3D ANIMATION AND VFX

3D Character Design is an art form that I have been passionate about for years. From video game characters to animated films, 3D modeling is a powerful way to bring my imaginary characters to life. My creative journey began from a young age, when I first started working with aluminum foil to express my ideas. Since then, I have developed an ever-growing appreciation for the process of designing a three-dimensional character. It requires a combination of creativity, technical skill, and dedication, but the challenge is highly rewarding. I draw upon references from both real-life and existing artwork to gain a better understanding of the design before sculpting and modeling the character with aluminum foil and drawing. After sculpting, I continue working on the details through software to texture, rig, and animate the character. 3D character modeling is an incredibly fulfilling experience that allows me to explore my creativity and create something truly unique.
As a 3D animation student, I've had the opportunity to explore the art of 3D texturing through various projects. From creating textures from scratch and applying them to 3D objects, to lighting the scene and adding color, texture, and depth - my 3D texturing skills have enabled me to tell engaging stories with stunning visuals and realistic details that can mesmerize viewers. Projects such as drawing my own textures for the Hollow Knight Project #1, using Mudbox to create a variety of effects and make the object stand out from the original design. For Project #2, I used four different types of mapping - Normal mapping, Shading map, A map I drew myself, and Color mapping - and adjusted the proportions to make it look just right. For Project #3, I textured a sword blade with scratches from Mudbox and normal maps to make it smooth. With Project #4, I textured a mushroom for a game, including blooming. Finally, for Project #5, I took a real apple and used Mudbox to create a texture map from a photo I took.
3D modeling and rendering is the process of creating a three-dimensional representation of an object or scene. It involves creating an accurate, detailed model of an item, then adding textures, colors, and lighting to create a realistic representation. By utilizing 3DMax software, I have been able to create a variety of projects that demonstrate my expertise in 3D modeling. My projects included a 3D model of Candale Tibale, where I incorporated glass, grass, leaves, and plants; a Horse Carriage with plants on the ground and Arnold light and render for a realistic look; a 3D model of a small market with numerous models put together; and a gate with references such as spheres and planes and Arnold lights and shadows to finish it off. My most recent project was the Gateway School Project, where I used 3DMax software to create a realistic scene with plant and Arnould light to create shadows. Through these projects, I have showcased my ability to use 3DMax software to create realistic scenes and objects.
I have always had a deep admiration for nature and the outdoors, and my 3D animation studies have provided me with the perfect opportunity to do so. One of my favorite projects was inspired by my time hiking in Karpach in Wroclaw. Using Blender, I created a lake scene complete with mountains and a particle system for realism. To add more detail, I implemented a color ramp, mix shader, noise texture
and mask to support the mountain from the lake. I also used textures from a website, along with a rocky texture and moss texture, to give the scene motion. An HDRI image was used for the light and background, while plants were added for extra detail. Lastly, I included a light reflection image to give the lake a glowing effect. This project allowed me to explore my passion for connecting with nature.
LINK: https://youtu.be/Z32s_9ue5SU
LINK: https://www.youtube.com/watch?v=qWhqExCCDsc LINK: https://youtu.be/634XWfZN7CA
Visual effects, or VFX, is a process that I find endlessly fascinating. It's a creative and technical process that allows me to produce stunning visuals and captivating experiences outside of the ordinary filming period. By using a wide range of techniques, from computer-generated imagery to digital matte painting, I'm able to add realistic or fantastical elements to any footage. The VFX process is always enjoyable and rewarding, allowing me to experiment and explore the endless possibilities it offers. Every step of the process, from super effects to color correction, tracking, and compositing, is an exciting challenge that I'm proud to take on.
LINK: https://www.youtube.com/watch?v=nmHEfTvBK1Y
LINK: https://www.youtube.com/watch?v=s1v2gJIWb4I
LINK: https://www.youtube.com/watch?v=LjOC1AXJEc0
3D animation and particle system are powerful tools for creating vivid and engaging visuals. I create animations with objects that interact with other objects by using modifiers and nodes. For example, my bowling animation used a modifier to create an interaction between the bowling ball and the bowling pin, causing them to fall down due to the movement of the ball. Afterwards, I animated the rotation of the ball to make it look like it was rolling. For the ocean animation, I added a plane surface, an ocean modifier, and some textures to make it look more realistic. I also added an ocean lamp and parented the lamp and camera to the ocean. After that, I changed the background and
LINK: https://www.youtube.com/watch?v=cndG-0fez5g
LINK: https://www.youtube.com/watch?v=5SQuHBPyB1U
added a sky. The particle system animation is a system that generates particle with different looks and actions. To animate these particles, I used modifiers and nodes to create a wide variety of visuals. For example, when animating an object interacting with a plane surface, I used a modifier to make the sphere interact with the water and sink. For the cube project, I created a particle system that generated different types of particles and used modifiers and nodes to animate them. I also animated the glowing of the particles to make them look attractive, as well as the scale and rotation of the object.
LINK: https://www.youtube.com/watch?v=dv4QlOylnkk
IN-GAME UNIVERSE: INSPIRATIONAL REFERENCES.
The currently underway final project is a first-person survival game set on a new planet, with puzzles and aliens to avoid. The concept of the game includes a planet, character, menu, and story. The modeling, animation, and coding are being done using Unreal Engine software. The player must face different creatures, including aliens, and use gadgets to solve puzzles and progress through the game. At the end, they must confront the creature behind it all, learning that it was all a test. Afterward, they are offered the chance to explore a new planet.
In this group project, I am handling the character design for four distinct characters. The Agile Alien is fast and has a slender body; the Bulky has a big and bulky body; the Flying creature hovers in the air and attacks when you're not looking; and the Godly is a powerful being with almost all available abilities. I used concept art and modeling clay for references, and then software called Zebrash to design them. Presently, I am scoping with Zebrash to refine the details of the Agile Alien character and bring him alive.