Resume_Adam Kelsey

Page 1

DETAILS

Melbourne Australia

+61 0488199428

aegis111@hotmail.com

LINKS

Portfolio

Showreel

LinkedIn

EDUCATION

Bachelor of Animation

Swinburne University of Technology

Melbourne / 2022

Bachelor of Games & Interactivity

Swinburne University of Technology

Melbourne / 2022

Bachelor of Environments

The University of Melbourne

Melbourne / 2016

SKILLS

Adobe Animate

Adobe Premiere Pro

Adobe Photoshop

Maya

Rhino 5

Unity Blender

ToonBoom Harmony

Microsoft Office

ADAM KELSEY

MELBOURNE, AUSTRALIA +61 0488199428

PROFILE

I am a recent graduate from Swinburne University of Technology with a double degree in Animation and Game Design. Personal aspiration caused me to change my career pathway and I am currently looking for an internship placement within the animation industry. My goal is to build on my experience as a project lead and eventually be in a position of influence over projects to express my imagination and creativity in a professional setting. I am excited to expand my skills in 2D animation, design and motion graphics in the entertainment industry.

PROJECTS

Seagull Union, 2D Animated Short Film, Swinburne University of Technology

2022

• Directed and led the project with a team of five

• Developed original concept and idea for the short film

• Wrote and edited draft script including final version

• Animated characters and objects in ToonBoom using a combination of character rigs and hand drawn animation; created 2D objects and designs

• Oversaw post-production and sound mixing stages

• Organized a team to return and polish the film preparing for submission into film festivals; entered in 2023 to the Melbourne International Animation Festival (MIAF) and was accepted into their Australian Student Showcase

Six O'Clock Swill, Video Game, Swinburne University of Technology 2022

• Developed the game design concept and led the art and sound design teams

• Worked on background art and object artwork and design

New Grim, 2D Animated Short Film, Swinburne University of Technology

2021

• Wrote brief concept and story

• Hand sketched panels with original character designs

• Produced rough animatic in Premiere Pro

Cyberpong, Video Game, Swinburne University of Technology 2020

• Developed iteration of classic pong game

• Programmed scripts in Unity to enable circular pong slider and game physics

EMPLOYMENT HISTORY

Kitchen Hand at Two Tall Chefs, Melbourne May 2015 — January 2017

• Provided front of house service and interacted with customers

• Prepared food and maintained hygiene and surface standards

• Maintained responsible service of alcohol in separate bar area

• Organized events and functions with other staff; ran cash registers

AWARDS

Student Showcase, Melbourne International Animation Festival (MIAF) / 2023

Golden Key Honor Society, Swinburne University of Technology / 2022

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