Enes Yılmaz Industrial Design Portfolio'19

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enes yĹlmaz industrial design portfolio’ 19


education 2015 - 2020

spring 2019 ERASMUS

skills Middle East Technical University/Turkey Industrial Design/Bachelor of Industrial Design Braunschweig University of Art/Germany Design in the Digital Society/Bachelor of Arts

Graphic

Modelling & Rendering

experiences volunteering

Robotel Ankara (2017 - Ongoing)

student club

METU Design Club (2015 - Ongoing) President (2017 - 2018)

internship

Yakupoglu Leather Industry Production Intership (2018 Summer)

workshop

Final Cut Adobe Premier Pro DaVinci Resolve

Model Making

Modelling for 3D printing Lasercutting CNC milling Silicone molding Woodworking

Programming

Processing (JavaScript)

METU ID 290 Summer Workshop Practice

Native Advanced Intermediate

Rhinoceros Cinema 4D Unity Keyshot Autodesk Fusion 360

Video Editing

languages Turkish English German

Adobe Photoshop Adobe Illustrator Adobe InDesign Glyphs


enes yĹlmaz I’m senior Industrial Design student, studying at Middle East Technical University.

issuu.com/aenesyilmaz +90 530 867 8652 aenesyilmaz@yahoo.com linkedin.com/in/aenesyilmaz



built-it

Build-It is a three players structure building game, that improves children’s teamwork skills by enabling them to help each other while playing.

Middle East Technical University ID 301 - Industrial Design III group project with: İzlem Güneri and İpek Gürbüzsel

in collaboration with:


brief The aim of this project is to create playful and engaging scenarios that encourage children’s sharing behaviour of their memories and experiences and sustain the continuity of the sharing action.


literature research interviews

7-9 years old children first observe their surroundings, especially their parents.

OBSERVATION

AWARENESS

ENCOURAGE

This passive stage should be supported with the facts of reason-result of sharing, teached by elders.

Finally, the childeren are encouraged to share.

Behaviours of children are defined with the help of interviews took place in the children’s homes with open ended questions, not dictating positivity of any value.


scenario building

The children gather around the table under control of their

The supervisor mentions the rule of not levaing toys from the

Children start to create their toys out of blocks, refrecting

As bloks are shaky, while they are building, one should

Sometimes, it collapses but there is nothing to worry. They

Finally, the children build a structure that stands by itself.


co-design workshop ım alanı modellerinden seçim yapmalarını istemek Onları boyatmak

The objectives of propesed scenarios are tested as workshops, carried out with the Ayşeabla and Meraklı Kedi students. Outcomes are made as activities, to children cognitive and motor skills in the field.


developing scenarios

ID301 INDUSTRIAL DESIGN III - PROJECT 1: PASSING ON MEMORIES AND EXPERIENCES THROUGH SHARING

Grenade

The teacher gives the game to the children and explains how to play the game since they should finish the game as soon as possible.

Children set up the timer and the child, the arrow pointing, starts.

The child pushes the button and the game starts, showing a new icon that the children build a sentence about.

The teacher gives the game to the children and explains their goal of building a self-standing structure out of blocks.

The children place the game base on the ground or a table and start to place blocks together with constraints about the number of block type they can use.

Blocks don’t fit tightly but allow angles in joints. They can be joined different ways with different block types.

As bloks are shaky, while they are building, one should always hold the structure to prevent it from collapsing.

Sometimes, it collapses but there is nothing to worry. They can just start again.

Finally, the children build a structure that stands by itself. Congratulating themselves, they shared an experience.

detailing

Partners

eam

- nes ılmaz İpe

rb zsel İzlem

neri


final Main ideas is that blocks being shaky when they are attached to each other, so children should work collaboratively to build bridges and win the game together to accomplish common aim.


There a re e ighteen card slots, surrounding t he base colored red, blue and yellow respectively. On the inverted dome in the middle, green dots can be attached on thirty seven extensions.

On the card slots of the injection molded base, colored stickers show which card can be placed. Each slot has its own extension, i ndicating where t he connection of t hat card should be done.

Each c the nex

There a re e ighteen card slots, surrounding t he base colored red, blue and yellow respectively. On the inverted dome in the middle, green dots can be attached on thirty seven extensions.

Sticks beslots inserted into the green balls like a On thecan card of the injection molded base, ball joint stickers with a slight ofcard movement, but not colored showangle which can be placed. rigid. Each slot has its own extension, i ndicating where t he connection of t hat card should be done.

Sticks can bhas e inserted ball from four Each child its own ipnto ile othe f cards, showing angles with equal distanceand of seperation. the next point to connect who wil play next.

The un structur and c re playing

Sticks can be inserted into the green balls like a ball joint with a slight angle of movement, but not rigid.

Sticks can b e inserted i nto the ball from four angles with equal distance of seperation.

The unfixed joints of the blocks provide a shaky structure that requires children to play together and c reates a need t o help each o ther while playing the game .


On the inverted dome in the middle, green dots can be attached on thirty seven extensions.

Each slot has its own extension, i ndicating where t he connection of t hat card should be done.

ing t he ctively. en dots ns.

Sticks beslots inserted into the green balls base, like a On thecan card of the injection molded ball jointstickers with a slight movement, but not colored showangle whichofcard can be placed. rigid. Each slot has its own extension, i ndicating where t he connection of t hat card should be done.

Sticks can bhas e inserted ball from four Each child its own pi nto ile othe f cards, showing angles equal distance of seperation. the nextwith point to connect and who wil play next.

d base, placed. icating uld s likebea but not

Each child has its own p ile o f cards, showing the next point to connect and who wil play next.

m four

The unfixed joints of the blocks provide a shaky structure that requires children to play together and c reates a need t o help each o ther while playing the game .

Sticks can b e inserted i nto the ball from four angles with equal distance of seperation.

The unfixed joints of the blocks provide a shaky structure that requires children to play together and c reates a need t o help each o ther while playing the game .

The unfixed joints of the blocks provide a shaky structure that requires children to play together and c reates a need t o help each o ther while playing the game .



flow Flow is a feeding unit that portioning the food given for the over-excited dogs to sustain slow-eating.

Middle East Technical University ID 301 - Industrial Design III

in collaboration with: Ankara University Faculty of Veterinary Medicine


brief The aim of this project is improving well-being of shelter dogs, living in isolated and under poor conditions and enabling their physical activities, privacy or food maintanence.

photograph: Elif O uz


literature research

NUTRITION

PERSONAL SPACE

PHYSICAL MAINTANENCE

CARING

shelter visit

Research about sustainable and affordable materials suitable for outdoor conditions, including DIY projects and product hack is concluded in four different category.

On the interviews conducted in Mamak Animal Shelter, the shelter conditions are observed. Chat with two veterinary doctors helped to create the overall shelter conditions, staying process, dogs in the shelters and their situations. It is mainly aimed to understand the problems which dogs in the shelter and people who are responsible from them encountered, during their time of stay. The temprorary and permenant dogs are categorized as well as the periods in their stay, such as catching the dogs, treatments, placement, living space, sleeping, feeding, defecation, care and affection.


idea generation

Chewable

When dog presses of the extention of the bowl, a barrier rotates in front of it, getting attention and letting others to eat.

Water Outlets Channels surrounding the tile Waste Sleeping place lowers when dog sits

Clean water pipes

Moulds

Paper dough

In this idea generation excercise, some concepts and adjectives are matched on a martix to find solutions as many problems as possible. Disposable bed


Leash

Food dispensers - For permanent shelter dogs, -In case of their aggresive behaviour to restrict their movement with a simple lock

Compatible Imaginary boundary

Customizable

The top part of playground toy is replacable according to play, need or conditions of the dog

Leash for safety reasons Screw into the ground

While focusing on detailing individual ideas, requirement of new ideas and their integration emerged. Different ideas are evolved and merged together.

To concrete


expert trials When newly proposed design solutions were ready, the tests took place in METU with a stray dog, living in the campus. The trials continued on the Ankara University Faculty of Veterinary Medicine labs on the observation of a Veterinary Profesor. Over Excited Dog Temprorarly Living in Shelter

Portioning the Food Given

Sustain Slow Eating

Trigger Lack of Input Triggers an Amount of Food

Human Control

Auto Timer

Sensors Sustainability Expense

Human Interaction

Remote Control

Mechanical Input


second shelter visit When dog tries to reach to food, no new food is given. When dog looses the attention, a portion of food is released on the ground. The smell coming from the top, the sound takes the attention of the dog eventhough there were food spilled on the ground. Dog sniffed the top when the first set of food is finished. When dog loose attention, new food is released, by the time when dog is less energetic than before.


final

The shelter environment for dogs is stressful as it changes their habits and makes them uncomfortable with restricting their freedom. This may lead to the excitement of food and creates unequal sharing in the cage.

In the user test conducted, food is divided to portions to obtain slow eating. During the process, the dog got calm and became less eager to food.

Shelter worker put the daily The bowl is inserted into the The drop sound on the metal plate While eating, the lever under plate After eating and leaving the unit, amount of the food to the bowl. feeding unit and a portion of food gets linked to the arrival of the new balances to the othere side, setting the timer starts. The next portion drops to the bowl. portion. the timer for the next portion. drops after this period.

The dog either relates its actionresult and waits, or only sloweating is provided during shelter.




oda grinder Oda is a coffee grinder, that stores whole beans to preserve the quality of the aroma and taste of coffee.

Middle East Technical University ID 303 - Directed Project in Design


research

CO2

Coffee beans stores compressed CO2 inside of its pors, produced during roasting. CO2 releases and results a volume increase in the strorage unit that may be result in explosion of the package.

O2

Coffee Production grinding each time

Green

Roasted

Coffee Bean

Coffee Bean

packing

Storage

Brewed Coffee

Environments Effects

Grinded Coffee Bean

vacuum packing

Storage

Brewed Coffee

As well as UV lights and moisture, the main cause of quality loss in the coffee is rancidity which is an oxidation reaction between O2 and lipids in the bean. Increasing the surface area, grinding boosts this reaction. So, grinding action should be prior to steering.


final

Whole bean coffee package is inserted and slided on the channel. The needle pushes trough the package. with the help of insert inside, the needle blossoms and hole bean coffee package is inserted and slided on the channel. The needle pushes trough the package. with the help ofthe insertpackage. inside, the needle and sthe uezeair the flow. package. This secures the air flow. squeze Thisblossoms secures

Ground coffee passes from the first cap and fills the hole with the help of the rotain of the propeller. When the hole is filled up, the first cap is closed and the second open. As the the tube inside rises up, the ground coffee is filled in the portafilter and pressed.



foodr app foodr is a mobile application, easing the process having a meal to order.

Middle East Technical University ID 242 - Ergonomics group project with: Aylin Sarıkaya, Elif Dilara Bora, Esmanur Özdemir and İzel Çelik


target group topic: deciding meal to order target group: METU students • 17-25 years old, • in the middle-income group, • ordering take-away or eating out.


interviews

The habits of the users are understood with interview questions, consisting of interactive activities and open-ended questions. In the first section, the participants are asked to recall the meals they had the week before.

To remind people their old experiences by this method, the reasons why they chose what they did, their limitations, how they get their food, their opinions about the tools they use, and their expectations are questioned.

Mon

Tue

Wed

Thu

Fri

Sat

Sun


analysis

sequence model

gets hungry decides to order food 45 minutes left until class

intend: find options suitable for given time

decides on a restaurant 5 minutes away by car his brother took the car

intend: find places in walking distance

goes to “pideci” downstairs he doesn’t feel like eating pide

intend: find alternativ food he fancies

goes to burger place nearby at the end of the month he doesn’t have enough money

intend: find a place both suitable for budget, time, distance and what user fanci̇es


students

the way of reaching meal

ordering

telephone -being familiar internet -too many options -ease of use breakdown: confusion while deciding

choosing criteria

go and eat

vehicle

eating habits

-place that they eat -social effect -personal choises

budget

breakdown: budget constraits may occur

-traffic walking

breakdown: not being able to eat everything

-distance breakdown: timeloss may occur

consolidated sequence model


final

Deciding is made in three main steps: -Place to eat, -Time to eat, -What type of food. Place is categorized as going to eat or ordering the food.

Distance is showed as time to the user. Sliding one bar changes the other bars as well according to distance. After cousine selection, user decides what to eat from the offers. It directs user to the restaurants adress or conctact according to preference.


foodr uses simple swipes to increase the usability by using heuristics. Selections are made by swiping left and right. Swiping up means “check� for each step, minimazing the tap.


, enes yÄąlmaz 19


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