Gamified e-Learning approached through Emotional Design in the Post-Covid-19 era

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Gamified e-Learning approached through Emotional Design in the Post-Covid-19 era. Na Wei a,Yong-Ki Lee*a, Juyoung Chang a aDongseo

University *ykl77@gdsu.dongseo.ac.kr

Abstract | In response to the Covid-19 crisis, this article proposes a theoretical framework that combines e-learning, emotional design, and gamification on reviewing the three areas to meet the new need for a changed paradigm in education and e-learning. This research concludes that education needs to explore a new paradigm of gamified e-Learning. For this, the authors propose an education research model that provides an overview of three components impacting future learning. These are (1) the new importance of distanceeducation as a knowledge production platform, (2) the influence of emotional design on positive learner experiences, and (3) the role of gamified engagement for sustained learning motivations. This theoretical framework provides directions for education leaders on how schools should adapt to the ‘new normal’ of the Covid-19 era. KEYWORDS | GAMIFIED E-LEARNING, GAMIFICATION, EMOTIONAL DESIGN, LEARNER ENGAGEMENT


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