Santomartino alyssa 585168 air

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S T U D I O

A I R



STUDIO AIR: 2014 Alyssa Santomartino 585168

UNIVERSITY OF MELBOURNE: SEM 1 Studio Tutors: Haslett Grounds and Brad Elias


CONTENTS

INTRODUCTION

pp. 7

CONCEPTULISATION

pp. 8

A.1

DESIGN FUTURING Introduction to LAGI Precedent Competition Entry’s Energy Harvesting Research

pp. 10 pp. 12 pp. 14 pp. 20

A.2

DESIGN COMPUTATION Computational Design Precedents

pp. 22 pp. 24

A.3

GENERATIVE COMPUTATION Generative Design Precedents

pp.28 pp.30

A.4

CONCLUSION

pp. 39

A.5

LEARNING OUTCOMES

pp. 39

A

BIBLIOGRAPHY Footnotes Refrencing

X

B.1 B.2 B.3 B.4 PAGE 4

pp. 40 pp. 41

DESIGN CRITERIA CASE STUDY 1 Tesselation Matrix Successful Iterations

pp. 44 pp. 46 pp. 48 pp. 52 pp. 54

CASE STUDY 2 Double Adent White Reverse Enginerring

pp. 56 pp.58 pp.60

TECHNIQUE DEVELOPMENT Matrix Selected iterations

pp.70 pp.72 pp. 74


B.5

PROTOTYPING #1 #2 #3 #4

pp. 76 pp. 78 pp. 79 pp. 80

TECHNIQUE PROPOSAL Digital Prototype #1 Digital Prototype #2 Digital Prototype #3 Scandinavian Public Bathing Tubular Solar Panels Design Proposal On the Site

pp. 82 pp. 84 pp.. 88 pp. 92 pp. 96 pp. 98 pp. 100 pp. 102

LEARNING OUTCOMES AND DIRECTION

PP. 105

BIBLIOGRAPHY Footnotes Refrencing

pp. 106 pp. 107

C

DETAILED DESIGN

pp. 108

C.1

DESIGN CONCEPT Hybrid Solar Panels Energy Output

pp. 110 pp. 112 pp. 114

C.2

TECTONIC ELEMENTS Site Context Rocks and Geology Precedent LED Optimising the design

pp. 122 pp. 124 pp. 130 pp. 132 pp. 134

B.6

B.7

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FINALISING THE STRUCTURE Water Electricity Connections The technology Emotive Drawing Prototyping Optimisation

pp. 142 pp. 144 pp. 145 pp. 146 pp. 148 pp. 150 pp. 152 pp. 154

SOL LAGUNE Plans, Sections and Elevations Systems Connections Emotive drawing Renders Modelling

pp. 160 pp. 162 pp. 170 pp. 174 pp. 176 pp. 178 pp. 182

C.4

LAGI REGULATIONS Design statement Naming the design

pp. 188 pp. 190 pp. 192

C

DESIGN OPTIMISATION

pp. 194

DESIGN PROPOSAL Plans, Sections and Elevations Connections Renders Final Model Proposal Statement Environmental statement

pp. 202 pp. 204 pp. 208 pp. 216 pp. 234 pp. 240 pp. 242

LEARING OBJECTIVES BIBLIOGRAPHY Footnotes

pp. 244 pp. 245 pp. 245

C.3

C.4

C C


I N T R O D U CT I O N

My name is Alyssa and I am majoring in Architecture in Melbourne University’s Bachelor of Environments. So far I am enjoying the course and all of the different aspects of learning and designing it involves. I enjoy spending time with friends and family, travelling, learning, reading and music along with design. Having travelled to different places in the world, I enjoy learning about different cultures and their design practices. I enjoy the structured but creative process of architecture; going from the idea, to sketches, to the computer aided design and a model example. I am therefore excited to learn about using parametric modelling in rhino and grasshopper. I have had some experience with Rhino through Virtual Environments course.

Other than this I have had experience with Auto Cad due to my external internship. The basics of this program were learnt thought the subject Virtual Environments. Here I also learn to use some of the Adobe programs like Indesign, Photoshop and illustrator.

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PART A: CONCEPTULISATION

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dd to the length of time atmospheric gases have been in the atmosphere. Should issues not be resolved this would lead “In increasingly more unsustainable worlds, design intelligence would deliver the means to make crucial judge considered over a lapse of time, as whilst they might provide some relief for the mo

WEEK ONE

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d to global population re- distribution on a massive scale . ements about actions that could increase or decrease future potential. ” (Pp. 12) These actions however, also have to be oment, they could worsen the situation in the future, something which Fry claims might be happening at the moment . Design is the leading area which can provide change for sustainability.

D ES I G N F U T U R I N G Design Futuring is the need to design for the present and future to ensure survival. In ‘Design Futuring: Sustainability, Ethics and New Practice’ , Fry argues that without better designing, there mightn't be a future at all Presently we are downing in a sea of un-sustainability. Nature cannot be relied upon as a sustaining method due to large population and the amount of ecological damage that has occurred. Currently the renewable resources cannot keep up; used 25% faster than they renew . Therefore the ethical and ecological implication must be understood when designing. There needs to be a change in the thought process of design. The

problems need to be resolved; however after effects may still be around for years after due to the age of atmospheric gases. Should issues not be resolved this would lead to global population redistribution on a massive scale . “In increasingly more unsustainable worlds, design intelligence would deliver the means to make crucial judgements about actions that could increase or decrease future potential. ” (Pp. 12) These actions however, also have to be considered over a lapse of time, as whilst they might provide some relief for the moment, they could worsen the situation in the future, something which Fry claims might be happening at the moment .

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LAGI COMPEITION

The LAGI competition promotes green living and energy. It is located in Copenhagen in 2014 after competitions in New York (2012) and Dubai (2010). LAGI’s main goal is to provide a platform for design experimentation and the construction of large scale public art installations which promote and create green energy.

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The 2014 competition is located at Refshale øen, Copenhagen. Refshale øen once was the site of a shipyard which was a major employment centre for Danish workers. It is a man made piece of land. The site is rich in historical context being situated directly across from the popular tourist location ‘The Little Mermaid’ statue. Surrounding are businesses, markets, warehouses and cultural and recreational centres.


The design is to consist of a three dimensional sculptural form which is well informed to the site. It should aim to create some form of renewable energy without polluting the atmosphere with harmful gasses.

The LAGI competition is extremely appropriate for a time where global warming and climate change are issues within society. Competitions such as these allow new technologies to be experimented with and tried in a real world condition.

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PRECEDENT IDEAS

Pouyan Bizet, Iman Amini, Alireza Houbakht, Amin Amini, Delaram Zarnegar & Setareh Sedghi, Sky Domes, (2012, Iran: LAGI) <http://landartge org/LAGI-2012/L053I31G/>

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SKY DOMES: LAGI 2012 Iranian team consisting of Pouyan Bizet, Iman Amini, Alireza Houbakht, Amin Amini, Delaram Zarnegar, Setareh Sedghi.

Aims: to connect Manhattan with

the Freshkills Park through a visual relationship as, from the high-rise buildings in the city the park can be clearly seen. The sky domes can land and take off from the ground depending on the wind. Envisage: a wind farm with a capacity of 100MW. The Sky Domes mimic kites however are built with approximately 20 wind turbine lenses. This is an example of innovative technological use. As they mimic something which everyone is familiar with, the idea doesn’t seem so farfetched.

I think that this is a creative idea that could potentially create the amount of energy which has been envisaged. Seeing that the domes ‘take off and land’, this could potentially dangerous for users of the site, depending on their weight and materiality. The idea depends on the use of many domes, should Manhattan expand, the wind farm could not continue at this scale and the design would not survive. The domes do fit the brief and are a creative design idea which could be seen not only within the park but also from the city, becoming a daily reminder of sustainability. When on the site, the domes are also extremely user friendly which also meets the brief.

enerator.

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PRECEDENT IDEAS

Mirosław Struzik, Tadeusz Zdanowicz, Ph.D & Tomasz Pultowicz, LAGI Butterfly Project, (2012, Poland: LAGI) <http://landartgenerator

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r.org/LAGI-2012/MS071256/>

THE BUTTERFLY PROJECT: LAGI 2012 Polish design team; Mirosław Struzik, Tadeusz Zdanowicz, and Tomasz Pultowicz

Aims:

for the butterfly concept tobecome symbolic of the change that was to happen at the park. “Like a metamorphosis in the life of an butterfly from the egg through unattractive larva to the beautiful adult, this project will change the landfill to colorful and full of attractions place to enjoy. ” Envisiage: that New York as a multinational centre. The butterfly has symbolic meaning within many cultures communities therefore all can connect with it. They attempt to create a sculptural artistic design and combined that with new technology to create renewable energy. The large butterfly outline is lined with smaller butterflies which are raised at angles. The wings of the butterflies are solar cells which aim to create a clean environment with fresh air. The larger butterfly outline is 500 by 620 metres. They aim to create a site where

the public can be involved, I however don’t believe that they have fulfilled this. In the design outline the images show a number of paths leading around the butterflies, making public involvement minimal. As they light up at night this is could become an attraction for the area, bringing tourists, however this seems to be a waste of the energy which has been collected by the butterflies. Overall however I don’t think that the design is leading in its technology, rather i find the design to be based to heavily on the butterfly concept. Usage of solar panels is not new and innovative. The designs should be inspiring of ways to renew energy which has not been seen before as this could influence new ideas within the community about energy renewal.

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PRECEDENT IDEAS

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AEOLIAN TRANSPORT: LAGI 2012 Emma Froh, Olivia Waller from the USA

Aims: Use wind turbine technology to transform wind into energy

Envisage: a project which will

transform Freshkills Park from a landfill to a community space. The design intent production and movement, the final pink form being made up of curved hill shaped lines to display this

I think it is a comprehensive design. Landscape architecture has been considered;how the seed dispersal of plants will be characterised by the wind turbines. During peak harvesting periods the arch’s glow bright, lighting up the night sky. I think this is a brilliant idea as it serves as a celebration of

energy renewing. This would become a reminding force to the public which could become a changing factor in the way people think. It contributes practically and ideologically to renewable energy. This design stands out as the design team has considered how their project would last over time on the site. Whilst the vibrant hot pink arches are not that appealing to me in that location, nor are they extremely complex from a design point of view, the opportunities they present for the future are exciting and promising, therefore I’m inclined to like this proposal.

Emma Froh & Olivia Waller, Aeolian Transport, (2012, USA: LAGI), <http://landartgenerator.org/LAGI-2012/GV28B5J/>

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ENERGY HARVESTING TECHNIQUES RESEARCH

GEOTHERMAL: Geothermal energy harvesting refers to the residual heat under the earth’s crust from the creation of the planet1 . Once the heat is extracted, energy can be collected. The heat can then be reused for other purpose after extraction. Sktech: The geothermal process understood by me

GREEN DIESEL Green Diesel uses naturally occurring oils, due to the shortage of petrol. The process involves heating like canola and vegetable, to produce die- the oil to 600 degrees2 which could lead to problematic issues with public involvement. sel. This is a modern issue

PHOTOVOLTALIC: INFRARED AND UV Infrared and UV Photo Voltaic energy generators are essentially Solar energy panels, however the advancement leads to a 24hour capture potential. Normal Solar Panels collect the thermal energy from the sun, Infrared and UV, however, just collect the infrared and UV rays from the sun7. This allows all of the visible light spectrum to filter through. The technology developed has created a glass with this type of energy collection within. Potentially, this could be used on a house and it would permit natural light in and collect energy as well. The technology also reduces internal heat gain within the building 8. The conversion efficience is extreemly high, up to 90%. Therefore maximum energy can be captured

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Technology has been developed from solar panels, where “multiple thin films of varying absorption capabilities are required to catch the entire spectrum of light”10 and then store it. This technique could be used on site in a sculptural manner, seen in the sketch


KINETIC ENERGY GENERATORS

HARVESTING:

Piezoelectric Generators convert kinetic energy from mechanical strain into electrical energy3. When exposed to vibrations from weight placed upon them power is produced. An example is a footstep. From walking on the plate’s power can be produced4. Due to this some research is being taken to place them within footpaths. The energy collected would be used to power lights and other small scale road connected objects5. The downfall however, it does not have a 24hour effect, only when in use will the energy reproduced.

PIEZOLETRIC

Therefore, whilst it is an easy way for energy to be produced it may not collect as much energy as something over a 24 hour period. The bonus, however, is that such a technique could be easily incoperated into which ever design as today.

HYDROELECTRICITY (HYDROKINETIC): VORTEX POWER Vortex power is a concept based on the idea that fish use water vortex energy to propel themselves through it . These vortices created by placing objects in flowing water creating obstacles for the water to move around. As it replicates nature, it is not ecologically damaging like some of the other hydroelectrically energy creators . Fins are placed in the water which in turn generates a current through vibration. This creates an efficient feedback loop . The idea originated at the University of Michigan where a VIVACE (Vortex Induced Vibration for Aquatic Clean Energy) was created. It “emulates the natural and destructive phenomenon of vortex induced vibration” known as VIV. This is “motion which is induced on a body facing an external flow due to the periodic irregularities in the flow caused by boundary layer separation” . These vibrating bodies only need 1-2 knots of vibration. It is still in the stage of development.

Due to the site context, water could be brought directly onto it and the public could be involved in the process of creating obstacles for the vortexes. An example of this could be through the creation of a water way for the public.

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WEEK TWO

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D ES I G N C O M P U TAT I O N Computation within architectural design is a means of extending design possibilities through the use of computer based programming. Kalay indicates in his paper “Architecture’s New Media” (2004) that computers can be programmed to follow a logical line of thought. The computer however must be programmed correctly by the user. As design aims to engage with a particular situation parametric design and computational design can create a larger branch of possibilities which previously may have been considered impossible. Oxman and Oxman push this point in their paper “Theories of the Digital Architecture” (2014) where they claim that “innovative technologies have become the driving force in the formulation of theories as well as producing a new wave of tectonic and material creativity” (pp.3).

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"The design balances a formal relationship between courtyard, building, and roof. [The courtyard] creates a contemporary complement to the new roof, while reflecting the character and spirit of the historic building"20

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SMITHSONIAN INSTITUE ROOF Foster and partners 2004 In 2004 Foster and Partners won the design competition for the new roof and courtyard at the Smithsonian Institute in Washington. Computing was essential in the design process of the roof. Early design ideas involved a diagonal grid structure, undulating over the courtyard. It was supported in these early sketches by Norman Foster, by eight columns16.

Once inputted into the computation program the geometry created a complex surface which was able to be manipulated to fit the specifications of the current building. The design was able to be pushed to create a form free of columns within the central courtyard. This created an open space “that flood the upper floors with natural light”17.

http://www.bustler.net/index.php/article/gustafson_guthrie_nichol_wins_tucker_design_award_for_smithsonians_kogod_co/

Computation as a design process allows for change and flexibility within the design. The programs have the ability to allow architects to “generate and explore architectural spaces and concepts through the writing and modifying of algorithms that relate to element placement, element configuration, and the relationships between elements. ”18 In the example of the Smithsonian roof, the use of computation allowed for independent development of the structure with precise control over it. Computation was beneficial in this design as it allowed for simpler modification and faster regeneration. Menges claims that 415 models of the roof were created in just a six month period19. Computation allows for many different ideas to be explored quickly. Especially where the brief is highly

structured, the use of algorithmic design can allow simple ideas which fit to the brief to be explored and pushed to more creative limits. This design is interesting to me as I appreciate how the use of computer design allowed the initial sketch, which used load bear columns, to be transformed into an open courtyard. I think that computation can enhance a design rather than make it. From this roof design we can see how something modern can be incorporated into an older design. I like the clash of the different periods and how they are connected through the courtyard.

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PRECEDENT COMPUTATIONAL IDEAS

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HYDRA PAVILION Asymptote Architects

The Hydra Pier Pavilion was the Winning entry for the international competition “acknowledging and celebrating the fast growing city of Haarlemmermee21 in Amsterdam. It uses computation to create a form which incorporated the site (the water it sits on becoming a major component of the design). The linear roof and curvilinear structure was obviously the product of computation. Such a form is modern in its design. Computation has redefined architecture as it “allows designers to extend their abilities to deal with highly complex situations. 22 A more traditional design uses rectilinear geometric shapes due to the inability to construct buildings which were otherwise designed. Computation, however, has allowed these more abstractive designs to become realised.

However the use of computation does not stop at the design process. In fact with this building computation continued into the construction stage of it. Octatube Space Structures was tasked with the construction of the design which forced them to explore “innovative means of digital production”23. In order to create the modern design, new building technologies needed to be founded and/or advanced. The main challenge revolved around the roof due to the double panelled curved cladding. With the introduction of new technologies in design, this advancement needs to be replicated within the construction industry. “The company developed a combined process of digital production and explosive forming”24 to solve the problem. The structure was inspired by “technologies of flight and hydra-engineering”25. It projects the design into the water surrounding and reflects the design as well. After implementing the ideas into computer programs, they were manipulated until they could become resolved. With computation, therefore the initial ideas and intents will shape the digitalisation stage. I liked this example as it shows how a creative and unique idea can become realised with the incorporation of computation and advanced

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WEEK THREE

D ES I G N C O

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O M P O S I T I O N / G E N E R AT I O N Generative design in architecture uses algorithms to create the look and design of the concept from a few parameters inputted by the architect. This allows for further exploration of ideas, surpassing what is able to be designed by hand. According to Peters computation “has the potential to provide inspiration and go beyond the intellect of the designer...

through the generation of unexpected results”29. The designer, however, does not become redundant, for their initiation of the algorithm and its inputs is vital. Peters continues to suggest that generative computation can be “fully integrated”30within the design process.

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GENERATIVE DESIGN

ADMIN, Cloudscape installation at the Royal Malta University, (2012, web: My Design Pick) <http://mydesignpick. com/2012/06/20/cloudscapeinstallation-at-the-royal-maltauniversity/>

Other forms of Computational design are more generative in terms of their shape through computer. This form of design has become a “medium that supports a continuous logic of design thinking and making�26. To me this implies that the computer and designer work in tandem to create a form, an ever evolving form due to algorithmic design inputs. The form of the cloud[s]cape installation draws back to the ideas of circulation, flows and vortexes. A custom algorithm was created to define its curves and surface pattern. The pattern replicates itself due to this algorithm on the surface at different scales. This use of algorithmic design allowed them to achieve the initial design intents.

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C O M P U TAT I O N A L DESIGN


Riccardo Bovo, Digital Morphologies Chair Design, (2012, UK: furninspiration.com) <http://www.furniii.com/ ideas/digital-morphologieschair/>

Computational design is not limited to architecture. Modern Furniture design exhibits the use of panelling. Whilst the form of the chair is set by the need, the design itself seems quite random. I imagine this surface to come from the lofting of a few curves which has then been panelled for fabrication.

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Agata Kycia, Museum of Contemportary art in Warsaw- the use of real-time simulation in the design process, (2010, Graduation project: Workshops factory) <http://workshopsfactory.wordpress.com/ category/agata-kycia/>

Prof Achim Menges, ICD/ITKE Research Pavilion, (2011, Stuttgart: Institute for Computational Design) <http://icd.unistuttgart.de/?p=6553>

Other building forms are inspirational due to their use of computation to form the building shape and texture. Whilst the overall form may connect to an initial idea or sketch, it can be seen that computation has evolved the design to something that could not be sketched.

Council on Tall buildings and urban Habitat, Al Bahar Towers, Abu Dhabi, (2013, web: Council on Tall buildings and urban Habitat) <http://www.ctbuh.org/ TallBuildings/FeaturedTallBuildings/ AlBaharTowersAbuDhabi/tabid/3845/ language/en-US/Default.aspx>

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Prof Achim Menges, ICD/ITKE Research Pavilion, (2011, Stuttgart: Institute for Computational Design) <http://icd.uni-stuttgart.de/?p=6553>

The bionic research pavilion is a great example of computational design. The panelled shape is a reference to sea urchin's plate skeleton morphology27 which as then replicated with computer software. The size of the panels and the patterns of them were completely controlled by the algorithm; the form of the building was then created by this. The complex geometry was further advanced by the use of computation in the construction process of the building. While it appears to have a curved form, all of the pieces are in fact straight puzzle pieces. This idea replicated the way of designing that Kalay talks about in his piece “Architectures New Media�28.

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GENERATIVE DESIGN

Generative Design, Contact (2012, London: GenerativeDesign) , <http:// www.generativedesign.co.uk/contact/>

This generative model from GenerativeDesign is a simple form, made of a number of geometrical shapes. These shapes underlie a surface which transforms these curves into a smooth and curved one. The transformation from geometrical to fluid shape is interesting to me. The surface is panelled into long strips which give the building a sense of unity. The downfall to the design is its practicality. I’m not sure that this building could be built. While it is quite easy to make a generative form, the actual process of turning the form into a design and then later construct it is a long process. A good design needs to have the ability to become reality, not simply stay as a generative form.

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Generative Design, Contact (2012, London: GenerativeDesign) , <http:// www.generativedesign.co.uk/contact/>

The idea of cladding a surface with a panel that expresses the structure of the frame is interesting. The triangular like panels are of different sizes. It looks as if the size of these triangles is dependent on its position on the curve. This is due to an algorithmic formula which dictates the clustering of panels and their attraction to a specific point. This creates an interesting sculptural form which could be mimicked in my LGAI design. The use of generation has created an interesting facade to a structural member. Dietrich defines an algorithm as a recipe for getting computers to do something specific30.

Przemek Jaworski, Hello, ( 2009 web: Parametric Design) <http://www. parametricdesign.net/?paged=2>

Other architectural designs use a box like truss system to create aesthetical appeal. They provide stability and a frame to hold the building up in this instance; however I question the need for such extravagance on the exterior of a building. The problematic issue with design generation is the point at which to stop. In the case of this building, even though I know little about its purpose and design, it looks as if the designer has generated the idea for too long, turning something simple into something complex.

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GENERATIVE DESIGN

This principle however is not limited to architecture. In fact it has inspired many art pieces creating fluid free forms. These forms could inspire my creation of the LGIA form. Furthermore as it is a competition for a sculptural design, research into art forms is beneficial in inspiring my own design. Some of these inspirations come

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from hand drawn art. This indicates that generation is not limited to computation itself. The artist designed it from lines which flowed “continuously, algorithmically, and randomly�31 . In the initial stages of the design process this is what I will aim to do. Create flowing objects, curved and smooth.


RIght: Ju Young Park, Interactive art and Computational Design, Spring 2012, (2012 Carnegie: Carnegie Mellon University), <http://golancourses.net/2012spring/02/29/ju-youngpark-generative-art/> Above: Scholz & Volkmer, Montblanc Generative Artworks, ( 2011, Germany: onformative), <http://www.onformative. com/work/montblanc-artworks/ >

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GENERATIVE DESIGN

From some research it seems like the ‘Nervous System’ has become inspiration in the generative design of jewellery, sculpture and furniture. The use of the random cellular pattern is generative as it is unpredictable. Below are some of the photos which interested me most and I took a particular liking to I feel that these patterns could help to inspire my

design at the inital stages, perhaps when generating panels. The use of this pattern, however I feel is not longer generative due to it’s high use. Part of being generative is the creation of new, never seen before designs. I will, therefore try to change this into something new.

Left: Jessica Rosenkrantz and Jesse Louis-Rosenberg, Nervous System Generative Design Studio, (Accessed 2014, Web: generactive.net), <http:// generactive.net/nervous-system-generativedesign-studio/>

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Right: Tafline Laylin, Nervous System’s DIY App Lets Users Design Their Own Cellular Wooden Tables, ( 2013, Web: Inhabitat.com), <http://inhabitat.com/nervous-systems-diy-app-lets-usersdesign-their-own-cellular-wooden-tables/>


CONCLUSION & lEARNING OUTCOMES

CONCLUSION The research of precedent’s and research undertaken to learn about computation and generative design has been benefited in creating a starting point for my own designs. I have understood terms like ‘Generative’, ‘Computation’ and ‘Algorithm’ from completing the readings and then further developed this through the discovery of a number of precedents which use these concepts for their own designs. I would like to replicate this in my own work, not only because this must be done to meet the brief. I find the transition and transformations from my own inputs to something unpredictable and random intriguing. It is very different to other architectural experiences which I have had, where design intent is achieved early on and then the rest of the process becomes about achieving this intent. This is almost the opposite, where the whole

process becomes the creation of intent. I would like to use pattern as a major factor in my design approach. This is quite a broad statement; however I believe that the broadness will lead to initiative. The object of using generation is limitlessness. This adds to the significance of designing this way. However my approach is logical. Whilst I wish to explore these random and initiative forms, I want to design something which can be constructed. This perhaps is the innovative part of my approach. Many of the precedents I looked at were either not built, or the construction process became complex. From using algorithms to create a design output, the design can benefit in being different, innovative and unusual to what has been created.

LEARNING OBJECTIVES From Part A I feel that I have started to achieve a number of the objectives set out in the study guide. The first objective is one which has been looked at in the most detail. Through looking at precedents I have begun to consider how the brief can be tackled through the form of digital technologies. Furthermore I have been learning Rhino and Grasshopper to complete this in further weeks. I have research how other people have generated designs through the use of algorithms in preparation to generate my own set of design possibilities (objective two). Objective three involves the developing of skills in various 3D media, which I have been doing regularly

(please see the algorithmic sketchbook). All of this research and learning about the virtual programs has allowed me to begin to understand computational geometry. I have been able to competently analyse a number of modern design and design ideas and how these would inspire my own designs ( Objective 6).

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F O OT N OT ES 1. Robert Ferry &Elizabeth Monoian, a Field guide to renewable energy technologies, LGIA 2012, pp. 2. Ibid, pp. 3. Piezotechnology, Energy Harvesting- The Piezo Effectt for generating Energy, (2013), <http://www.piceramic.com/energy_harvesting.php> [Accessed on 10/3/14] 4. Robert Ferry &Elizabeth Monoian, a Field guide to renewable energy technologies, LGIA 2012, pp. 5.Andriopoulou Symeoni, A review on Energy Harvesting from Roads, <http://kth.diva-portal.org/smash/get/diva2:549685/FULLTEXT01.pdf> 6. Piezotechnology, Energy Harvesting- The Piezo Effectt for generating Energy, (2013), <http://www.piceramic.com/energy_harvesting.php> [Accessed on 10/3/14] 7. Robert Ferry &Elizabeth Monoian, a Field guide to renewable energy technologies, LGIA 2012, pp. 8. Ibid, pp. 9. Ibid, pp. 10. Rick Martin, New PV Cell generates electricity from UV and IR light, April 2014, < http://www.gizmag.com/pv-cell-ultravioletinfrared-light/14708/> [ accessed, 10/3/14] 11. Robert Ferry &Elizabeth Monoian, a Field guide to renewable energy technologies, LGIA 2012, pp. 12. Ibid, pp. 13. Ibid, pp. 14. Michael M. Bernitsas & James C. MacBain, VIVACE: A NEW CONCEPT FOR HARVESTING HYDROKINETIC ENERGY, (publication date unknown) < http://www.nist.gov/tip/wp/pswp/upload/87_vivace_a_new_concept_for_harnessing_hydrokenetic_energy. pdf> [ accessed 11/3/14] 15. Ibid 16.Achim Menges, “ Instrumental Geometry”, Architectural Design, Vol. 76, Iss. 2, pp. 42-53, from http://onlinelibrary.wiley.com/ doi/10.1 002/ad.239/abstract 17. “Renovation of Historic Home for Two Smithsonian Museums—the Smithsonian American Art Museum and the National Portrait Gallery”, Smithsonian Institute, 2011, from http://americanart.si.edu/pr/facts/renovation_overview.pdf 18. Brady Peters, “Introduction” in Computation Works: Architectural Design, March 2013, pp.8-15, from http://au.wiley.com/WileyCDA/WileyTitle/productCd-1119952867.html 19. Achim Menges, “ Instrumental Geometry”, Architectural Design, Vol. 76, Iss. 2, pp. 42-53, from http://onlinelibrary.wiley.com/ doi/10.1 002/ad.239/abstract 20. “Gustafson Guthrie Nichol Wins Tucker Design Award For Smithsonian’s Kogod Courtyard”, Bustler, 3/2/10, from http://www. bustler.net/index.php/article/gustafson_guthrie_nichol_wins_tucker_design_award_for_smithsonians_kogod_co/ 21. “Hydra Pier”, archspace.com, 8/7/02, from http://www.arcspace.com/features/asymptote-architecture/hydra-pier/ 22. Brady Peters, “Introduction” in Computation Works: Architectural Design, March 2013, pp.8-15, from http://au.wiley.com/WileyCDA/WileyTitle/productCd-1119952867.html 23.Achim Menges, “ Manufacturing Diversity”, Architectural Design, Vol. 76, Iss. 2, pp. 70-77, from http://onlinelibrary.wiley.com/ doi/10.1 002/ad.242/abstract 24. Ibid, pp. 25. “Hydra Pier Pavilion”, ArchiTravel, Accessed 20/3/14, from http://www.architravel.com/architravel/building/hydra-pier-pavilion/ 26. Oxman, Rivka and Robert Oxman, eds (2014). Theories of the Digital in Architecture (London; New York: Routledge), pp. 1–10 27. Prof Achim Menges, ICD/ITKE Research Pavilion, (2011, Stuttgart: Institute for Computational Design) <http://icd.uni-stuttgart. de/?p=6553> 28. Kalay, Yehuda E. (2004). Architecture’s New Media: Principles, Theories, and Methods of Computer-Aided Design (Cambridge, MA: MIT Press), pp. 5-25 29. Brady Peters, “Introduction” in Computation Works: Architectural Design, March 2013, pp.8-15, from http://au.wiley.com/WileyCDA/WileyTitle/productCd-1119952867.html 30. ibid 31. Robert A. and Frank C. Keil, Definition of ‘Algorithm’, 1999, The MIT Encyclopedia of the Cognitive Sciences (London: MIT Press) 32. Ju Young Park, Interactive art and Computational Design, Spring 2012, (2012 Carnegie: Carnegie Mellon University), <http:// golancourses.net/2012spring/02/29/ju-young-park-generative-art/>

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REFERENCING Achim Menges, “ Instrumental Geometry”, Architectural Design, Vol. 76, Iss. 2, pp. 42-53, from http://onlinelibrary.wiley.com/ doi/10.1 002/ad.239/abstract Achim Menges, “ Manufacturing Diversity”, Architectural Design, Vol. 76, Iss. 2, pp. 70-77, from http://onlinelibrary.wiley.com/ doi/10.1 002/ad.242/abstract Achim Menges ( prof), ICD/ITKE Research Pavilion, (2011, Stuttgart: Institute for Computational Design) <http://icd.uni-stuttgart. de/?p=6553> ADMIN, Cloudscape installation at the Royal Malta University, (2012, web: My Design Pick) <http://mydesignpick.com/2012/06/20/ cloudscape-installation-at-the-royal-malta-university/> Agata Kycia, Museum of Contemportary art in Warsaw- the use of real-time simulation in the design process, (2010, Graduation project: Workshops factory) <http://workshopsfactory.wordpress.com/category/agata-kycia/> Andriopoulou Symeoni, A review on Energy Harvesting from Roads, <http://kth.diva-portal.org/smash/get/diva2:549685/FULLTEXT01.pdf> Bentley, Generative Design,(2014, USA: Bentley Architecture), <http://www.bentley.com/fr-FR/Products/GenerativeComponents/> Brady Peters, “Introduction” in Computation Works: Architectural Design, March 2013, pp.8-15, from http://au.wiley.com/WileyCDA/ WileyTitle/productCd-1119952867.html Council on Tall buildings and urban Habitat, Al Bahar Towers, Abu Dhabi, (2013, web: Council on Tall buildings and urban Habitat) <http://www.ctbuh.org/TallBuildings/FeaturedTallBuildings/AlBaharTowersAbuDhabi/tabid/3845/language/en-US/Default.aspx> Dave, “Hydra Pier”, Contemporist, 9/2/08, from http://www.contemporist.com/2008/02/09/hydra-pier/ Emma Froh & Olivia Waller, Aeolian Transport, (2012, USA: LAGI), <http://landartgenerator.org/LAGI-2012/TGV28B5J/> “Hydra Pier”, archspace.com, 8/7/02, from http://www.arcspace.com/features/asymptote-architecture/hydra-pier/ “Hydra Pier Pavilion”, ArchiTravel, Accessed 20/3/14, from http://www.architravel.com/architravel/building/hydra-pier-pavilion/ Generative Design, Contact (2012, London: GenerativeDesign) , <http://www.generativedesign.co.uk/contact/> “Gustafson Guthrie Nichol Wins Tucker Design Award For Smithsonian’s Kogod Courtyard”, Bustler, 3/2/10, from http://www.bustler. net/index.php/article/gustafson_guthrie_nichol_wins_tucker_design_award_for_smithsonians_kogod_co/ Jessica Rosenkrantz and Jesse Louis-Rosenberg, Nervous System Generative Design Studio, (Accessed 2014, Web: generactive. net), <http://generactive.net/nervous-system-generative-design-studio/> Ju Young Park, Interactive art and Computational Design, Spring 2012, (2012 Carnegie: Carnegie Mellon University), <http://golancourses.net/2012spring/02/29/ju-young-park-generative-art/> Kalay, Yehuda E. (2004). Architecture’s New Media: Principles, Theories, and Methods of Computer-Aided Design (Cambridge, MA: MIT Press), pp. 5-25 Michael M. Bernitsas & James C. MacBain, VIVACE: A NEW CONCEPT FOR HARVESTING HYDROKINETIC ENERGY, (publication date unknown) < http://www.nist.gov/tip/wp/pswp/upload/87_vivace_a_new_concept_for_harnessing_hydrokenetic_energy. pdf> [ accessed 11/3/14] Mirosław Struzik, Tadeusz Zdanowicz, Ph.D & Tomasz Pultowicz, LAGI Butterfly Project, (2012, Poland: LAGI) <http://landartgenerator.org/LAGI-2012/MS071256/> Oxman, Rivka and Robert Oxman, eds (2014). Theories of the Digital in Architecture (London; New York: Routledge), pp. 1 –10 Piezotechnology, Energy Harvesting- The Piezo Effectt for generating Energy, (2013), <http://www.piceramic.com/energy_harvesting.php> [Accessed on 10/3/14] Pouyan Bizet, Iman Amini, Alireza Houbakht, Amin Amini, Delaram Zarnegar & Setareh Sedghi, Sky Domes, (2012, Iran: LAGI) <http://landartgenerator.org/LAGI-2012/L053I31G/>

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Przemek Jaworski, Hello, ( 2009 web: Parametric Design) <http://www.parametricdesign.net/?paged=2> “Renovation of Historic Home for Two Smithsonian Museums—the Smithsonian American Art Museum and the National Portrait Gallery”, Smithsonian Institute, 2011, from http://americanart.si.edu/pr/facts/renovation_overview.pdf Riccardo Bovo, Digital Morphologies Chair Design, (2012, UK: furninspiration.com) <http://www.furniii.com/ideas/digital-morphologies-chair/> Robert A. and Frank C. Keil, Definition of ‘Algorithm’, 1999, The MIT Encyclopedia of the Cognitive Sciences (London: MIT Press) Rick Martin, New PV Cell generates electricity from UV and IR light, April 2014, < http://www.gizmag.com/pv-cell-ultravioletinfrared-light/14708/> [ accessed, 10/3/14] Scholz & Volkmer, Montblanc Generative Artworks, ( 2011, Germany: onformative), <http://www.onformative.com/work/montblanc-artworks/ > Tafline Laylin, Nervous System’s DIY App Lets Users Design Their Own Cellular Wooden Tables, ( 2013, Web: Inhabitat.com), <http://inhabitat.com/nervous-systems-diy-app-lets-users-design-their-own-cellular-wooden-tables/> V. Lobo, N. Mainsah, A. Banerjee, J.W. Kimball , Design Feasibility of a Vortex Induced Vibration Based Hydro-Kinetic Energy Harvesting System, November 27 2012, < http://www.researchgate.net/publication/224231475_Design_Feasibility_of_a_Vortex_Induced_Vibration_Based_Hydro-Kinetic_Energy_Harvesting_System> [accessed, 11/3/14]

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PART B: DESIGN CRITERIA

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WEEK FOUR

CASE STUDY 1.0 : RESEA

Tes sam pat are

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ARCHING AN ALGORITHMIC DESIGN

ssellation by principle is about using the me or a few of the same shapes to create a ttern which fits together perfectly. There e no gaps or overlapping in a tessellation.

TESSELATION

Doing this on a surface, particularly a three dimensional surface, allows for simple fabrication. The use of the folded tessellation can create curves without the paper curving at all.

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C A S E ST U DY 1

“voltaDom: MIT 2011 ” ( accessed 31/3/14: SJET) <http://www.sjet.us/MIT_VOLTADOM.html>

The VoltaDom by Skylar Tibbits attempts to reference the historic significance of vaulted barrels in architecture. It is constructed to celebrate MIT’s 150th anniversary1 . It is made up of a number of repeated vaults which line the corridor and work together with light to create a spectrum. It uses tessellation in its panelling form; a number of strips were printed to make construction easier. Also, the vaults have been repeated to define the whole structure. The repetitions have been scaled and skewed, as seen in the image, however it can be noticed that the root shape it the same. It is made from a number of Curves within curves which are made possible by “an innovative fabrication technique that transforms complex double curved vault construction to that of simply rolling a sheet of material. ”2

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“‘Voussoir Cloud’ by IwamotoScott with Buro Happold” (2009: Archivenue) <http://www.archivenue.com/voussoir-cloud-byiwamotoscott-with-buro-happold/

The Voussair Cloud project by IwamotoScott uses similar principles to the VoltaDom. It too is based upon a vaulted structure which incorporates light into the design. It is made of thin, light wooden panels which are scored by a laser cutter and then panelled into the curved shape. It “is a landscape of vaults and columns consisting of clusters of three dimensional petals”3. It uses a the repetitive element of the petal, some being removed in certain sections. It becomes complex because the petals are not the same size. They “migrate to form greater density at the edges”4. This creates interest within the tessellation. Over 2300 petals were scripted by Rhino.

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“FERMID by Behnaz Babazadeh� (2014: Design PlayGrounds) <http://designplaygrounds.com/ d ev i a n t s / fe r m i d - by - b e h n a z babazadeh/ >

This example known as FERMID, uses kinetic energy to create a living sculpture. Use of parametric designing creates a number of curved shapes repeated. They move, making the sculpture look like it is breathing. 5 The design uses flexibile panels. This could relate back to the brief. The use of renewable energy within the design is inspiring. The flexibility allows for user interface. In my design i might like to replicate this movement to represent the energy i have chosen.

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“Transformers by IMADE” (2014: Design P l a y G ro u n d s ) < h t t p : / / designplaygrounds. co m / d ev i a n t s / transformers-by-i-ma-d-e/>

Radial Clusters are used in this example to create a tessellation of panels around a point6. I’m not sure whether this would be considered true tessellation due to the fact that there are multiple gaps within the design. However the principle of repetition has allowed the breaking up of the surface to allow light to exit the lantern.

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M AT R I X E X P LO R AT I O N VOUSSOIR CLOUD: IWAMOTTO SCOTT

Addition of an X unit and slider

Basic shape given

Small Hole

Mesh Surface X= -.2 Y= 1 Z=-.2

Smooth Mesh Iterations: 5 Strenght: 2

Smooth Mes Strength: 2

Addition of an X and Y units, both with sliders

Boolean toggle ON In Weld Verticies

Smooth Mes Strenght: 7

VORRONOI COMMAND

Proximity Min: -.5 Max: 4

Boolean toggle ON Kangaroo: False

Circle Faces

Circles

Reciprocated

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Large Hole

Positive Charge

sh

Transform Geometry and Number Slider

Triangulate Mesh

sh

Boolean Toggle ON Kangaroo: False

Diagonal

Facet Dome

Kangaroo Weld Verticies

3D Oct Tree

Change Surface which mesh connects too

d

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M AT R I X E X P LO R AT I O N

SUCCESFUL DESIGNS

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23: Lines

19: Dome

In this design iteration I feel like I have taken the geometry as far as it will go. Using the Reciprocated plug in I created little lines in between points. I think that the look aesthetically is quite night, however when tested in a real life situation it probably would not be constructible.

By inputting a Facet Dome plug in I was able to create this curvilinear shape from a linear form. This is an interesting creation to me for that reason. I don’t fully understand the logic behind the shape but I find it aesthetically interesting.


13: Kangaroo

6: Mesh

Using Kangaroo I was able to create a fluid and relaxed shape. Whilst I don’t think that this shape in particular will help to formulate my future design, I feel that learning about kangaroo may be beneficial in later stages of my design. It was amazing to see the form move on screen. About the practicality of this in a real life situation, I’m doubtful.

Creating a mesh on a surface is not hard nor extremely interesting, however it allows for a grand amount of potential for future iterations. I already know that I can apply inputs like the Vorrinoi or the triangulation onto a mesh surface and achieve an interesting looking design quite easily. I believe using a mesh on the next case study will be beneficial and allow me to create a pattern on the surface.

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WEEK FIVE

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C A S E ST U DY 2 . 0 : C R E AT I N G A N A LG O R I T H M I C D ES I G N STRIPS AND FOLDING DOUBLE AGENT WHITE BY THEVERYMANY

This week's task involves reverse engineering a building of our groups choosing. We chose Double Agent White to research and then develop on Rhino and Grasshopper. This building is seen to incoperate Strips and Folding. Strips and Folding incoperates the use of panelisation to create generative cladding and object design.

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C A S E ST U DY 2

DOUBLE AGENT WHITE IN SERIES OF PROTOTYPICAL ARCHITECTURES Architect:

Marc Fornes/ Theverymany

The project was one of a series displaying Prototypical Architectures. It features a continuous surface where 9 different spheres intersect to create freedom from minimal components. It “uses Object Oriented computing to generate developable parts for fabrication of double curved surfaces”6. The Double Agent White material is used as it enables construction.

Theverymany is known for his “extensive body of experimental, highly organic, large scale and selfsupported structures, between art and architectures”7.

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The construction of the form is reliant upon computational and generative design. The pattern overlaid hugs the geometrical structure beneath. There is a connection between structure and ornament which creates a dynamic design. This combination interests me as I find the design appealing in its contrasts between simplicity and complexity.


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C A S E ST U DY 2

REVERSE ENGINEERING THE DESIGN Double Agent White After researching the Double Agent white design my group attempted to recreate it digitally using Rhino and Grasshopper. It was discovered that the design was created by intersecting nine spheres. These nine spheres are unique in size. This became the base point for our rhino modelling. Using the sphere tool we created a three-dimensional sphere in Rhino. A slider was added to control the radius. A plane was added with the point connections in Rhino to allow for future movement. These points were also given sliders so that they have the potential to move. The central sphere however is connected to a specific point in rhino.

A smooth mesh component was added to achieve a smooth surface. when this input was not put in a hexagonal shape was created with points.

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This was then replicated nine times and they were positioned on the largest and central sphere. This was done in a random and purely aesthetical fashion as I believe that this would have been the basis when the actually structure was designed. These are the first two spheres which I created. I have again applied the smooth mesh input.

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The next stage was intersecting the spheres. We used the solid union command. This created one shape from the nine. The Grasshopper input can be seen to the left..

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The next stage was intersecting the spheres. We used the solid union command. This created one shape from the nine.

The surface was divided into a number of points.

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One of the trials to achieve surface pattern was the use of the arc tool. This, however just created the arcs on a horizontal rather than verticle plane. It was therefore not appropriate.

The next stage involved placing a pattern on the surface of the object. This was a difficult process due to the curved nature of the shape. After many trials and errors we used the cull pattern to create a random selection of faces which were deleted. This gave us the final output. A number of different true/false combinations were trialed. This is an example of one.

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The mesh was turned into a surface to be able to ofset it. It was offset internally by a charge of -1 Both of the surfaces were later culled to create the same patterns on the internal face. This created an extreemly complext mesh with a number of different faces. Im not too sure how this can be progressed further.

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C A S E ST U DY 2

REVERSE ENGINEERING THE DESIGN: Week 2 Double Agent White

Due to the intense complication surrounding the creation of the pattern on the model it was decided that the base form which we would work from was this. It is simply the union of the spheres, however as we would like to move away from the spheres, due to the amount of trouble which they have given us, i see this as positive. Without many initial inputs i can play around to create something better as i go along.

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WEEK SIX

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T EC H N I Q U E D E V E LO P M E N T Creation of a matrix

Moving on from reverse engineering the design as a group we had to create a number of iiterations of the design. This is to be set-up in a matrix.

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T E C H N I Q U E D E V E LO P M E N T ITERATIONS AND POSSIBLE EXPLORATIONS

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T E C H N I Q U E D E V E LO P M E N T OPTIONS TO FURTHER CONSIDER

25: Circles

43: Layering

19: Cones

A funky design created through the lofting of circles between the two offset layers of our Brep shape. The circles intersect creating a nice pattern on the surface. We have yet to decide how this could potentially renew energy, however it is extremely sculptural. Its sculptural nature is defined by the delicateness which the circles create.

Here, a feathering of layering is created. This design was selected for its delicacy and flexiblity. A possible direction would be using the petal-le layers to blow in the wind and create wind-energy. Another option would be to use magnetism to create a field as moveable parts draw near to each other.

This design was chose difference in relation to ples in the matrix. Usin were able to move aw cal shape. A dynamic ated through the inte different cones. With f of this design we belie tential to be an interact from as dictated by th perhaps make use of when connecting it to o ing. Many of the pas used a portion of th to allow the structure usually in relation to lig the tips of the cones lig tain amount of energy Another idea to explor of the sides of the co then rising throughou the magnetic force som site users. This will be through prototyping.

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en for its point of o our other examng a cone input we way from a spheric design was creersection of these urther exploration eve that it has potive and sculptural e brief. We could f its pointed form our energy renewst years examples he energy created to do something, ht. We could make ght up when a cerhas been created. re is the possibility one flattening and ut the day due to mehow created by e further explored

33: Contours

28: Onion shape

Using contours with an attractor input for the distance between them an interesting form was created. It is extremely spherical, however the patterns created by the contour is of interest to us. Perhaps we could have disks on an axis, shaped like each contour, which move. As they move and bang into one another they could help to create the magnetic energy which we are trying to create.

An explosive design with lines protruding from a central sphere was created through a map-to-surface input. The shape created is unique and different; we find it extremely interesting and see lots of potential for further interpolation. The central sphere could be a gathering area for the site, the protruding elements a sculptural design. This would allow users to contemplate the design from within it. Possibly the design could be even more user friendly by allowing it to be climbed. A design such as this one would also allow us to cover a large amount of the site, which itself is actually quite large. The design could be turned on its side or created upright. This flexibility is appealing as it promotes further exploration.

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pROTOTYPE

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#1


T

his prototype explores the basic form that we have created in Grasshopper and Rhino. It also tests the interaction between spheres and how it would be possible to change the number of components in the overall form. This iteratative prototype is organic, which creates a soft and relaxed form. It would be an interesting paradigm change have an energy source that is delicate in form as opposed to a machine with harsh edges. Here we employed flexible twigs to wrap around a central spherical space. This natural material would be easily available at the LAGI site in Denmark, as Scandanavia is famous for its timber.

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pROTOTYPE #2

T

wo different materials were tested in the creation of this prototype. Firstly a normal paper one, followed by a thicker card. Whilst the thicker card was a more durable and better looking outcome, with the thinner paper I was able to weave the strands into one another to create the form at the top. Both were made in the same fashion, by strips of paper being cut from the edge to the outline of a circle. Due to the issue with sticking the strips together at the top of cone we began think about incorporating the renewing of energy and making the design more user friendly. Perhaps we could design a moving structure where the strips folded down and up during the day dependant on certain factors.

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Prototype #3

I

n order to emulate the softness and delicacy of the form obtained in our explorations, we used black tissue paper. If this option were to be further explored however, other possibilities would have to be explored. Thin slices of wood could be used to construct an incredibly beautiful piece. Other options could include using canvas or another waterproof material. An exciting possibility could be to use rubbish and junk from the surrounding waterways to create a space that produces energy and awareness of litter in the sea. This installation could be added to by people who use the site - in a way, a type of community art project.

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pROTOTYPE #4

T

he central sphere in this design, we imagine, would be a gathering area for the site. The area would most likely need to be enlarged. With a rough site cut out (not to scale) we randomly created a nest pattern around the sphere roughly copying the grasshopper prototype we created. However, we turned the grasshopper design on its side when creating this prototype as we felt it would fit the brief better. The point of interest in this prototype is the large footprint of it. By using a random scattered pattern and perhaps increasing the number of domes around the site, most of the site could be incorporated into the design.

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WEEK SEVEN

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T EC H N I Q U E

P RO P OSA L

Proposing a design to take forward into part c

continuing to develop our design based on the reverse-engineering exersize we aimed to broaden our design and move away from the spherical shape to come to a proposal.

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T EC H N I Q U E P RO P OSA L

DIGITAL PROTOTYPE #1

Physical prototype number 4 was then replicated in a digital form. It was created through populating a surface with points and forming arcs in between those points at random intervals. The sphere trims any of the arcs intersecting it creating that central gathering space. I was not able to create a number of different starting

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points for the arc, many of them begin at the same point for some reason., even though they all end at different points. After some contemplation, however it was realised that having one dense starting point for all of the arcs is more sculptural than having each arc starts where another ends. This way it seems less symmetrical and more random.


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T EC H N I Q U E P RO P OSA L

DIGITAL PROTOTYPE #1

This physical prototype was created based on the digital model which we created. The aim of this was to see how the arched pipes which were made in rhino will fare once being created with paper. Straight away issues were run into with the creation of the pipe. It was not a smooth curve, as grasshopper had modelled, rather the paper bended at odd angles creating a pointed form. In order to create a smoother curve different folds and papers were experimented with. This twisted form created by folding the paper around itself was the best suited as it curved but still maintained a pipe-like form. This allowed the structural form to be replicated to a certain extent. We propose to apply this system to the site with the central sphere area functioning as a gathering area for people to view the sculpture and the energy being created. Seeing that our energy renewal technique focuses around water and magnetism we propose that magnetic fields could be created between the pipes and as the wind blows through the site, knocking the pipes together at their apexes, energy would be created.

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T EC H N I Q U E P RO P OSA L

DIGITAL PROTOTYPE #2

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This model was created through offsetting lines and creating surfaces in grasshopper. We used our baked sphere surface as a brep, with one of the contours formed through the matrix as a central curve. From this we were able to offset the points and extrude upwards. The surfaces finish where the spheres finished. This lead to an elegant formation of curved surfaces around a central point.

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T EC H N I Q U E P RO P OSA L

DIGITAL PROTOTYPE #2

We then tested the design in a real life situation. It was a positive result. We were able to successfully achieve the creation of the curved surface without too much difficulty. As we are considering Vortex power as our energy renewing technique this design is perfect. Should we project the surfaces into water they would create obstacles for the water to flow around. This would create the energy which could be sent to the grid. Potentially the middle area could be a area for the users of the site to inhabit so that can view the process.

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T EC H N I Q U E P RO P OSA L

DIGITAL PROTOTYPE #13

This digital model was created in grasshopper by using field attractors which made a series of lines over a sphere like form. Once the lines were piped, an elegant form with a number of interconnecting and intertwined arcs was created. Due to the small nature of the pipes we decided that prototyping this using the card cutter or manual prototyping would be difficult and almost impossible to replicate properly. It was therefore decided to look into 3D printing.

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T EC H N I Q U E P RO P OSA L

DIGITAL PROTOTYPE #13

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We aimed to test the model outside of the virtual world of Rhino where there was no gravity. We wanted to know if the model would perform well in a real life situation. Due to the fine members, in some areas the model failed, however we now know that if we were to continue with this design we would need to take this factor into further consideration.

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T EC H N I Q U E P RO P OSA L

Scandinavian Bathing Culture

Within Scandinavia public bathing has held a place in tradition from centuries ago. It was used as a means of hygiene since before the middle ages. In Sweden the ‘Sweat lodge’ developed, influenced by Asia8. Public bathing, however is a custom seen in many places throughout Europe. Budaphest is another country where this custom is prevalent. The amount of ornamentation used in these buildings was enormous, perhaps indicating their importance to the city and society. http://www.memetics.com/wp-content/uploads/2013/07/How-to-Enjoy-the%E2%80%9CCity-of-Healing-Waters%E2%80%9D-600x450.jpg

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“Copenhagen Harbor Bath/PLOT” 05 Jan 2009. ArchDaily. Acessed 3/4/14, from http://www. archdaily.com/11216/copenhagen-harbour-bath-plot/

The Copenhagen Harbor Bath located within a close proximity to our site has also used this idea of public bathing in their design on an old port in Copenhagen9. They transformed “an industrial port and traffic junction [into] the cultural and social centre of the city” according to Archidaily. It allows for connection between the port and the installation, with the installation extending over the water. It uses modern design to reconnect the Danish to their roots.

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T EC H N I Q U E P RO P OSA L

Renewable Energy Technique

The solar tubular panels are beneficial as they both create electricity through capturing solar, infrared or UV rays, and heat water at the same time. Once a PV panel in general heats up past its peak, it is not able to efficiently produce energy anymore. The benefit of heating water is that through the heating process the panel is cooled down as the heat is

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transmitted. This allows for the creation of more energy than a normal solar panel10. As it both creates energy and heats water we believe it to be perfect for our concept.


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T EC H N I Q U E P RO P OSA L

DESIGN PROPOSAL

We propose that the design will be partially dug into the ground. It will be made of photovoltaic tubular panels to collect energy from the sun’s rays. There will also be a number of public baths incorporated into the valleys of the design. Heat emission from the collections will be used to heat the water. Other areas of the site will be used for gathering areas, particularly under the apexes of the design.

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T EC H N I Q U E P RO P OSA L

Site Context

Harbour

the little mermaid statue

The Design will be placed on the left hand side of the sight so that views of the little mermaid statue can be appreciated by site users. Also tourists at the Little Mermaid can see our site. It is also placed here as harbour water is to be used for the baths. We still need to discover how this is exactly possible, however due to a difference of 200mm water height between high and low tides a pump system would need to be incorporated.

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1


land 302.4

79˚

179.71 LAGI SITE 101˚ 10.38 63.90

104.63 30.05

236.87

50.00

all units in metres

water taxi terminal PAGE 103


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lEARNING OUTCOMES & DIRECTION

Feedback From the feedback during the intrem presentations it is clear that the next stage for our group is to further explore the capabilities of the energy renewing technology we have chosen. This will allow us to use it better within our design. We have to continue to fiddle with the final design to perfect it’s form, especially where it concaves underneath itself.

Learning Objectives Objective 7: Developing “the ability to make a case for proposals” We were able to anticipate the short comings of potential design proposals which we began to create with prototypes 1 and 2, the reason for starting afresh and creating digital prototype #3. Once we had associated the design to the brief and a cultural connection we realised the shortcoming of our selected energy technique, vortex power. Instead of sticking with it we researched new techniques and found the Tubular solar panels. Objective 8: begin developing a personalised repertoire of computational techniques As seen through my algorithmic sketchbook and the creation of the digital prototypes I am beginning to become more comfortable using Grasshopper and all of its plug ins. For the creation of the matrix I learnt how to use Kangaroo, Weave-a-bird, lunchbox and Starling. I found it most logical to implements what was taught in the tutorials to our algorithm when creating the matrix. This did not always work, however I felt comfortable fiddling with the algorithm to try and make it work. I was successful sometimes. Objective 2: developing “an ability to generate a variety of design possibilities for a given situation” Objective 7: develop foundational understandings of computational geometry, data structures and types of programming. At the beginning of this process due to the case study selected my group was very focused around the sphere shape. The initial iterations were extremely spherical and it didn’t seem as if we could move past this shape. However we decided that we had to find a way to create different geometries. In some cases (i.e our final three prototypes) we either started with a blank file and used the knowledge gained from the initial exercise to inform our design or just used the baked brep shape to inform part of our design. From doing this I feel as if I thoroughly explored the algorithm and how it could be changed if I started again. Objective 3: developing skills in various three-dimensional media” As previously stated I have seen an improvement in myself in being able to problem solve when in the virtual programs. Through using the 3D printer I was able to translate this understanding from a purely virtual knowledge to an understanding of how it would perform in the real world with gravity.

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F O OT N OT ES

1. “voltaDom: MIT 2011” ( accessed 31/3/14: SJET) <http://www.sjet.us/MIT_VOLTADOM.html> 2. “Skylar Tibbits: voltaDom” ( accessed 31/3/14: Arts at MIT) <http://arts.mit.edu/fast/fast-light/fast-installation-skylar-tibbits-vdom/> 3. “‘Voussoir Cloud’ by IwamotoScott with Buro Happold” (2009: Archivenue) <http://www.archivenue.com/voussoir-cloud-by-iwamotoscott-with-buro-happold/> 4. “Voussior Cloud” (2008: IwamotoScott Architecture) < http://www.iwamotoscott.com/VOUSSOIR-CLOUD> 5. “FERMID by Behnaz Babazadeh” (2014: Design PlayGrounds) <http://designplaygrounds.com/deviants/fermid-by-behnaz-babazadeh/ > 6. Escobedo, Jessica “DOUBLE AGENT WHITE IN SERIES OF PROTOTYPICAL ARCHITECTURES” (2012: Evolo) <http://www.evolo.us/architecture/double-agent-white-in- series-of-prototypical-architectures-theverymany/ 7. “Marc Fornes and Theverymany” (accessed 5/4/14) <http://theverymany.com/about/> 8. Hoffman, Anna “ Quick History: Public Baths & Bathing” 5.1 2.11, from http://www.apartmenttherapy.com/quick-history-baths-bathing-146544 9. “Copenhagen Harbor Bath/PLOT” 05 Jan 2009. ArchDaily. Acessed 3/4/14, from http://www.archdaily.com/11216/copenhagen-harbour-bath-plot/ 10. Emspak, Jessie “Tubular Solar Panels create Electricity, Hot water” 11.4.1 2 from http://news.discovery.com/tech/alternative-power-sources/naked-energy-tubular-solar-120411. htm

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REFERENCING

“ARTICULATED CLOUD” ( 2012: Ned Kahn Studio’s) <http://nedkahn.com/portfolio/articulated-cloud/ > “Copenhagen Harbor Bath/PLOT” 05 Jan 2009. ArchDaily. Acessed 3/4/14, from http://www.archdaily.com/11216/copenhagen-harbour-bath-plot/ Escobedo, Jessica “DOUBLE AGENT WHITE IN SERIES OF PROTOTYPICAL ARCHITECTURES” (2012: Evolo) <http://www.evolo.us/architecture/double-agent-whitein-series-of-prototypical-architectures-theverymany/ FERMID by Behnaz Babazadeh” (2014: Design PlayGrounds) <http://designplaygrounds.com/deviants/fermid-by-behnaz-babazadeh/ > Hoffman, Anna “ Quick History: Public Baths & Bathing” 5.1 2.11, from http://www.apartmenttherapy.com/quick-history-baths-bathing-146544 http://www.memetics.com/wp-content/uploads/2013/07/How-to-Enjoy-the-%E2%80%9CCity-of-Healing-Waters%E2%80%9D-600x450.jpg “Hypo Surface” ( accessed 31/3/14: Hyposurface) <http://hyposurface.org/> “Marc Fornes and Theverymany” (accessed 5/4/14) <http://theverymany.com/about/> “POLYP.lux by SOFTlab” (2014: Design PlayGrounds) <http://designplaygrounds.com/deviants/polyp-lux-by-softlab/> “Skylar Tibbits: voltaDom” ( accessed 31/3/14: Arts at MIT) <http://arts.mit.edu/fast/fast-light/fast-installation-skylar-tibbits-vdom/> “Transformers by IMADE” (2014: Design PlayGrounds) <http://designplaygrounds.com/deviants/transformers-by-i-m-a-d-e/> “voltaDom: MIT 2011 ” ( accessed 31/3/14: SJET) <http://www.sjet.us/MIT_VOLTADOM.html> “Voussior Cloud” (2008: IwamotoScott Architecture) < http://www.iwamotoscott.com/VOUSSOIR-CLOUD> “‘Voussoir Cloud’ by IwamotoScott with Buro Happold” (2009: Archivenue) <http://www.archivenue.com/voussoir-cloud-by-iwamotoscott-with-buro-happold/>

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PART C: DETAILED DESIGN

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WEEK EIGHT

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D ES I G N C O N C E PT Feedback analysis

Further exploration based upon the feedback of the interm presentations. My group needed to consider the technology to a more indepth level. We also needed to consider how it could be constructed in our proposed design.

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H Y B R I D T U B U L A R S O L A R PA N E LS

THE TECHNOLOGY Hybrid Tubular Solar Panels are a new age technology. They are still experimental however they were chosen as they are able to produce energy from solar power more efficiently due to its ability to heat water. Regular PV’s operate at a 20% efficiency rate and tend to stop producing energy efficiently after they have reached a certain temperature, typically 77degrees Celsius1 . The advantage of using the hybrid tubular system is its ability to cool itself down to continue to produce peak amounts of electricity. The water which flows through the vacuum tubes within the larger tube cools the tube down through transferring the heat to the water2 . This water will

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then heat the water of our spa’s. The ideal temperature of a hot spring according to Peninsular Hot springs is 50 degrees3. The panels however can achieve temperature of 1204 degree’s so the hot water will have to be continually mixed with cold water from the bay or mains. The water running through the tubes will be drawn from the bay and then released back into the bay. There could also be an issue with the salt in the water in the bay. For this reason it may need to be filtered.

IMAGE: Quaschning, Volker, “Solar Thermal water heating” Renewable Energy World, 2004, pp. 95-99, accessed from http://www.volker-quaschning.de/ articles/fundamentals4/index_e.php


Naked Energy, “The Product: Technology’ 2012 http://www.nakedenergy.co.uk/product/how-it-works/

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H Y B R I D T U B U L A R S O L A R PA N E LS

DENMARK In Denmark the optimal positioning for solar panel is at an angle of 45 to 60 degree’s5. Due to the curved nature of our design, some areas will fit into this perfectly while others

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will not fit. Particularly the areas which will be covered by the bath bowl will not perform. These areas will not be made of the product, instead only glass tubes.


In Denmark the average Photovoltaic outputs 100 to 120 per kWh per m2 of solar PV. Naked Energy, one of the few companies who have a hybrid solar tube claims that their tubes are 45% more energy efficient than normal solar panels. This is due to three reasons. Firstly this was due to the water cooling aspect. Secondly the tubes have advanced Solar Panel

technologies within them undertaken by Imperial College London. Thirdly, they work very well in cold, cloudy or otherwise unfavourable conditions. Even if this became an issue the technology could be further advanced through the implementation of infrared or ultraviolet panels as these lights are accessible almost 24hours of the day.

Naked Energy, “The Product: Technology’ 2012 http://www.nakedenergy.co.uk/product/how-it-works/

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C O P E N H AG E N

SUNLIGHT- CPH Copenhagen has on average 18 hours of sunlight in the summer and 7hours in the winter. This gives an annual solar resource of 975kWh per sq m according to Gasmia9.

Kobenhavn Denmark, GAISM, accessed 5/2014, http://www.gaisma.com/en/ location/kobenhavn.html

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SUNLIGHT- MEL In comparison to Melbourne the sunlight seems quite similar. As does the cloud cover and clearness, both places averaging at 0.43 clearness. The temperature in Melbourne averages at 5 degrees higher than Copenhagen.

Melbourne Australia, GAISM, accessed 5/2014, http://www.gaisma.com/en/ location/melbourne.html

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C O P E N H AG E N

SUNLIGHT- LOND London's sun pattern is extreemly similar to Copenhagen. The cloud cover 38% It's temperature on a yearly average is 3 degree's higher than Copenhagen at 11 degrees. Temperature however has little impact on the tubes performance. Due to the similarity between London and Copenhagen we feel that information about the panels energy output in London will be similar to that of Copenhagen.

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London United Kingdom, GAISM, accessed 5/2014, http://www.gaisma.com/ en/location/london.html


ENERGY OUTPUT The system we propose combines the production of electricity and hot water. The electricity created by the solar panels will all be sent to the grid as there is enough energy absorbed by the tubes to heat the water without impacting

the electricity production. Indeed, this can be seen through evacuated tube solar hot water. These tubes are also well suited to extremely cold temperatures and work in low-light.

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H Y B R I D T U B U L A R S O L A R PA N E LS

"Solar Panels - Solar Hot Water" Navitron, http://www.navitron.org.uk/page.php?id=26

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6&catId=71

The average monthly output of 20 tubes (47mm diameter, 1.5m long) in the UK are seen in the chart above12 . Therefore the annual average is 4.49 kWh13. This system has a positive output of energy.

On site, the energy will be used for three purposes: - pumping water from the bay into the design (the tubes theselves are self pumping. - filtering the water of salt (if this becomes an issue) - Cooling the water down; however this could also be achieved through using water from the mains supply.

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WEEK NINE

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T E CTO N I C E L E M E N TS

FINALISING THE DESIGN

O pt i m i s at i o n of t h e d es i g n w i t h i n t h e s i te w a s e x p lo re t h ro u g h lo o k i n g a t v i e w s , e n e rg y p ro d u c t i o n a n d t h e s i te .

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C O P E N H AG E N

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C O P E N H AG E N

ROCKS AND GEOLOGY

The natural Danish limestone, which Copenhagen itself sits on14 could be referenced. This stone is smooth in texture, completely opposite to the burial stone.

Vestergaard Petersen, Bent “Danish Climate and Geology” Biobent, http://home1.stofanet.dk/biobent/DanKlima.html

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“Limestone” White ‘n’ White Minerals Ltd. 2013, http://www.calcinedlime.in index.php?module=product&itemID= 73&event=detail&pid=Lime-Stone


Pvt. n/ =182

In the ancient Nordic Culture of Scandinavia when valued people in society died their graves were marked with a burial stone15. This stone was porous in texture and were often in scripted with runic elements on one side. This type of rock could be referenced in our design to tie it into the Scandinavian culture. The porous material is deemed more suited to our design due to the exfoliating nature of it. Basalt is an example of porous rock which would be used.

V채ster책s Off The Beaten Path, 2014, from http://www. virtualtourist.com/travel/Europe/Sweden/Vaestmanlands_Laen/ Vaesteras-168262/Off_the_Beaten_Path-Vaesteras-TG-C-1.html

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Something Led is a sculptural design by William Bondin. It uses a combination of structural and glass members, the exact steel members are smaller than the glass and are therefore able to fit exactly within the glass parts. This is called a conically Something Led has taken an extreme on this, making the entire tube smaller however if we wanted a more fluid connection

P R E C E D E N T D ES I G N S

SOMETHING LED BY WILLIAM BONDIN

Something Led is a sculptural design by William Bondin. It uses a combination of structural and glass members, the exact combination of our design. As we were unsure how to fix these two members together, this is an important precedent. The steel members are smaller than the glass and are therefore able to fit exactly within the glass parts. This is called a conically tapered joint. It’s basic principle see’s one end of the tube being tapered inwards to allow it to fit within the other tube16. Something Led has taken an extreme on this, making the entire tube smaller however if we wanted a more fluid connection in our design this could be a way.

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Another interesting point to note is the use of glowing glass. We had already discussed this as a possibility for our design. The glass could light up at the night to make the site more user friendly in the dark. This would also create interesting patterns on the ground. In this example the yellow hue of the glowing glass contrasts nicely with the dark steel.


t combination of our design. As we were unsure how to fix these two members together, this is an important precedent. The y tapered joint. It’s basic principle see’s one end of the tube being tapered inwards to allow it to fit within the other tube . n in our design this could be a way.

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O PT I M I S I N G T H E D ES I G N Density To optimise the design we explored the installation of more solar panels through the addition of more tubes. Initially only some of the tubes were to be fitted with photovoltaic panels, however due to their tubular nature the light reflected from the water and diffused light from the sun will still be able to create some energy. It was decided that the entire structure use the photovoltaic system.

In Rhino we explored the addition of more tubes. The number of point charges was increased by almost 20 percent. This created a much denser design. By doing this however we loose some of the elegance of the design.

low density

perspective

section

high density

perspective

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However if we do not use enough tubes there will not be enough energy production. In this iteration the amount of tubes has been lessened by approximately 10 percent. From this we have learnt that there is a close relationship regarding the tubes with the appearance of the design and the creation of energy. If one is too high the other falls.

medium density

perspective

section

section

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O PT I M I S I N G T H E D ES I G N

Orientation The design has been orientated in this way to allow for views across the bay. The less dense side faces the open bay whereas the tube dense side faces the industrialised area near the site.

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If it were positioned the alternate way, however more striking views would be captured from across the bay. Tourists visiting the Little Mermaid Statue would be able to see the design from across the bay and want to visit it.

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O PT I M I S I N G T H E D ES I G N Light

As this side is facing west it will receive lots of the hot sun as it sets. This will lead to an optimised energy production in comparison to other positioning of the design.

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The top of the design is partially shaded these renders which show the sun at different angles. This would occur in real life, however due to the PV's being designed to use reflective

and differed light as well as normal sunlight this will not be an issue.


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O PT I M I S I N G T H E D ES I G N Area

In optimising the design we discussed how large our design should be and what portion of the site it should encompass.

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WEEK TEN, ELEVEN & TWELVE

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U N D E R STA N D I N G T H E D ES I G N FINALISING THE STRUCTURE

O pt i m i s at i o n of t h e d es i g n c a u s e d t h e s t r u c t u ra l a s p e c t o f t h e d e s i g n to b e c r i t i c a l ly a n a ly s e d . I t w a s fo u n d to b e i n s u f f i c i e n t a n d t h e re fo re a n e w a lg o r i t h m w a s d e v e lo p e d

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U n d e rs ta n d i n g t h e D e s i g n

WATER SOURCING BAY WATER

MAINS SYSTEM

RAIN WATER

TRANSFER ED DIRECTLY INTO DESIGNED SYSTEM

TRANSFER ED THROUG H PUMPIN G SYSTEM

PIPES

EM PTIE D DIRECTLY OR INDI RECTLY INTO POOL

COLLECTED TO USE BEFORE MAINS

HEAT/ COOLER

BAY WATER EM PTIE D INTO THE BAY

BATHING POOLS

COLL EXCE PROD PHOT

W

BA PO

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LECTS ESS HEAT DUCED BY TOVOLTAICS

HOT WATER

.

CONVERTING PHOTONS TO ELECTORNS, OR LIGHT TO ELECTRICITY COLD BAY WATER

PHOTONS

PHOTOVOLTAICS

ELECTRONS KNOCKED OUT IN THE FOR OF DIRECT CURRENT

INSIDE

INVERTER

EVACUATED TUBE

ALTERNATING CURRENT CREATED

UTILITY GRID

METER

ATHING OOLS

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U n d e rs ta n d i n g t h e D e s i g n

Connections

The pipes are connected to the ground and supported by a connection plate. This will be made out of steel.

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U n d e rs ta n d i n g t h e D e s i g n

The Technology

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U n d e rs ta n d i n g t h e D e s i g n Emotive Drawing of the design

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U n d e rs ta n d i n g t h e D e s i g n

prototyping

We prototyped with glowsticks to understand what the instalation may look light at night. From the glowstics we also learnt about connections.

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We prototyped a 1:2 scale of the tubular solar panel to understand the size of them. Much thinner than we had anticipated. Also began to understand our design emotively through hand drawn images. This allowed us to understand our site from a users perspective.

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T H E D ES I G N Optimisation

one 87 hoops - total panels: 3654 -> 2996280kWh per year

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T H E D ES I G N Optimisation

two However, although more panels technically produces more energy, they also create more shade and will therefore block neighbouring panels reducing the amount of energy being produced. We decided to go with this middle option as it did not over-crowd the site, permitted easy access to the site and did not feel like we were locking the bath users into bird cages.

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T H E D ES I G N Optimisation

three 27 hoops - total panels: 1134 -> 929880 kWh per annum

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WEEK TWELVE

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PA RT C P R ES E N TAT I O N S S o l La g u n e

T h e d e s i g n p re s e n te d d u r i n g t h e l a s t t u to r i a l o f t h e s e m e s te r

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F I N A L I S I N G T H E D ES I G N The Design: Digital In attempt to create a stable structure the design was reengineered.

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F I N A L I S I N G T H E D ES I G N

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F I N A L I S I N G T H E D ES I G N One Bathing Area

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Top

Right

SECTION 1

Perspective

Front

SECTION 2

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F I N A L I S I N G T H E D ES I G N Dimensions 0.8m

1.65m

4.8m 4.0m

2.35m

.1m .5m

3.75m

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2.45m 3.4m 2.8m 6.2m

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electricity system

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water circulation system

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F I N A L I S I N G T H E D ES I G N

Connections

Two of the members coming out of the connection are made from steel to create a tripod from which the other members are supported from

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One side cold water is drawn in through a pump and turns hot as it travels through the pipe. They are supported with re-inforced conrete founcations

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F I N A L I S I N G T H E D ES I G N

emotive images

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F I N A L I S I N G T H E D ES I G N

3D Printing

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F I N A L I S I N G T H E D ES I G N

CNC ROUTER

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F I N A L I S I N G T H E D ES I G N

3D Printing: Final Prototype

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WEEK TWELVE

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L AG I B R I E F R E Q U I R E M E N TS Design proposal and statement

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S O L

L AG U N E

Sol Lagune is a Danish phrase which in English translates to mean Solar Lagune. We chose this name due to the combination of technology and ideology which it represents in our design. Solar energy is the driver of our idea. Without the technology we could not design the structure as the technology itself creates it. Through the creation of public baths a lagune type atmosphere is aimed to be created. It is from this that the name was chosen.

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SWOTVAC

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D ES I G N O PT I M I S AT I O N After the feedback we desided to again go through the optimisation stage of our design in search for a more emotive design

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T H E D ES I G N Optimisation

one The feedback from the final presentations made us feel as though the tutors felt our design was too simplistic. We decided to try to find a more dynamic and emotive form. Through manipulating the graph in grasshopper the domes became different shapes, however still very close to the original form. For this reason we continued optimising

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T H E D ES I G N Optimisation

two This design was definately more emotive. By enlarging the multiplication of the graph dramatically i achieved a new and extreemly ore emotive forms. Now the lines were flowing around the site all unique rather than the previous repetitive formation. The lines, however were not always stable. For printing reasons we were unable to go ahead with this. Some of the tubes looped around themselves making printing impossible.

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T H E D ES I G N Optimisation

three Through reducing this multiplication and playing around with the graph some more this design was achieved. While it still has some of the loops which the prior design had, they are no where near as dramatic and therefore more achievable. We decided to go ahead with this design,

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SWOTVAC

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D ES I G N P R O P O S A L FINAL DESIGN PROPOSAL

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S E CT I O N S

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P L A N S A N D E L E VAT I O N S

TOP

FRONT VIEW

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PERSPECTIVE

SIDE VIEW

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DIMENSIONING

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1:1 0 SCALE

1:1 0 SCALE

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Intersection Connections for Curves

222.75 343.70

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Scale 1:5 All measurements in millimetres


1:5 SCALE

For structural stability all of the domes will connect into a central hub. It is detailed above. These pipes have two setions as seen in the detail above. The outer is the PV cells. Inside that is a steel structural pipe. This is where the water rund through.

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cold water

water

Ground Level Connection Scale 1:5

heated water bath rock mixer steel

bath

concrete ground

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RENDERING

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RENDERING

View from the little Mermaid: Day

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RENDERING

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View from the little Mermaid: Night

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RENDERING

View from Northern Boundary of the Site

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From within the site

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From within the site; facing the Little Mermaid

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Taxi terminal Approach

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We attempted to have this single dome printed for final submissions. Unfortunately due to 3D printing limitations this was not able to be conpleted. These renders give an indication as to what it would have looked like

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F i n a l 3D p ri nt

TOP

FRONT VIEW

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PERSPECTIVE

SIDE VIEW

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F i n a l 3D p ri nt

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D ES I G N P R O P O S A L STAT E M E N T

Sol Lagune is an exciting new project that we are passionate about and would like to present to you for submission to the LAGI competition. We wanted to create a design that would not only generate readily available energy to be used by the city of Copenhagen but also provide a place of community and opulence that could be used by everyone. We started by deciding that the design should have an organic, emotive form. We also wanted to make us of the sites location by using the bay water. We were able to combine those two desires once we discovered an interesting break-through technology called tubular-photovoltaic panels. The concept of the technology is a cogeneration system. This means there are two interacting systems. Firstly there are glass tubes of 120mm in diameter. These house silicon photovoltaic panels that curve around the inside of the tube. Secondly, situated behind the solar panels, are 50mm diameter glass pipes with water running through them. This whole system optimises the energy production due to four factors: (1) the curved surface focuses the light onto the photovoltaic panel. (2) The fact it is curved means that the panels are always perpendicular to the sun and therefore are always able to collect photons. (3) The curved shape permits the panels to collect diffuse and reflected light to create energy. (4) Cooling down the panels by having the water run behind them collecting excess heat. Indeed, it is normal for photovoltaic panels to heat up during the day, however this diminishes their efficiency.

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In addition to this, the system provides a free source of hot water. This water can reach up to 120째C. We plan on using this free hot water for our public baths which will be incorporated into the design, situated amongst each collection of tubes producing energy. 120째C is clearly too hot for people to be able to bathe in comfortably so we plan on having a mixer regulating the temperature of the baths. The final aspect of the design will be to have the panels glow in the dark at night by using carbon nanotubes photonic crystals that collect photons from a broader spectrum of light wavelengths than common photovoltaic cells. Our design started out as an assembly of spheres with holes punctured in them, however we quickly moved away from this idea in order to make a more sculptural and free structure. The result was a large mess of pipes curling up, over and around the site as if they had a life of their own. Although we enjoyed the fluidity present in this design, it was not structurally viable. We therefore continued to push our algorithm. At this stage the design consisted of a collection of 51 steel hoops set 9m in the air and located randomly over the site. It is from these hoops that the tubes containing the photovoltaic panels and water tubes spring out like waterfalls, hitting the stone base into which the baths are carved. There are 9 tubes per hoop, however 2 of these are structural and therefore made of steel. It is through these 2 pillars that the energy will be collected and directed to the grid. We then decided that this design was still not structurally viable and had lost


part of its emotive fluidity from the previous design. Our current and final design is a combination of the two other designs, most of the tubes connect into hoops whilst there are still free-flowing pipes covering the site. This permits the tubes to all be at different altitudes. We have also added a steel section to the tubes so as to increase their strength and permit them to support themselves.

However, although more panels technically produces more energy, they also create more shade and will therefore block neighbouring panels reducing the amount of energy being produced. We decided to go with the middle option as it did not over-crowd the site, permitted easy access to the site and did not feel like we were locking the bath users into bird cages.

2. Annual energy production In Denmark on average: 100kWh/m² for normal panel, tubular produces 45% more which is 145kWh/m² (annually). Size of panel: 1.5m long, 120mm diameter circle -> perimeter of circle is 377mm or 3.77m therefore panel is 5.66m². Each panel produces 145*5.66 = 820kWh per year.

3. Dimensions and list of primary materials used in project.

Our design: 51 hoops with seven tubes. Each tube is nine meter long divided into 1.5m long sections of solar panels, so there are 6 panels per tube. There is therefore a total of 2141 panels over the site. Each panel produces 820kWh, so the site produces 1756440 kWh per annum.

Site covered in granite and carved out for baths. Site is +/- 54000m². Pipes: - glass tubes 120 mm diameter, 3213 m long - silicon solar panels, 3213 m long - glass water pipes 50 mm diameter, 3213 m long - structural steel legs 120 mm diameter, 918 m long - structural steel interior tubes around glass water pipes 70mm diameter, 3213 m long

Optimisation: 27 hoops - total panels: 1134 -> 929880 kWh per annum. 87 hoops - total panels: 3654 -> 2996280 kWh per annum.

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E N V I R O N M E N TA L I M PA CT STAT E M E N T

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Sol Lagune aims to have a longterm positive impact on the site environment in Copenhagen. Solar energy is a clean and renewable energy source. Use of Solar Tubular panels allows for a greater energy production in comparison to normal flat PV panels. The 45% higher production rate is due to the tubular nature of the panel which also produces energy from refracted and reflected light. This will allow Sol Lagune to produce up to 1756440kWh per annum as each panel produces 820kwh per annum. Most of this energy will be sent to the grid to power Copenhagen; however a small amount of this energy, less than 1 percent, will be used to light the structure up. This would happen every night for about 4 hours.

We imagine that the embodied energy for the production of these panels would be high. However, due to the high efficiency of them we believe that after a relatively short period of time energy production on the site will outweigh embodied energy. Furthermore we aim to have a positive impact on the people visiting the site and help them to understand the need and process of renewable energy. Solar energy production is familiar; therefore Sol Lagune may promote the people of Copenhagen to take up solar energy production on a house scale.

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L E A R N I N G O B J E CT I V ES

Sol Lagune is a design derived directly from the brief and the context of the site. I have interrogated the brief by creating a design which relies heavily on the technology to create energy. It, however is also an extremely sculptural and dynamic, responding to the other aspect of the brief. In creating a public bath ancient Nordic traditions have been referenced which allows familiarity to the design. I feel as if I was able to create connections between architecture and the site around it, as objective 4 indicates. Through the process of this design my group has come up with a number of different designs. These designs were optimised due to structural,

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asthetic or issues with the brief. Through doing so I became familiar with grasshopper and now feel comfortable designing parametrically. I am able to navigate rhino more efficiently as well as grasshopper plugins like Elk and Anemone. By futhering my understanding in these programs I was able to take our design further and create unique design proposals. These designs were then prototyped either manually, digitally or constructed through the fablab. Through experimenting with the card cutter, the CNC router and the 3D printer (both powder and plastic) I feel more exposed to fabrication methods available. This also allowed me to understand the difference between reality and the virtual world, some of our models failing when parametrically they stood. This forced me to critically analyse my designs and question whether they would stand in real life.


F O OT N OT ES

1. Emspak, Jessie “Tubular Solar Panels create Electricity, Hot water” 11.4.1 2 from http://news.discovery.com/tech/alternative-power-sources/naked-energy-tubular-solar-120411. htm 2. ibid 3. The Benefits of Bathing”, Peninsula Hot Springs, 2013, http://www.peninsulahotsprings.com/bathing/the-benefits-of-bathing-balneology 4. Stenkjaer , Nicolaj “Solar Cell’s In Denmark” Nordic Folk Centre, 2009, http://www.folkecenter.net/gb/rd/solar-energy/pv-market/solarcells_denmark/ 5. ibid 6. Archives (Jetson Green), “Hybrid Solar Tube Panels by Naked Energy” Jetson Green 2012, http://www.jetsongreen.com/2012/03/naked-energy-vitru-pvt-solar-dual-output. html 7. Solar Panels Plus “Frequently Asked Questions” 2014, http://www.solarpanelsplus.com/frequently-asked-questions/#2 8. Low Carbon Power Generation” Engineering Timelines, 2014, http://www.engineering-timelines.com/why/lowCarbonCopenhagen/copenhagenPower_04.asp 9. Melbourne Australia, GAISM, accessed 5/2014, http://www.gaisma.com/en/location/melbourne.html 10. Kobenhavn Denmark, GAISM, accessed 5/2014, http://www.gaisma.com/en/location/kobenhavn.html 11. “Low Carbon Power Generation” Engineering Timelines, 2014, http://www.engineering-timelines.com/why/lowCarbonCopenhagen/copenhagenPower_04.asp 12. "Solar Panels - Solar Hot Water" Navitron, http://www.navitron.org.uk/page.php?id=26&catId=71 13. ibid 14. J. K. Frederiksen, J. Brendstrup, F. S. Eriksen, M. A. Gordon, C. Knudsen, M. E. J ørgensen, H. M. Møller, “ Engineering Geology of Copenhagen” Bulitine of Engineering Geology and the Environment, 2003, Issue 3, Pp. 189-206, from http://link.springer.com/article/10.1 007%2Fs10064-003-0189-2 15. Polony, Antal “How Ancient Nordic Viking Funeral Burials Reflect Common World Traditions” 2013, Seveponds, http://blog.sevenponds.com/cultural-perspectives/howancient-nordic-viking-funeral-burials-reflect-common-world-traditions 16. “Tapered Joints” Adams and Cittenden Scientific Glass, 2012, http://adamschittenden.com/technical/400Connections/401Taper_Joints.php

REFERENCING

Archives (Jetson Green), “Hybrid Solar Tube Panels by Naked Energy” Jetson Green 2012, http://www.jetsongreen.com/2012/03/naked-energy-vitru-pvt-solar-dual-output.html Emspak, Jessie “Tubular Solar Panels create Electricity, Hot water” 11.4.1 2 from http://news.discovery.com/tech/alternative-power-sources/naked-energy-tubular-solar-120411.htm J. K. Frederiksen, J. Brendstrup, F. S. Eriksen, M. A. Gordon, C. Knudsen, M. E. J ørgensen, H. M. Møller, “ Engineering Geology of Copenhagen” Bulitine of Engineering Geology and the Environment, 2003, Issue 3, Pp. 189-206, from http://link.springer.com/article/10.1 007%2Fs10064-003-0189-2 Kobenhavn Denmark, GAISM, accessed 5/2014, http://www.gaisma.com/en/location/kobenhavn.html “Limestone” White ‘n’ White Minerals Pvt. Ltd. 2013, http://www.calcinedlime.in/index.php?module=product&itemID=18273&event=detail&pid=Lime-Stone “Low Carbon Power Generation” Engineering Timelines, 2014, http://www.engineering-timelines.com/why/lowCarbonCopenhagen/copenhagenPower_04.asp Melbourne Australia, GAISM, accessed 5/2014, http://www.gaisma.com/en/location/melbourne.html Naked Energy, “The Product: Technology’ 2012 http://www.nakedenergy.co.uk/product/how-it-works/ Polony, Antal “How Ancient Nordic Viking Funeral Burials Reflect Common World Traditions” 2013, Seveponds, http://blog.sevenponds.com/cultural-perspectives/howancient-nordic-viking-funeral-burials-reflect-common-world-traditions "Solar Panels - Solar Hot Water" Navitron, http://www.navitron.org.uk/page.php?id=26&catId=71 Solar Panels Plus “Frequently Asked Questions” 2014, http://www.solarpanelsplus.com/frequently-asked-questions/#2 Stenkjaer , Nicolaj “Solar Cell’s In Denmark” Nordic Folk Centre, 2009, http://www.folkecenter.net/gb/rd/solar-energy/pv-market/solarcells_denmark/ Tapered Joints” Adams and Cittenden Scientific Glass, 2012, http://adamschittenden.com/technical/400Connections/401Taper_Joints.php The Benefits of Bathing”, Peninsula Hot Springs, 2013, http://www.peninsulahotsprings.com/bathing/the-benefits-of-bathing-balneology Quaschning, Volker, “Solar Thermal water heating” Renewable Energy World, 2004, pp. 95-99, accessed from http://www.volker-quaschning.de/articles/fundamentals4/ index_e.php Vestergaard Petersen, Bent “Danish Climate and Geology” Biobent, http://home1.stofanet.dk/biobent/DanKlima.html

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