks may look very similar to you! The key to changing your look is in using controls (Appearance Menu sliders) to adjust your shape and other features.

1-1.2.2 Practice TRY THIS: Step 1: Access the Appearance menu There are two ways to bring up the Appearance menu: o Using the top menu bar: •

Edit > Appearance

o Using the Pie Menu: R-click (Mac: Cmd-click) on your avatar •

Pie Menu > Appearance

In both cases, choosing Appearance will open the Appearance menu.

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Step 2: Finding the Shape sliders By default, the Shape button is chosen for you on the left top when you open the Appearance menu. On the right side you will see a list of nine areas you can choose when modifying your shape: o Body, Head, Eyes, Ears, Nose, Mouth, Chin, Torso, Legs.

By default, the first button, Body, is chosen for you. Each specific Body characteristic can be modified by moving the slider back and forth or by typing in a specific number between 1-100. Try it now: As you move the sliders back and forth, you will see your avatar change in real time. Tip: As you try all the buttons in the shape section, you will see that some choices affect others. You might find that going back to the overall Body button for a final adjustment when you’re done lends that final touch you were striving for. Step 3: Other Shape options in the Appearance menu Two other options in the Appearance pane can help you achieve your final look. 1. Female/Male Radio buttons: Located under the nine Shape buttons, these will quickly give your avatar a basic look, which you can refine and modify. 2. Randomize Button: Just below, the Randomize button is great if you want to try out some wild looks. Repeatedly clicking on the Randomize button might give you avatar ideas you never considered! Step 4: Saving your Avatar Shape After all your hard work, you will want to save your avatar’s shape. You can save multiple shapes and change them whenever you like. To save a new shape: 1. Choose the Save As button below the sliders. A window will appear with a default name New Shape.

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2. Double-click on New Shape and rename it with a name you’ll remember! You will then be able to find it in your Inventory easily. Try it now: Modify your shape to your liking and save with a unique name. If you need to log off during this time, make sure to save your work before exiting Second Life.

1-1.2.3 Action Plan SHOWING OFF YOUR NEW POWER: Don’t be surprised if you find yourself changing your avatar’s look over time. If you’d like, make an avatar shape very different from your first one. Make sure to name and save it!

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Avatar: Appearance Changing Your Skin LEVEL: 1 MODULE: AVATAR: APPEARANCE – MISSION 3

1-1.3 Introduction Shape isn’t everything. The Appearance menu includes many features that will allow you to change the shade or even color of your avatar.

1-1.3.1 Instruction As you discovered in the last mission, using the Appearance menu to modify an avatar’s shape is a bit of an art. In this mission, we will use a button with fewer options: the Skin button. Both Shapes and Skins are considered independent parts of your avatar and are saved separately. You can mix and match! After creating a new Skin for yourself, you will again save it to your Inventory.

1-1.3.2 Practice TRY THIS: Step 1: Opening the Appearance Menu As in the last mission, open up your Appearance menu. Just for practice, can you open it using both methods? Step 2: Finding the Skin sliders Click on the Skin button just below the Shape button in the upper left of the Appearance menu. You will see a number of sliders similar to what you saw when you accessed the Shape button. Step 3: Getting rid of default make-up Your default avatar may come with some sort of make-up. You will be able to tell if the square box labeled “Head Tattoo” has a pattern in it, like the example. Global Kids Professional Development Curriculum - Level 1

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If you want to get rid of that make-up and start fresh, just press the Randomize button! Caution: Once you get rid of that make-up, you can’t undo. (There is no undo button!) Step 4: Starting Fresh Now comes the fun part! The Skin sliders have four main sections if you choose a female avatar. Males do not get the Makeup sliders. o Skin Color, Face Detail, Makeup, and Body Detail. Try it now: Using all the Skin sliders, modify your avatar to your liking. Step 5: Save! Just as you did with your completed Shapes, Save your completed Skin and rename with a unique name.

1-1.3.3 Action Plan SHOWING OFF YOUR NEW POWER: Your avatar is starting to reflect your own creativity! Does it look like how you look in real life, or is it very different? If you’d like, create a skin that is very different from your first one.

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Avatar: Appearance Changing Your Eyes LEVEL: 1 MODULE: AVATAR: APPEARANCE – MISSION 4

1-1.4 Introduction Some have said that eyes are a window to the soul. Well, maybe that’s not true for your avatar, but eyes are yet another feature you can customize as an individual avatar part.

1-1.4.1 Instruction In this mission, you will use the Appearance menu to modify your avatar’s eyes. Let’s get going!

1-1.4.2 Practice TRY THIS: Step 1: Open the Appearance menu As in the prior missions, open the Appearance menu. Step 2: Finding the Eyes sliders In the upper left of the Appearance pane, you will find the Eyes button. Choose it now. Step 3: Modifying Eyes Just as with the Shape and Skin sliders, you will see a couple of options you can choose to change the look of your avatar’s eyes. Eye Color, Eye Brightness Step 4: Using the Randomize button You can also choose Randomize to see what crazy combination comes up! Some of them are actually quite beautiful. Try this now: Customize a new set of eyes for your avatar. Step 5: Save! Global Kids Professional Development Curriculum - Level 1

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Eyes are saved as separate from both Shapes and Skins. Use the Save As button and give your eyes a great name!

1-1.4.3 Action Plan SHOWING OFF YOUR NEW POWER: Some people like colored contact lenses to match their mood or outfit. You can do the same if you want. How do your eyes fit the personality of your avatar?

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Avatar: Appearance Changing Your Hair LEVEL: 1 MODULE: AVATAR: APPEARANCE – MISSION 5

1-1.5 Introduction Your avatar need never have a bad hair day - unless you want it to! Hair is the last avatar part that is saved individually. Like all the others avatar parts you’ve worked with in this module, hair can be mixed and matched endlessly.

1-1.5.1 Instruction The Hair sliders have many options from which to create your ultimate hairstyle. In addition, if you are working with a male avatar, you will have the option of playing around with facial hair. The Hair sliders work best when you’re willing to experiment a bit. So… let’s get to it.

1.5.2 Practice TRY THIS: Step 1: Open the Appearance menu. Step 2: Find the Hair sliders Just like the other missions, you will find the Hair button in the top left of the Appearance menu. Step 3: Modifying Hair Your slider options include: Color, Style, Eyebrows and, if you are working on a male avatar, Facial Hair. Try it now: Use the different Hair sliders to create a hairstyle that fits your avatar! Tip: Some of you may have the following problem: Hair Attachments Step 4: Removing Hair Attachments Remember the beginning makeup problem in the Skin mission? A beginning look, or texture, had already been applied to the avatar. In that case, we used the Randomize button to start fresh. Global Kids Professional Development Curriculum - Level 1

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In the same way, your default avatar might have come with things attached to it, called Attachments. An Attachment is any object that is stuck to your avatar, but not a part of it. Attachments can be made to look like belts, or jewelry, or in this case… HAIR! Hair attachments cannot be modified using the Hair slider controls. If your default avatar came with messy pigtails, for example, it’s likely that they are attachments. If you don’t want them, here’s what to do: 1. Carefully R-click (Mac: Cmd-click) on the hair attachment you want to get rid of. It will then have a yellow outline around it to show it’s selected. 2. A pie menu will come up with Detach as one option. Select Detach. Note: Some facial hair, such as men’s beards, are not attachments, they are modified using the Facial Hair sliders. Step 5: Randomize If you’re still stuck and need a little creative coiffure help, try Randomize and see what you get! Step 6: Save Save early, save often… and always with a unique name.

1-1.5.3 Action Plan SHOWING OFF YOUR NEW POWER: Remember what your avatar looked like the first time you saw it? What does it look like now? Just as with your other avatar body parts, you can have as many hairstyles as you wish and change them on a whim. If you feel the need, create a few more.

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Avatar: Appearance Saving and Switching Avatars LEVEL: 1 MODULE: AVATAR: APPEARANCE – MISSION 6

1-1.6 Introduction YOU rock! A short time ago, your avatar looked like it was one of a million. Now, it looks like one in a million! Good job! You may even have multiple Shapes, Skins, Eyes and Hairstyles to combine into new characters. But what good is all that great stuff if you can’t find it and try it on quickly. That’s what this mission is all about.

1-1.6.1 Instruction It’s very easy to change looks on the fly if you 1) Know where your avatar parts are located and 2) Know how to quickly change those parts. All the avatar parts from all the default avatars can be found in the Library section of your Inventory. All the avatar parts you have created and saved are in the My Inventory section of your Inventory. Let’s practice finding those parts and putting them on.

1-1.6.2 Practice TRY THIS: Step 1: Opening Inventory Select the Inventory button at the lower right of your screen. You can also choose View > Inventory from your top menu bar. Opening your Inventory will show the two main folders: Library and My Inventory. Step 2: Finding your Body Parts Clicking once on either of those folders will show you a list of subfolders. One of those subfolders is called Body Parts. That’s where all your avatar parts go when you save them. Try it now: Open your Inventory, click on My Inventory, click on Body Parts and find the parts you’ve been saving. (Aren’t you glad you gave them Global Kids Professional Development Curriculum - Level 1

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good names?) Step 3: Switching a Body Part There are two easy ways to switch a body part. 1. Double-click on the name of the new body part 2. Click and drag that body part right onto your avatar. (Don’t worry. It’s just a copy. You won’t lose it from your Inventory) Try it now: Find an extra body part you created and either double-click it or drag it onto your avatar. Depending on your computer system, it might talk a few seconds to see the change. Tip: Body parts you are wearing will show up in bold in your Inventory. Another Tip: You can scavenge all the default avatars in your Library and mix and match parts! Think of it as your own personal avatar junkyard. If you don’t find the parts you need under Library > Body Parts, look in Library > Clothing for default avatar folders.

1-1.6.3 Action Plan TAKE ACTION: Congratulations! You are an official Avatar Modifier! Here are some questions and an assignment for you: Why did you pick the avatar look you did? What would it be like to choose someone different? Perhaps someone who differs visually from you – someone with a different race, ethnicity or gender than yourself. Make an avatar to reflect that “different” person. Walk around Second Life and notice if and how you’re treated differently. SHOWING OFF YOUR NEW POWER: Show a few people your new avatar! Blog about your experience being “different”. In what ways were you different? Why did you make those choices? How did it make you feel? Did people treat you differently than you had anticipated?

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Getting Around: Walking & Flying Module Overview LEVEL: 1 MODULE: GETTING AROUND: WALK/FLY – OVERVIEW

1-2.0 Introduction An entire virtual world is out there for you to explore! In this module, you will learn basic ways to move around your environment.

1-2.0.1 Learning Standards addressed in this module McRel Learning Standards: URL

⇒ http://www.mcrel.org/compendium/browse.asp

o Language Arts – Writing – Uses the stylistic and rhetorical aspects of writing - Uses a variety of techniques to convey a personal style and voice (e.g., stream of consciousness, multiple viewpoints) o Technology – Knows the characteristics and uses of computer hardware and operating systems - Uses a variety of input devices (e.g., keyboard, scanner, voice/sound recorders, mouse, touch screen) o Working with Others – Displays effective interpersonal communication skills - Knows strategies to effectively communicate in a variety of settings (e.g., selects appropriate strategy for audience and situation) 21st Century Student Outcomes: URL

http://tinyurl.com/ys5fnx

o Information, Media and Technology Skills – ICT (Information, Communications and Technology) Literacy POWER-UP: (What you will learn) By the end of this module, you will have the following power(s): o Walking, Running o Sitting, Flying

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You will demonstrate your new powers by: o Exploring your immediate area Do you have these powers already? Skip ahead to the ACTION PLAN section below. PREVIOUS KNOWLEDGE: (What you need to know to learn this power) Before learning this power, you need to have completed the following levels/modules: o None needed

TERMS: Toggle: To switch from one status to another, such as a light switch turning on and off.

MATERIALS: No special items needed

1-2.0.2 Action Plan Before you begin any missions, let’s see if you’ve already developed any of these powers. If you can complete the following activity successfully, you can skip this module! If not, complete the missions and learn how to do it. TAKE ACTION: Find something near you that you could only explore flying. Perhaps it’s a very large mountain, waterfall, building or rocket! Investigate all the hidden features using your new flying and camera control skills. If you are on Global Kids Island in the teen grid, find the volcano. Fly to the very top of the volcano to get a peek inside it. Now drop down into the hidden lava pit. What animal do you see? Blog it. SHOWING OFF YOUR NEW POWER: Have you ever seen air races? You don’t need a plane in Second Life! Challenge a friend or two to an air race. Together, decide on a route and see who can fly it the fastest. What did it feel like to fly? Blog it.

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Getting Around: Walking & Flying Walk, Turn, Run, Sit LEVEL: 1 MODULE: GETTING AROUND: WALK/FLY – MISSION 1

1-2.1 Introduction Second Life offers many ways to get around and see the world. Do you see something you’d like to explore? It’s easy to get there. Let’s find out how.

1-2.1.1 Instruction Walking and running are two ways for your avatar to move around in Second Life. You can do so endlessly without ever getting tired. You can jump, crouch and sit as well. By the end of this mission you will be ready to explore the world around you.

1-2.1.2 Practice TRY THIS: Step 1: Walking and Turning Use the following keys on your keyboard to move your avatar around in Second Life: W or UpArrowkey – To move forward S or DownArrowkey -- To move backward A or LeftArrowkey – Spin or turn to the left D or RightArrowkey – Spin or turn to the right In addition to the above, you can also R-click (Cmd-click) on the ground and select Go Here from the pie menu that appears, to make your avatar walk to a specific spot. TRY THIS NOW: Practice walking around your immediate area. Make a few turns each way. Step 2: Running Press Ctrl-R to turn on the run mode. The same movement keys can now be used to run in any direction. Pressing Ctrl-R again will turn off the run mode. You also have the option to select Always Run from the World menu. Global Kids Professional Development Curriculum - Level 1

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World > Always Run TRY THIS NOW: Run around your area! Step 3: Jumping To jump, press E or PageUp. TRY THIS NOW: Jump! Step 4: Crouching To crouch, press C or PageDown. TRY THIS NOW: Use the crouch feature to hide behind an object. Step 5: Sitting On most surfaces you can R-click (Cmd-click) your mouse and select Sit Here from the pie menu, to make your avatar sit. This includes chairs, the ground or on buildings. You may not actually sit on another avatar. When you want to get back up, click the Stand Up button that appears at the bottom of your screen. TRY THIS NOW: Practice sitting on a few different objects.

1-2.1.3 Action Plan Now you do it. SHOWING OFF YOUR NEW POWER: Want some extra practice? Try this: Explore some parts of the Global Kids island, or your current area, using all the ways you have just learned. Practice walking, running, jumping, crouching and sitting.

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Getting Around: Walking & Flying Fly LEVEL: 1 MODULE: GETTING AROUND: WALK/FLY – MISSION 2

1-2.2 Introduction How many times have you wished you could just spread your wings and fly like a bird? You may not be able to do that in real life but in Second Life you can. You don’t need wings but you certainly can fly.

1-2.2.1 Instruction Flying is another way for your avatar to move around in Second Life. This mission will show you how to fly. You can then begin to discover places that you would not have been able to get to by walking or running.

1-2.2.2 Practice TRY THIS: Step 1: Flying To fly, click the blue Fly button at the bottom of your screen or press Ctrl-F. You also have the option to select Fly from the World menu. Toggle the Fly mode on and off by clicking the same button or pressing Ctrl-F. Note: If your chat window is open, close it! Otherwise your directional commands will appear as a public chat. When in fly mode use the following keys on your keyboard to move your avatar around: o W or UpArrowkey – To move forward o S or DownArrowkey -- To move backward o A or LeftArrowkey – Spin or turn to the left o D or RightArrowkey – Spin or turn to the right

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Step 2: Flying higher When in fly mode, press E or PageUp to fly higher. You can fly up to 50 meters above the level of the ground. Step 3: Flying lower When in fly mode, press C or PageDown, to fly lower. Note: Some laptops may require you press the function key with PageUp to fly higher. Tip: No Fly Zones: In most areas of Second Life you will be able to fly but in some areas the landowner may have chosen not to allow flight. You will see a symbol at the top of your screen that looks like a white down arrow on a red circle if you are in a No Fly Zone.

1-2.2.3 Action Plan TAKE ACTION: Find something near you that you could only explore flying. Perhaps it’s a very large mountain, waterfall, building or rocket! Investigate all the hidden features using your new flying and camera control skills. If you are on Global Kids Island in the teen grid, find the volcano. Fly to the very top of the volcano to get a peek inside it. Now drop down into the hidden lava pit. What animal do you see? Blog it. SHOWING OFF YOUR NEW POWER: Have you ever seen air races? You don’t need a plane in Second Life! Challenge a friend or two to an air race. Together, decide on a route and see who can fly it the fastest. What did it feel like to fly? Blog it.

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Getting Around: Taking a Closer Look Module Overview LEVEL: 1 MODULE: GETTING AROUND: TAKING A CLOSER LOOK – OVERVIEW

1-3.0 Introduction Although you can walk up to an object to see it, there are much more efficient ways to see things in Second Life. Being able to stay in one spot and quickly view something from different angles is very important when building and creating, for example. In this module, you will learn easy ways to see something from multiple viewpoints – without moving your avatar.

1-3.0.1 Learning Standards addressed in this module McRel Learning Standards: URL

⇒ http://www.mcrel.org/compendium/browse.asp

o Language Arts – Writing – Uses the stylistic and rhetorical aspects of writing - Uses a variety of techniques to convey a personal style and voice (e.g., stream of consciousness, multiple viewpoints) o Technology – Knows the characteristics and uses of computer hardware and operating systems - Uses a variety of input devices (e.g., keyboard, scanner, voice/sound recorders, mouse, touch screen) 21st Century Student Outcomes: URL

http://tinyurl.com/ys5fnx

o Learning and Innovation Skills – Creativity and Innovation o Information, Media and Technology Skills – ICT (Information, Communications and Technology) Literacy POWER-UP: (What you will learn) By the end of this module, you will have the following power(s): o Using the computer keyboard to focus, zoom and pan o Using the camera control feature to focus, zoom and pan Global Kids Professional Development Curriculum - Level 1

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You will demonstrate your new powers by: o Getting a closer look at the world around you o Inspecting something closely from all angles without moving your avatar Do you have these powers already? Skip ahead to the ACTION PLAN section below. PREVIOUS KNOWLEDGE: (What you need to know to learn this power) Before learning this power, you need to have completed the following levels/modules: o None needed MATERIALS: Item

Location

Camera Control

View > Camera Controls

TERMS: Pan: To swing a camera in a horizontal or vertical plane to give a panoramic effect.

1-3.0.2 Action Plan Before you begin any missions, let’s see if you’ve already developed any of these powers. If you can complete the following activity successfully, you can skip this module! If not, complete the missions and learn how to do it. TAKE ACTION: Find an object that interests you and inspect it closely from all angles without moving your avatar. Also pan around the environment and around yourself. SHOWING OFF YOUR NEW POWER: See how quickly you can play hide and seek with another friend using only camera controls to search for the other person. Blog about your experience. Tell about what object you inspected and how it felt to pan around the environment and yourself?

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Getting Around: Taking a Closer Look Basic Camera Controls LEVEL: 1 MODULE: GETTING AROUND: TAKING A CLOSER LOOK – MISSION 1

1-3.1 Introduction Have interesting things around you begun to catch your eye – an erupting volcano, a huge ship, a futuristic car with wings? Do you think of moving your avatar closer to get a better look just like you would in real-life? That certainly is one way. It’s time you begin to discover your camera-like vision in Second Life.

1-3.1.1 Instruction Focus, Zoom and Pan are three ways to look at things around you in Second Life. By the end of this mission you will be able to get a closer look at things without actually moving your avatar. Not only that, you can also observe them from different angles without moving an inch.

1-3.1.2 Practice TRY THIS: Step 1: Focusing Hold down the Alt key to activate Focus Mode. Did you see your cursor change to a magnifying glass while Alt was held down? While continuing to hold down the key, click on anything – an object, the landscape or a person. Notice how the view centers after you click? Even when the object or person moves, your camera will stay with it until it is out of range. Step 2: Zooming While holding down the Alt key, press the UpArrowkey on your keyboard to zoom in and DownArrowkey to zoom out. Step 3: Horizontal panning As you continue to hold down the Alt key, press the RightArrowkey or LeftArrowkey to pan right or left. This is a great way to go around your subject.

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You can also pan using your mouse. While holding down the Alt key, drag your mouse around. Did you see that you can zoom by moving the mouse forward or back and you can pan by moving your mouse left or right?

1-3.1.3 Action Plan SHOWING OFF YOUR NEW POWER: Want some extra practice? Try this: Try focusing on objects or avatars around you. Select a moving object or person and watch your “camera� follow along. Zoom and Pan for a closer look. Make sure you get enough practice doing this because there is more to come.

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Getting Around: Taking a Closer Look Advanced Camera Controls LEVEL: 1 MODULE: GETTING AROUND: TAKING A CLOSER LOOK – MISSION 2

1-3.2 Introduction You have already learned how to get close to an object and go around it. But did you know you can look at the object from above and below as well?

1-3.2.1 Instruction By the end of this mission you will be able to Pan in all directions and angles.

1-3.2.2 Practice TRY THIS: Step 1: Vertical panning Hold down the Alt and Ctrl keys together then click on something. Now press the UpArrowkey or DownArrowkey to pan up or down. You can also press the E or C keys to pan up or down. This time the distance from your avatar remains constant but you can pan in all directions using the arrow keys. Try this now: Using your mouse, make sure you hold down the Alt and Ctrl keys together, then click on something and drag your mouse around. Step 2: Pan landscape Hold down the Alt, Ctrl and Shift keys all together and drag your mouse. Did you notice that as you move the mouse, the camera slides across the landscape as if you are dragging the ground around? Step 3: 360 degrees around yourself To get a quick look around your avatar try this: With the Alt key pressed down, click on your avatar.

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While continuing to hold the Alt key down use the arrow keys to spin around your avatar. This is a great way to see what your avatar looks like from the front. Step 4: Camera Controls There is one more way to access your camera controls in Second Life. Under View menu select the option Camera Controls. View > Camera Controls You will see two circles and a bar in between appear at the bottom of your screen. o The left circle rotates the camera. o The middle bar zooms in and out. o The right circle moves the camera left, right, up and down. TRY IT NOW: Hold down Alt key and click to focus on something. Then try all the camera controls again.

1-3.2.3 Action Plan TAKE ACTION: Find an object that interests you and inspect it closely from all angles. Also pan around the environment and around yourself. SHOWING OFF YOUR NEW POWER: See how quickly you can play hide and seek with another friend using only camera controls to search for the other person. Blog about your experience. Describe the object you inspected and how it felt to pan around the environment and yourself?

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Communicating: Chat Module Overview LEVEL: 1 MODULE: COMMUNICATING: CHAT – OVERVIEW

1-4.0 Introduction As in real life, chatting is a primary way to get to know others and exchange information. Chatting in Second Life, however, refers to typed messages exchanged between at least two avatars. In this module, you will learn how to chat, both publicly and privately. You will also learn how to save and view a record of your chats.

1-4.0.1 Learning Standards addressed in this module McRel Learning Standards: URL

⇒ http://www.mcrel.org/compendium/browse.asp

o Language Arts – Listening and Speaking – Uses listening and speaking strategies for different purposes - Adjusts message wording and delivery to particular audiences and for particular purposes (e.g., to defend a position, to entertain, to inform, to persuade) o Technology – Understands the relationships among science, technology, society, and the individual - Observes common courtesies and acceptable use policies while telecomputing o Working with Others – Displays effective interpersonal communication skills - Knows strategies to effectively communicate in a variety of settings (e.g., selects appropriate strategy for audience and situation) 21st Century Student Outcomes: URL

http://tinyurl.com/ys5fnx

o Learning and Innovation Skills – Creativity and Innovation o Learning and Innovation Skills – Communication and Collaboration o Information, Media and Technology Skills – ICT (Information, Communications and Technology) Literacy o Life and Career Skills – Social & Cross-Cultural Skills

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POWER-UP: (What you will learn) By the end of this module, you will have the following power(s): o Communicating with other Second Life residents o Sending and receiving instant messages o Reading your chat history You will demonstrate your new powers by: o Chatting with a few residents in Second Life o Sending instant messages to a few people o Posting a part of your chat history on a blog or email

Do you have these powers already? Skip ahead to the ACTION PLAN section below. PREVIOUS KNOWLEDGE: (What you need to know to learn this power) Before learning this power, you need to have completed the following levels/modules: o None needed MATERIALS: Item

Location

Log Chat Log Instant Messages

Edit > Preferences > Communication Edit > Preferences > Communication

TERMS: Toggle: To switch from one status to another, such as a light switch turning on and off. Emote: To show emotion, like laughing or crying. IM (Instant Message): The exchange of typed messages between computer users in real time via the internet.

1-4.0.2 Action Plan Before you begin any missions, let’s see if you’ve already developed any of these powers. If you can complete the following activity successfully, you can skip this module! If not, complete the missions and learn how to do it. TAKE ACTION: Find someone to interview in Second Life. Ask them the following questions through public chat. o What is something you would like to see changed in the world? o What can people like you do to better the situation?

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Now ask the same question to someone else through IM. Use chat history to copy your conversation. SHOWING OFF YOUR NEW POWER: Tell others about your conversation and encourage them to view it on the internet. (As described below.) Post a copy of the conversation on a blog or other shared internet source. But before you do that make sure you ask for permission to publicly post their comments. That is just basic blogging and internet etiquette. Always good to keep in mind!

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Communicating: Chat The Basics LEVEL: 1 MODULE: COMMUNICATING: CHAT – MISSION 1

1-4.1 Introduction There are so many interesting avatars around. Wouldn’t you like to meet some? Learn how to communicate with them. Find out what they are all about, share thoughts, opinions and learn how to say “Hello”.

1-4.1.1 Instruction Text chat is one of the main ways to communicate with other residents in Second Life. Anyone within 30 meters of your avatar can see what you have to say and respond. It is like talking to those around you in real life. And what would you do in real life if you wanted people further away to hear you? Yes, you can shout in Second Life too.

1-4.1.2 Practice TRY THIS: Step 1: Chat bar You can chat with people around you using the Chat bar. Toggle the Chat bar on and off by clicking the blue Chat button at the bottom of your screen. You can also press Enter for the chat bar to appear and Esc for it to disappear. Try it now: Toggle your Chat bar.

Step 2: Chat When the Chat bar is visible, type your message in the space provided and press Say or Enter. The residents nearby will see your chat text appear on their screen, preceded by your name. Step 3: Shout If you want your message to go a longer distance, press Shout. It is the button next to Say. You can also press Ctrl+Enter for the same result. Shouting has a range of 100 meters.

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Step 4: Animation When you begin typing your chat message, your avatar will begin a typing animation. This lets others know that you are about to speak and similarly you will also know when they are about to speak. Try it now: Type a chat message to say something. Type another one to shout it! Step 5: Chat variations If you start your line of chat text with a forward slash “/”, the typing hands animation and typing sound will not occur. This can be very useful if you are listening to music or are in a group setting and find the typing noise distracting. Try this now: Type a line of chat with “/” at the beginning. Now try starting your message with “/me”. For example, “/me is very happy!” Press Enter. Did you notice the message that appeared included your name? This is one way for your avatar to emote through a line of chat text.

1-4.1.3 Action Plan SHOWING OFF YOUR NEW POWER: Want some extra practice? Try this: Chat with a few residents in Second Life. Use the “/me” option to show how you are feeling. For example, “/me is very hungry!”

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Communicating: Chat IM (Private Chat) LEVEL: 1 MODULE: COMMUNICATING: CHAT – MISSION 2

1-4.2 Introduction You have mastered one form of communication in Second Life - chatting. Now it is time to learn another way, one that will enable you to choose who you want to speak to without nearby residents listening in.

1-4.2.1 Instruction Instant Message or IM is the other main way to communicate in Second Life. While text chat is public, i.e. everyone nearby can see what you are saying, IMs are more private and can be compared to telephone conversations in real life. An IM can be sent to a specific person or group. It is not necessary for the person to be anywhere near you. In this mission you will learn how to send an IM to an avatar near you.

1-4.2.2 Practice TRY THIS: Step 1: Sending an IM in person Right-click (Cmd-click) the person's avatar and select Send IM from the Pie menu. A new window will open. Type your message in the space provided and press Enter. Step 2: IM more than one person You can IM as many people as you want by right clicking each avatar. All IM conversations appear in the same window. You can view each conversation by clicking on the tab with the respective avatar name. Try it now: Start instant messages with at least two people at the same time.

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1-4.2.3 Action Plan SHOWING OFF YOUR NEW POWER: IM a few people around you and ask them to name a movie or song that inspired them and why.

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Communicating: Chat Chat History LEVEL: 1 MODULE: COMMUNICATING: CHAT – MISSION 3

1-4.3 Introduction You now know how to communicate with other residents in Second Life. But while chatting you may notice that the chat text appears and then fades away. You may wonder how you could see what you missed if you had to step away from your computer for a few minutes.

1-4.3.1 Instruction The Chat History window records all chat for the current Second Life session. From the moment you log in until you log out, everything is recorded. However, if you log out you will lose your chat history. This mission will show you not only how to see the chat you miss but also how to make sure it is saved so that you can view it even after you log out of Second Life.

1-4.3.2 Practice TRY THIS: Step 1: Viewing missed Chat To view missed chat, click on the blue history button to the left of your Chat bar OR choose Chat History from the View menu OR press Ctrl-H. Step 2: Saving Chat The following setup will ensure that your chat history gets saved and can be viewed even after you log out of Second Life.: o In the Edit menu, click on the last option called Preferences o In the Preferences window, click on the Communication tab on the left o On the right select the option Log Chat o Click on Change Path and choose a location where you want the files to be saved such as a folder named “SL Chat”. o Press Apply and then Ok Global Kids Professional Development Curriculum - Level 1

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Test this now: Type a line in your Chat bar as a test, press enter and log out of Second Life. (If you find you do not have permission to do this on your computer, please see Note below for a workaround.) Step 3: Viewing saved Chat History Now look for the folder called “SL Chat”. Within it you will find a folder with the same name as your avatar. Inside the folder you will find a text document. Try this now: Click on it. Do you see your chat history? This is a more permanent way of saving all your chat. It is also useful when Second Life suddenly freezes or crashes on your machine. Step 4: Saving IM The following setup will ensure that your IM is saved along with your chat history and can be viewed even after you log out of Second Life: o In the Edit menu, click on the last option called Preferences o In the Preferences window, click on the Communication tab on the left o On the right you will see that Log Chat is already selected o Also select the options Log Instant Messages, Show timestamps in IM and Include IM in Chat History o Press Apply and then Ok Test this now: Send an IM to someone as a test and log out of Second Life. (If you do not have permission to do this on your computer, please see Note below for a workaround.) Step 5: Viewing saved Chat History – SAME HEADING AS STEP 3 Look again for the folder called “SL Chat”. Within it you will find a folder with the same name as your avatar. Inside the folder you will find a text document. Click on it. Do you see your chat history and your IM? Note: If you are on a computer with permission restrictions, such as a school lab computer, you might not be able to save conversations by using Second Life preferences. In that case, you can select the conversation by dragging over it to highlight, and then Copy/Paste into a document such as Word or TextEdit.

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1-4.3.3 Action Plan TAKE ACTION: Find someone to interview in Second Life. Ask them the following questions through public chat. o What is something you would like to see changed in the world? o What can people like you do to better the situation? Now ask the same question to someone else through IM. Use chat history to copy your conversation. SHOWING OFF YOUR NEW POWER: Tell others about your conversation and encourage them to view it on the internet. Post a copy of the conversation on a blog or other shared internet source. But before you do that make sure you ask for permission to publicly post their comments. That is just basic blogging and internet etiquette. Always good to keep in mind!

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Global Kids Second Life Curriculum: Level 1