Aiman's Master of Architecture Portfolio

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Master of Architecture Portfolio

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2 0 Muhammad Aiman

Dedicated to my beloved family.

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ES C .

This compendium comprises of selected works by Muhammad Aiman Bin Salleh Huddin throughout his journey in Masters of Architecture from 2020 until 2022.

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The Designer.

I am a multitasking workaholic with extensive experience in managing events, handling groups of people and highly proficient in leading. I am a competitive person and will always push further to produce the best work. I never settle for less and gets the job done.

Interested for a position as an Architect

Eager to learn new experiences as an Architect to further my knowledge in the architecture and design world

Very skillful at 3d modelling, sketching and rendering

Exceedingly fluent in communicating with bahasa melayu and English

Crumpsall Lane Primary School, Manchester, UK

Sekolah Kebangsaan Jalan 3, Bandar Baru Bangi

Sekolah Menengah Kebangsaan Jalan 4, Bandar Baru Bangi

Universiti Teknologi Mara Puncak Alam - Bsc Architecture

Deans List : Semester 06, 08

CGPA : 3.25, MUET Band 5

Universiti Teknologi Mara Puncak Alam - M.Arch Architecture

Deans List : Semester 01 - 3.88

Semester 02 - 3.91

Semester 03 - 3.96

CGPA : 3.91

1. EVOLO SKyscraper Competition - Participant

Participated in the annual skyscraper competition, proposing a green self sustaining skyscraper for residences to live in.

2. Urban Intervention for Kuala Terengganu (PITAS)

An urban infill project aimed to revitalise the tourism of Kuala Terengganu, done with the collaboration with PITAS 2020

3. CTBUH International Student Design Competition - Participant Participated in the annual high-rise competition of CTBUH

4. Malaysian Structural Steel Association (MSSA) Japan Word Expo Competition - Finalist

2020 -

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Worked as a cashier and storekeeper at 99 Speedmart

Worked as a cashier and storekeeper at 99 Speedmart

Interned at AZAM Archi.Tact for 6 Months (Feb 2018 - July 2018

Software tutorer for Aiman Muhammadd Ent. (2018 - 2022)

Established own company ; Aiman Muhammad Enterprise for architectural and design works (Est. Dec 2019)

Assistant Architect at Arkitek Suhail Azlan for 1 year (Nov 2019 - Oct 2020)

UiTM Part Time Lecturer for Interior Architecture, Design Course

Design Architect at Focus Architects & Urban Planners

Head Prefect & Head Student of SMK Jalan 4, Bandar Baru Bangi

Head Secretary for MESTIKA Angklung Performance UiTM

Archi. Workshop MATRA USM - Installation Competition 3rd Place

UiTM Architectural Kite Festival (Archikite) President

Majlis Akreditasi Pengajian Senibina (MAPSM) High Commitee

PAM Exhibiton One Utama - Installation Competition Bronze Award

Archi. Workshop RE:Define Taylors - Installation Competition Bronze Award

Bsc. Architecture Students Association (ARCHISA) President + High Commitee

Bsc. Architecture Students Association (ARCHISA) Student Commitee Advisor

Archi. Workshop NYALA IUKL High Commitee + Delegate Advisor

M.Arch 01 President of UiTM FSPU Suara Kongsi Vice President of Archisa

M.Arch 02 Vice President of Archisa

M.Arch 03 President of Archisa

M.Arch 04 President of Archisa

Participated in the open ideas competition for the Japan World Expo Competition, proposing a Malaysian Pavillion in resembling unity present in Malaysia

5. Architecture’s Student Association (@rchisa Puncak Alam) - President

Head of the student association for one year (2021-2022), overseeing students activity and events such as architecture festivals, architecture review, LAM Accreditation, RIBA Accreditation as well as liason between the students and university.

1. Mission to Make Sense - Publication Team

CTRL+ Studio design publication for high - rise development in Kuala Lumpur

ISBN 978-967-26050-0-3

2. Bringing Up The Unseen - Publication Team

CTRL+ Studio design publication for high - rise development in Kuala Lumpur

ISBN 978-967-26050-0-3

3. Esports Centre (ESC) - Publication Team

Design Portfolio for final year design thesis

Phone Email Birth Address Phone Email Birth Address
3789 7907 011 3789 7907 aimanmuhammadd@gmail.com aimanmuhammadd@gmail.com 25.03.1997 25.03.1997
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8 Jalan Seri Putra 9/4E, Bandar Seri Putra, 43000 Kajang, Selangor
Muhammad Aiman Bin Salleh Huddin Muhammad Aiman Bin Salleh Huddin Education Publication Awards & Involvement Work Experience Contributions Graduate Architect Graduate Architect 2006 - 2010 2018 2018 2020 2022 2022 2019 2010 - 2015 2015 - 2019 2015 - 2019 2002 - 2006 2020
2022
2020
2022
2015 2014 2016 - 2017 2017
2018
2019
8 Jalan Seri Putra 9/4E, Bandar Seri Putra, 43000 Kajang, Selangor
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(M.Arch)
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(M.Arch)
2018
2021

Muhammad Aiman Bin Salleh Huddin

CTRL+ Studio

Master Of Architecture

October 2020 - August 2022

Produced in Centre of Studies for Architecture, Faculty of Architecture, Planning and Surveying

Universiti Teknologi MARA, 423000 Bandar Puncak Alam, Selangor

All rights reserved. No part of this book may be reprinted, reproduced or utilized in any form or by any electronic, mechanical, or other means, now known or hereafter invented, photocopying and recording, or in any information storage and retrieval system, wtihout permission in writing from the publisher

01

ESC : The Pioneer Of Esports In Malaysia!

02

Esports CyberTower : A Living Entity

for CTBUH High-Rise Competition

03

Green Lungs : Urban Parks

for PITAS Development Proposal

04

Penglipur Lara : Unity in Diversity

06

Miri House : Residential Design

for ARK 721 : CAAD Assignment for ARK 721 : CAAD Assignment for EVOLO Competition for M. Arch Design Thesis

05

Aeolus : Post War Colonisation

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Academic Projects
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and Competitions

Background

The Pioneer Of Esports In Malaysia!

ESC : Malaysia’s First Centre For Esports Development and Performance In Kuala Lumpur

Esports, often known as electronic sports, is a type of video game competition. It frequently takes the shape of organised, multiplayer video game competitions, especially amongst professional players competing solo or in teams. 2017 (Hamari & Sjöblom). Esports (or electronic sports) refers to computer, video, or console gaming at a competitive level. A more detailed definition was recently introduced: eSports is “a form of sport in which electronic technologies facilitate the primary components of the sport; the input of teams and players and the output of the eSports system are mediated through human-computer interfaces” (Hamari & Sjöblom, 2017, p. 5). Real-time strategy, first-person shooter, multiplayer online battle arena, racing, sports games, and fighting games are some of the most popular individual and team-based game genres for eSports (Olsen, 2015).

The era of technological advancement is becoming a norm in this 21st century which shows that Esports is here to stay for the coming years. It is predicted that the number of Esports gamers and enthusiasts worldwide will exceed three billion by 2023 (Newzoo, 2021). In 2019 alone, Malaysia created a revenue of RM2.7 billion from the gaming industry which makes Malaysia one of the largest gaming market in Southeast Asia. However, the Esports sector in Malaysia is still not developed despite having such a promising return of investment.

ESC : Malaysia’s First Centre For Esports Development And Performance in Kuala Lumpur acts as the pioneer of Esports in Malaysia. The idea of the building is, it acts as a one stop centre, to introduce a new type of sports to the public, by providing an academic wing for newcomers to learn on how to join the Esports industry. Whereas, the arena wing focuses more towards public participations where games, tournaments, and events are being held for the masses. The proposed site of the project is located non other than Sports City Bukit Jalil where all the pioneers of sports are introduced here.

3D Modelling Software : Sketchup Pro 2022

Renderings Software : Enscape + Lumion + Adobe Photoshop

Drawings : AutoCAD 2019

Composition : Adobe Photoshop + Adobe InDesign

M.Arch 04
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The Pioneer Of Esports In Malaysia!

ESC : Malaysia’s First Centre For Esports Development And Performance in Kuala Lumpur acts as the pioneer of Esports in Malaysia. The idea of the building is, it acts as a one stop centre, to introduce a new type of sports to the public, by providing an academic wing for newcomers to learn on how to join the Esports industry. Whereas, the arena wing focuses more towards public participations where games, tournaments, and events are being held for the masses. The proposed site of the project is located non other than Sports City Bukit Jalil where all the pioneers of sports are introduced here.

ESPORTS GYM

State of the art gym & training facilities for Esports Athletes

OUTDOOR ARENA

Outdoor live streaming to resist the feeling of confined

AXIAL PEDESTRIAN WALKWAY

Provides a driect link walkway from the LRT Bukit Jalil all the way to the Esports Centre

The Playmakers?

The Aim?

ESPORTS WORKSTATIONS

Provides Editing Bays for live tournaments, green screen rooms and more

The aim for this design thesis is to utilise the opportunity in making Malaysian Esports to greater heights in the national and International level, by proposing the first integrated Esports Centre, to cater various sectors in Esports, providing training, Esports academy, & career opportunities targeted for the Youths

ISSUES

ESPORTS TOURNAMENT ARENA

International Esports Tournaments are held at this arena where it contains a floating pltaform for the Esports players

There are no serious facility or infrastructure that is specifically designed to cater Esports programmes and space to train new talents and retain them for the long run

The public still regards the Esports as an unhealthy habit and a waste of time as well as Esports being a deadend career with no future prospects

OBJECTIVES

To develop and promote a sustainable Esports ecosystem platform that creates and provides a new economic sector and becomes a pioneer in Malaysian Esports for the athletes

To identify spaces of Esports Programmes which can create awareness of the legitimacy of Esports in Malaysia

Esports
Game
Esports Players
Trainers
Broadcasters Game Developers Content Creators
NO PROPER ESPORTS FACILITY PIONEER OF ESPORTS PLATFORM NEGATIVE PUBLIC PERCEPTION PUBLIC PARTICIPATION & AWARENESS
Players
Audience elevated seating
40m
Catwalk for maintenance and services
1000mm
deep steel beam girders 1000mm deep steel beam girders
Elevated Platform
area Holographic Projection of the whole game
span of the length of Arena
load
600mm deep steel castellated beams laod from column distribution to foundation from column distribution to foundation 1000mm x 600mm steel columns Image above shows the exploded structural model at the Esports Arena area Image above shows the sectional model of the Esprots Arena area

Floatingplatform which is the center stageforplayers duringtournaments

OLEDscreen technologyallows the screen to curve aroundtheperimeter ofthearena

Seatingplatform whichraisesupwhen tournament commences!

Esports players find it hard to perform during a live tournament due to pressure and stage fright

The stage is designed in such way to allow better focus and decrease stage fright from audiences

The stage can rise vertically during commencement of game

It also allows a better view from audiences to spectate the players

After commencemnt of game, the stage will lower back to its original position to allow the players to exit

The seating platform for the audiences are designed in a way that they can be elevated

This is because to allow a better viewing angle of the audience towards the players

It is also to allow the audiences to view the holographic projection of the whole game map during tournament

During commencemnt of game, the seating platform will rise and audiences are strapped into their seats

The Esports Arena
OLED Screen Transformable SeatingPlatform HolographicPlatform Control Room
PlayersCapsule
Platform Raised Platform Lowered
Seating Lowered SeatingLoweredbeforegamecommences Seating Raised
Floating platform which is the center stage for players during tournaments
Seatingraisedwhengamecommences
NORTH ELEVATION
EAST ELEVATION
Scale N.T.S Scale N.T.S
SOUTH ELEVATION
WEST ELEVATION Scale N.T.S Scale N.T.S

SEATING RAISED WHEN GAME COMMENCES

The stage is designed to allow better focus and decrease stage fright from external factors

The stage can rise vertically during tournament

It also allows a better view from audiences to spectate the players mid game

The stage will lower back to allow the players to exit

Viewing angle of Audience when tournament is commencing allows view of the players and also theprojectionholographic

The seating platform for the audiences are designed to allow it to elevate

This is to allow a better viewing angle towards the players

It is also to allow a better viewing angle towards the holographic projection underneath

Audiences are strapped to their seats for safety during game starts

SEATING LOWERED SEATING LOWERED PLATFORM LOWERED SEATING RAISED SEATING RAISED PLATFORM RAISED
Seating raised when game commences ACADEMY ENTRANCE CHAMPIONS ATRIUM

Background

Esports, A New Rising Economic Sector

Esports CyberTower : A Living Entity

Pudu, once an “Electronic Haven” for consumers has now been ripped off its title. Seeing the electronic businesses go down due to no succesor of ownership causes undocumented immigrants hired by locals to gain the upper hand and start dominating the economy. This causes unease to the locals there, especially the youths who doesnt want to work and live in Pudu. Immigrants dominating, and youths leaving causes further deterioration of the electronic businesses in Pudu.

In order to make “Pudu Great Again”, we must attract the local youths back as they are the future generation who will be inheriting Pudu. How do we do that? The answer is E-Sports!

This golden opportunity must be grabbed and grasped in our hands as the E-Sports sector creates a ‘gold mine’ for economic domination and also career opportunities for the youths. Knowing that youths are highly intrigued and passionate about games and E-Sports, does not mean that they all want to become proffesional gamers, but in fact, they each have their own interest in a specific sector from E-Sports such as, game developers, content creators, pc builders and more.

The aim is to create an Integrated E-Sports Ecosystem which acts as a One Stop Infra for E-Sports enthusiasts and for the growth of career opportunities. By creating this Ecosystem in Pudu, youths will return to Pudu and start dominating the economy there because of the burning passion in pursuing their career for the E-Sports Sector.

As the youth returns, hence the businesses there will be owned and managed by the youths as they open E-Sports related stores and hubs.

Pudu transforms from being an Electronic Haven, to an “E-Sports Ecosystem”, pioneering the E-Sports economy for Malaysia and also South East Asia. Hence, “Pudu Becomes Great Again”

3D Modelling Software : Sketchup Pro 2022

Renderings Software : Vray + Lumion + Adobe Photoshop

Drawings : AutoCAD 2019

Composition : Adobe Photoshop + Adobe InDesign

M.Arch 02

Esports

Cybertower

: A Living Entity

The aim is to create an Integrated E-Sports Ecosystem which acts as a One Stop Infra for E-Sports enthusiasts and for the growth of career opportunities. By creating this Ecosystem in Pudu, youths will return to Pudu and start dominating the economy there because of the burning passion in pursuing their career for the E-Sports Sector.

As the youth returns, hence the businesses there will be owned and managed by the youths as they open E-Sports related stores and hubs

Issues: The economy at Pudu used to be dominated by chinese locals. But generations has passed, and electronic stores had to close down due to no succesors because the younger generation are leaving Pudu as they dont want to work and live here. Hence, immigrants are employed to manage the electronic stores making them start to dominate the businesses.

Paradox & Value Innovation. Electronic Businesses has always been an economic beacon for locals in Pudu. In order to relive the golden ages back, electronic markets are provided for the locals of the Pudu where they can conduct their businesses in a safe and healthy territory. It also becomes a new magnet that attracts people, locals and tourists to come to the cybertower.

R&D Pods are rented out to developers in the Esports Sector. Through these pods, youths are able to pursue their interests in the different sectors of Esports

The Esports Gym provides state of the art facilities to cater youths who wants to pursue their future in becoming an Esports athlete. Esports veterans can also provide their skills as being coach for the younger generations

The Interactive Gamestation is open for the public. Here uses are rovided with options in the type of game they want to play. The main area focuses on the shooting arena where it is a hands on interactive space

The Esports Stores provides and sells the lates electronics technology for enthusiasts who come to the place.

The Open Cafe is facing towards the walkway from the LRT bypass. Visitors that arrive at the cybertower via the walkway is greeted with the open cafe. It acts as an attraction point for those stopping at LRT Pudu.

Pioneering The E-Sports Sector

Provide Multiple Career Opportunities For The Youths

Age of Seamless Digitalisation Connectivity

PROVOKING THE MINDSET

Changing the stigma of malaysian’s towards Esports

Revitalise Pudu’s Electronics Hub

Integrated Esports Ecosystem

Target User : “Youths!”

Concept: Developing Pudu to become a Central Business District for the E-Sports sector not just in terms of games, but also booming in various sectors related to E-Sports by developing and promoting a sustainable Esports Ecosystem

Programme Formulation; The Electronics businesses that surrounds Pudu is incorporated into the highrise but focused more towards the injection of the Esports sectors. This helps alleviates the surrounding urban context from the programmes of the highrise.

The Esports Arena on the second floor focuses more on mobile gaming tournament competitions using smartphones provided and used by the users.

The Multipurpose E-Hall hosts events that promotes locals and international products to the consumers and enthusiasts of electronics.

The Esports Arena on the ground floor holds international tournaments thus attracting visitors, especially investors and sponsorships

The Outdoor E-Markets provide locals with a safe and comfortable place for them to open their electronic businesses and sell their products

Floating Staircases provide a means of transport from one level of pod to another which allows the users to not use the confine spaces of the lifts for vertical transport

Glass Bridge gives the users of the Esports Gym to have a breathe of fresh air after a long days work

Indoor Gaming Arena provides the users a playable area using Virtual Reality simulations.

BREAKDOWN
Basement Parking E-Sports Gym Facilities E-Sports Store WCS Events PC Tourn. Console Tournaments Mobile Tourn. IT Fair Hands on testing Interactive Arcade Game Developer Content Developer Wifi Conectivity Software Developer Management VISION
HOW?
OF SPACES
Esports Sector
1 1 2 2 3 3 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 8 9 9 9

Paradox & Value Innovation. The grand entrance acts as a doorway for visitors as they use public tranports and are dropped off in front of the CyberTower. As they enter the grand entrance, they are greeted and guided by the neon lights that trim the outer facade of the doorways’ structure. As they look upon the triple

The spaces of building are intact through a series of structures, wirings, and tubings. These elements acts as though they are arteries and veins in a living organism

The main energy provider of the cybertower comes from the pressence of the wind turbines

Champions Entrance

volume grand entrance, they are also enliven by the holographic projections that emits as people moves and walks inside the doorway. The holographic LED projections provide visuals of the indoor activities that are being carried out such as an Esports Tournament, a electronics consumer show, a comic-con event for

Catalytic converter from blood vessels transfers wind energy into electrical energy

Electricity that is pumped is used to provide energy throughout the building

Thus providing a clean sustainable energy source which makes the building alive

Electricity is pumped to all parts of the building through a series of arteries

GROUND FLOOR PLAN
Living Entity Blood Vessels
Ground Floor Plan Outdoor E-Market ROOF PLAN

Open Cafe is facing towards the walkway from LRT. Visitors that arrive at the cybertower via the walkway is greeted with the open cafe

The Esports Arena on the second floor focuses more on mobile gaming tournaments using mobile phones

VR Pod rooms where users are allowed to enter virtaul reality pods and enter a new universe with infinte limits

Walkway that is tapped from the nearby LRT Pudu provides an easier modes of transportation for the visitors, especially for the youths as the main target user

The Esports stores provides and sells the latest electronics technology for enthusiasts who come to the place

Level 3 & 4

The shooting arena consists of various obstacles that appear in the users virtual reality goggles. This provides more adrenaline rush and a hands on feeling

The gamestation is open for all and for the public. Here, users are provided with options in the type of game they want to play

Glass bridge to allow a feeling of ease after the users have been tired training in the gym all day

Esports veterans can also provide their skills as being coach for the younger generations

Through these pods, youths are able to pursue their interestes in the different sectors of Esports

The Esports gym provides state of the art facilities to cater youths who wants to pursue their future in becoming an Esports athlete

The exposed floating staircases that connects from one point to the other allows users to enjoy the view from a high altitude without needing to use the elevators

The pods have a rooftop garden on each pod system. This creates a relaxing vibe for the users after a hard days work

The R&D pods are rented out to developers in the Esports sectors

Level 8,9,10 Level
Level 11-12
5,6,7
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Background

Green Lungs : An Urban Acupuncture Urban Green Lungs For All?

Kuala Terengganu has many tourist attractions that are able to attract people and visitors from all over the country. Hence, it is vital to be able to design an urban setting, fit for the locations in Kuala Terengganu not jsut for the present, but for the futures that lie ahead.

The site located is at Pantai Batu Burok, at the open park beside the aquatic centre. There exists a large open field where visitors do not facilitate in activities that require the necessary usage of the large open park. This is because, the field is meant to act as a green space amidst an urban area, but lack of facilities which encourage people to the park causes the park to deteriorate in value.

Having culutral amenities and spaces in a park will contribute to a community’s sense of place. This is because parks play a critical role in providing cultural opportunties to local residents as well as attracting visitors. Active transportation suc as walking and cyclig is becoming more prevalent and urban parks systems play a major role in maintaining the momentum of this trend by providing desirable routes of travel.

The focus of this design is to utilise the open spaces of the site in order to create an urban park that acts as a pedestrian connector between surroundings, a place of communal interaction, and also as a multipurpose open area where locals and visitors can enjoy both cultural and modern activities.

3D Modelling Software : Sketchup Pro 2022

Renderings Software : Vray + Lumion + Adobe Photoshop

Drawings : AutoCAD 2019

Composition : Adobe Photoshop + Adobe InDesign

M.Arch 01

Green Lungs : An Urban Acupuncture

The aim is to utilise the open spaces of the site in order to create an urban park that acts as a pedestrian connector between surroundings, a place of communal interaction, and also as a multipurpose open area where locals and visitors can enjoy both cultural and modern activities.

The concept is derived from several theories which are as follows; Roles of Urban Parks + Parks as Lungs of Cities + Human Well Being = GREEN LUNGS

for ARK 721 - CAAD Assignment
MIRI HOUSE

PREVIOUS WORK EXPERIENCES

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PROPOSED CIOM ASSISTED LIVING MATUZIĆI, BOSNIA

The proposed Islamic Assisted Living Centre is located in Matuzici, Bosnia. It caters the elderly in the region of Matuzici where the concept focuses more towards modern and simplicity. The building is divided into three parts which is the Assisted Living centre, the hotel, and the sports complex. A courtyard in the middle of it all acts as the beating heart of the centre where residents and visitors can enjoy an open area where they are able to do outdoor exercises, gardening and more.

PROPOSED AL MUNAWWARAH ASSISTED LIVING DAMANSARA

The proposed Al Munawwarahh Assisted Living centre is located at Bukit Damansara. The concept tries to resemble a forest in the sky by the usage of pocket gardens on each floors which creates voids and openings to make a more breathable building. The spaces focuses towards a community engaging living where it has rehab centres, open gymnasiums for the public, swimming pools and also, an integrated ‘Sekolah Agama’

AKSADRON KUANTAN, PAHANG

The National Academy for Drone Sports Excellence is set to be Malaysia’s first drone sports activity hub, located in Paya Besar, Pahang. The drone academy features a drone racing track and will play host to internationally federated drone sports event .

The academy will also pioneer unmanned aerial vehicle (UAV) development programmes to cultivate a vibrant pool of Malaysian talents for this emergent industry.

PROPOSED SELANGOR MARITIME GATEWAY MASTERPLAN

ONE RIVERSIDE : INTEGRATED RIVER PARK

1. Merging various land plot along the river into an integrated riverside development

3. Interconnecting riverside park as a seamless landscape linkage between land plots

2. Enhancing exisitng activities in the vicinity by providing proper amenities and infrastructures

4. Nurturing a new riverside community to bring life to the river

KLANG RIVER, SELANGOR

PROPOSED SELANGOR MARITIME GATEWAY MASTERPLAN

KLANG RIVER, SELANGOR

PROPOSED SELANGOR MARITIME GATEWAY MASTERPLAN

KLANG RIVER, SELANGOR

PROPOSED

INTERNATIONAL MOTOR & MARITIME CITY MASTERPLAN

ISKANDAR PUTERI, NUSAJAYA

The proposed masterplan seeks to capitilize on exotic supercar scenes in Malaysia & Singapore. It will become a catalyst and a hub for car enthusiats to socialize. It offers a motorsports clubhouse dedicated with a full course racetrack and the supporting facilities of pit garage, grandstand, gallery, clubhouse lounge and more. The club is capable in hosting organized track events for its members such as track days, racing competitions and track driving lessons.

DIONG PRIVARTE BUNGALOW BENTONG

The private bungalow is located at Bentong where the project is in the construction phase. The client requested to have a modern, yet simplicity type of design with double volumes and large openings to embrace the surrounding nature.

PROPOSED RESIDENTIAL HOUSING

BUKIT RAJA, KLANG

The proposed residential housing is located a Bukit Raja Klang. It consists of a 2 storey terrace house with a large back yard and also a single storey terrace house for residents to chose from.

PROPOSED KAZA PRIVATE BUNGALOW

The private bungalow was designed to suit a modern architecture approach where the roofs are visually splitted into two parts to allow for a less bulkier design.

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