

I DESIGN SPATIAL STORIES THAT AIM TO FOSTER A CONVERSATION

IAs a designer, I enjoy imagining spaces that create curiosity and effectively tell a story. I aim to foster a conversation and create memorable user experiences by immersing people in a space that is both beautiful and functional. Inspiration while designing often comes from art, nature, and the idea of multi-sensory experiences. While working with clients, I find it’s important to listen to their needs, ask questions, and do research in order to develop solutions that will be successful.
One of my favorite architects, Carlo Scarpa, believed that displaying art, museografia, is an art itself and I believe the beauty of exhibition design is the rhythm created for the user’s experience, much like a dance.
After studying exhibition design at the Fashion Institute of Technology, I worked for City Eventions, NYC as an experiential event designer. In fall of 2020 I began a master’s degree program at Rhode Island School of Design (RISD) studying Interior Architecture in Narrative Environments and Exhibition Design. After the first year through the pandemic I took a leave of absence. I found YACademy’s Architecture for Exhibition Workshop in Bologna, Italy, and for 3 months studied Italy’s rich history of exhibition design through a series of presentations and discussions with industry experts and collaborated with the PRADA Foundation and designers from around the world on new ways to create modular displays for contemporary art. Upon
completion of the project with PRADA, I was lucky to also collaborate with Amsterdam architects at UNStudio on research for a sustainable educational toy collection for their “Future Perfect” initiative which was exhibited at salone del mobile 2022.
Additionally, I have worked on exhibition rotation layouts for the Motion Picture Academy Museum, Los Angeles, CA and collaborated with Native North American curators from Brown University on an exhibition design proposal for Weetamoo Woods, Tiverton RI.
I have worked in all phases of the design process from ideation through to fabrication while at university and in my professional work, keeping mindful of
budgets and the client’s needs. I am experienced in renderings, 3D modeling, diagrammatic drawings, concept development, and project management.

I am fascinated by how we can escape through space and connect with our environments and I aspire to innovate and design for a more sustainable and inclusive future.
On my own, I continue research to explore concepts like: how to represent different learning styles and how do people experience and hold memories? What resonates with people as individuals in a society where information is overloaded? What is the role of educational exhibits for the future of conveying and holding knowledge?
alice Cole
ALICE
SUMMARY
I aspire to innovate and design for a more sustainable and inclusive future. I listen to what is needed and thoughtfully communicate the important topics to benefit the user’s experience. I design spatial stories that aim to foster a conversation.
SKILLS & EXPERTISE
EXHIBITION NARRATIVE: Visual communication, education • INTERIOR ARCHITECTURE: Mixed use, retail, museum • PRODUCT & FURNITURE DESIGN
PROJECT MANAGEMENT: Leadership, teamwork, Miro • RENDERING & ANIMATION: Blender, V-Ray, Lumion, Cinema 4d, Octane, Redshift • 3D
MODELING/CAD: Rhino, Sketchup, Grasshopper, Vectorworks, AutoCAD • GRAPHIC DESIGN
WAY-FINDING: Adobe Creative Suite • BRANDED
EVENT DESIGN: Fabrication • SUSTAINABILITY
EDUCATION
Rhode Island School of Design, Providence, RI
FALL 2020-21 MDES. DEGREE (Leave of Absence)
Exhibition and Narrative Environments:
Interior Architecture Studies
relevant coursework: Museum Exhibit Design, Adaptive Re-use, Digital Fabrication Design, Fixture Design
Fashion Institute of Technology, New York, NY
B.F.A. DEGREE, Summa Cum Laude, 2018
Visual Presentation and Exhibition Design (Spatial Experience Design)
relevant coursework: VMSD, POP, Event Design, Store Design, Environmental Graphic Design, Branding
AWARDS
YACADEMY ‘Merit’ SCHOLARSHIP
Architecture for Exhibition Workshop
RISD GLOBAL STUDIES SCHOLARSHIP
VIRTUAL DENMARK
Furniture Design
FIT DEPARTMENT HONORS AWARD, 2016
Visual Presentation & Exhibit Design
Reference: Lauren Demara, lauren.demara@cityeventions.com
EXPERIENCE
COACH | NYC | Oct 2022 - CURRENT
3D ASSOCIATE DESIGNER - TAPESTRY
Global Visual Experience department. Responsibilities include designing Pop-ups, In-store experiences, windows, OOH, and nonselling exhibitions for the Coach Brand globally. Overseeing design from ideation to technical execution. 3D modeling in Rhino & Keyshot rendering. Technical guide books, concept ideation and art direction support. Working on both physical and digital spaces.
ACADEMY MUSEUM OF MOTION PICTURES | March 22-Oct 2022
FREELANCE DESIGNER
Assisted Design team with floor plan layouts, elevations, and 3D renderings for new exhibit rotations. Projects include Costume exhibits, Godfather exhibition, and Animation gallery.
UNSTUDIO | AMS, NE | April 2022- July 2022
PROFESSIONAL COLLABORATION - UNSTUDIO
Collaborated with UNS team to research and develop a sustainable product design collection for their “Future Perfect” initiative. Sponsored by eco-textile companies Kvadrat, and Object Carpet, and Fondazione Fashion Research Italy. Project research shown at Salone del MobileMilano 22’ Isola District. responsibilities: Research & development, ideation, design, 3D modeling, rendering, diagrammatic drawings, sustainable processes.
YACADEMY | BOLOGNA, IT | Dec 2021-Feb 2022
FONDAZIONE PRADA WORKSHOP/ TRAINING
Worked with global architects in Architecture for Exhibition Workshop with Fondazione Prada, mentored by AMDL Circle’s Nic Bewick, on modular display systems for contemporary art.
RISD | PROVIDENCE, RI | Sept 2020-Dec 2020
MEMORIAL EXHIBITION PROPOSAL
Worked with 2 Brown University (MA) Native North American curators on a memorial exhibition for Weetamoo at Weetamoo Woods, RI.
CITY EVENTIONS | NYC | June 2018-Aug 2020
EXPERIENTIAL EVENT DESIGNER
Art direction, internal branding, environmental graphic design, spatial design, branded event design, project management assistance, rendering, mock-ups, CAD, print ready files for fabrication, production follow through, client communication, RFPs/ Proposals, concept writing, ideation. clients: Timberland, Gillette, Coach, Nickelodeon, Jane Walker, HBO, Swarovski For Professionals, Netflix, NURX, Takis, University of Delaware, Hunter PR, Ketchum, Enplay, City Eventions Office Renovation
THE LION’ESQUE GROUP | NYC | Jan - May 2018
POP-UP SHOP DESIGN INTERN
ROYAL PROMOTION GROUP (RPG57 | NYC | Jan - May 2017
BEAUTY FIXTURE DESIGN INTERN
ZERO WASTE WITH FASHION ARCHIVES 2022
‘FUTURE PERFECT’
Professional Collaboration with UNStudio, research & development for “Future Perfect” initiative.
RE-USE & ADAPTABILITY FOR ART 2022
HOW TO CREATE LASTING RELATIONSHIPS 2018-2020
FONDAZIONE PRADA (YAC) Workshop with YACademy & Fondazione Prada, Mentored by AMDL Circle. Designing for modular art systems.
BRANDED EVENTS
Brand experiences with City Eventions: Swarovski, Coach, Gillette, Jane Walker, & Timberland
REFLECT ON YOUR SURROUNDINGS 2021
HOW TO IMBUE AN ARTIST IN A SITE 2021 WAYFINDING & DESIGN SYSTEMS 2020
MEMORIALIZE FOR HEALING 2020
RE-THINKING HOSPICE SPACE 2021
REFLECTIONS PAVILION
Reflections pavilion inspired by Inkblot drawings.
ADAPTIVE REUSE
Transforming an existing building into a community art gallery for Toshiko Takaezu
FURNITURE ICONS GALLERY Gallery systems
WEETAMOO MEMORIAL Memorial Exhibition for Weetamoo highlighting on Native Feminism
ALTERNATIVE HOSPICE
Re-envisioning Hospice spaces, focusing on multi-sensory experiences at the end of life.
18-27
28-35
36-43
44-53 54-59
6-17 60-67
68-73

‘FUTURE PERFECT’
























USER OBJECTIVE


CONTEXT RESEARCH
PHASE 1
Pattern exploration. Extracting geometry from original pattern in order to re-interperate three dimensionally




PHASE 2
Pathways through patchwork, Minimal surface geometry, Positive & negative space

PHASE 3
Pattern fragmentation & deterioration overtime, based on patterns in our daily lives












































“
Future Perfect initiative explores potential design opportunities created by combining patterns from the archive with outdated products left over from manufacturing” ~ UNSTUDIO
ZERO WASTE FABRICATION PROCESS


PATTERN DIE-CUT
Adapting the design to surplus materials





ORIGINAL PATTERN






PATTERN REPEATED



WINDOW CUT-OUTS
CIRCULAR)
WINDOW-CUTOUTS

MULTI-SENSORY EXPERIENCE
Sensory textures can be either calming or stimulating depending on the child... it is important to provide a range of textures (soft, rough, bumpy)

OVERVIEW
For our research, we were inspired by the merging of different patterns using the textile technique “patchwork.” We were influenced by the F.FRI archival patterns and the concept of movement and voids when we developed a sustainable collection of playful and educational objects. With the use of the discontinued textiles from ECO textile companies Kvadrat and Object Carpet, we created sustainable designs using the
discontinued goods in a zero waste design process.
Our color research is strongly influenced by understanding the needs of children in educational settings. Through research, we found duller colors are more calming to children. Particularly, cool blues, greens, nuetrals, and pastel colors. We found high contrast in colors is very important for babies in their development. Light pink is also a good color which is both playful and calming, especially for anxious children. Warm
colors like yellow, orange, and red can be good for improving energy and enhance focus with learning. However these colors should be used in moderation, especially red.
In our pattern analysis we found voids are important because they help change our perception in the visual (there is no structure in a void). In architecture it helps differentiate used/unused space. Voids also can alter our emotions, and create balance and breath. Voids in a pattern feel intentional.
You need positive and negative space to create a pattern. Also deteriorating patterns show the concept of time, and temporality. Patterns found in our daily life are often ever-changing. It is rare for a pattern to remain static.
Disrupting the Pattern
horizontally only

Dimensional Textiles













How To Play








Memory Game for Sensory Learning

STEP 1
Positive & negative space, inspired by the artist Matisse. Shapes influenced by extracted pattern geometry

STEP 2
Pocket form referenced from the prominent oval geometry in the pattern





















STEP 3
Animal kit comes inside pocket shape for storage. Textile shapes snap together to create unique characters
STEP 4

Rearranging the pockets on the wall interacts with the exsisting pattern, and disrupts the original rigid organization









FONDAZIONE PRADA
‘MODULAR WORKSHOP’
Modular Display Systems • Contemporary Art
Sustainability & Temporality

Repurposing / sustainable use of found objects as materials Adaptability for contemporary art in line with Prada’s aesthetic Design of temporary and reusable structures
My Role: 3D modeling-Rhino, Rendering-V-ray, Concept Development, Diagrammatic Drawings, Display Fixture Design
YACADEMY X FONDAZIONE PRADA | “Architecture for Exhibition” Collaboration | Workshop Mentor: Nicholas Bewick, AMDL Circle | Group Members: Alice Cole, Roger Flores, Erica Dilario, | Benedetta Biffi, Henry Morgan, Mirko Sciarroni


USER OBJECTIVES
The contrast of the objects, NFT and Sculpture, both exaggerates the commonality of classical and contemporary, asking the question of value to the exhibit goer. The exhibition will look at art through the lens of reproductions and digitization.


MODULAR DISPLAY KIT + MATERIALS

MODULAR KIT
Scaffolding, inter-changeable frames, Tension Strap

Fixtures
MODULAR FIXTURES

Each display fixture can be used and positioned in multiple ways
INTERACTION


Each display fixture can be used and positioned in multiple ways


INTUITIVE CONSTRUCTION

The design is easily assembled and disassembled for fast installations



OVERVIEW
Our group wanted to collect high quality found objects to re-purpose for the project, avoiding unnecessary waste.
Through the use of scaffolding and Prada Fondazione’s mission of “cinematic experiences,” we set out to design a modular display system for contemporary art. This system will be used for
Prada Foundazione’s future art exhibits. We were inspired by the use of scaffolding and found objects used in the flm industry for set design. We thought this would be a great relationship for Prada.
We used construction industry products, repurposed and standardised parts, that are budget concious and universally accessible.



The intuitive construction methods allow for temporality of use and formation. Rapid assembly and disassembly for short term exhibitions or for ever evolving forms.

Adding sophisticated display methods to construction products created allowance for cinematic atmospheres for the future of contemporary art to be displayed.




ADAPTABILITY
Scaffolding provides for endless arrangements and circulation plans for exhibitions



CURATORIAL PROGRAM
At the end, the exhibit user’s are led into a more open space with a direct view of the 3D printer and a replica of Discobolus
CIRCULATION
Users are led on a linear path through varying sets contrasting digital and classical



MODULAR DESIGN & VISITOR SITE LINES










EXPERIENTIAL DESIGN
Design of concept through installation for branded events
Fabrication & Production Drawings/Guides
Project Management
Client and vendor interaction
RFP’s & Concept Ideation
Design Programs: 3D modeling - Sketchup & Rhino, Rendering - V-ray, Graphic Design - Adobe Creative Suite, Fabrication Drawings - CAD- Vectorworks

USER OBJECTIVES
Signs of Progress booth invites Women’s March goers to donate their custom signs in order to be displayed at the NYC Historical Society to document history


CARNEYS LA DINER


We gave one of the Sunset Strip’s most iconic restaurants the Nickelodeon slime treatment! The 4 week pop-up included an IG Get Slimed Moment, along with free slimed frozen chocolate bananas to celebrate the launch of the 4-week pop-up. As lead designer, I worked with Nickelodeon to translate their iconic slime onto the Carney’s train car. I also



designed a 3D “Nick” sign for the roof as well as additional branded packaging for the event.



COACH partnered with the iconic Carney’s Restaurant in West Hollywood to create an exciting Coach Diner in support of their ongoing “The Art Of Signature” Campaign. Artists created Coach inspired motifs which covered the vintage train car in a dynamic display. As design lead, I worked
with the Coach team to create an influencer party to highlight the signature “C” for Coach’s products. Coach’s Diner included Drag Bingo, Carney’s “Signature” menu items, and branded retro diner decor. Working with Coach’s marketing and design team I helped to develop the exterior train wrap for fabrication, branded decor items, diner logo, and managed design concept through installation.
BRANDED EXPERIENCE









EXPERIENTIAL DESIGN


POP-UPS & TRADESHOWS














PERSONAL PAVILION “REFLECTIONS”
Design of multi-use structure Contrasting material use and light reflection Engage with the community and their surroundings
Design Programs: 3D modeling - Rhino, Rendering - Cinema 4D w/ Redshift, Graphic Design - Photoshop & Illustrator

USER OBJECTIVES
Brand Experience, Concept Art


FORM EXPLORATION



OVERVIEW
This Pavilion is inspired by the famous inkblot drawings by Rorschach. Inkblots represent reflection, symmetry, one’s perception, and evoke a personal emotion. The pavilion can be adapted for many uses. One idea is to collaborate with artist CJ Hendry and Fashion Designer Jacquemus because both use refelctions in their collections. Another proposed use would be
a pavilion in a public park. The materials chosen for this design are meant to create contrast — a mirror material reflects the physical surroundings, while wood diffuses them. The additional greenery adds to the effect of symmetry in nature interacting with a symmetrical form as well as adds to the reflections of the park surroundings on the structure’s facade. During the daytime the sun illuminates the
pavilion, casts shadows, and reaches the center tree. On the facade the sunlight interacts with the iridescent mirrors of the pavilion creating intense beams of reflected light. At night the inkblot shape is outlined in linear strips of LED. When visitors arrive at the pavilion they will see their own reflections within the form, and will hopefully come to their own conclusions on how they interpret what they see and feel about their surroundings.
REFLECT ON YOUR SURROUNDINGS






REFLECTION ANALYSIS

IRREDESCENT CHROME 60-65% REF

WOOD 15-30% REF
GRASS 20% REF







FORM EXPLORATION
Chrome creates high reflection and intense beams of light reflect off facade

ADAPTIVE RE-USE GALLERY SPACE
Art Education • Community Space Immersive Experiences
Adaptive re-use of existing structure / structure analysis

Design influenced by artist Toshiko Takaezu’s philosophy and ceramic work
Use of natural light to enhance feel of natural landscape within 4 walls
Design Programs: 3D modeling - Rhino, Rendering - V-ray, Graphic design - Photoshop & Illustrator
Sketch Models: Grasshopper, CNC, 3D printing
USER OBJECTIVE
Experience goers are invited to explore Takaezu’s work like a dance, weaving around different paths encouraged to explore her creative identity.


CONCEPT
This adaptive re-use transformation is influenced by Toshiko Takaezu, a ceramic artist influential in the abstract expressionist movement for her closed forms and life philosophy. Toshiko’s fluidity and dance-like motions in her art and philosophies/metaphors expressed in her work drove the design which emphasizes the concept of mystery that an enclosed space can hold. The transformation brings back a sense of life into


the building by creating a hidden landscape within, using playful paths for discovery like her mountainous homeland, Hawaii. The transformation of 424 Washington is to be re-purposed for a gallery and community space in Providence RI’s downtown. Toshiko has inspired many artists and creatives with her life philosophy and personal journey to self expression. Visitors are encouraged to follow their own paths of creativity.

The enclosed space—as metaphor for the human spirit, or as an evocation of its own micro universe... is unseen yet still has a powerful and mysterious presence.”
~ TOSHIKO TAKAEZU
FORM EXPLORATION





Circulation influenced by Hawaiian landscapes

Waves
TERRAIN DIAGRAMS
ORIGINAL
FRAGMENTED CEILING

Grid shows areas of roof where it is safe to punch up for skylights

ESSENTIAL STRUCTURE

1/2 Load bearing
ORIGINAL STRUCTURE BEFORE INTERVENTION



































FURNITURE ICONS GALLERY EXHIBIT
Art Education • Community Immersive Experiences
Timeline exhibition design
Way-finding graphics / systems
Exhibition graphics / color scheme
Design Programs: 3D modeling - Rhino, Rendering - V-ray, Graphic DesignPhotoshop, Illustrator & After Effects, Hand Modeling
OVERVIEW
Focusing on systems of design, this timeline exhibition follows the most iconic chair designs of 1900–2000. The design consists of directional floor graphics, chair panels, video projections and physical chair displays to tell the narrative. A pastel rainbow color palette organizes the timeline into eras, creating a way-finding system. The graphic elements represent puzzle pieces that all connect into one mosaic for the “Design Icons” logo design.

USER OBJECTIVE
Follow the linear circulation path highlighting iconic designs along the timeline
















FABRICATION DETAILS






STUDENT COLLABORATION W/ BROWN CURATORS
WEETAMOO WOODS MEMORIAL EXHIBIT
Identity On Site

Design exhibition to represent the story of Weetamoo Woods and the native community
Display of archival objects
Multi-sensory Education
Work w/ Native Curators to develop design
Design Programs: 3D modeling - Rhino, Rendering - V-ray, Graphic Design - Photoshop & Illustrator
Sketch Models: Grasshopper, CNC, 3D printing
Concept proposal curated by: Native North American women: Larissa Nez & Felicia Bartley

NARRATIVE MAP Curatorial Program
1. Weetamoo’s Story
2. TEK Ecological Knowledge
3. Native Women’s Gallery
4. Community Gardens & Community Events
CONCEPT RESEARCH
People are encouraged to make their own inferences within the exhibition museum
Material & color signifigance (Copper, Cedar, Purple & White)




Structures reference Wampum Beads pattern
Architecture inspired by Wampanoag homesites


CONSTRUCTIVIST
DIDACTIC

IMMERSIVE
Video & Audio Projections
Physical touch, smell & other sensory activities


Community engagement, volunteer gardens & educational events
Weetamoo Archive Documents
Native Art Gallery
DETAIL NOTES
CURATORIAL PROGRAM & EDUCATIONAL DESIGN
USER OBJECTIVE
As you enter you are welcomed by the sounds of Weetamoo Woods, Digital trees sense your touch, representing the spiritual connection to Weetamoo Woods

USER OBJECTIVE
Interactive digital screens allow for users to learn about the nature of the woods without harming the land

USER OBJECTIVE
Community engagement, users are invited to learn about native feminism and participate in gardening projects and events. Visiters become an active participant in the experience


USER OBJECTIVE
Sensory elements of scent and touch invite people to learn about the nature of the woods (Sage, Seeds, Cedar)

WANDERHOMES ALTERNATIVE HOSPICE
Hospice • Interior Design
• Biomimicry
Human Centered Design

Reimagining traditional spaces for death and dying Reflection of human journey through natural materials Design of site and structures, both mobile and stationery
Design Programs: 3D modeling - Rhino, Rendering - Octane, Graphic design - Photoshop & Illustrator
Sketch Models: Clay & Paper










SPATIAL PROGRAMMING & MATERIALS

SENSORY EXPERIENCES
Natural light, familiar scents, aided support, sounds of nature, warmth of family
OVERVIEW
The end of life experience in hospitals and traditional hospice spaces can feel disconnected from nature’s senses, creating an impersonal and rigid environment, when in fact we are a part of nature itself and along the same continuous journey. Through the lens of nature; sensorial moments are explored through motifs: texture, circular forms, light, sound, and warmth, make the dying experience a reflection of the individual’s humanity.
Through two modalitys, hospice is explored in: a permanent hospice home sited at a bucolic center in nature, and a mobile hospice home. Which provide the flexibility and personal choice to explore, and make the environment a reflection of the individuals’ lived experiences. By using nature as a therapeutic tool these spaces aim to create a welcoming and comforting atmosphere in end of life care, immersed in the natural world. A place of comfort that allows you to keep living life to the last breath.
MATERIALS
1. Sealed White Textured Plaster

2. Large Stone Terrazo

3. Eco-Syndecrete
4. Soap Finish Light Oak
5. Kvadrat Fabrics Raf Simmons Collection

6. Blue Terracotta Tiles
7. Concrete Collaborative Custom Tiles
SPLINE


PERSONAL
TEMPORARY DESIGN

Furniture Design • Danish Modern Sustainable Product Design
Democratic Design
Design of sustainable temporary structure with limited waste

Use of bio-degradable materials
3D printing for display structures
Parametric architecture to create unique forms
Use of joinery methods for temporary structures
Design Programs: 3D modeling - Rhino, Grasshopper
Rendering - Blender, Octane C4D, Graphic design - Photoshop & Illustrator, Prototype Models: Paper, Cardboard, Wood, Linen, Metal, 3D printing
DESIGN OBJECTIVE
Temporary structures influenced by nature


OVERVIEW
Temporary experiences often produce a lot of waste, with not much care to what will happen after the event is done. With this design, the hope is to develop displays that are completely bio-degradable after its use. So this design is truly temporary on this earth. Bio-degradable



materials like mycelium, a mushroom fungi ‘living’ material, disintegrates back into the earth and is also strong and resilient depending on the substrate. This design requires 3D printing the mycelium into custom forms. Any shape can become possible, allowing for unique experiences for each event.

3D PRINTED STRUCTURES


Construction Guide
BIO-DEGRADEABLE

OVERVIEW
Biophillic and biomimicry in design connects visitors with nature, and is suggested to reduce stress when integrated into surrounding architecture. By using materials that are kinder to the earth, faceted surfaces and parametric architecture have the ability to create unique forms, that fill the space playfully. There are many different joinery methods available, from sewing, to zip ties, to custom tabs or metal bolts, the designs can be either temporary or for permenent use.




FACETED SURFACES


Construction Guide

CARDBOARD
RECYCLED PLASTIC
SURPLUS MATERIALS TAB JOINERY GRASSHOPPER
CONCEPT & MATERIALS



OVERVIEW
The “Strawberry Lamp” is inspired by Danish lighting design. Hoping to create a feeling of Hygge, as well as incorporate playful references to nature. I focused on function and sustainability. The lamp is enclosed in a linen fabric facade which creates a soft diffusion of light. The frame is a mixture of 3D printed pipe inserts and aluminum pipes bent to shape. Because of the nature of the frame and linen fabric facade pattern, the lamp can ultimately be flat packed and reassembled by users. To reassemble, the linen facade includes a full side zipper, while pipes can be re-inserted into the 3D printed forms.




CONCEPT & MATERIALS

OVERVIEW
This circular cabinet is created with the principles of “democratic design” as well as something that could be flat packed similar to IKEA.
I chose to design a storage cabinet that could be assembled without any screws, using sustainable, quality materials, and honest joinery. My goal was to design a piece of furniture that could be easily transported and disassembled/reassembled intuitively, without the need for screws or long instructional guides. This design is inspired by the nautical shaped windows in Denmark, as well as the rounded Bella vista architectural style by Arne Jacobsen. Often modular and flat pack furniture is rectilinear, but I wanted experiment with playful circular forms. My hope is that this cabinet can become an enjoyable experience to build, and gives the flexibility to adapt to user’s temporary needs.
FLAT-PACK TABLE
Construction Guide
FLAT PACK ASSEMBLY:

1. Leather buckles connect tubes to table top
2. Leather buckles connect flat packed tubes into full cylinder shape
3. Insert shelf boards into tubes, turn latch to lock in place










