[[52 Entertainment] Impact report 2023

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IMPACT report 2023

It’s here!

The first lines of our first ever impact report

a status check a story.

It’s always exciting to start story. And even better when you’re part of the story. This is the story of how we’re changing the way we do things and how we plan to continue to improve.

These initial pages of the 52 Entertainment Group’s seminal impact report are first and foremost a status check, measuring the first steps and results of our CSR strategy. They also mark our ambitions for the road we are yet to travel.

So, as you read on, you’ll discover how we’re pushing the boundaries to create an even more sustainable, inclusive and responsible entertainment company.

So, let’s get going and set a course for the year ahead.

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A new chapter by Olivier Comte Président & CEO

"The 52 Group’s along with are central to our vision and values. Both are deeply rooted in our DNA and shape the way we do business.

In the ever-changing landscape of the technology industry, and as a gaming company, we recognize the profound impact our actions can have on the world around us. It’s not just about what we create, the games we develop; it’s about we have as a company and as individuals.

Our commitment to CSR stems from the conviction that our purpose goes beyond profit. As a gaming company, we have the power to innovate, inspire and contribute to This is not just a moral imperative; it’s a strategic decision that aligns our growth with the betterment of society.

A key aspect of our CSR strategy is environmental management. Our industry, while fostering innovation, can also leave a significant carbon footprint. We are taking steps to minimize our impact by ensuring that our growth does not come at the expense of the planet, with these two guidelines:

Ethical technology practices: as a technology company, we are acutely aware of the ethical considerations that accompany innovation. We’re committed to developing and deploying technologies that not only advance our business objectives, but also meet the highest standards. Our commitment to responsible AI, data privacy and cybersecurity reflects our dedication to these principles.

Employee well-being: Our employees are at the heart of our business, and their wellbeing is paramount. We invest to ensure that our team flourishes both professionally and personally. We’re committed to fostering a diverse, inclusive and welcoming workplace By embracing different perspectives and backgrounds, we enhance our creativity, innovation and, ultimately, our competitiveness."

all.

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impact Corporate Social Responsibility the responsibility positive change. ethical for
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A new chapter How we became in online entertainment one of the leaders

52 Entertainment is the world leader in «evergreen» online games, halfway between gaming, entertainment, and e-sport, bringing together an ecosystem of 40 gaming platforms in over 180 countries.

We’re the world lead er in online bridge, with iconic brands such as BBO and Funbridge, and we also make our mark in e-sailing, thanks to the world renowned Virtual Regatta.

52 Entertainment is also a leader in numerous mind and strategy games such as dominos, tarot, belote and canasta, among others.

Acquisition growth over the years: world leader

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2016 2018 2020 2021 2022 2023
40 180 world
Good to know euros, in sales in 2023.
leader leader

Our gaming platforms as a foundation for global growth

Good to know

di erent nationalities work together at the heart of our group

Over games within the group

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Let’s build the future of gaming together, by Olivier Cabrol

Chief Impact officer positive

When it came to drawing up a roadmap for the 52 Entertainment Group’s CSR strategy, the aim was to create a powerful means of having a positive impact on society, fostering community involvement, and contributing to sustainable development.

community involvement

sustainable development

But when we talk about responsibility, sustainability and commitment, the risk of Greenwashing is never far away. Can we really transform our business models? And how can we reconcile the 3 Ps: People, Planet and Profit, within an international tech group worth nearly 100 million?

I’m very proud, with this first impact report, to share with you our commitment to a more responsible approach, both in the development of our games and the fulfillment of our employees and community. We aim and have a deep desire to be even better every day on issues impacting society.

As you will see, the game development process can have an impact on the environment. As a responsible company, we are gradually adopting design practices to minimize our carbon footprint. This includes the use of sustainable materials , waste reduction and the gradual adoption of energy-e cient technologies.

sustainable materials energy-efficient technologies

We see our role as an opportunity to educate and raise awareness among our employees and community. We are starting to create awareness-raising programs, collaborating with charitable organizations, and dedicating resources and time to support important social causes. We’re encouraging our employees to take ever greater action in this direction.

well-being

One of our CSR priorities is a commitment to the well-being of our employees and our gaming community. We understand the impact our games can have on the daily lives of our players, and we are committed to creating positive, enriching, and respectful experiences.

We are committed to open communication about our initiatives, progress, and challenges. We regard feedback as essential for adjusting and continuously improving our practices.

CSR is not just an initiative, it’s the way we do business every day.

We are proud of our commitment to our players, our staff and society as a whole.

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O.COMTE 52 Entertainment Groupe CEO
CASUAL EVERGREEN BRIDGE O. COMTE Head of Business SVP EXOTY R.Daanouni PublishingDev. Studio LOOP N. Cellier CASUALINO G. Boychev VIRTUAL REGATTA T.Gauthier 52 Saigon S. Alessi 52 Paris B. Coupez 52 Varna G. Boychev VIRTUAL REGATTA A. U erte O. COMTE Head of Bridge Business Deputy Bridge MP I. Pavlovic COO US Business BBO / CJ / BB D. Storch Head of Funbridge P. Dreulle Head of Content K. Meyer Naudan Chief Bridge Officer J. Rombaut FINANCE & HR CFO - SVP A. Baudet Accounting Consolidation Controlling HR Payroll Member of the Comex
Group governance structure
BUSINESS
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&
SUPPORT & CROSS-FUNCTIONAL EVP G. Fossorier CORP. COM & CULTURE GROWTHSTRATEGYTECH & INFRA PMO CMO Head of Com. & Corp O. Cabrol CSR Growth VP JC. Lavocat Data Game Eco Strategy G. Fossorier M&A Global Strat Head of IT & R&D D. Ross IA Expert (new initiatives) Infra Cyber Security Web Services VP - CPO B. Coupez Head of Group QA & Testing UA & Monetization V. Tessier
SUPPORT
CROSS-FUNCTIONAL

The that marked big milestones: big dates

2022 The year we changed the rules of the game

Creation of mpact 52», an internal committee, formed to define and guide the CSR strategy for the Group and its various entities.

Organization of the first «I where all colleagues based in France gathered to share and contribute to the Group’s vision and crossfunctional practices.

Eurazeo includes 3 ESG criteria for 52 Entertainment in its financing criteria.

The committee selects Sami as a trusted third party to support the reduction of the Group’s carbon footprint in terms of measurement, recommendations, and monitoring.

First carbon footprint report (for 2021).

Good to know

VS

CSR focuses on corporate social responsibility, i.e. how a company manages its activities to have a positive impact on society. ESG, on the other hand, is an investment framework that evaluates corporate performance on three main criteria: Environment (E), Social (S) and Governance (G).

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2023

The year the game intensified Strategic partnership with Noos Global.

The Impact 52 committee changes its structure.

Dedicated CSR Project Manager recruited.

Internal CSR ambassadors appointed.

ambassadors

Second carbon footprint report (for 2022).

First Great Place To Work certification.

Great Place To Work

CSR Project Manager progressive

A progressive structure introduced to define key milestones and anticipate key challenges linked to our objectives.

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Impact as a central tenet of corporate culture: From CSR to CC R

(Corporate Cultural Responsibility)

It all started with our Better Program.

Better Program

What’s that you might ask? It’s formed of

6 values

6 values that guide our day-to-day behavior; how we work and grow within our field of business and industry, how we connect with our community and how we develop our people.

It’s quite simply, «BEING BETTER».

In our products. In our services. In our behavior. As individuals, and as a company.

A key characteristic of the program is that it gives us the opportunity to develop a business model that resonates with all stakeholders and gives equal importance to strategic decisionmaking and the distribution of value.

CSR CCR
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The B.E.T.T.E.R PROGRAM

B. E. T. T. E. R.

BEST-IN-CLASS EXPECTATIONS

ENVIRONMENT CENTRIC

TOGETHER STRONGER

TRUSTING MINDSET

ENTHUSIASTIC ENERGY

RESPONSIBLE ATTITUDE

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We have decided to involve all our employees in CSR

We changed the governance of CSR in 2023; CSR ambassadors replaced the voluntary committee…

But what does being a CSR ambassador at 52 mean? CSR ambassador

Committed ambassadors 6

These ambassadors were chosen according to their willingness to get involved, with one ambassador appointed for each entity, making a total of 6 ambassadors for the Group.

Good to know ambassadors at 52 Entertainment, and dozens of candidates.potential Managing Director Le Bridgeur and CSR Ambassador Karine

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The ambassador’s cheat sheet

As a CSR-BU ambassador, my main tasks include acting as the conduit for information and communication within my team, identifying colleagues’ expectations and needs, and proposing initiatives in collaboration with the CSR project manager.

As a project ambassador at 52 Entertainment, I propose initiatives for the company, taking into account budgetary concerns and objectives, which I present to the CSR project manager. I also take part in the CSR monthly meetings to discuss plans with the other ambassadors.

As a business ambassador at 52 Entertainment, I’m contributing to the Group’s CSR strategy by providing my expertise in specific areas such as digital, green finance and HR.

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CSR-BU ambassador project ambassador business ambassador

Ambassador projects

Yes, it’s possible! Paul Sutton’s amazing project

Testimonial

: How to create strong culture through a unique team building experience

Why did we do it?

Reinforce our BETTER program values

Create an inclusive and collaborative internal challenge

Create viral content internally and externally

Teambuilding for colleagues from all areas of the business

The added bonus:

A charity donation was made for every kilometer travelled

"The Échappée project is an adventure that has strengthened ou team spirit and ourworking relationships.

We allwentout ofourcomfortzone,pushing ourlimits toreachthesouthofFrancetogetherbybike,creating alinkbetweenourthreeFrencho ces.The memories shared and the bonds forged will liveon, testifying to teamwork that got us to the end successfully. support

The management really believed in the project, and their sup p proves that innovative ideas can become a reality at 52 Entertainment.

I’m proud that we brought this idea to fruition, marking not only a collective success, but also significant support for the Qhubeka NGO."

collective success,

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"

TEAM BUILDING as a model for CSR

In all, some fifty employees took part in all or part of the adventure.

Over of training

10 days to cross France

Good to know from 52 Entertainment completed the entire challenge route.

120km daily average distance

€250 donated every 50km

total challenge distance

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Colleagues

committed to CSR environmentally conscious ones"

« Let’s live well together and make our company a model of wwororkk lif life balance balance e. work life balance

"Let’s build stronger links with our ecosystem for a

We’re not a company on a mission. We’re a company with a mission. with Our mantra on more model sustainable "

"Let’s change our everydayactions into responsible responsible ,

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Diagnose and take action: our carbon footprint

What does it involve?

Today, companies are encouraged to set for their greenhouse gas (GHG) emissions in line with scientific recommendations, in accordance with the recommendations of the Intergovernmental Panel on Climate Change (IPCC) and the Paris Climate Agreement.

52 has taken up the challenge to reduce its carbon footprint and intends to continue to reinforce its action. The first step of this environmental strategy was therefore to carry out an of the 52 Group's for 2021.

And how does it work?

52 Entertainment’s carbon footprint takes into account direct and indirect energy emissions (scope 1, 2 and 3).

Scope 1

relates to greenhouse gas emissions produced directly by the company, from heating offices or running a fleet of company-owned vehicles for example.

Scope 2

concerns indirect energy-related emissions. This is mainly related to emissions linked to the energy production, such as electricity which is consumed by the company, but not emitted in the workplace, rather in the place where it is produced (e.g. combustion in a gas-fired power plant).

Scope 3

represents all other emissions generated as a result of the company’s activity by sources that aren’t owned or controlled by the company, either upstream or downstream of the value chain.

The Sami platform enables us to measure our greenhouse gas emissions and reduce our carbon footprint. Sami has been with us every step of the way!

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Our trusted partner Sami reduction targets assessment CO2 emissions

3 important take aways from our 202 review 2022 3

2,2 teq C02

The emissions per employee fell from 2.9 tCO2e to 2.2 tCO2e, representing a significant carbon footprint reduction per employee. Well done everyone!

Objectives :

Create and develop a low-carbon o er by reducing the overall impact of our activity.

Be a carbon-neutral company.

Environmental sustainability

0,9%

Of all flights in 2022, only 0.9% were less than 1,000 km, thanks to the ban on domestic flights lasting more than 4 hours.

Almost 1/4 of the carbon footprint results from computers and mobile devices.

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Taking all emissions into account, the Group has a total carbon footprint of 2,266 tons of CO2 equivalent in 2022.

The economic intensity of 52 Entertainment is 41 kgCO2e/k€.

In comparison, Sami’s and the Carbon Disclosure Project’s (CDP) customer base from our sector, "Software and Consulting", the kgCO2e/k€ economic intensity is 117.

Total CO2 emissions and our three main sources of emissions:

47,4% Purchases of services

*Excludes Casualino and Zariba data for 2022, and network consumption data for game use.

Digital

6% Meals and accommodation

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to know* of all
Good
activity is covered by this analysis.

A carbon footprint is good. The actions that follow are even better.

Better trips, our new travel and transport charter good. better.

In order to promote fairness in business travel expenses and reduce our environmental footprint, we have drawn up a travel and transport policy.

Good to know

the CO2

emission savings made when taking a train rather than a plane for a trip equivalent to Paris-Marseille.

It includes reimbursement for the daily commute from home to the o ce by bicycle and is authorized for employees via an expense claim linked to proof of their shortest route.

mobility

We also have a mobility bonus and an electric fleet.

€250

This scheme is designed to encourage employees to get to work by bike or electric bike. All employees receive €250 for the purchase of a bike or scooter. Isn’t that great?

Who’s taking the bike this year?

From January 1, 2023, domestic flights within France will be strongly discouraged in favor of rail travel, with the exception of train journeys lasting more than 4 hours, which may be authorized (subject to specific agreement).

Objectives :

Use green modes of transport to get to work. Environmental

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sustainability bonus

Better games, moving towards more sustainab games... more sustainable

The servers and services used on AWS are now switched o at night. This represents a saving of around 30%. 30%.

And what are the challenges for the coming years?

Improve the way in which our games are produced, developed and operated, without reducing performance and everyone’s day-to-day workload. Reducing the number of requests, and using green servers. A "Sustainable Game" taskforce has been in place since 2023 to make real progress towards more "sustainable" games.

Objectives :

la façon dont sont produits, développés et exploités nos jeux sans en réduire la performance et le travail de tous au quotidien. Diminution du nombre de requêtes, serveurs greens. Une taskforce «Jeu Sobre» est mise en place depuis 2023 pour avancer concrêtement vers des jeux plus «sobres».

Develop partnerships with universities and an R&D cluster to support the research on sustainability in the video game industry.

Research & Development

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Interview with Outlook for 52 Entertainment Daniel Ross

Director of IT and Tech

The two key topics are:

Minimizing the Digital Carbon Footprint:

The trend is towards energy optimization in data centers. All the major players in the field, such as Amazon Web Services (AWS) and Google Cloud Platform (GCP), which we use at 52 Entertainment, are committed to, and innovative in energy optimization. Using renewable energy sources, improving cooling, and optimizing server usage (such as turning o test and development servers at night) are increasingly common practices.

In 2024, this trend will intensify, with innovations in low-energy cooling and the use of AI to manage resources e ciently.

The cost of our infrastructure is directly linked to the volume of data we process and the e ciency of our applications.

Improving the performance of our games reduces our carbon footprint per user.

Digital sustainability:

In 2024, we continue to focus on the circular economy in the IT sector. Priority is given to purchasing reconditioned equipment and reusing devices to extend their lifespan. For example, we are using old machines to set up the network at our new premises in Boulogne-Billancourt.

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Our road to digital sustainability

The «3Rs» IT equipment program : by 52 Entertainment

30%

We have a partnership with Inmacstore, the reseller and the refurbisher of 52 Entertainment hardware.

30% of all computers purchased in 2023, will be refurbished. (source : internal excel file)

82%

: the number of people who received a refurbished computer (24 out of 29) (based on the number of tickets opened for onboarding)

Today, screens, mice and keyboards are mostly bought new, but we’re working to switch to refurbished screens, mice and keyboards.

We buy reconditioned hardware from the second-hand marketplaces, Backmarket, and Apple Reconditonné.

Objectives :

Promote and encourage the development of new, more responsible games

Promoting ethical and responsible use of digital technologies and prioritize eco-design

Digital sustainability

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Good to know

Compared to a new one, a refurbished smartphone creates

91,3 % less raw material waste and uses

86,4 % less water

But it also generates  less electronic waste and releases

less carbon emissions into the atmosphere

(SOURCE : BACKMARKET)

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What’s it like to be a woman in tech? It’s

time to talk about it.

With Laetitia Tin, Technology Solutions Manager for l’IT groupe

"I feel valued in a gender-neutral team where we work well together. We were all recruited on the basis of our technical skills, irrespective of other personal characteristics. The trust of my peers and manager reinforces my motivation, and working with caring colleagues has fostered opportunities for advancement. I’ve been lucky to be surrounded by fair and caring colleagues, leaders, and producers. My e orts over time have been rewarded by career development, and our collaborative working environment supports this and defines the way we work together."

Good to know the number of women in the Group, which is 3% above average for our market.

With Chloé Jan graphic designer for VR

" "

«Over the four years that I have been with the company, I’ve seen parity improve which has had a positive impact on performance and atmosphere. The increased presence of women sends a strong message to future generations in terms of career opportunities and choice. This diversity reinforces women’s confidence when applying for jobs, and this is essential in the video game industry. Women have key roles, which establishes equal opportunity

in terms

of idea creation and projects.»

Objectives :

Increasing the representation of women in the tech industry Diversity and Inclusion

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«Making Quality of Life at Work a daily priority»

Fantastic News

We’ve been awarded the Great Place to Work certification!

How our colleagues responded:

I can take time o as and when I need.

98% time off

I have all the tools I need to do my job. tools 96%

105 colleagues responded anonymous responses

84% participation positive responses

Overall I can say that it’s an organisation that does a great job. great job.

Good to know of employees said 52 is a Great Place To Work

Our o ces and facilities make for a great working environment. great

Colleagues are encouraged to have a good work life balance. balance.

In 2023, we were also thrilled to be awarded the French Tech Next 120/40 label.

92%
88%
85%

What’s it good for?

Gaining the «Great Place to Work» certification is an important recognition for 52:

Employee satisfaction and commitment:

1.Satisfaction et engagement des emploie The certification Great Place to Work is associated with high levels of employee satisfaction and commitment. By achieving this certification, 52 demonstrates its commitment to creating a positive and fulfilling working environment for its employees.

Attraction and retention of talent and an improved corporate image:

2.Attraction et rétention des talents et image de marque empl amélior Being recognized as a great place to work enhances our employer brand. In the ultra-competitive world of tech, the challenge is to attract the best talent and retain existing employees, who are more likely to stay with a company when they feel valued and supported. This is crucial not only to attract future talent, but also to create a positive perception with customers, investors, and other stakeholders.

Positive corporate culture:

3.Culture d’entreprise positive Certification reflects a positive corporate culture that fosters trust, collaboration, and respect between team members. This positive culture has a ripple e ect on various aspects of the business, leading to better teamwork and innovation.

Employee well-being:

4.Bien être des emplo Certification reflects our commitment to employee well-being, including physical, mental and emotional health, enabling us to create a healthier, more sustainable workplace.

Global recognition:

5. Reconnaissance m La Great Place to Work certification is recognized worldwide, which is particularly beneficial for our group given our international presence.

A starting point, not an end in itself

Being a GPTW is not an end in itself and it doesn’t mean we’re perfect. But it does mean we are recognized as a company where employees feel valued , supported and fulfilled . supported valued fulfilled

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We’ve been taking steps to improve the quality of working life since 2022... We’ve even set up a Happiness KPI with O ceVibe!

Happiness KPI

O cevibe is an employee engagement platform designed to help companies measure and improve workplace culture. And what’s Officevibe ?

7,3 Overall Engagement Score

This helps us to improve corporate culture and engage colleagues

Objectives :

Work on continuously improving Employee Satisfaction and have a positive impact on the work-life balance.

But what are Good Vibes ?

The spread of «good vibes» refers to the sending out of positive vibes, thank you messages and recognition among employees, both within and between the various BUs.

Facilitate programs and initiatives aimed at cultivating a work environment conducive to the mental health and overall well-being of employees.

Personal life & QWL

.

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Good to know good vibes sent in the last month of 2023
" "

QWL is also about:

Theaimofagoodawarenesscampaign is to involve and motivate people to take action to change things. 52 employeesweremadeawareofthiswith a "Diversity and Inclusion" campaign. In total, almost 60 employees played the game and took part in the campaign organized by Noos.

31 min

The average time spent by employees learning about diversity

8 topics were covered on average by our employees

DEI (Diversity, Equity and Inclusion) has become a crucial and transformational element in the workplace and in our society.

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A quality of life where raising employee awareness and sharing information is key:

OUR FIRST 2 KNOWLEDGE MANAGEMENT PROGRAMS

Internal communication, and ensuring people feel they belong in an international group is a daily challenge. In fact, the post-covid period, with the challenge of returning to the o ce, led us to create a program called [k]nowledge - when you know better, you do better. Thanks to this program, we are better able to share information.

We have also created an awareness-raising program called "Insight", highlighting topics that are sensitive and important to our employees. Learning and raising awareness in a fun way.

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The number of "Knowledge" sessions carried out for all colleagues in 2023

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1 2
When you know better you do better
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Awareness-raising workshops a big priority

The Climate Fresk at 52:

80 colleagues took part in the Climate Fresk and our other colleagues trained at the Digital Fresk

Good to know

The «sosafe» program raises awareness of cyber-security issues among all ourworldwideemployees " "

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Our commitment to sustainability with our partner Noos Global

A tool that enables our employees to act for the benefit of the planet and society.

With Noos Global, the 52 Entertainment community creates a significant impact through remarkable projects.

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involve all employees in CSR

37% of employees have a NooS account (up 25% on last year, no less !)

And how are the votes distributed?

Good to know A impact bonus was given to all employees for the launch of the platform in September 2022.

And what are the most popular projects on NooS?

Protecting biodiversity in the Amazon

Planting fruit trees and protecting biodiversity

128 votes on 68projects

Objectives :

Support initiatives on various social and environmental themes, such as biodiversity, education, zero waste, inclusion, carbon o setting, health and reforestation.

Restore and protect the coral reefs

Ethical Business

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Beyond awareness, we have made employee training our ongoing priority

OHS TRAINING : Feedback from employees on the question,

"What did you like about the course?"

•It gave us the ability to put the theory into practice.

•The variety of exercises that we were able to cover in a short space of time, the workshops and the way they were handled.

•They were educational.

•Understand the importance of securing the scene before administering first aid to avoid secondary accidents.

•The professionalism , and the number of case studies.

•The trainer was highly educational and e cient. Clear, precise, and concise. practice. variety educational. securing professionalism

4 presentations by the organisation Goalmap

4,8/5 average satisfaction rating for training

Objectives :

O er online educational resources to educate and raise awareness among players about the impact of digital technology and how to play more responsibly

Education & training

Good to know

SST training courses to our credit

50% of French employees trained in first aid

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Did you know ?

Employee Referral Bonusses are available at 52

Yes, we call on the network of our colleagues to recruit candidates.

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Vincent, Nicolas, Andelys, and Alexandre, are our 4 colleagues who have been recruited via the employee referral scheme.

It’s a real recruitment lever, o ering both in-house sta and new recruits a financial reward.

At 52, the bonus is paid in 2 instalments:

on taking up the position at the end of the trial period, and after one year’s employment.

Good to know 4 people recruited by employee referral in 2023

Our ambition for 2024:

Promoting sport in our various o ces. Apprenticeship,

Apprenticeship, another priority...

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8 apprentices at 52

Padel, the national sport at 52 E!

This racket sport has won over many 52 colleagues, helping to strengthen professional relationships at work. Three days a week, a court is made available for 52 Entertainment in our Lille o ces, and tournaments are organized on a regular basis.

So, are you convinced by this hybrid of tennis and squash?

See you on the court! :

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Our entities are committed: partnerships with meaning

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The SeaCleaners & Virtual Regatta

The association that makes noise!

A virtual race adapted from the Transat Jacques Vabre. The aim of the race is to raise awareness of ocean protection through games. It’s an opportunity to learn while having fun. For the 2 days of interstitials, we had nearly 700 finishers on the race.

Nohé & Virtual Regatta

`

A company whose low-carbon approach is perfectly in line with our values

A Breton brand of eco-responsible clothing, we couldn’t think of a better partner for VR. Nohé develops alternatives to classic clothing brands, o ering quality garments that take care of the environment and people, through sustainable fashion.

Tara Tara & Virtual Regatta

The Tara Ocean Foundation is France’s first charitable foundation dedicated to the ocean. Defending the sea and oceans: a partnership with meaning

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Good to know More than people registered for the The Sea Cleaners race

Interview with

What are VR’s aspirations when it comes to preserving seas and oceans?

The sea is our playground, albeit for us a virtual one. Through our partnerships and initiatives, our main objective is to raise awareness of the importance of the preservation of the seas and oceans.

How do you ensure that environmental awareness is integrated into all of your projects?

All of our projects are connected to real races. We integrate environmental awareness by sharing with our players the marine conservation e orts taken by race organizers. The measures taken in the real world, are also represented in game as can be seen with the Cetacean Protection Zones that is now displayed in-game.

Are there any specific environmental considerations for the next edition of the Vendée Globe?

The Vendée Globe organization is about to make an announcement regarding its environmental commitment for the 2024 edition. For our part, in preparation for the event, we are exploring specific measures to reduce our environmental impact, including optimizing the platform’s technical hosting solutions and collaborating with partners committed to sustainability.

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The WBF and Funbridge

A charity tournament that doesn’t go unnoticed...

Once again this year, Funbridge organized two special WBF tournaments to raise funds, and donated all the proceeds to the WBF, who then donated to a worthy cause. It’s always nice to see our passion for the game of bridge having a positive impact for an association we’re close to, the AFM Telethon.

Thanks to the active participation of players in our various tournaments, we were able to raise over for the Telethon.

Unicef, 52 Entertainment and bridge federations partnership. Are you interested?

In order to reduce emissions linked to the traditional end-of-year customer gifts, and create a positive impact on the climate, 52 Entertainment chose to replace gift boxes with intangible gifts.

These gifts took the form of a donation to Unicef, and was equivalent in value to what would have been spent on goodies in the traditional end-of-year gift boxes.

Canasta Junction's weekly donations

For several years now Canasta Junction has donated 50% of token sales to charity every Tuesday. Every month, a new charity is honored, and the causes supported are diverse. Charities who’ve benefited include the Alzheimer’s Association, Play for Pink, the Autism Society and the American Heart Association.

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And that’s not all...

In 2023 we also supported Qhubeka

Thanks to our donation of €6000, we’ll be enabling 20 children to have a bike. Qhubeka will be distributing the new bikes in the first half of 2024. Wonderful news! 20

But it’s not just a bike, it’s also:

•Training to ride safely, the highway code and basic maintenance training for beneficiaries of the bike.

•Helmet

•Pump

•Repair kit - Tools

•Some basic spare parts (inner tube, brake pads, etc.)

And for the ‘Règles

Élémentaires’ charity during our DEI campaign:

Objectives :

To have trusted partners to achieve our SDG goals.

With the €3,000 donation to the association, it was possible to provide 10,000 women with sanitary products for a month. 10 000

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And our strategic goals for the future

Welcome to a new game SDG

At 52 Entertainment, we’re seriously committed to making the world a better place, and above all, to creating a world where we can constantly improve ourselves.

D velopment Goals (SDGs).

e selected the that match 52’s values and objectives.

"decent work and economic growth"

Firstly, we have key corporate objectives, such as growth, innovation and responsibility. This goes hand in hand with our commitment to (goal 8) and (goal 12).

"responsible consumption and production"

But that’s not all. Furthermore, we contribute to initiatives, support social causes and combat climate change. This aligns with our commitments to support action to climate change" "super-partner in these objectives" "fight

That’s why we’ve set ourselves a challenge : to align our strategy and policy with Sustainable (goal 17).

(goal 13) and to be a Sustainable e There are 17 in all. We hav

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4
4

Looking ahead: our 4 goals linked to SDG Goal

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12
13
17
8 Decent work and economic growth Goal
Goal
Goal
48
Responsible consumption and production

What does the future hold?

In keeping with our objectives (which we’re working hard on), here’s what you’ll read in our next Impact 52 Report (please note that this list is non exhaustive).

In 2024, 3 major targets for SDG 12 and 13*

Impact

Assessment by BCorp

Green Finance et green IT

Ethical supplier charter

In 2024, there will be 2 major targets for SDG 8 and 17*:

Join the impact groups (Women in games, P4P)

Facilitate programs and initiatives aimed at cultivating a work environment conducive to the mental health and overall well-being of colleagues.

CSR regulationsVision for 2030

Carry out an Energy audit

Publish our first Non-Financial Performance Statement

Although we are not currently subject to these regulations, we are preparing for them. With the first report, we are going beyond the minimum expectations in terms of CSR, and making a head start with our long-term strategy.

*see appendix

My motto:

Ma devise : get to know how to achieve our CSR ambitions and to share this knowledge with everyone.

Certifications, training, emissions reduction, digital responsibility and QWL (quality of working life) improvement are all areas in which we are committed to working actively on and improving.

As a company in the entertainment sector, we have a central role to play with our digital footprint. This sector accounts for 4% of global emissions, and the figure could rise to around 14% by the year 2050, according to projections by the Shift Project.

At 52 Entertainment, quality of working life is at the heart of the company, enabling our colleagues to carry out their work in the best possible conditions.

QWL is not just an aspect of CSR for me, it’s an essential pillar and perfectly aligns with values particularly dear to my heart.

50
"

The numbers speak for themselves

14 things you need to know about 52 Entertainment in 2023

1,8

billion games played on all our platforms

30min

the average time spent per day on our games

14

114

lovingly prepared breakfasts to motivate the team

the number of people who took part in "échappée 52": a wonderful adventure that linked our 3 o ces by bike from Lille to Sanary-sur-Mer

Our game Dominoes is still #1 in the world and is the leader in online dominoes space

We won the award French Tech Next 40/120.

51

50 million downloads of our games this year

7 million monthly active users on our games

45

people joined the group (nearly 1 per week)

-0,7

tons reduction in our carbon footprint per employee compared with 2022

24 million unique players on all our platforms

internal Knowledge webinars: our management program for sharing and learning internally

375

million games played on Funbridge in 2023

251

000

players started the Transat Jacques Vabre race

52

Appendix

53
54 54

Objective 52

Environmental sustainability

•Choose green modes of transport to get to work.

•Reduce consumption of electricity, water, paper and gas in the various premises.

•Invest in eco-responsible technologies and use energy-saving equipment and technologies.

•Decarbonize premises.

•Reduce the carbon content of our digital purchases.

•Promote sustainability in our supply chain.

•Create and develop a low-carbon o ering by reducing the overall impact of our activity.

•Be a carbon-neutral company.

•Partner with others to achieve SDG goals.

Diversity and inclusion

•Define the company’s purpose and integrate this into its legal status.

•Adopt inclusive practices for disabled people.

Governance

• Eliminate pay disparities based on gender, age, and ethnic origin. Promote pay transparency policies.

•Implement transparent policies with employees (pay scales, EGAPRO equality index, choice of suppliers, anti-harassment).

•Create corporate policies to ensure 52 Entertainment’s ongoing alignment of internal values with the external market.

Digital sustainability

•Promote and encourage the development of new, more responsible games.

•Promote responsible and ethical use of digital technologies and encourage eco-design.

Research & Development

•Develop partnerships with universities and an R&D cluster to support sustainability research in the video game industry.

Business ethics

•Support initiatives on a range of social and environmental themes, such as biodiversity, education, zero waste, inclusion, carbon o setting, health and reforestation.

QWL

•Facilitate programs and initiatives aimed at cultivating a work environment conducive to the mental health and overall well-being of employees.

Education and training

•O er online educational resources to educate and raise awareness among players about the impact of digital technology and how to play more responsibly.

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Details of the SDGs on page 52

#Goal 8 Strategic challenges: SDG 8: Decent

work and economic growth

(For 52, this means: Investing in skills and training, improving working conditions, QWL; good work practices: equal opportunities, eliminating stereotypes, equality, diversity, inclusion).

8.2 Achieve higher levels of economic productivity through diversification, technological upgrading and innovation, including through a focus on high-value added and labourintensive sectors.

8.3 Promote development-oriented policies that support productive activities, decent job creation, entrepreneurship, creativity and innovation, and encourage the formalization and growth of micro-, small- and medium-sized enterprises, including through access to financial services.

8.5 By 2030, achieve full and productive employment and decent work for all women and men, including for young people and persons with disabilities, and equal pay for work of equal value.

8.8 Protect labour rights and promote safe and secure working environments for all workers, including migrant workers, in particular women migrants, and those in precarious employment.

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#Goal 12 Strategic challenges:

SDG 12: Responsible consumption and production

(For 52, this means buying second-hand equipment, selecting energy-e cient data centers, optimizing data storage, digital responsibility).

12.2 By 2030, achieve the sustainable management and e cient use of natural resources.

12.5 By 2030, substantially reduce waste generation through prevention, reduction, recycling and reuse.

12.6 Encourage companies, especially large and transnational companies, to adopt sustainable practices and to integrate sustainability information into their reporting cycle.

#Goal 13 Contributory issues: SDG 13: Climate action

(For 52, this means: minimizing travel, support action to combat climate change, carbon footprinting, carbon o setting solutions)

13.2 Integrate climate change measures into national policies, strategies and planning.

13.3 Improve education, awareness-raising and human and institutional capacity on climate change mitigation, adaptation, impact reduction and early warning.

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#Goal

17

Contributory issues:

SDG 17: Partnerships for the goals

17.14 Enhance policy coherence for sustainable development.

17.17 Encourage and promote e ective public, public-private and civil society partnerships, building on the experience and resourcing strategies of partnerships.

Director of Publication: Olivier Comte

Editor-in-Chief: Olivier Cabrol and Eva Girardet

Contributors: Laëtitia Tin, Chloé Jan, Thomas Gauthier, Paul Sutton, Daniel Ross

Art Direction and Iconography: Valentine Lenaerts

Thanks: The whole 52 Entertainment team

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Immerse yourself in the insights of our inaugural impact report. Within these pages, you’ll find out all about our commitment to Corporate Social Responsibility (CSR). transformer You’ll see how determined we are to revolutionize the gaming and entertainment industries towards a model that’s more proactive, to bring about a future that’s sustainable, inclusive, and accountable. It’s now time to learn and act together. Because the choice to make ‘52’ impactful (or not) is up to us.

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