The Representation of Violence and Race in Video Games

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1 Representation of Violence and Race in Video Games Video games are increasingly being considered as an important media in today's world. The video game industry generates billions of dollars in revenue, employs hundreds of thousands of people, and is enjoyed by millions of people worldwide. Like all forms of media, there are several themes present in games; some positive and others negative. Research shows that in the United States alone, more than 100 million people regularly play video games, averaging at least 3 hours per week. Grand Theft Auto and Resident Evil are two of the best-selling video games (Anderson, Gentile, & Buckley, 2007). Both games fall into the action-adventure and first-person shooter genre. One of the main negative aspects of video games is the celebration of violence and aggressive behavior. Continuous exposure to violence in video games may cause players to become desensitized to violence in real life (Shao, & Wang, 2019).As advancements in technology continue, games are becoming more vivid and realistic. Therefore the stereotypes portrayed may also have a negative effect on player's perceptions of race in real situations.

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