enes yĹlmaz industrial design portfolio’ 19
education 2015 - 2020
spring 2019 ERASMUS
skills Middle East Technical University/Turkey Industrial Design/Bachelor of Industrial Design Braunschweig University of Art/Germany Design in the Digital Society/Bachelor of Arts
Graphic
Modelling & Rendering
experiences volunteering
Robotel Ankara (2017 - Ongoing)
student club
METU Design Club (2015 - Ongoing) President (2017 - 2018)
internship
Yakupoglu Leather Industry Production Intership (2018 Summer)
workshop
Final Cut Adobe Premier Pro DaVinci Resolve
Model Making
Modelling for 3D printing Lasercutting CNC milling Silicone molding Woodworking
Programming
Processing (JavaScript)
METU ID 290 Summer Workshop Practice
Native Advanced Intermediate
Rhinoceros Cinema 4D Unity Keyshot Autodesk Fusion 360
Video Editing
languages Turkish English German
Adobe Photoshop Adobe Illustrator Adobe InDesign Glyphs
enes yĹlmaz I’m senior Industrial Design student, studying at Middle East Technical University.
issuu.com/aenesyilmaz +90 530 867 8652 aenesyilmaz@yahoo.com linkedin.com/in/aenesyilmaz
built-it
Build-It is a three players structure building game, that improves children’s teamwork skills by enabling them to help each other while playing.
Middle East Technical University ID 301 - Industrial Design III group project with: İzlem Güneri and İpek Gürbüzsel
in collaboration with:
brief The aim of this project is to create playful and engaging scenarios that encourage children’s sharing behaviour of their memories and experiences and sustain the continuity of the sharing action.
literature research interviews
7-9 years old children first observe their surroundings, especially their parents.
OBSERVATION
AWARENESS
ENCOURAGE
This passive stage should be supported with the facts of reason-result of sharing, teached by elders.
Finally, the childeren are encouraged to share.
Behaviours of children are defined with the help of interviews took place in the children’s homes with open ended questions, not dictating positivity of any value.
scenario building
The children gather around the table under control of their
The supervisor mentions the rule of not levaing toys from the
Children start to create their toys out of blocks, refrecting
As bloks are shaky, while they are building, one should
Sometimes, it collapses but there is nothing to worry. They
Finally, the children build a structure that stands by itself.
co-design workshop ım alanı modellerinden seçim yapmalarını istemek Onları boyatmak
The objectives of propesed scenarios are tested as workshops, carried out with the Ayşeabla and Meraklı Kedi students. Outcomes are made as activities, to children cognitive and motor skills in the field.
developing scenarios
ID301 INDUSTRIAL DESIGN III - PROJECT 1: PASSING ON MEMORIES AND EXPERIENCES THROUGH SHARING
Grenade
The teacher gives the game to the children and explains how to play the game since they should finish the game as soon as possible.
Children set up the timer and the child, the arrow pointing, starts.
The child pushes the button and the game starts, showing a new icon that the children build a sentence about.
The teacher gives the game to the children and explains their goal of building a self-standing structure out of blocks.
The children place the game base on the ground or a table and start to place blocks together with constraints about the number of block type they can use.
Blocks don’t fit tightly but allow angles in joints. They can be joined different ways with different block types.
As bloks are shaky, while they are building, one should always hold the structure to prevent it from collapsing.
Sometimes, it collapses but there is nothing to worry. They can just start again.
Finally, the children build a structure that stands by itself. Congratulating themselves, they shared an experience.
detailing
Partners
eam
- nes ılmaz İpe
rb zsel İzlem
neri
final Main ideas is that blocks being shaky when they are attached to each other, so children should work collaboratively to build bridges and win the game together to accomplish common aim.
There a re e ighteen card slots, surrounding t he base colored red, blue and yellow respectively. On the inverted dome in the middle, green dots can be attached on thirty seven extensions.
On the card slots of the injection molded base, colored stickers show which card can be placed. Each slot has its own extension, i ndicating where t he connection of t hat card should be done.
Each c the nex
There a re e ighteen card slots, surrounding t he base colored red, blue and yellow respectively. On the inverted dome in the middle, green dots can be attached on thirty seven extensions.
Sticks beslots inserted into the green balls like a On thecan card of the injection molded base, ball joint stickers with a slight ofcard movement, but not colored showangle which can be placed. rigid. Each slot has its own extension, i ndicating where t he connection of t hat card should be done.
Sticks can bhas e inserted ball from four Each child its own ipnto ile othe f cards, showing angles with equal distanceand of seperation. the next point to connect who wil play next.
The un structur and c re playing
Sticks can be inserted into the green balls like a ball joint with a slight angle of movement, but not rigid.
Sticks can b e inserted i nto the ball from four angles with equal distance of seperation.
The unfixed joints of the blocks provide a shaky structure that requires children to play together and c reates a need t o help each o ther while playing the game .
On the inverted dome in the middle, green dots can be attached on thirty seven extensions.
Each slot has its own extension, i ndicating where t he connection of t hat card should be done.
ing t he ctively. en dots ns.
Sticks beslots inserted into the green balls base, like a On thecan card of the injection molded ball jointstickers with a slight movement, but not colored showangle whichofcard can be placed. rigid. Each slot has its own extension, i ndicating where t he connection of t hat card should be done.
Sticks can bhas e inserted ball from four Each child its own pi nto ile othe f cards, showing angles equal distance of seperation. the nextwith point to connect and who wil play next.
d base, placed. icating uld s likebea but not
Each child has its own p ile o f cards, showing the next point to connect and who wil play next.
m four
The unfixed joints of the blocks provide a shaky structure that requires children to play together and c reates a need t o help each o ther while playing the game .
Sticks can b e inserted i nto the ball from four angles with equal distance of seperation.
The unfixed joints of the blocks provide a shaky structure that requires children to play together and c reates a need t o help each o ther while playing the game .
The unfixed joints of the blocks provide a shaky structure that requires children to play together and c reates a need t o help each o ther while playing the game .
flow Flow is a feeding unit that portioning the food given for the over-excited dogs to sustain slow-eating.
Middle East Technical University ID 301 - Industrial Design III
in collaboration with: Ankara University Faculty of Veterinary Medicine
brief The aim of this project is improving well-being of shelter dogs, living in isolated and under poor conditions and enabling their physical activities, privacy or food maintanence.
photograph: Elif O uz
literature research
NUTRITION
PERSONAL SPACE
PHYSICAL MAINTANENCE
CARING
shelter visit
Research about sustainable and affordable materials suitable for outdoor conditions, including DIY projects and product hack is concluded in four different category.
On the interviews conducted in Mamak Animal Shelter, the shelter conditions are observed. Chat with two veterinary doctors helped to create the overall shelter conditions, staying process, dogs in the shelters and their situations. It is mainly aimed to understand the problems which dogs in the shelter and people who are responsible from them encountered, during their time of stay. The temprorary and permenant dogs are categorized as well as the periods in their stay, such as catching the dogs, treatments, placement, living space, sleeping, feeding, defecation, care and affection.
idea generation
Chewable
When dog presses of the extention of the bowl, a barrier rotates in front of it, getting attention and letting others to eat.
Water Outlets Channels surrounding the tile Waste Sleeping place lowers when dog sits
Clean water pipes
Moulds
Paper dough
In this idea generation excercise, some concepts and adjectives are matched on a martix to find solutions as many problems as possible. Disposable bed
Leash
Food dispensers - For permanent shelter dogs, -In case of their aggresive behaviour to restrict their movement with a simple lock
Compatible Imaginary boundary
Customizable
The top part of playground toy is replacable according to play, need or conditions of the dog
Leash for safety reasons Screw into the ground
While focusing on detailing individual ideas, requirement of new ideas and their integration emerged. Different ideas are evolved and merged together.
To concrete
expert trials When newly proposed design solutions were ready, the tests took place in METU with a stray dog, living in the campus. The trials continued on the Ankara University Faculty of Veterinary Medicine labs on the observation of a Veterinary Profesor. Over Excited Dog Temprorarly Living in Shelter
Portioning the Food Given
Sustain Slow Eating
Trigger Lack of Input Triggers an Amount of Food
Human Control
Auto Timer
Sensors Sustainability Expense
Human Interaction
Remote Control
Mechanical Input
second shelter visit When dog tries to reach to food, no new food is given. When dog looses the attention, a portion of food is released on the ground. The smell coming from the top, the sound takes the attention of the dog eventhough there were food spilled on the ground. Dog sniffed the top when the first set of food is finished. When dog loose attention, new food is released, by the time when dog is less energetic than before.
final
The shelter environment for dogs is stressful as it changes their habits and makes them uncomfortable with restricting their freedom. This may lead to the excitement of food and creates unequal sharing in the cage.
In the user test conducted, food is divided to portions to obtain slow eating. During the process, the dog got calm and became less eager to food.
Shelter worker put the daily The bowl is inserted into the The drop sound on the metal plate While eating, the lever under plate After eating and leaving the unit, amount of the food to the bowl. feeding unit and a portion of food gets linked to the arrival of the new balances to the othere side, setting the timer starts. The next portion drops to the bowl. portion. the timer for the next portion. drops after this period.
The dog either relates its actionresult and waits, or only sloweating is provided during shelter.
oda grinder Oda is a coffee grinder, that stores whole beans to preserve the quality of the aroma and taste of coffee.
Middle East Technical University ID 303 - Directed Project in Design
research
CO2
Coffee beans stores compressed CO2 inside of its pors, produced during roasting. CO2 releases and results a volume increase in the strorage unit that may be result in explosion of the package.
O2
Coffee Production grinding each time
Green
Roasted
Coffee Bean
Coffee Bean
packing
Storage
Brewed Coffee
Environments Effects
Grinded Coffee Bean
vacuum packing
Storage
Brewed Coffee
As well as UV lights and moisture, the main cause of quality loss in the coffee is rancidity which is an oxidation reaction between O2 and lipids in the bean. Increasing the surface area, grinding boosts this reaction. So, grinding action should be prior to steering.
final
Whole bean coffee package is inserted and slided on the channel. The needle pushes trough the package. with the help of insert inside, the needle blossoms and hole bean coffee package is inserted and slided on the channel. The needle pushes trough the package. with the help ofthe insertpackage. inside, the needle and sthe uezeair the flow. package. This secures the air flow. squeze Thisblossoms secures
Ground coffee passes from the first cap and fills the hole with the help of the rotain of the propeller. When the hole is filled up, the first cap is closed and the second open. As the the tube inside rises up, the ground coffee is filled in the portafilter and pressed.
foodr app foodr is a mobile application, easing the process having a meal to order.
Middle East Technical University ID 242 - Ergonomics group project with: Aylin Sarıkaya, Elif Dilara Bora, Esmanur Özdemir and İzel Çelik
target group topic: deciding meal to order target group: METU students • 17-25 years old, • in the middle-income group, • ordering take-away or eating out.
interviews
The habits of the users are understood with interview questions, consisting of interactive activities and open-ended questions. In the first section, the participants are asked to recall the meals they had the week before.
To remind people their old experiences by this method, the reasons why they chose what they did, their limitations, how they get their food, their opinions about the tools they use, and their expectations are questioned.
Mon
Tue
Wed
Thu
Fri
Sat
Sun
analysis
sequence model
gets hungry decides to order food 45 minutes left until class
intend: find options suitable for given time
decides on a restaurant 5 minutes away by car his brother took the car
intend: find places in walking distance
goes to “pideci” downstairs he doesn’t feel like eating pide
intend: find alternativ food he fancies
goes to burger place nearby at the end of the month he doesn’t have enough money
intend: find a place both suitable for budget, time, distance and what user fanci̇es
students
the way of reaching meal
ordering
telephone -being familiar internet -too many options -ease of use breakdown: confusion while deciding
choosing criteria
go and eat
vehicle
eating habits
-place that they eat -social effect -personal choises
budget
breakdown: budget constraits may occur
-traffic walking
breakdown: not being able to eat everything
-distance breakdown: timeloss may occur
consolidated sequence model
final
Deciding is made in three main steps: -Place to eat, -Time to eat, -What type of food. Place is categorized as going to eat or ordering the food.
Distance is showed as time to the user. Sliding one bar changes the other bars as well according to distance. After cousine selection, user decides what to eat from the offers. It directs user to the restaurants adress or conctact according to preference.
foodr uses simple swipes to increase the usability by using heuristics. Selections are made by swiping left and right. Swiping up means “check� for each step, minimazing the tap.
, enes yÄąlmaz 19