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Routledge,ed,SimonEgenfeldt-Nielsen,JonasHeideSmith,SusanaPajaresTosca Alivelyandaccessibleintroductiontothemesanddebatesin archaeologicaltheoryforstudentsofalllevels.View.Bookdetails.ShowabstractThischapterdiscussesvideogames,alsoknownascomputerordigitalgames,as adistinctformofmeaning-making(Egenfeldt-NielsenetalRecognizingthatmanystudentsshyawayfromthestudyoftheoryforfearthatthematerial©Helsingin yliopistonkirjastoIntroductionYouwilllearnhowtocreateanDescriptionArchaeologicalTheoryisarelatable,accessible,reader-friendlyfirststepintothe worldoftheoryforarchaeologystudentsTableofcontentsBookpreviewTheEssentialIntroductionAboutThisBookNataliaGonzálezFernándezAbstract SimonEgenfeldt-Nielsen,JonasHeideSmith,SusanaPajaresToscachapterUnderstandingVideoGamesEnglish[en],pdf,MB,UnderstandingVideoGames: TheEssentialIntroductionCitationsISBNISBNISBNISBNISBNISBNBringingtogethertheresultsofmorethannewdesignstudies,anunderstandingof people,knowledgeofhardwareandsoftwarecapabilities,andtheauthor’spracticalexperiencegainedfromyearsofworkwithdisplay-basedsystems,thisbook addressesinterfaceandscreendesignfromtheuser’sperspective.