Portfolio - Alief Aurum

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Overview

I am a visual editor with ±4 years of experience and skilled in motion graphics, graphic designs, and video editing. My editing skill specializes in producing explainer videos, and data visualization (graph and map animation). I have experience working with local and international teams in research institution, NGO, and news media.

Work Experiences

Motion Graphic Designer & Video Editor / Cointelegraph USA / February 2022 - present

Produced in-depth explainer videos related to cryptocurrency, decentralized finance, NFT, and the regulations related to it

Multimedia Specialist / ERIA / July 2021 - February 2022

Transformed economic reports created by international economists and researchers into explainer videos, data visualizations, and infographics

Motion Graphic Designer & Video Editor / Narasi TV / January 2021 - February 2022

Worked within an investigation team (Buka Mata) to edit videos and visualize data from investigative journalists’s findings

Motion Graphic Designer & Video Editor Intern / Tempo/ July 2020 - November 2020

Worked within an investigation team to cover deep news stories, such as BPJS frauds in hospitals, COVID-19 airborne transmission in Jakarta offices, etc

Multimedia Producer Intern / The Conversation Indonesia/ January 2020 - March 2020

Transformed text-based content from scientific papers into compelling visual content, such as Instagram carousel post, data animation, and illustrative motion graphics

Motion Graphics Designer Intern / Remotivi/ June 2019 - September 2019

Created engaging data animation for in-depth explainer videos that highlight media and press issues in Indonesia

Award

2022 The Best Video Creator in Annyeong Chingu Storytelling Competition

2021 The Best Video Creator in International Asean CSEAS Video Competition

2021 The Best Video Creator in National Core Id Video Competition

2021 Second Best Video Creator in Global Media Competition

2020 The Best Video Creator in National EGSA Fair Ugm 2020

2020 Judge's Choice Award in Global Media Competition 2020

Education

2017-2022 University of Indonesia Majored in Communication Study with Journalism concentration. Grade Point Average (GPA) is 3,65 out of 4,00

Project 1: Southeast Asia Marine Plastic Debris

Type of project: motion graphics

Description: this project depicts the marine plastic debris issue in Southeast Asia. Our team transformed various datasets and scientific findings into dynamic charts and compelling illustration to uncover the fact that Southeast Asia is the largest contributor of plastic debris in the world's ocean. We also highlighted the EPR (Extended producer responsibility) scheme and visualized it in an understandable way as the solution for this issue.

Objective: to raise awareness about the severity of plastic waste in Southeast Asia ocean and introduce EPR as the solution to regular people

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A glimpse of behind the scene

As a motion graphics designer, it is crucial to use dynamic movement in the first scene to catch the audience’s attention. Hence, the scene opens with crane camera movement in the sky toward a flying island with waterfall--which the next scene symbolizes as the source of marine plastic waste. To set up the scene, it requires foreground (cave, plant, and flower), middleground (flying island with waterfall), and background (plain blue sky). By doing so, the audience can be hooked and continue watching the entire video.

Setting up the first scene

Asset 1: front cave Asset 2: flying island with waterfall Asset 3: plant and flower
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Project 2: IK-CEPA

Type of project: explainer video

Description: the project explains the concept of IK-CEPA (Indonesia-Korea Comprehensive Economic Partnership Agreement), elaborates the main component that could benefit Indonesia and South Korea in the post-pandemic time, and visualizes the data that supports the narrative.

Objective: to explain the benefits of IK-CEPA to the public

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A glimpse of behind the scene

Combining Data Visualization with Footage

Plain data is boring. Integrating infographics and footage related to the topic could make data more attractive and digestible to audience. Another advantage is the movement from the footage could make the video more dynamic. One of the techniques that we used is masking. It is done by cutting the element layer from footage (the ship, for example), then puts a graph beneath it. The effect makes it look as if the graph is integrated with the footage..

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Project 3: What is NFTs?

Type of project: explainer video

Description: the project unravels the concept of NFT as its popularity is often misinterpreted in society. Because NFTs are intangible, we elaborate why such a digital art could cost billions of dollar, while it is still in demand until today

Objective: to elaborate the mechanism of NFT and clarify the public’s misconceptions

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to
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watch the video

A glimpse of behind the scene

Green Screen Combined with Motion Graphics

To immerse the presenter within visuals, we included the NFT elements to the scene and placed certain NFTs that match the narrative. For example, when talking about rug pull, we put the ā€œFrostiesā€ NFT on the presenter scene.

Visual Style

As NFTs are perceived as an art, we designed the moodboard to look like fine art in a museum. Hence, the visual assets comprise of textured wall, glossy frame, lighting, and shadow.

In the video, you can see that we played around with shadow effects. The effect makes it look as if there is a spotlight on the fine art.

Green screen footage
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Setting up the scene Presenter with ā€œFrostiesā€ NFT

Project 4: The Impact of COVID-19 on Business Activities and Supply Chains in the ASEAN Member States and India

Type of project: motion graphics

Description: this project visualized findings from an economic paper. As the paper is mostly comprised of text-based content with complex numbers, we transformed it into understandable data visualization. This allows audiences to get a glimpse into the substance of that paper.

Objective: to promote a paper titled ā€œThe Impact of COVID-19 on Business Activities and Supply Chains in the ASEAN Member States and Indiaā€.

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Project 5: Teenagers and Cigarette

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Type of project: motion graphics

Description: the project shows how cigarette advertisements target teen consumers through various ways and the main reason why teenagers are preyed on by cigarette companies

Objective: to advocate the ban of cigarette advertisement to teenagers

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Project 6: China Investment: Belt and Road Initiative in Indonesia

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Type of project: short explainer videos

Description: the project reveals how China invests in Indonesia’s transportation infrastructure to fulfill their majestic global ambition: the belt and road initiative. We gathered data and various findings from reports and converted them into strong visual narrative.

Objective: explain thoroughly how China contributes to transportation infrastructure in Indonesia

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Project 7: COVID-19 and Stroke

Type of project: in-depth news video

Description: the project elaborates the mechanism of COVID-19 in a physiological sense, meaning how it infects the body and causes symptoms related to stroke. We also highlight government policies that prevent the spread of the virus.

Objective: to give a comprehensive understanding of the correlation between COVID-19 and stroke symptoms

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